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+/**CFile****************************************************************
+
+ FileName [abcRetUtil.c]
+
+ SystemName [ABC: Logic synthesis and verification system.]
+
+ PackageName [Network and node package.]
+
+ Synopsis [Retiming utilities.]
+
+ Author [Alan Mishchenko]
+
+ Affiliation [UC Berkeley]
+
+ Date [Ver. 1.0. Started - June 20, 2005.]
+
+ Revision [$Id: abcRetUtil.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
+
+***********************************************************************/
+
+#include "abcs.h"
+
+////////////////////////////////////////////////////////////////////////
+/// DECLARATIONS ///
+////////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////
+/// FUNCTION DEFITIONS ///
+////////////////////////////////////////////////////////////////////////
+
+/**Function*************************************************************
+
+ Synopsis [Performs forward retiming of the sequential AIG.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Ptr_t * Abc_NtkUtilRetimingTry( Abc_Ntk_t * pNtk, bool fForward )
+{
+ Vec_Ptr_t * vNodes, * vMoves;
+ Abc_Obj_t * pNode, * pFanout, * pFanin;
+ int i, k, nLatches;
+ assert( Abc_NtkIsSeq( pNtk ) );
+ // assume that all nodes can be retimed
+ vNodes = Vec_PtrAlloc( 100 );
+ Abc_AigForEachAnd( pNtk, pNode, i )
+ {
+ Vec_PtrPush( vNodes, pNode );
+ pNode->fMarkA = 1;
+ }
+ // process the nodes
+ vMoves = Vec_PtrAlloc( 100 );
+ Vec_PtrForEachEntry( vNodes, pNode, i )
+ {
+// printf( "(%d,%d) ", Abc_ObjFaninL0(pNode), Abc_ObjFaninL0(pNode) );
+ // unmark the node as processed
+ pNode->fMarkA = 0;
+ // get the number of latches to retime
+ if ( fForward )
+ nLatches = Abc_ObjFaninLMin(pNode);
+ else
+ nLatches = Abc_ObjFanoutLMin(pNode);
+ if ( nLatches == 0 )
+ continue;
+ assert( nLatches > 0 );
+ // retime the latches forward
+ if ( fForward )
+ Abc_ObjRetimeForwardTry( pNode, nLatches );
+ else
+ Abc_ObjRetimeBackwardTry( pNode, nLatches );
+ // write the moves
+ for ( k = 0; k < nLatches; k++ )
+ Vec_PtrPush( vMoves, pNode );
+ // schedule fanouts for updating
+ if ( fForward )
+ {
+ Abc_ObjForEachFanout( pNode, pFanout, k )
+ {
+ if ( Abc_ObjFaninNum(pFanout) != 2 || pFanout->fMarkA )
+ continue;
+ pFanout->fMarkA = 1;
+ Vec_PtrPush( vNodes, pFanout );
+ }
+ }
+ else
+ {
+ Abc_ObjForEachFanin( pNode, pFanin, k )
+ {
+ if ( Abc_ObjFaninNum(pFanin) != 2 || pFanin->fMarkA )
+ continue;
+ pFanin->fMarkA = 1;
+ Vec_PtrPush( vNodes, pFanin );
+ }
+ }
+ }
+ Vec_PtrFree( vNodes );
+ // make sure the marks are clean the the retiming is final
+ Abc_AigForEachAnd( pNtk, pNode, i )
+ {
+ assert( pNode->fMarkA == 0 );
+ if ( fForward )
+ assert( Abc_ObjFaninLMin(pNode) == 0 );
+ else
+ assert( Abc_ObjFanoutLMin(pNode) == 0 );
+ }
+ return vMoves;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Translates retiming steps into retiming moves.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Ptr_t * Abc_NtkUtilRetimingGetMoves( Abc_Ntk_t * pNtk, Vec_Int_t * vSteps, bool fForward )
+{
+ Abc_RetStep_t RetStep;
+ Vec_Ptr_t * vMoves;
+ Abc_Obj_t * pNode;
+ int i, k, iNode, nLatches, Number;
+ assert( Abc_NtkIsSeq( pNtk ) );
+ // process the nodes
+ vMoves = Vec_PtrAlloc( 100 );
+ while ( Vec_IntSize(vSteps) > 0 )
+ {
+ iNode = 0;
+ Vec_IntForEachEntry( vSteps, Number, i )
+ {
+ // get the retiming step
+ RetStep = Abc_Int2RetStep( Number );
+ // get the node to be retimed
+ pNode = Abc_NtkObj( pNtk, RetStep.iNode );
+ assert( RetStep.nLatches > 0 );
+ // get the number of latches that can be retimed
+ if ( fForward )
+ nLatches = Abc_ObjFaninLMin(pNode);
+ else
+ nLatches = Abc_ObjFanoutLMin(pNode);
+ if ( nLatches == 0 )
+ {
+ Vec_IntWriteEntry( vSteps, iNode++, Abc_RetStep2Int(RetStep) );
+ continue;
+ }
+ assert( nLatches > 0 );
+ // get the number of latches to be retimed over this node
+ nLatches = ABC_MIN( nLatches, (int)RetStep.nLatches );
+ // retime the latches forward
+ if ( fForward )
+ Abc_ObjRetimeForwardTry( pNode, nLatches );
+ else
+ Abc_ObjRetimeBackwardTry( pNode, nLatches );
+ // write the moves
+ for ( k = 0; k < nLatches; k++ )
+ Vec_PtrPush( vMoves, pNode );
+ // subtract the retiming performed
+ RetStep.nLatches -= nLatches;
+ // store the node if it is not retimed completely
+ if ( RetStep.nLatches > 0 )
+ Vec_IntWriteEntry( vSteps, iNode++, Abc_RetStep2Int(RetStep) );
+ }
+ // reduce the array
+ Vec_IntShrink( vSteps, iNode );
+ }
+ // undo the tentative retiming
+ if ( fForward )
+ {
+ Vec_PtrForEachEntryReverse( vMoves, pNode, i )
+ Abc_ObjRetimeBackwardTry( pNode, 1 );
+ }
+ else
+ {
+ Vec_PtrForEachEntryReverse( vMoves, pNode, i )
+ Abc_ObjRetimeForwardTry( pNode, 1 );
+ }
+ return vMoves;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis [Splits retiming into forward and backward.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Abc_NtkUtilRetimingSplit( Vec_Str_t * vLags, int fForward )
+{
+ Vec_Int_t * vNodes;
+ Abc_RetStep_t RetStep;
+ int Value, i;
+ vNodes = Vec_IntAlloc( 100 );
+ Vec_StrForEachEntry( vLags, Value, i )
+ {
+ if ( Value < 0 && fForward )
+ {
+ RetStep.iNode = i;
+ RetStep.nLatches = -Value;
+ Vec_IntPush( vNodes, Abc_RetStep2Int(RetStep) );
+ }
+ else if ( Value > 0 && !fForward )
+ {
+ RetStep.iNode = i;
+ RetStep.nLatches = Value;
+ Vec_IntPush( vNodes, Abc_RetStep2Int(RetStep) );
+ }
+ }
+ return vNodes;
+}
+
+////////////////////////////////////////////////////////////////////////
+/// END OF FILE ///
+////////////////////////////////////////////////////////////////////////
+
+