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-rw-r--r--src/map/scl/sclBuffer.c301
1 files changed, 238 insertions, 63 deletions
diff --git a/src/map/scl/sclBuffer.c b/src/map/scl/sclBuffer.c
index f25ea277..d9afdbe5 100644
--- a/src/map/scl/sclBuffer.c
+++ b/src/map/scl/sclBuffer.c
@@ -59,6 +59,7 @@ struct Buf_Man_t_
int nDuplicate;
int nBranch0;
int nBranch1;
+ int nBranchCrit;
};
static inline int Abc_BufNodeArr( Buf_Man_t * p, Abc_Obj_t * pObj ) { return Vec_IntEntry( p->vArr, Abc_ObjId(pObj) ); }
@@ -76,6 +77,177 @@ static inline int Abc_BufEdgeSlack( Buf_Man_t * p, Abc_Obj_t * pObj, Abc_Obj_t
/**Function*************************************************************
+ Synopsis [Make sure the network is in topo order without dangling nodes.]
+
+ Description [Returns 1 iff the network is fine.]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Abc_SclCheckNtk( Abc_Ntk_t * p, int fVerbose )
+{
+ Abc_Obj_t * pObj, * pFanin;
+ int i, k, fFlag = 1;
+ Abc_NtkIncrementTravId( p );
+ Abc_NtkForEachCi( p, pObj, i )
+ Abc_NodeSetTravIdCurrent( pObj );
+ Abc_NtkForEachNode( p, pObj, i )
+ {
+ Abc_ObjForEachFanin( pObj, pFanin, k )
+ if ( !Abc_NodeIsTravIdCurrent( pFanin ) )
+ printf( "obj %d and its fanin %d are not in the topo order\n", Abc_ObjId(pObj), Abc_ObjId(pFanin) ), fFlag = 0;
+ Abc_NodeSetTravIdCurrent( pObj );
+ if ( Abc_ObjFanoutNum(pObj) == 0 )
+ printf( "node %d has no fanout\n", Abc_ObjId(pObj) ), fFlag = 0;
+ if ( !fFlag )
+ break;
+ }
+ if ( fFlag && fVerbose )
+ printf( "The network is in topo order and no dangling nodes.\n" );
+ return fFlag;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Performs buffering of the mapped network (old code).]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Abc_NodeCompareLevels( Abc_Obj_t ** pp1, Abc_Obj_t ** pp2 )
+{
+ int Diff = Abc_ObjLevel(*pp1) - Abc_ObjLevel(*pp2);
+ if ( Diff < 0 )
+ return -1;
+ if ( Diff > 0 )
+ return 1;
+ Diff = (*pp1)->Id - (*pp2)->Id; // needed to make qsort() platform-infependent
+ if ( Diff < 0 )
+ return -1;
+ if ( Diff > 0 )
+ return 1;
+ return 0;
+}
+int Abc_SclComputeReverseLevel( Abc_Obj_t * pObj )
+{
+ Abc_Obj_t * pFanout;
+ int i, Level = 0;
+ Abc_ObjForEachFanout( pObj, pFanout, i )
+ Level = Abc_MaxInt( Level, pFanout->Level );
+ return Level + 1;
+}
+Abc_Obj_t * Abc_SclPerformBufferingOne( Abc_Obj_t * pObj, int Degree, int fUseInvs, int fVerbose )
+{
+ Vec_Ptr_t * vFanouts;
+ Abc_Obj_t * pBuffer, * pFanout;
+ int i, Degree0 = Degree;
+ assert( Abc_ObjFanoutNum(pObj) > Degree );
+ // collect fanouts and sort by reverse level
+ vFanouts = Vec_PtrAlloc( Abc_ObjFanoutNum(pObj) );
+ Abc_NodeCollectFanouts( pObj, vFanouts );
+ Vec_PtrSort( vFanouts, (int (*)(void))Abc_NodeCompareLevels );
