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-rw-r--r--src/proof/pdr/pdrMan.c135
1 files changed, 126 insertions, 9 deletions
diff --git a/src/proof/pdr/pdrMan.c b/src/proof/pdr/pdrMan.c
index 6fe4c28d..f682e946 100644
--- a/src/proof/pdr/pdrMan.c
+++ b/src/proof/pdr/pdrMan.c
@@ -43,15 +43,134 @@ ABC_NAMESPACE_IMPL_START
SeeAlso []
***********************************************************************/
-Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls, int * pnPrioShift )
+Vec_Int_t * Pdr_ManDeriveFlopPriorities3( Gia_Man_t * p, int fMuxCtrls )
{
+ int fDiscount = 0;
+ Vec_Wec_t * vLevels;
+ Vec_Int_t * vRes, * vLevel, * vCosts;
+ Gia_Obj_t * pObj, * pCtrl, * pData0, * pData1;
+ int i, k, Entry, MaxEntry = 0;
+ Gia_ManCreateRefs(p);
+ // discount references
+ if ( fDiscount )
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ if ( !Gia_ObjIsMuxType(pObj) )
+ continue;
+ pCtrl = Gia_Regular(Gia_ObjRecognizeMux(pObj, &pData1, &pData0));
+ pData0 = Gia_Regular(pData0);
+ pData1 = Gia_Regular(pData1);
+ p->pRefs[Gia_ObjId(p, pCtrl)]--;
+ if ( pData0 == pData1 )
+ p->pRefs[Gia_ObjId(p, pData0)]--;
+ }
+ // create flop costs
+ vCosts = Vec_IntAlloc( Gia_ManRegNum(p) );
+ Gia_ManForEachRo( p, pObj, i )
+ {
+ Vec_IntPush( vCosts, Gia_ObjRefNum(p, pObj) );
+ MaxEntry = Abc_MaxInt( MaxEntry, Gia_ObjRefNum(p, pObj) );
+ //printf( "%d(%d) ", i, Gia_ObjRefNum(p, pObj) );
+ }
+ //printf( "\n" );
+ MaxEntry++;
+ // add costs due to MUX inputs
+ if ( fMuxCtrls )
+ {
+ int fVerbose = 0;
+ Vec_Bit_t * vCtrls = Vec_BitStart( Gia_ManObjNum(p) );
+ Vec_Bit_t * vDatas = Vec_BitStart( Gia_ManObjNum(p) );
+ Gia_Obj_t * pCtrl, * pData1, * pData0;
+ int nCtrls = 0, nDatas = 0, nBoth = 0;
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ if ( !Gia_ObjIsMuxType(pObj) )
+ continue;
+ pCtrl = Gia_ObjRecognizeMux( pObj, &pData1, &pData0 );
+ pCtrl = Gia_Regular(pCtrl);
+ pData1 = Gia_Regular(pData1);
+ pData0 = Gia_Regular(pData0);
+ Vec_BitWriteEntry( vCtrls, Gia_ObjId(p, pCtrl), 1 );
+ Vec_BitWriteEntry( vDatas, Gia_ObjId(p, pData1), 1 );
+ Vec_BitWriteEntry( vDatas, Gia_ObjId(p, pData0), 1 );
+ }
+ Gia_ManForEachRo( p, pObj, i )
+ if ( Vec_BitEntry(vCtrls, Gia_ObjId(p, pObj)) )
+ Vec_IntAddToEntry( vCosts, i, MaxEntry );
+ //else if ( Vec_BitEntry(vDatas, Gia_ObjId(p, pObj)) )
+ // Vec_IntAddToEntry( vCosts, i, MaxEntry );
+ MaxEntry = 2*MaxEntry + 1;
+ // print out
+ if ( fVerbose )
+ {
+ Gia_ManForEachRo( p, pObj, i )
+ {
+ if ( Vec_BitEntry(vCtrls, Gia_ObjId(p, pObj)) )
+ nCtrls++;
+ if ( Vec_BitEntry(vDatas, Gia_ObjId(p, pObj)) )
+ nDatas++;
+ if ( Vec_BitEntry(vCtrls, Gia_ObjId(p, pObj)) && Vec_BitEntry(vDatas, Gia_ObjId(p, pObj)) )
+ nBoth++;
+ }
+ printf( "%10s : Flops = %5d. Ctrls = %5d. Datas = %5d. Both = %5d.\n", Gia_ManName(p), Gia_ManRegNum(p), nCtrls, nDatas, nBoth );
+ }
+ Vec_BitFree( vCtrls );
+ Vec_BitFree( vDatas );
+ }
+ // create levelized structure
+ vLevels = Vec_WecStart( MaxEntry );
+ Vec_IntForEachEntry( vCosts, Entry, i )
+ Vec_WecPush( vLevels, Entry, i );
+ // collect in this order
+ MaxEntry = 0;
+ vRes = Vec_IntStart( Gia_ManRegNum(p) );
+ Vec_WecForEachLevel( vLevels, vLevel, i )
+ Vec_IntForEachEntry( vLevel, Entry, k )
+ Vec_IntWriteEntry( vRes, Entry, MaxEntry++ );
+ //printf( "%d ", Gia_ObjRefNum(p, Gia_ManCi(p, Gia_ManPiNum(p)+Entry)) );
+ //printf( "\n" );
+ assert( MaxEntry == Gia_ManRegNum(p) );
+ Vec_WecFree( vLevels );
+ Vec_IntFree( vCosts );
+ ABC_FREE( p->pRefs );
+//Vec_IntPrint( vRes );
+ return vRes;
+}
+
+/**Function*************************************************************
+
+ Synopsis [Structural analysis.]
