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-rw-r--r--src/map/scl/sclSize.h44
1 files changed, 29 insertions, 15 deletions
diff --git a/src/map/scl/sclSize.h b/src/map/scl/sclSize.h
index b3835bf5..a01aac83 100644
--- a/src/map/scl/sclSize.h
+++ b/src/map/scl/sclSize.h
@@ -28,6 +28,7 @@
#include "base/abc/abc.h"
#include "misc/vec/vecQue.h"
+#include "misc/vec/vecWec.h"
#include "sclLib.h"
ABC_NAMESPACE_HEADER_START
@@ -56,10 +57,9 @@ struct SC_Man_
SC_Pair * pDepts; // departures for each gate
SC_Pair * pTimes; // arrivals for each gate
SC_Pair * pSlews; // slews for each gate
- float * pSlack; // slacks for each gatt
- float * pInDrive; // maximum input drive strength
- Vec_Que_t * vQue; // outputs by their time
+ Vec_Flt_t * vInDrive; // maximum input drive strength
Vec_Flt_t * vTimesOut; // output arrival times
+ Vec_Que_t * vQue; // outputs by their time
// backup information
Vec_Flt_t * vLoads2; // backup storage for loads
Vec_Flt_t * vLoads3; // backup storage for loads
@@ -76,6 +76,9 @@ struct SC_Man_
Vec_Int_t * vNode2Gate; // mapping node into its best gate
Vec_Int_t * vNodeIter; // the last iteration the node was upsized
Vec_Int_t * vBestFans; // best fanouts
+ // incremental timing update
+ Vec_Wec_t * vLevels;
+ int nIncUpdates;
// optimization parameters
float SumArea; // total area
float MaxDelay; // max delay
@@ -111,16 +114,17 @@ static inline SC_Pair * Abc_SclObjSlew( SC_Man * p, Abc_Obj_t * pObj )
static inline float Abc_SclObjTimeMax( SC_Man * p, Abc_Obj_t * pObj ) { return Abc_MaxFloat(Abc_SclObjTime(p, pObj)->rise, Abc_SclObjTime(p, pObj)->fall); }
static inline float Abc_SclObjDepthMax( SC_Man * p, Abc_Obj_t * pObj ) { return Abc_MaxFloat(Abc_SclObjDept(p, pObj)->rise, Abc_SclObjDept(p, pObj)->fall); }
static inline float Abc_SclObjGetSlack( SC_Man * p, Abc_Obj_t * pObj, float D ) { return D - Abc_MaxFloat(Abc_SclObjTime(p, pObj)->rise + Abc_SclObjDept(p, pObj)->rise, Abc_SclObjTime(p, pObj)->fall + Abc_SclObjDept(p, pObj)->fall); }
-static inline float Abc_SclObjGetSlackR( SC_Man * p, Abc_Obj_t * pObj, float D ){ return D - (Abc_SclObjTime(p, pObj)->rise + Abc_SclObjDept(p, pObj)->rise); }
-static inline float Abc_SclObjGetSlackF( SC_Man * p, Abc_Obj_t * pObj, float D ){ return D - (Abc_SclObjTime(p, pObj)->fall + Abc_SclObjDept(p, pObj)->fall); }
-static inline float Abc_SclObjSlack( SC_Man * p, Abc_Obj_t * pObj ) { return p->pSlack[Abc_ObjId(pObj)]; }
-static inline float Abc_SclObjLoadAve( SC_Man * p, Abc_Obj_t * pObj ) { return 0.5 * Abc_SclObjLoad(p, pObj)->rise + 0.5 * Abc_SclObjLoad(p, pObj)->fall; }
+static inline float Abc_SclObjGetSlackR( SC_Man * p, Abc_Obj_t * pObj, float D ){ return D - (Abc_SclObjTime(p, pObj)->rise + Abc_SclObjDept(p, pObj)->rise); }