+ // select the first Degree fanouts
+ if ( fUseInvs )
+ pBuffer = Abc_NtkCreateNodeInv( pObj->pNtk, NULL );
+ else
+ pBuffer = Abc_NtkCreateNodeBuf( pObj->pNtk, NULL );
+ // check if it is possible to not increase level
+ if ( Vec_PtrSize(vFanouts) < 2 * Degree )
+ {
+ Abc_Obj_t * pFanPrev = (Abc_Obj_t *)Vec_PtrEntry(vFanouts, Vec_PtrSize(vFanouts)-1-Degree);
+ Abc_Obj_t * pFanThis = (Abc_Obj_t *)Vec_PtrEntry(vFanouts, Degree-1);
+ Abc_Obj_t * pFanLast = (Abc_Obj_t *)Vec_PtrEntryLast(vFanouts);
+ if ( Abc_ObjLevel(pFanThis) == Abc_ObjLevel(pFanLast) &&
+ Abc_ObjLevel(pFanPrev) < Abc_ObjLevel(pFanThis) )
+ {
+ // find the first one whose level is the same as last
+ Vec_PtrForEachEntry( Abc_Obj_t *, vFanouts, pFanout, i )
+ if ( Abc_ObjLevel(pFanout) == Abc_ObjLevel(pFanLast) )
+ break;
+ assert( i < Vec_PtrSize(vFanouts) );
+ if ( i > 1 )
+ Degree = i;
+ }
+ // make the last two more well-balanced
+ if ( Degree == Degree0 && Degree > Vec_PtrSize(vFanouts) - Degree )
+ Degree = Vec_PtrSize(vFanouts)/2 + (Vec_PtrSize(vFanouts) & 1);
+ assert( Degree <= Degree0 );
+ }
+ // select fanouts
+ Vec_PtrForEachEntryStop( Abc_Obj_t *, vFanouts, pFanout, i, Degree )
+ Abc_ObjPatchFanin( pFanout, pObj, pBuffer );
+ if ( fVerbose )
+ {
+ printf( "%5d : ", Abc_ObjId(pObj) );
+ Vec_PtrForEachEntry( Abc_Obj_t *, vFanouts, pFanout, i )
+ printf( "%d%s ", Abc_ObjLevel(pFanout), i == Degree-1 ? " " : "" );
+ printf( "\n" );
+ }
+ Vec_PtrFree( vFanouts );
+ Abc_ObjAddFanin( pBuffer, pObj );
+ pBuffer->Level = Abc_SclComputeReverseLevel( pBuffer );
+ return pBuffer;
+}
+void Abc_SclPerformBuffering_rec( Abc_Obj_t * pObj, int Degree, int fUseInvs, int fVerbose )
+{
+ Abc_Obj_t * pFanout;
+ int i;
+ if ( Abc_NodeIsTravIdCurrent( pObj ) )
+ return;
+ Abc_NodeSetTravIdCurrent( pObj );
+ pObj->Level = 0;
+ if ( Abc_ObjIsCo(pObj) )
+ return;
+ assert( Abc_ObjIsCi(pObj) || Abc_ObjIsNode(pObj) );
+ // buffer fanouts and collect reverse levels
+ Abc_ObjForEachFanout( pObj, pFanout, i )
+ Abc_SclPerformBuffering_rec( pFanout, Degree, fUseInvs, fVerbose );
+ // perform buffering as long as needed
+ while ( Abc_ObjFanoutNum(pObj) > Degree )
+ Abc_SclPerformBufferingOne( pObj, Degree, fUseInvs, fVerbose );
+ // compute the new level of the node
+ pObj->Level = Abc_SclComputeReverseLevel( pObj );
+}
+Abc_Ntk_t * Abc_SclPerformBuffering( Abc_Ntk_t * p, int Degree, int fUseInvs, int fVerbose )
+{
+ Vec_Int_t * vCiLevs;
+ Abc_Ntk_t * pNew;
+ Abc_Obj_t * pObj;
+ int i;
+ assert( Abc_NtkHasMapping(p) );
+ if ( fUseInvs )
+ printf( "Warning!!! Using inverters instead of buffers.\n" );
+ // remember CI levels
+ vCiLevs = Vec_IntAlloc( Abc_NtkCiNum(p) );
+ Abc_NtkForEachCi( p, pObj, i )