+
+ Description []
+
+ SideEffects []
+
+ SeeAlso []
+
+***********************************************************************/
+Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls )
+{
+ int fDiscount = 0;
Vec_Int_t * vRes = NULL;
- Gia_Obj_t * pObj;
+ Gia_Obj_t * pObj, * pCtrl, * pData0, * pData1;
int MaxEntry = 0;
int i, * pPerm;
// create flop costs
Vec_Int_t * vCosts = Vec_IntStart( Gia_ManRegNum(p) );
Gia_ManCreateRefs(p);
+ // discount references
+ if ( fDiscount )
+ Gia_ManForEachAnd( p, pObj, i )
+ {
+ if ( !Gia_ObjIsMuxType(pObj) )
+ continue;
+ pCtrl = Gia_Regular(Gia_ObjRecognizeMux(pObj, &pData1, &pData0));
+ pData0 = Gia_Regular(pData0);
+ pData1 = Gia_Regular(pData1);
+ p->pRefs[Gia_ObjId(p, pCtrl)]--;
+ if ( pData0 == pData1 )
+ p->pRefs[Gia_ObjId(p, pData0)]--;
+ }
Gia_ManForEachRo( p, pObj, i )
{
Vec_IntWriteEntry( vCosts, i, Gia_ObjRefNum(p, pObj) );
@@ -81,10 +200,9 @@ Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls, int * pn
}
Gia_ManForEachRo( p, pObj, i )
if ( Vec_BitEntry(vCtrls, Gia_ObjId(p, pObj)) )
- Vec_IntAddToEntry( vCosts, i, 2*MaxEntry );
+ Vec_IntAddToEntry( vCosts, i, MaxEntry );
//else if ( Vec_BitEntry(vDatas, Gia_ObjId(p, pObj)) )
// Vec_IntAddToEntry( vCosts, i, MaxEntry );
- MaxEntry *= 3;
// print out
if ( fVerbose )
{
@@ -102,7 +220,6 @@ Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls, int * pn
Vec_BitFree( vCtrls );
Vec_BitFree( vDatas );
}
- *pnPrioShift = 1 + Abc_Base2Log( MaxEntry );
// create ordering based on costs
pPerm = Abc_MergeSortCost( Vec_IntArray(vCosts), Vec_IntSize(vCosts) );
vRes = Vec_IntAllocArray( pPerm, Vec_IntSize(vCosts) );
@@ -112,10 +229,10 @@ Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls, int * pn
//Vec_IntPrint( vCosts );
return vCosts;
}
-Vec_Int_t * Pdr_ManDeriveFlopPriorities( Aig_Man_t * pAig, int fMuxCtrls, int * pnPrioShift )
+Vec_Int_t * Pdr_ManDeriveFlopPriorities( Aig_Man_t * pAig, int fMuxCtrls )
{
Gia_Man_t * pGia = Gia_ManFromAigSimple(pAig);
- Vec_Int_t * vRes = Pdr_ManDeriveFlopPriorities2(pGia, fMuxCtrls, pnPrioShift);
+ Vec_Int_t * vRes = Pdr_ManDeriveFlopPriorities2(pGia, fMuxCtrls);
Gia_ManStop( pGia );
return vRes;
}
@@ -145,11 +262,11 @@ Pdr_Man_t * Pdr_ManStart( Aig_Man_t * pAig, Pdr_Par_t * pPars, Vec_Int_t * vPrio
if ( !p->pPars->fMonoCnf )
p->vVLits = Vec_WecStart( 1+Abc_MaxInt(1, Aig_ManLevels(pAig)) );
// internal use
- p->nPrioShift = 0;
+ p->nPrioShift = Abc_Base2Log(Aig_ManRegNum(pAig));
if ( vPrioInit )
p->vPrio = vPrioInit;
else if ( pPars->fFlopPrio )
- p->vPrio = Pdr_ManDeriveFlopPriorities(pAig, 0, &p->nPrioShift);
+ p->vPrio = Pdr_ManDeriveFlopPriorities(pAig, 1);
else
p->vPrio = Vec_IntStart( Aig_ManRegNum(pAig) );
p->vLits = Vec_IntAlloc( 100 ); // array of literals