+static inline float Abc_SclObjGetSlackF( SC_Man * p, Abc_Obj_t * pObj, float D ){ return D - (Abc_SclObjTime(p, pObj)->fall + Abc_SclObjDept(p, pObj)->fall); }
+static inline float Abc_SclObjLoadAve( SC_Man * p, Abc_Obj_t * pObj ) { return 0.5 * Abc_SclObjLoad(p, pObj)->rise + 0.5 * Abc_SclObjLoad(p, pObj)->fall; }
static inline void Abc_SclObjDupFanin( SC_Man * p, Abc_Obj_t * pObj ) { assert( Abc_ObjIsCo(pObj) ); *Abc_SclObjTime(p, pObj) = *Abc_SclObjTime(p, Abc_ObjFanin0(pObj)); }
+static inline float Abc_SclObjInDrive( SC_Man * p, Abc_Obj_t * pObj ) { return Vec_FltEntry( p->vInDrive, pObj->iData ); }
+static inline void Abc_SclObjSetInDrive( SC_Man * p, Abc_Obj_t * pObj, float c){ Vec_FltWriteEntry( p->vInDrive, pObj->iData, c ); }
static inline double Abc_SclObjLoadFf( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibCapFf( p->pLib, fRise ? Abc_SclObjLoad(p, pObj)->rise : Abc_SclObjLoad(p, pObj)->fall); }
static inline double Abc_SclObjTimePs( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibTimePs(p->pLib, fRise ? Abc_SclObjTime(p, pObj)->rise : Abc_SclObjTime(p, pObj)->fall); }
static inline double Abc_SclObjSlewPs( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibTimePs(p->pLib, fRise ? Abc_SclObjSlew(p, pObj)->rise : Abc_SclObjSlew(p, pObj)->fall); }
-static inline double Abc_SclObjSlackPs( SC_Man * p, Abc_Obj_t * pObj ) { return SC_LibTimePs(p->pLib, Abc_SclObjSlack(p, pObj)); }
+static inline double Abc_SclObjSlackPs( SC_Man * p, Abc_Obj_t * pObj, float D ) { return SC_LibTimePs(p->pLib, Abc_SclObjGetSlack(p, pObj, D)); }
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
@@ -140,6 +144,7 @@ static inline double Abc_SclObjSlackPs( SC_Man * p, Abc_Obj_t * pObj )
static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
{
SC_Man * p;
+ Abc_Obj_t * pObj;
int i;
assert( Abc_NtkHasMapping(pNtk) );
p = ABC_CALLOC( SC_Man, 1 );
@@ -150,7 +155,6 @@ static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
p->pDepts = ABC_CALLOC( SC_Pair, p->nObjs );
p->pTimes = ABC_CALLOC( SC_Pair, p->nObjs );
p->pSlews = ABC_CALLOC( SC_Pair, p->nObjs );
- p->pSlack = ABC_FALLOC( float, p->nObjs );
p->vBestFans = Vec_IntStart( p->nObjs );
p->vTimesOut = Vec_FltStart( Abc_NtkCoNum(pNtk) );
p->vQue = Vec_QueAlloc( Abc_NtkCoNum(pNtk) );
@@ -169,6 +173,14 @@ static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
p->vNodeByGain = Vec_QueAlloc( p->nObjs );
Vec_QueSetCosts( p->vNodeByGain, Vec_FltArrayP(p->vNode2Gain) );
p->vNodeIter = Vec_IntStartFull( p->nObjs );
+ p->vLevels = Vec_WecStart( 2 * Abc_NtkLevel(pNtk) );
+ Abc_NtkForEachCo( pNtk, pObj, i )
+ pObj->Level = Abc_ObjFanin0(pObj)->Level;
+ // set CI/CO ids
+ Abc_NtkForEachCi( pNtk, pObj, i )
+ pObj->iData = i;
+ Abc_NtkForEachCo( pNtk, pObj, i )
+ pObj->iData = i;
return p;
}