+ Vec_IntPush( vCiLevs, Abc_ObjLevel(pObj) );
+ // perform buffering
+ Abc_NtkIncrementTravId( p );
+ Abc_NtkForEachCi( p, pObj, i )
+ Abc_SclPerformBuffering_rec( pObj, Degree, fUseInvs, fVerbose );
+ // recompute logic levels
+ Abc_NtkForEachCi( p, pObj, i )
+ pObj->Level = Vec_IntEntry( vCiLevs, i );
+ Abc_NtkForEachNode( p, pObj, i )
+ Abc_ObjLevelNew( pObj );
+ Vec_IntFree( vCiLevs );
+ // duplication in topo order
+ pNew = Abc_NtkDupDfs( p );
+ Abc_SclCheckNtk( pNew, fVerbose );
+// Abc_NtkDelete( pNew );
+ return pNew;
+}
+
+
+
+/**Function*************************************************************
+
Synopsis []
Description []
@@ -134,8 +306,10 @@ void Abc_BufAddToQue( Buf_Man_t * p, Abc_Obj_t * pObj )
if ( Abc_ObjFanoutNum(pObj) < p->nFanMin )
return;
Vec_FltWriteEntry( p->vCounts, Abc_ObjId(pObj), Abc_ObjFanoutNum(pObj) );
- assert( !Vec_QueIsMember(p->vQue, Abc_ObjId(pObj)) );
- Vec_QuePush( p->vQue, Abc_ObjId(pObj) );
+ if ( Vec_QueIsMember(p->vQue, Abc_ObjId(pObj)) )
+ Vec_QueUpdate( p->vQue, Abc_ObjId(pObj) );
+ else
+ Vec_QuePush( p->vQue, Abc_ObjId(pObj) );
}
@@ -241,7 +415,7 @@ void Abc_BufUpdateDep( Buf_Man_t * p, Abc_Obj_t * pObj )
SeeAlso []
***********************************************************************/
-Buf_Man_t * Buf_ManStart( Abc_Ntk_t * pNtk )
+Buf_Man_t * Buf_ManStart( Abc_Ntk_t * pNtk, int FanMin, int FanMax )
{
Buf_Man_t * p;
Abc_Obj_t * pObj;
@@ -249,8 +423,8 @@ Buf_Man_t * Buf_ManStart( Abc_Ntk_t * pNtk )
int i;
p = ABC_CALLOC( Buf_Man_t, 1 );
p->pNtk = pNtk;
- p->nFanMin = 6;
-// p->nFanMax = 16;
+ p->nFanMin = FanMin;
+ p->nFanMax = FanMax;
// allocate arrays
p->nObjStart = Abc_NtkObjNumMax(p->pNtk);
p->nObjAlloc = (6 * Abc_NtkObjNumMax(p->pNtk) / 3) + 100;
@@ -279,15 +453,14 @@ Buf_Man_t * Buf_ManStart( Abc_Ntk_t * pNtk )
Vec_PtrForEachEntryReverse( Abc_Obj_t *, vNodes, pObj, i )
Abc_BufComputeDep( p, pObj );
Abc_BufUpdateGlobal( p );
+// Abc_NtkForEachNode( p->pNtk, pObj, i )
+// printf( "%4d : %4d %4d\n", i, Abc_BufNodeArr(p, pObj), Abc_BufNodeDep(p, pObj) );
// create fanout queue
Abc_NtkForEachCi( p->pNtk, pObj, i )
Abc_BufAddToQue( p, pObj );
Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pObj, i )
Abc_BufAddToQue( p, pObj );
Vec_PtrFree( vNodes );
- // print everything
-// Abc_NtkForEachNode( p->pNtk, pObj, i )
-// printf( "%4d : %4d %4d\n", i, Abc_BufNodeArr(p, pObj), Abc_BufNodeDep(p, pObj) );
p->vDelays = Vec_IntAlloc( 100 );
p->vOrder = Vec_IntAlloc( 100 );
p->vNonCrit = Vec_IntAlloc( 100 );
@@ -297,8 +470,8 @@ Buf_Man_t * Buf_ManStart( Abc_Ntk_t * pNtk )
}
void Buf_ManStop( Buf_Man_t * p )
{
- printf( "Sep = %d. Dup = %d. Br0 = %d. Br1 = %d. ",
- p->nSeparate, p->nDuplicate, p->nBranch0, p->nBranch1 );
