diff options
Diffstat (limited to 'src/proof')
-rw-r--r-- | src/proof/cec/cecSatG2.c | 527 |
1 files changed, 366 insertions, 161 deletions
diff --git a/src/proof/cec/cecSatG2.c b/src/proof/cec/cecSatG2.c index 0b3bf58b..e9783b57 100644 --- a/src/proof/cec/cecSatG2.c +++ b/src/proof/cec/cecSatG2.c @@ -88,7 +88,6 @@ struct Cec4_Man_t_ sat_solver * pSat; // SAT solver Vec_Ptr_t * vFrontier; // CNF construction Vec_Ptr_t * vFanins; // CNF construction - Vec_Wrd_t * vSims; // CI simulation info Vec_Int_t * vCexMin; // minimized CEX Vec_Int_t * vClassUpdates; // updated equiv classes Vec_Int_t * vCexStamps; // time stamps @@ -96,7 +95,16 @@ struct Cec4_Man_t_ Vec_Int_t * vVisit; Vec_Int_t * vPat; int iLastConst; // last const node proved + // refinement + Vec_Int_t * vRefClasses; + Vec_Int_t * vRefNodes; + Vec_Int_t * vRefBins; + int * pTable; + int nTableSize; // statistics + int nItersSim; + int nItersSat; + int nAndNodes; int nPatterns; int nSatSat; int nSatUnsat; @@ -153,7 +161,7 @@ Cec4_Man_t * Cec4_ManCreate( Gia_Man_t * pAig, Cec_ParFra_t * pPars ) p->vCexMin = Vec_IntAlloc( 100 ); p->vClassUpdates = Vec_IntAlloc( 100 ); p->vCexStamps = Vec_IntStart( Gia_ManObjNum(pAig) ); - p->vCands = Vec_IntAlloc( 100 ); + //p->vCands = Vec_IntAlloc( 100 ); p->vVisit = Vec_IntAlloc( 100 ); p->vPat = Vec_IntAlloc( 100 ); //pAig->pData = p->pSat; // point AIG manager to the solver @@ -183,6 +191,7 @@ void Cec4_ManDestroy( Cec4_Man_t * p ) fflush( stdout ); } Vec_WrdFreeP( &p->pAig->vSims ); + Vec_WrdFreeP( &p->pAig->vSimsPi ); Gia_ManCleanMark01( p->pAig ); sat_solver_stop( p->pSat ); Gia_ManStopP( &p->pNew ); @@ -194,6 +203,10 @@ void Cec4_ManDestroy( Cec4_Man_t * p ) Vec_IntFreeP( &p->vCands ); Vec_IntFreeP( &p->vVisit ); Vec_IntFreeP( &p->vPat ); + Vec_IntFreeP( &p->vRefClasses ); + Vec_IntFreeP( &p->vRefNodes ); + Vec_IntFreeP( &p->vRefBins ); + ABC_FREE( p->pTable ); ABC_FREE( p ); } Gia_Man_t * Cec4_ManStartNew( Gia_Man_t * pAig ) @@ -484,7 +497,7 @@ int Cec4_ObjGetCnfVar( Cec4_Man_t * p, int iObj ) /**Function************************************************************* - Synopsis [Internal simulation APIs.] + Synopsis [Refinement of equivalence classes.] Description [] @@ -497,6 +510,167 @@ static inline word * Cec4_ObjSim( Gia_Man_t * p, int iObj ) { return Vec_WrdEntryP( p->vSims, p->nSimWords * iObj ); } +static inline int Cec4_ObjSimEqual( Gia_Man_t * p, int iObj0, int iObj1 ) +{ + int w; + word * pSim0 = Cec4_ObjSim( p, iObj0 ); + word * pSim1 = Cec4_ObjSim( p, iObj1 ); + if ( (pSim0[0] & 1) == (pSim1[0] & 1) ) + { + for ( w = 0; w < p->nSimWords; w++ ) + if ( pSim0[w] != pSim1[w] ) + return 0; + return 