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+/**CFile****************************************************************
+
+ FileName [int2Bmc.c]
+
+ SystemName [ABC: Logic synthesis and verification system.]
+
+ PackageName [Interpolation engine.]
+
+ Synopsis [BMC used inside IMC.]
+
+ Author [Alan Mishchenko]
+
+ Affiliation [UC Berkeley]
+
+ Date [Ver. 1.0. Started - Dec 1, 2013.]
+
+ Revision [$Id: int2Bmc.c,v 1.00 2013/12/01 00:00:00 alanmi Exp $]
+
+***********************************************************************/
+
+#include "int2Int.h"
+
+ABC_NAMESPACE_IMPL_START
+
+
+////////////////////////////////////////////////////////////////////////
+/// DECLARATIONS ///
+////////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////
+/// FUNCTION DEFINITIONS ///
+////////////////////////////////////////////////////////////////////////
+
+
+/**Function*************************************************************
+
+ Synopsis [Trasnforms AIG to transition into the init state.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Int2_ManDupInit( Gia_Man_t * p, int fVerbose )
+{
+ Gia_Man_t * pNew, * pTemp;
+ Gia_Obj_t * pObj, * pObjRi, * pObjRo;
+ int i, iCtrl;
+ assert( Gia_ManRegNum(p) > 0 );
+ pNew = Gia_ManStart( 10000 );
+ pNew->pName = Abc_UtilStrsav( p->pName );
+ pNew->pSpec = Abc_UtilStrsav( p->pSpec );
+ Gia_ManConst0(p)->Value = 0;
+ Gia_ManForEachCi( p, pObj, i )
+ {
+ if ( i == Gia_ManPiNum(p) )
+ iCtrl = Gia_ManAppendCi( pNew );
+ pObj->Value = Gia_ManAppendCi( pNew );
+ }
+ Gia_ManHashAlloc( pNew );
+ Gia_ManForEachAnd( p, pObj, i )
+ pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ Gia_ManForEachPo( p, pObj, i )
+ pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
+ Gia_ManForEachRiRo( p, pObjRi, pObjRo, i )
+ Gia_ManAppendCo( pNew, Gia_ManHashMux( pNew, iCtrl, pObjRo->Value, Gia_ObjFanin0Copy(pObjRi) ) );
+ Gia_ManHashStop( pNew );
+ Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
+ // remove dangling
+ pNew = Gia_ManCleanup( pTemp = pNew );
+ if ( fVerbose )
+ printf( "Before cleanup = %d nodes. After cleanup = %d nodes.\n",
+ Gia_ManAndNum(pTemp), Gia_ManAndNum(pNew) );
+ Gia_ManStop( pTemp );
+ return pNew;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis [Returns 1 if AIG has transition into init state.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+int Int2_ManCheckInit( Gia_Man_t * p )
+{
+ sat_solver * pSat;
+ Cnf_Dat_t * pCnf;
+ Gia_Man_t * pNew;
+ Gia_Obj_t * pObj;
+ Vec_Int_t * vLits;
+ int i, Lit, RetValue = 0;
+ assert( Gia_ManRegNum(p) > 0 );
+ pNew = Jf_ManDeriveCnf( p, 0 );
+ pCnf = (Cnf_Dat_t *)pNew->pData; pNew->pData = NULL;
+ pSat = (sat_solver *)Cnf_DataWriteIntoSolver( pCnf, 1, 0 );
+ if ( pSat != NULL )
+ {
+ vLits = Vec_IntAlloc( Gia_ManRegNum(p) );
+ Gia_ManForEachRi( pNew, pObj, i )
+ {
+ Lit = pCnf->pVarNums[ Gia_ObjId(pNew, Gia_ObjFanin0(pObj)) ];
+ Lit = Abc_Var2Lit( Lit, Gia_ObjFaninC0(pObj) );
+ Vec_IntPush( vLits, Abc_LitNot(Lit) );
+ }
+ if ( sat_solver_solve( pSat, Vec_IntArray(vLits), Vec_IntArray(vLits) + Vec_IntSize(vLits), 0, 0, 0, 0 ) == l_True )
+ RetValue = 1;
+ Vec_IntFree( vLits );
+ sat_solver_delete( pSat );
+ }
+ Cnf_DataFree( pCnf );
+ Gia_ManStop( pNew );
+ return RetValue;
+}
+
+
+/**Function*************************************************************
+
+ Synopsis [Creates the BMC instance in the SAT solver.]
+
+ Description [The PIs are mapped in the natural order. The flop inputs
+ are the last Gia_ManRegNum(p) variables of resulting SAT solver.]