+ printf( "Sep = %d. Dup = %d. Br0 = %d. Br1 = %d. BrC = %d. ",
+ p->nSeparate, p->nDuplicate, p->nBranch0, p->nBranch1, p->nBranchCrit );
printf( "Orig = %d. Add = %d. Rem = %d.\n",
p->nObjStart, Abc_NtkObjNumMax(p->pNtk) - p->nObjStart,
p->nObjAlloc - Abc_NtkObjNumMax(p->pNtk) );
@@ -337,17 +510,14 @@ Vec_Int_t * Abc_BufSortByDelay( Buf_Man_t * p, int iPivot )
Abc_ObjForEachFanout( pObj, pFanout, i )
{
int Slack = Abc_BufEdgeSlack(p, pObj, pFanout);
- if ( Slack < 0 )
- printf( "%d ", Slack );
+ assert( Slack >= 0 );
Vec_IntPush( p->vDelays, Abc_MaxInt(0, Slack) );
}
pOrder = Abc_QuickSortCost( Vec_IntArray(p->vDelays), Vec_IntSize(p->vDelays), 0 );
-//Vec_IntPrint( p->vDelays );
Vec_IntClear( p->vOrder );
for ( i = 0; i < Vec_IntSize(p->vDelays); i++ )
Vec_IntPush( p->vOrder, Abc_ObjId(Abc_ObjFanout(pObj, pOrder[i])) );
ABC_FREE( pOrder );
- // print
// for ( i = 0; i < Vec_IntSize(p->vDelays); i++ )
// printf( "%5d - %5d ", Vec_IntEntry(p->vOrder, i), Abc_BufEdgeSlack(p, pObj, Abc_NtkObj(p->pNtk, Vec_IntEntry(p->vOrder, i))) );
return p->vOrder;
@@ -379,6 +549,34 @@ void Abc_BufPrintOne( Buf_Man_t * p, int iPivot )
SeeAlso []
***********************************************************************/
+void Abc_BufReplaceBufsByInvs( Abc_Ntk_t * pNtk )
+{
+ Abc_Obj_t * pObj, * pInv;
+ int i, Counter = 0;
+ Abc_NtkForEachNode( pNtk, pObj, i )
+ {
+ if ( !Abc_NodeIsBuf(pObj) )
+ continue;
+ assert( pObj->pData == Mio_LibraryReadBuf((Mio_Library_t *)pNtk->pManFunc) );
+ pObj->pData = Mio_LibraryReadInv((Mio_Library_t *)pNtk->pManFunc);
+ pInv = Abc_NtkCreateNodeInv( pNtk, Abc_ObjFanin0(pObj) );
+ Abc_ObjPatchFanin( pObj, Abc_ObjFanin0(pObj), pInv );
+ Counter++;
+ }
+ printf( "Replaced %d buffers by invertor pairs.\n", Counter );
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
int Abc_BufComputeAverage( Buf_Man_t * p, int iPivot, Vec_Int_t * vOrder )
{
Abc_Obj_t * pObj, * pFanout;
@@ -388,17 +586,6 @@ int Abc_BufComputeAverage( Buf_Man_t * p, int iPivot, Vec_Int_t * vOrder )
Average += Abc_BufEdgeSlack( p, pObj, pFanout );
return Average / Vec_IntSize(vOrder);
}
-int Abc_BufCountNonCritical_( Buf_Man_t * p, int iPivot, Vec_Int_t * vOrder )
-{
- Abc_Obj_t * pObj, * pFanout;
- int i;
- Vec_IntClear( p->vNonCrit );
- pObj = Abc_NtkObj( p->pNtk, iPivot );
- Abc_NtkForEachObjVec( vOrder, p->pNtk, pFanout, i )
- if ( Abc_BufEdgeSlack( p, pObj, pFanout ) > 5*BUF_SCALE/2 )
- Vec_IntPush( p->vNonCrit, Abc_ObjId(pFanout) );
- return Vec_IntSize(p->vNonCrit);
-}
Abc_Obj_t * Abc_BufFindNonBuffDriver( Buf_Man_t * p, Abc_Obj_t * pObj )
{
return (Abc_ObjIsNode(pObj) && Abc_NodeIsBuf(pObj)) ? Abc_BufFindNonBuffDriver(p, Abc_ObjFanin0(pObj)) : pObj;
@@ -421,35 +608,30 @@ int Abc_BufCountNonCritical( Buf_Man_t * p, Abc_Obj_t * pObj )