static inline void Abc_SclManFree( SC_Man * p )
@@ -187,17 +199,17 @@ static inline void Abc_SclManFree( SC_Man * p )
Vec_IntFreeP( &p->vUpdates );
Vec_IntFreeP( &p->vUpdates2 );
Vec_IntFreeP( &p->vGatesBest );
+ Vec_WecFreeP( &p->vLevels );
// Vec_QuePrint( p->vQue );
Vec_QueCheck( p->vQue );
Vec_QueFreeP( &p->vQue );
Vec_FltFreeP( &p->vTimesOut );
Vec_IntFreeP( &p->vBestFans );
+ Vec_FltFreeP( &p->vInDrive );
ABC_FREE( p->pLoads );
ABC_FREE( p->pDepts );
ABC_FREE( p->pTimes );
ABC_FREE( p->pSlews );
- ABC_FREE( p->pSlack );
- ABC_FREE( p->pInDrive );
ABC_FREE( p );
}
static inline void Abc_SclManCleanTime( SC_Man * p )
@@ -325,7 +337,7 @@ static inline void Abc_SclEvalStore( SC_Man * p, Vec_Int_t * vCone )
static inline float Abc_SclEvalPerform( SC_Man * p, Vec_Int_t * vCone )
{
Abc_Obj_t * pObj;
- float Diff, Multi = 2.0, Eval = 0;
+ float Diff, Multi = 1.5, Eval = 0;
int i, k = 0;
Abc_NtkForEachObjVec( vCone, p->pNtk, pObj, i )
{
@@ -339,20 +351,20 @@ static inline float Abc_SclEvalPerform( SC_Man * p, Vec_Int_t * vCone )
static inline float Abc_SclEvalPerformLegal( SC_Man * p, Vec_Int_t * vCone, float D )
{
Abc_Obj_t * pObj;
- float Rise, Fall, Eval = 0;
+ float Rise, Fall, Multi = 1.0, Eval = 0;
int i, k = 0;
Abc_NtkForEachObjVec( vCone, p->pNtk, pObj, i )
{
Rise = Vec_FltEntry(p->vTimes3, k++) - Abc_SclObjTime(p, pObj)->rise;
Fall = Vec_FltEntry(p->vTimes3, k++) - Abc_SclObjTime(p, pObj)->fall;
- if ( Rise + Abc_SclObjGetSlackR(p, pObj, D) < 0 || Fall + Abc_SclObjGetSlackF(p, pObj, D) < 0 )
+ if ( Rise + Multi * Abc_SclObjGetSlackR(p, pObj, D) < 0 || Fall + Multi * Abc_SclObjGetSlackF(p, pObj, D) < 0 )
return -1;
Eval += 0.5 * Rise + 0.5 * Fall;
}
assert( Vec_FltSize(p->vTimes3) == k );
return Eval / Vec_IntSize(vCone);
}
-static inline void Abc_SclConeClear( SC_Man * p, Vec_Int_t * vCone )
+static inline void Abc_SclConeClean( SC_Man * p, Vec_Int_t * vCone )
{
SC_Pair Zero = { 0.0, 0.0 };
Abc_Obj_t * pObj;
@@ -493,6 +505,8 @@ extern void Abc_SclTimeNtkPrint( SC_Man * p, int fShowAll, int fPrintPa
extern SC_Man * Abc_SclManStart( SC_Lib * pLib, Abc_Ntk_t * pNtk, int fUseWireLoads, int fDept, float DUser, int nTreeCRatio );
extern void Abc_SclTimeCone( SC_Man * p, Vec_Int_t * vCone );
extern void Abc_SclTimeNtkRecompute( SC_Man * p, float * pArea, float * pDelay, int fReverse, float DUser );
+extern void Abc_SclTimeIncUpdate( SC_Man * p );
+extern void Abc_SclTimeIncInsert( SC_Man * p, Abc_Obj_t * pObj );
extern void Abc_SclTimePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, int nTreeCRatio, int fUseWireLoads, int fShowAll, int fPrintPath, int fDumpStats );
extern void Abc_SclPrintBuffers( SC_Lib * pLib, Abc_Ntk_t * pNtk, int fVerbose );
extern int Abc_SclInputDriveOk( SC_Man * p, Abc_Obj_t * pObj, SC_Cell * pCell );