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Gia_Man_t * Int2_ManFrameInit( Gia_Man_t * p, int nFrames, int fVerbose )
+{
+ Gia_Man_t * pFrames, * pTemp;
+ Gia_Obj_t * pObj;
+ int i, f;
+ pFrames = Gia_ManStart( 10000 );
+ pFrames->pName = Abc_UtilStrsav( p->pName );
+ pFrames->pSpec = Abc_UtilStrsav( p->pSpec );
+ Gia_ManConst0(p)->Value = 0;
+ // perform structural hashing
+ Gia_ManHashAlloc( pFrames );
+ for ( f = 0; f < nFrames; f++ )
+ {
+ Gia_ManForEachPi( p, pObj, i )
+ pObj->Value = Gia_ManAppendCi( pFrames );
+ Gia_ManForEachRo( p, pObj, i )
+ pObj->Value = f ? Gia_ObjRoToRi(p, pObj)->Value : 0;
+ Gia_ManForEachAnd( p, pObj, i )
+ pObj->Value = Gia_ManHashAnd( pFrames, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
+ Gia_ManForEachRi( p, pObj, i )
+ pObj->Value = Gia_ObjFanin0Copy(pObj);
+ }
+ Gia_ManHashStop( pFrames );
+ // create flop inputs
+ Gia_ManForEachRi( p, pObj, i )
+ pObj->Value = Gia_ManAppendCo( pFrames, Gia_ObjFanin0Copy(pObj) );
+ // remove dangling
+ pFrames = Gia_ManCleanup( pTemp = pFrames );
+ if ( fVerbose )
+ printf( "Before cleanup = %d nodes. After cleanup = %d nodes.\n",
+ Gia_ManAndNum(pTemp), Gia_ManAndNum(pFrames) );
+ Gia_ManStop( pTemp );
+ return pFrames;
+}
+sat_solver * Int2_ManSetupBmcSolver( Gia_Man_t * p, int nFrames )
+{
+ Gia_Man_t * pFrames, * pTemp;
+ Cnf_Dat_t * pCnf;
+ sat_solver * pSat;
+ // unfold for the given number of timeframes
+ pFrames = Int2_ManFrameInit( p, nFrames, 1 );
+ assert( Gia_ManRegNum(pFrames) == 0 );
+ // derive CNF for the timeframes
+ pFrames = Jf_ManDeriveCnf( pTemp = pFrames, 0 ); Gia_ManStop( pTemp );
+ pCnf = (Cnf_Dat_t *)pFrames->pData; pFrames->pData = NULL;
+ // create SAT solver
+ pSat = (sat_solver *)Cnf_DataWriteIntoSolver( pCnf, 1, 0 );
+ if ( pSat != NULL )
+ {
+ Gia_Obj_t * pObj;
+ int i, nVars = sat_solver_nvars( pSat );
+ sat_solver_setnvars( pSat, nVars + Gia_ManPoNum(pFrames) );
+ // add clauses for the POs
+ Gia_ManForEachCo( pFrames, pObj, i )
+ sat_solver_add_buffer( pSat, nVars + i, pCnf->pVarNums[Gia_ObjId(pFrames, Gia_ObjFanin0(pObj))], Gia_ObjFaninC0(pObj) );
+ }
+ Cnf_DataFree( pCnf );
+ Gia_ManStop( pFrames );
+ return pSat;
+}
+
+/**Function*************************************************************
+
+ Synopsis []
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+static inline int Int2_ManCheckFrames( Int2_Man_t * p, int iFrame, int iObj )
+{
+ Vec_Int_t * vMapFrame = (Vec_Int_t *)Vec_PtrEntry(p->vMapFrames, iFrame);
+ return Vec_IntEntry(vMapFrame, iObj);
+}
+static inline void Int2_ManWriteFrames( Int2_Man_t * p, int iFrame, int iObj, int iRes )
+{
+ Vec_Int_t * vMapFrame = (Vec_Int_t *)Vec_PtrEntry(p->vMapFrames, iFrame);
+ assert( Vec_IntEntry(vMapFrame, iObj) == -1 );
+ Vec_IntWriteEntry( vMapFrame, iObj, iRes );
+}
+void Int2_ManCreateFrames( Int2_Man_t * p, int iFrame, Vec_Int_t * vPrefCos )
+{
+ Gia_Obj_t * pObj;
+ int i, Entry, iLit;
+ // create storage room for unfolded IDs
+ for ( i = Vec_PtrSize(p->vMapFrames); i <= iFrame; i++ )
+ Vec_PtrPush( p->vMapFrames, Vec_IntStartFull( Gia_ManObjNum(p->pGia) ) );
+ assert( Vec_PtrSize(p->vMapFrames) == iFrame + 1 );
+ // create constant 0 node
+ if ( f == 0 )
+ {
+ iLit = 1;
+ Int2_ManWriteFrames( p, iFrame, iObj, 0 );
+ sat_solver_addclause( p->pGiaPref, &iLit, &iLit + 1 );
+ }
+ // start the stack