int i;
Vec_IntClear( p->vNonCrit );
Abc_ObjForEachFanout( pObj, pFanout, i )
- if ( Abc_BufEdgeSlack( p, pObj, pFanout ) > 3*BUF_SCALE )
+ if ( Abc_BufEdgeSlack( p, pObj, pFanout ) > 5*BUF_SCALE/2 )
Vec_IntPush( p->vNonCrit, Abc_ObjId(pFanout) );
return Vec_IntSize(p->vNonCrit);
}
void Abc_BufPerformOne( Buf_Man_t * p, int iPivot, int fVerbose )
{
Abc_Obj_t * pObj, * pFanout;
- Vec_Int_t * vOrder;
- int Fastest, Slowest, Average;
int i, j, nCrit, nNonCrit;
int DelayMax = p->DelayMax;
+ assert( Abc_NtkObjNumMax(p->pNtk) + 30 < p->nObjAlloc );
pObj = Abc_NtkObj( p->pNtk, iPivot );
+// assert( Vec_FltEntry(p->vCounts, iPivot) == (float)Abc_ObjFanoutNum(pObj) );
nNonCrit = Abc_BufCountNonCritical( p, pObj );
nCrit = Abc_ObjFanoutNum(pObj) - nNonCrit;
if ( fVerbose )
{
-vOrder = Abc_BufSortByDelay( p, iPivot );
//Abc_BufPrintOne( p, iPivot );
-Fastest = Abc_BufEdgeSlack( p, pObj, Abc_NtkObj(p->pNtk, Vec_IntEntry(vOrder,0)) );
-Slowest = Abc_BufEdgeSlack( p, pObj, Abc_NtkObj(p->pNtk, Vec_IntEntryLast(vOrder)) );
-Average = Abc_BufComputeAverage( p, iPivot, vOrder );
-printf( "FI =%2d. FO =%4d. ", Abc_ObjFaninNum(pObj), Abc_ObjFanoutNum(pObj) );
-printf( "Fastest =%5d. Slowest =%5d. Ave =%5d. Crit =%3d. NonCrit =%3d. ", Fastest, Slowest, Average, nCrit, nNonCrit );
+printf( "ObjId = %6d : %-10s FI = %d. FO =%4d. Crit =%4d. ",
+ Abc_ObjId(pObj), Mio_GateReadName((Mio_Gate_t *)pObj->pData), Abc_ObjFaninNum(pObj), Abc_ObjFanoutNum(pObj), nCrit );
}
- // decide based on these
- assert( Abc_NtkObjNumMax(p->pNtk) + 30 < p->nObjAlloc );
+ // consider three cases
if ( nCrit > 0 && nNonCrit > 1 )
{
- // separate using buffer
+ // (1) both critical and non-critical are present - split them by adding buffer
Abc_Obj_t * pBuffer = Abc_NtkCreateNodeBuf( p->pNtk, pObj );
Abc_NtkForEachObjVec( p->vNonCrit, p->pNtk, pFanout, i )
Abc_ObjPatchFanin( pFanout, pObj, pBuffer );
@@ -463,10 +645,9 @@ printf( "Fastest =%5d. Slowest =%5d. Ave =%5d. Crit =%3d. NonCrit =%3d. ", Fas
if ( fVerbose )
printf( "Adding buffer\n" );
}
-
- else if ( nNonCrit < 2 && Abc_ObjFanoutNum(pObj) > 4 && Abc_ObjFanoutNum(pObj) < 12 && Abc_ObjIsNode(pObj) )
+ else if ( nCrit > 0 && Abc_ObjIsNode(pObj) && Abc_ObjFanoutNum(pObj) > p->nFanMin )//&& Abc_ObjFaninNum(pObj) < 2 )
{
- // duplicate
+ // (2) only critical are present - duplicate
Abc_Obj_t * pClone = Abc_NtkDupObj( p->pNtk, pObj, 0 );
Abc_ObjForEachFanin( pObj, pFanout, i )
Abc_ObjAddFanin( pClone, pFanout );
@@ -480,26 +661,24 @@ printf( "Adding buffer\n" );
Abc_BufUpdateDep( p, pClone );
Abc_BufAddToQue( p, pObj );
Abc_BufAddToQue( p, pClone );
+ Abc_ObjForEachFanin( pObj, pFanout, i )
+ Abc_BufAddToQue( p, pFanout );
p->nDuplicate++;
- // add fanins to queue