+ Vec_IntClear( p->vStack );
+ Vec_IntForEachEntry( vPrefCos, Entry, i )
+ {
+ pObj = Gia_ManCo( p->pGia, Entry );
+ Vec_IntPush( p->vStack, iFrame );
+ Vec_IntPush( p->vStack, Gia_ObjId(p->pGia, pObj) );
+ }
+ // construct unfolded AIG
+ while ( Vec_IntSize(p->vStack) > 0 )
+ {
+ int iObj = Vec_IntPop(p->vStack);
+ int iFrame = Vec_IntPop(p->vStack);
+ if ( Int2_ManCheckFrames(p, iFrame, iObj) >= 0 )
+ continue;
+ pObj = Gia_ManObj( p->pGia, iObj );
+ if ( Gia_ObjIsPi(p->pGia, pObj) )
+ Int2_ManWriteFrames( p, iFrame, iObj, Gia_ManAppendCi(p->pFrames) );
+ else if ( iFrame == 0 && Gia_ObjIsRo(p->pGia, iObj) )
+ Int2_ManWriteFrames( p, iFrame, iObj, 0 );
+ else if ( Gia_ObjIsRo(p->pGia, iObj) )
+ {
+ int iObjF = Gia_ObjId( p->pGia, Gia_ObjRoToRi(p->pGia, pObj) );
+ int iLit = Int2_ManCheckFrames( p, iFrame-1, iObjF );
+ if ( iLit >= 0 )
+ Int2_ManWriteFrames( p, iFrame, iObj, iLit );
+ else
+ {
+ Vec_IntPush( p->vStack, iFrame );
+ Vec_IntPush( p->vStack, iObj );
+ Vec_IntPush( p->vStack, iFrame-1 );
+ Vec_IntPush( p->vStack, iObjF );
+ }
+ }
+ else if ( Gia_ObjIsCo(pObj) )
+ {
+ int iObjF = Gia_ObjFaninId0(p->pGia, iObj) );
+ int iLit = Int2_ManCheckFrames( p, iFrame, iObjF );
+ if ( iLit >= 0 )
+ Int2_ManWriteFrames( p, iFrame, iObj, Abc_LitNotCond(iLit, Gia_ObjFaninC0(pObj)) );
+ else
+ {
+ Vec_IntPush( p->vStack, iFrame );
+ Vec_IntPush( p->vStack, iObj );
+ Vec_IntPush( p->vStack, iFrame );
+ Vec_IntPush( p->vStack, iObjF );
+ }
+ }
+ else if ( Gia_ObjIsAnd(pObj) )
+ {
+ int iObjF0 = Gia_ObjFaninId0(p->pGia, iObj) );
+ int iLit0 = Int2_ManCheckFrames( p, iFrame, iObjF0 );
+ int iObjF1 = Gia_ObjFaninId1(p->pGia, iObj) );
+ int iLit1 = Int2_ManCheckFrames( p, iFrame, iObjF1 );
+ if ( iLit0 >= 0 && iLit1 >= 0 )
+ {
+ Entry = Gia_ManObjNum(pFrames);
+ iLit = Gia_ManHashAnd(pFrames, iLit0, iLit1);
+ Int2_ManWriteFrames( p, iFrame, iObj, iLit );
+ if ( Entry < Gia_ManObjNum(pFrames) )
+ {
+ assert( !Abc_LitIsCompl(iLit) );
+ sat_solver_add_and( p->pGiaPref, Abc_Lit2Var(iLit), Abc_Lit2Var(iLit0), Abc_Lit2Var(iLit1), Abc_LitIsCompl(iLit0), Abc_LitIsCompl(iLit1) );
+ }
+ }
+ else
+ {
+ Vec_IntPush( p->vStack, iFrame );
+ Vec_IntPush( p->vStack, iObj );
+ if ( iLit0 < 0 )
+ {
+ Vec_IntPush( p->vStack, iFrame );
+ Vec_IntPush( p->vStack, iObjF0 );
+ }
+ if ( iLit1 < 0 )
+ {
+ Vec_IntPush( p->vStack, iFrame );
+ Vec_IntPush( p->vStack, iObjF1 );
+ }
+ }
+ }
+ else assert( 0 );
+ }
+}
+int Int2_ManCheckBmc( Int2_Man_t * p, Vec_Int_t * vCube )
+{
+ int status;
+ if ( vCube == NULL )
+ {
+ Gia_Obj_t * pObj;
+ int i, iLit;
+ Gia_ManForEachPo( p->pGia, pObj, i )
+ {
+ iLit = Int2_ManCheckFrames( p, 0, Gia_ObjId(p->pGia, pObj) );
+ if ( iLit == 0 )
+ continue;
+ if ( iLit == 1 )
+ return 0;
+ status = sat_solver_solve( p->pSatPref, &iLit, &iLit + 1, 0, 0, 0, 0 );
+ if ( status == l_False )
+ continue;
+ if ( status == l_True )
+ return 0;
+ return -1;
+ }
+ return 1;
+ }
+ status = sat_solver_solve( p->pSatPref, Vec_IntArray(vCube), Vec_IntArray(vCube) + Vec_IntSize(vCube), 0, 0, 0, 0 );
+ if ( status == l_False )
+ return 1;
+ if ( status == l_True )
+ return 0;
+ return -1;
+}
+
+////////////////////////////////////////////////////////////////////////
+/// END OF FILE ///
+////////////////////////////////////////////////////////////////////////
+
+
+ABC_NAMESPACE_IMPL_END
+