if ( fVerbose )
printf( "Duplicating node\n" );
}
-
- else if ( Abc_ObjFanoutNum(pObj) >= 12 )
+ else if ( (nCrit > 0 && Abc_ObjFanoutNum(pObj) > 8) || Abc_ObjFanoutNum(pObj) > p->nFanMax )
{
- // branch (consider buffer)
-// int nFan = Abc_ObjFanoutNum(pObj);
- int nFan = 64;
- double Res = pow(nFan, 0.34);
- int Temp = (int)pow(Abc_ObjFanoutNum(pObj), 0.34);
- int nDegree = Abc_MinInt( 4, (int)pow(Abc_ObjFanoutNum(pObj), 0.34) );
- int n1Degree = Abc_ObjFanoutNum(pObj) / nDegree + 1;
- int n1Number = Abc_ObjFanoutNum(pObj) % nDegree;
- int nFirst = n1Degree * n1Number;
-// Abc_Obj_t * pNonBuff = Abc_BufFindNonBuffDriver( p, pObj );
- // create inverters
+ // (2) only critical or only non-critical - add buffer/inverter tree
+ int nDegree, n1Degree, n1Number, nFirst;
int iFirstBuf = Abc_NtkObjNumMax( p->pNtk );
+// nDegree = Abc_MinInt( 3, (int)pow(Abc_ObjFanoutNum(pObj), 0.34) );
+ nDegree = Abc_MinInt( 10, (int)pow(Abc_ObjFanoutNum(pObj), 0.5) );
+ n1Degree = Abc_ObjFanoutNum(pObj) / nDegree + 1;
+ n1Number = Abc_ObjFanoutNum(pObj) % nDegree;
+ nFirst = n1Degree * n1Number;
+ p->nBranchCrit += (nCrit > 0);
+ // create inverters
Abc_NodeCollectFanouts( pObj, p->vFanouts );
if ( Abc_ObjIsNode(pObj) && Abc_NodeIsBuf(pObj) )
{
@@ -520,16 +699,13 @@ printf( "Adding %d inverters\n", nDegree );
if ( fVerbose )
printf( "Adding %d buffers\n", nDegree );
}
- // create inverters
+ // connect inverters
Vec_PtrForEachEntry( Abc_Obj_t *, p->vFanouts, pFanout, i )
{
j = (i < nFirst) ? i/n1Degree : n1Number + ((i - nFirst)/(n1Degree - 1));
assert( j >= 0 && j < nDegree );
Abc_ObjPatchFanin( pFanout, pObj, Abc_NtkObj(p->pNtk, iFirstBuf + j) );
}
- // remove node
-// if ( Abc_ObjIsNode(pObj) && Abc_ObjFanoutNum(pObj) == 0 )
-// Abc_NtkDeleteObj_rec( pObj, 1 );
// update timing
for ( i = 0; i < nDegree; i++ )
Abc_BufCreateEdges( p, Abc_NtkObj(p->pNtk, iFirstBuf + i) );
@@ -548,19 +724,18 @@ printf( "Doing nothing\n" );
// if ( DelayMax != p->DelayMax )
// printf( "%d (%.2f) ", p->DelayMax, 1.0 * p->DelayMax * p->DelayInv / BUF_SCALE );
}
-Abc_Ntk_t * Abc_SclBufPerform( Abc_Ntk_t * pNtk, int fVerbose )
+Abc_Ntk_t * Abc_SclBufPerform( Abc_Ntk_t * pNtk, int FanMin, int FanMax, int fVerbose )
{
Abc_Ntk_t * pNew;
- Buf_Man_t * p = Buf_ManStart( pNtk );
+ Buf_Man_t * p = Buf_ManStart( pNtk, FanMin, FanMax );
int i, Limit = ABC_INFINITY;
-// int i, Limit = 3;
for ( i = 0; i < Limit && Vec_QueSize(p->vQue); i++ )
Abc_BufPerformOne( p, Vec_QuePop(p->vQue), fVerbose );
Buf_ManStop( p );
- // duplication in topo order
+// Abc_BufReplaceBufsByInvs( pNtk );
+ // duplicate network in topo order
pNew = Abc_NtkDupDfs( pNtk );
Abc_SclCheckNtk( pNew, fVerbose );
-// Abc_NtkDelete( pNew );
return pNew;
}