1; + } + else + { + for ( w = 0; w < p->nSimWords; w++ ) + if ( pSim0[w] != ~pSim1[w] ) + return 0; + return 1; + } +} +int Cec4_ManSimHashKey( word * pSim, int nSims, int nTableSize ) +{ + static int s_Primes[16] = { + 1291, 1699, 1999, 2357, 2953, 3313, 3907, 4177, + 4831, 5147, 5647, 6343, 6899, 7103, 7873, 8147 }; + unsigned uHash = 0, * pSimU = (unsigned *)pSim; + int i, nSimsU = 2 * nSims; + if ( pSimU[0] & 1 ) + for ( i = 0; i < nSimsU; i++ ) + uHash ^= ~pSimU[i] * s_Primes[i & 0xf]; + else + for ( i = 0; i < nSimsU; i++ ) + uHash ^= pSimU[i] * s_Primes[i & 0xf]; + return (int)(uHash % nTableSize); + +} +void Cec4_RefineOneClassIter( Gia_Man_t * p, int iRepr ) +{ + int iObj, iPrev = iRepr, iPrev2, iRepr2; + assert( Gia_ObjRepr(p, iRepr) == GIA_VOID ); + assert( Gia_ObjNext(p, iRepr) > 0 ); + Gia_ClassForEachObj1( p, iRepr, iRepr2 ) + if ( Cec4_ObjSimEqual(p, iRepr, iRepr2) ) + iPrev = iRepr2; + else + break; + if ( iRepr2 <= 0 ) // no refinement + return; + // relink remaining nodes of the class + // nodes that are equal to iRepr, remain in the class of iRepr + // nodes that are not equal to iRepr, move to the class of iRepr2 + Gia_ObjSetRepr( p, iRepr2, GIA_VOID ); + iPrev2 = iRepr2; + for ( iObj = Gia_ObjNext(p, iRepr2); iObj > 0; iObj = Gia_ObjNext(p, iObj) ) + { + if ( Cec4_ObjSimEqual(p, iRepr, iObj) ) // remains with iRepr + { + Gia_ObjSetNext( p, iPrev, iObj ); + iPrev = iObj; + } + else // moves to iRepr2 + { + Gia_ObjSetRepr( p, iObj, iRepr2 ); + Gia_ObjSetNext( p, iPrev2, iObj ); + iPrev2 = iObj; + } + } + Gia_ObjSetNext( p, iPrev, -1 ); + Gia_ObjSetNext( p, iPrev2, -1 ); + // refine incrementally + if ( Gia_ObjNext(p, iRepr2) > 0 ) + Cec4_RefineOneClassIter( p, iRepr2 ); +} +void Cec4_RefineOneClass( Gia_Man_t * p, Cec4_Man_t * pMan, Vec_Int_t * vNodes ) +{ + int k, iObj, Bin; + Vec_IntClear( pMan->vRefBins ); + Vec_IntForEachEntryReverse( vNodes, iObj, k ) + { + int Key = Cec4_ManSimHashKey( Cec4_ObjSim(p, iObj), p->nSimWords, pMan->nTableSize ); + assert( Key >= 0 && Key < pMan->nTableSize ); + if ( pMan->pTable[Key] == -1 ) + Vec_IntPush( pMan->vRefBins, Key ); + p->pNexts[iObj] = pMan->pTable[Key]; + pMan->pTable[Key] = iObj; + } + Vec_IntForEachEntry( pMan->vRefBins, Bin, k ) + { + int iRepr = pMan->pTable[Bin]; + pMan->pTable[Bin] = -1; + assert( p->pReprs[iRepr].iRepr == GIA_VOID ); + assert( p->pNexts[iRepr] != 0 ); + if ( p->pNexts[iRepr] == -1 ) + continue; + for ( iObj = p->pNexts[iRepr]; iObj > 0; iObj = p->pNexts[iObj] ) + p->pReprs[iObj].iRepr = iRepr; + Cec4_RefineOneClassIter( p, iRepr ); + } + Vec_IntClear( pMan->vRefBins ); +} +void Cec4_RefineClasses( Gia_Man_t * p, Cec4_Man_t * pMan, Vec_Int_t * vClasses ) +{ + if ( Vec_IntSize(pMan->vRefClasses) == 0 ) + return; + if ( Vec_IntSize(pMan->vRefNodes) > 0 ) + Cec4_RefineOneClass( p, pMan, pMan->vRefNodes ); + else + { + int i, k, iObj, iRepr; + Vec_IntForEachEntry( pMan->vRefClasses, iRepr, i ) + { + assert( p->pReprs[iRepr].fColorA ); + p->pReprs[iRepr].fColorA = 0; + Vec_IntClear( pMan->vRefNodes ); + Vec_IntPush( pMan->vRefNodes, iRepr ); + Gia_ClassForEachObj1( p, iRepr, k ) + Vec_IntPush( pMan->vRefNodes, k ); + Vec_IntForEachEntry( pMan->vRefNodes, iObj, k ) + { + p->pReprs[iObj].iRepr = GIA_VOID; + p->pNexts[iObj] = -1; + } + Cec4_RefineOneClass( p, pMan, pMan->vRefNodes ); + } + } + Vec_IntClear( pMan->vRefClasses ); + Vec_IntClear( pMan->vRefNodes ); +} +void Cec4_RefineInit( Gia_Man_t * p, Cec4_Man_t * pMan ) +{ + Gia_Obj_t * pObj; int i; + ABC_FREE( p->pReprs ); + ABC_FREE( p->pNexts ); + p->pReprs = ABC_CALLOC( Gia_Rpr_t, Gia_ManObjNum(p) ); + p->pNexts = ABC_FALLOC( int, Gia_ManObjNum(p) ); + pMan->nTableSize = Abc_PrimeCudd( Gia_ManObjNum(p) ); + pMan->pTable = ABC_FALLOC( int, pMan->nTableSize ); + pMan->vRefNodes = Vec_IntAlloc( Gia_ManObjNum(p) ); + Gia_ManForEachObj( p, pObj, i ) + { + p->pReprs[i].iRepr = GIA_VOID; + if ( !Gia_ObjIsCo(pObj) ) + Vec_IntPush( pMan->vRefNodes, i ); + } + pMan->vRefBins = Vec_IntAlloc( Gia_ManObjNum(p)/2 ); + pMan->vRefClasses = Vec_IntAlloc( Gia_ManObjNum(p)/2 ); + Vec_IntPush( pMan->vRefClasses, 0 ); +} + + +/**Function************************************************************* + + Synopsis [Internal simulation APIs.] + + Description [] + + SideEffects [] + + SeeAlso [] + +***********************************************************************/ static inline void Cec4_ObjSimSetInputBit( Gia_Man_t * p, int iObj, int Bit ) { word * pSim = Cec4_ObjSim( p, iObj ); @@ -549,26 +723,6 @@ static inline void Cec4_ObjSimAnd( Gia_Man_t * p, int iObj ) for ( w = 0; w < p->nSimWords; w++ ) pSim[w] = pSim0[w] & pSim1[w]; } -static inline int Cec4_ObjSimEqual( Gia_Man_t * p, int iObj0, int iObj1 ) -{ - int w; - word * pSim0 = Cec4_ObjSim( p, iObj0 ); - word * pSim1 = Cec4_ObjSim( p, iObj1 ); - if ( (pSim0[0] & 1) == (pSim1[0] & 1) ) - { - for ( w = 0; w < p->nSimWords; w++ ) - if ( pSim0[w] != pSim1[w] ) - return 0; - return 1; - } - else - { - for ( w = 0; w < p->nSimWords; w++ ) - if ( pSim0[w] != ~pSim1[w] ) - return 0; - return 1; - } -} static inline void Cec4_ObjSimCi( Gia_Man_t * p, int iObj ) { int w; @@ -625,20 +779,27 @@ int Cec4_ManSimulateCos( Gia_Man_t * p ) } return 1; } -void Cec4_ManSimulate( Gia_Man_t * p, Cec4_Man_t * pMan, int fRefine ) +void Cec4_ManSimulate( Gia_Man_t * p, Cec4_Man_t * pMan ) { - extern void Cec4_ManSimClassRefineOne( Gia_Man_t * p, int iRepr ); abctime clk = Abc_Clock(); Gia_Obj_t * pObj; int i; pMan->nSimulates++; + if ( pMan->pTable == NULL ) + Cec4_RefineInit( p, pMan ); + else + assert( Vec_IntSize(pMan->vRefClasses) == 0 ); Gia_ManForEachAnd( p, pObj, i ) + { + int iRepr = Gia_ObjRepr( p, i ); Cec4_ObjSimAnd( p, i ); + if ( iRepr == GIA_VOID || p->pReprs[iRepr].fColorA || Cec4_ObjSimEqual(p, iRepr, i) ) + continue; + p->pReprs[iRepr].fColorA = 1; + Vec_IntPush( pMan->vRefClasses, iRepr ); + } pMan->timeSim += Abc_Clock() - clk; - if ( !fRefine ) - return; clk = Abc_Clock(); - Gia_ManForEachClass0( p, i ) - Cec4_ManSimClassRefineOne( p, i ); + Cec4_RefineClasses( p, pMan, pMan->vRefClasses ); pMan->timeRefine += Abc_Clock() - clk; } void Cec4_ManSimulate_rec( Gia_Man_t * p, Cec4_Man_t * pMan, int iObj ) @@ -658,7 +819,9 @@ void Cec4_ManSimulate_rec( Gia_Man_t * p, Cec4_Man_t * pMan, int iObj ) void Cec4_ManSimAlloc( Gia_Man_t * p, int nWords ) { Vec_WrdFreeP( &p->vSims ); - p->vSims = Vec_WrdStart( Gia_ManObjNum(p) * nWords ); + Vec_WrdFreeP( &p->vSimsPi ); + p->vSims = Vec_WrdStart( Gia_ManObjNum(p) * nWords ); + p->vSimsPi = Vec_WrdStart( (Gia_ManCiNum(p) + 1) * nWords ); p->nSimWords = nWords; } @@ -698,49 +861,43 @@ void Cec4_ManPrintTfiConeStats( Gia_Man_t * p ) Vec_IntFree( vNodes ); Vec_IntFree( vLeaves ); } -void Cec4_ManPrintStats( Gia_Man_t * p, Cec_ParFra_t * pPars, Cec4_Man_t * pMan ) +void Cec4_ManPrintStats( Gia_Man_t * p, Cec_ParFra_t * pPars, Cec4_Man_t * pMan, int fSim ) { + static abctime clk = 0; + abctime clkThis = 0; + int i, nLits, Counter = 0, Counter0 = 0, CounterX = 0; if ( !pPars->fVerbose ) return; - printf( "P =%6d ", pMan ? pMan->nSatUnsat : 0 ); - printf( "D =%6d ", pMan ? pMan->nSatSat : 0 ); - printf( "F =%6d ", pMan ? pMan->nSatUndec : 0 ); - //printf( "Last =%6d ", pMan ? pMan->iLastConst : 0 ); - Gia_ManEquivPrintClasses( p, pPars->fVeryVerbose, 0 ); -} -void Cec4_ManSimClassRefineOne( Gia_Man_t * p, int iRepr ) -{ - int iObj, iPrev = iRepr, iPrev2, iRepr2; - Gia_ClassForEachObj1( p, iRepr, iRepr2 ) - if ( Cec4_ObjSimEqual(p, iRepr, iRepr2) ) - iPrev = iRepr2; - else - break; - if ( iRepr2 <= 0 ) // no refinement - return; - // relink remaining nodes of the class - // nodes that are equal to iRepr, remain in the class of iRepr - // nodes that are not equal to iRepr, move to the class of iRepr2 - Gia_ObjSetRepr( p, iRepr2, GIA_VOID ); - iPrev2 = iRepr2; - for ( iObj = Gia_ObjNext(p, iRepr2); iObj > 0; iObj = Gia_ObjNext(p, iObj) ) + if ( pMan->nItersSim + pMan->nItersSat ) + clkThis = Abc_Clock() - clk; + clk = Abc_Clock(); + for ( i = 0; i < Gia_ManObjNum(p); i++ ) { - if ( Cec4_ObjSimEqual(p, iRepr, iObj) ) // remains with iRepr - { - Gia_ObjSetNext( p, iPrev, iObj ); - iPrev = iObj; - } - else // moves to iRepr2 - { - Gia_ObjSetRepr( p, iObj, iRepr2 ); - Gia_ObjSetNext( p, iPrev2, iObj ); - iPrev2 = iObj; - } + if ( Gia_ObjIsHead(p, i) ) + Counter++; + else if ( Gia_ObjIsConst(p, i) ) + Counter0++; + else if ( Gia_ObjIsNone(p, i) ) + CounterX++; } - Gia_ObjSetNext( p, iPrev, -1 ); - Gia_ObjSetNext( p, iPrev2, -1 ); + nLits = Gia_ManObjNum(p) - Counter - CounterX; + if ( fSim ) + { + printf( "Sim %4d : ", pMan->nItersSim++ + pMan->nItersSat ); + printf( "%6.2f %% ", 100.0*nLits/Gia_ManCandNum(p) ); + } + else + { + printf( "SAT %4d : ", pMan->nItersSim + pMan->nItersSat++ ); + printf( "%6.2f %% ", 100.0*pMan->nAndNodes/Gia_ManAndNum(p) ); + } + printf( "P =%7d ", pMan ? pMan->nSatUnsat : 0 ); + printf( "D =%7d ", pMan ? pMan->nSatSat : 0 ); + printf( "F =%8d ", pMan ? pMan->nSatUndec : 0 ); + //printf( "Last =%6d ", pMan ? pMan->iLastConst : 0 ); + Abc_Print( 1, "cst =%9d cls =%8d lit =%9d ", Counter0, Counter, nLits ); + Abc_PrintTime( 1, "Time", clkThis ); } - void Cec4_ManPrintClasses2( Gia_Man_t * p ) { int i, k; @@ -759,68 +916,6 @@ void Cec4_ManPrintClasses( Gia_Man_t * p ) Count++; printf( "Const0 class has %d entries.\n", Count ); } -int Cec4_ManSimHashKey( word * pSim, int nSims, int nTableSize ) -{ - static int s_Primes[16] = { - 1291, 1699, 1999, 2357, 2953, 3313, 3907, 4177, - 4831, 5147, 5647, 6343, 6899, 7103, 7873, 8147 }; - unsigned uHash = 0, * pSimU = (unsigned *)pSim; - int i, nSimsU = 2 * nSims; - if ( pSimU[0] & 1 ) - for ( i = 0; i < nSimsU; i++ ) - uHash ^= ~pSimU[i] * s_Primes[i & 0xf]; - else - for ( i = 0; i < nSimsU; i++ ) - uHash ^= pSimU[i] * s_Primes[i & 0xf]; - return (int)(uHash % nTableSize); - -} -void Cec4_ManCreateClasses( Gia_Man_t * p, Cec4_Man_t * pMan ) -{ - abctime clk; - Gia_Obj_t * pObj; - int nWords = p->nSimWords; - int * pTable, nTableSize, i, Key; - // allocate representation - ABC_FREE( p->pReprs ); - ABC_FREE( p->pNexts ); - p->pReprs = ABC_CALLOC( Gia_Rpr_t, Gia_ManObjNum(p) ); - p->pNexts = ABC_FALLOC( int, Gia_ManObjNum(p) ); - p->pReprs[0].iRepr = GIA_VOID; - Gia_ManForEachCoId( p, Key, i ) - p->pReprs[Key].iRepr = GIA_VOID; - Cec4_ManPrintStats( p, pMan->pPars, pMan ); - // hash each node by its simulation info - nTableSize = Abc_PrimeCudd( Gia_ManObjNum(p) ); - pTable = ABC_FALLOC( int, nTableSize ); - Gia_ManForEachObj( p, pObj, i ) - { - p->pReprs[i].iRepr = GIA_VOID; - if ( Gia_ObjIsCo(pObj) ) - continue; - Key = Cec4_ManSimHashKey( Cec4_ObjSim(p, i), nWords, nTableSize ); - assert( Key >= 0 && Key < nTableSize ); - if ( pTable[Key] == -1 ) - pTable[Key] = i; - else - Gia_ObjSetRepr( p, i, pTable[Key] ); - } - // create classes - for ( i = Gia_ManObjNum(p) - 1; i >= 0; i-- ) - { - int iRepr = Gia_ObjRepr(p, i); - if ( iRepr == GIA_VOID ) - continue; - Gia_ObjSetNext( p, i, Gia_ObjNext(p, iRepr) ); - Gia_ObjSetNext( p, iRepr, i ); - } - ABC_FREE( pTable ); - clk = Abc_Clock(); - Gia_ManForEachClass0( p, i ) - Cec4_ManSimClassRefineOne( p, i ); - pMan->timeRefine += Abc_Clock() - clk; -} - /**Function************************************************************* @@ -902,6 +997,53 @@ void Cec4_ManCexVerify( Gia_Man_t * p, int iObj0, int iObj1, int fPhase ) /**Function************************************************************* + Synopsis [Packs simulation patterns into array of simulation info.] + + Description [] + + SideEffects [] + + SeeAlso [] + +*************************************`**********************************/ +int Cec4_ManPackAddPatternTry( Gia_Man_t * p, int iBit, Vec_Int_t * vLits ) +{ + int i, Lit; + assert( p->iPatsPi > 0 && p->iPatsPi < 64 * p->nSimWords ); + Vec_IntForEachEntry( vLits, Lit, i ) + { + word * pInfo = Vec_WrdEntryP( p->vSims, p->nSimWords * Abc_Lit2Var(Lit) ); + word * pPres = Vec_WrdEntryP( p->vSimsPi, p->nSimWords * Abc_Lit2Var(Lit) ); + if ( Abc_InfoHasBit( (unsigned *)pPres, iBit ) && + Abc_InfoHasBit( (unsigned *)pInfo, iBit ) != Abc_LitIsCompl(Lit) ) + return 0; + } + Vec_IntForEachEntry( vLits, Lit, i ) + { + word * pInfo = Vec_WrdEntryP( p->vSims, p->nSimWords * Abc_Lit2Var(Lit) ); + word * pPres = Vec_WrdEntryP( p->vSimsPi, p->nSimWords * Abc_Lit2Var(Lit) ); + Abc_InfoSetBit( (unsigned *)pPres, iBit ); + if ( Abc_InfoHasBit( (unsigned *)pInfo, iBit ) != Abc_LitIsCompl(Lit) ) + Abc_InfoXorBit( (unsigned *)pInfo, iBit ); + } + return 1; +} +int Cec4_ManPackAddPattern( Gia_Man_t * p, Vec_Int_t * vLits ) +{ + int k; + for ( k = 1; k < 64 * p->nSimWords; k++ ) + { + if ( ++p->iPatsPi == 64 * p->nSimWords ) + p->iPatsPi = 1; + if ( Cec4_ManPackAddPatternTry( p, p->iPatsPi, vLits ) ) + break; + } + //assert( k < 64 * p->nSimWords ); + return k; +} + +/**Function************************************************************* + Synopsis [Generates counter-examples to refine the candidate equivalences.] Description [] @@ -919,6 +1061,21 @@ static inline int Cec4_ObjFan1HasValue( Gia_Obj_t * pObj, int v ) { return (v ^ Gia_ObjFaninC1(pObj)) ? Gia_ObjFanin1(pObj)->fMark1 : Gia_ObjFanin1(pObj)->fMark0; } +static inline int Cec4_ObjObjIsImpliedValue( Gia_Obj_t * pObj, int v ) +{ + assert( !pObj->fMark0 && !pObj->fMark1 ); // not visited + if ( v ) + return Cec4_ObjFan0HasValue(pObj, 1) && Cec4_ObjFan1HasValue(pObj, 1); + return Cec4_ObjFan0HasValue(pObj, 0) || Cec4_ObjFan1HasValue(pObj, 0); +} +static inline int Cec4_ObjFan0IsImpliedValue( Gia_Obj_t * pObj, int v ) +{ + return Gia_ObjIsAnd(Gia_ObjFanin0(pObj)) && Cec4_ObjObjIsImpliedValue( Gia_ObjFanin0(pObj), v ^ Gia_ObjFaninC0(pObj) ); +} +static inline int Cec4_ObjFan1IsImpliedValue( Gia_Obj_t * pObj, int v ) +{ + return Gia_ObjIsAnd(Gia_ObjFanin1(pObj)) && Cec4_ObjObjIsImpliedValue( Gia_ObjFanin1(pObj), v ^ Gia_ObjFaninC1(pObj) ); +} int Cec4_ManGeneratePatterns_rec( Gia_Man_t * p, Gia_Obj_t * pObj, int Value, Vec_Int_t * vPat, Vec_Int_t * vVisit ) { Gia_Obj_t * pFan0, * pFan1; @@ -960,15 +1117,38 @@ int Cec4_ManGeneratePatterns_rec( Gia_Man_t * p, Gia_Obj_t * pObj, int Value, Ve if ( !Cec4_ManGeneratePatterns_rec(p, pFan0, Gia_ObjFaninC0(pObj), vPat, vVisit) ) return 0; } - else if ( Abc_Random(0) & 1 ) - { - if ( !Cec4_ManGeneratePatterns_rec(p, pFan1, Gia_ObjFaninC1(pObj), vPat, vVisit) ) - return 0; - } else { - if ( !Cec4_ManGeneratePatterns_rec(p, pFan0, Gia_ObjFaninC0(pObj), vPat, vVisit) ) - return 0; + if ( Cec4_ObjFan0IsImpliedValue( pObj, 0 ) ) + { + if ( !Cec4_ManGeneratePatterns_rec(p, pFan0, Gia_ObjFaninC0(pObj), vPat, vVisit) ) + return 0; + } + else if ( Cec4_ObjFan1IsImpliedValue( pObj, 0 ) ) + { + if ( !Cec4_ManGeneratePatterns_rec(p, pFan1, Gia_ObjFaninC1(pObj), vPat, vVisit) ) + return 0; + } + else if ( Cec4_ObjFan0IsImpliedValue( pObj, 1 ) ) + { + if ( !Cec4_ManGeneratePatterns_rec(p, pFan1, Gia_ObjFaninC1(pObj), vPat, vVisit) ) + return 0; + } + else if ( Cec4_ObjFan1IsImpliedValue( pObj, 1 ) ) + { + if ( !Cec4_ManGeneratePatterns_rec(p, pFan0, Gia_ObjFaninC0(pObj), vPat, vVisit) ) + return 0; + } + else if ( Abc_Random(0) & 1 ) + { + if ( !Cec4_ManGeneratePatterns_rec(p, pFan1, Gia_ObjFaninC1(pObj), vPat, vVisit) ) + return 0; + } + else + { + if ( !Cec4_ManGeneratePatterns_rec(p, pFan0, Gia_ObjFaninC0(pObj), vPat, vVisit) ) + return 0; + } } assert( Cec4_ObjFan0HasValue(pObj, 0) || Cec4_ObjFan1HasValue(pObj, 0) ); return 1; @@ -990,15 +1170,16 @@ int Cec4_ManGeneratePatternOne( Gia_Man_t * p, int iRepr, int iReprVal, int iCan pObj->fMark0 = pObj->fMark1 = 0; return Res; } -void Cec4_ManGeneratePatterns( Cec4_Man_t * p ) +int Cec4_ManGeneratePatterns( Cec4_Man_t * p ) { abctime clk = Abc_Clock(); - int i, k, iLit, nPats = 64 * p->pAig->nSimWords; + int i, nPats = 64 * p->pAig->nSimWords, Count = 0, Packs = 0; // collect candidate nodes if ( p->pPars->nGenIters ) { - if ( Vec_IntSize(p->vCands) == 0 ) + if ( p->vCands == NULL ) { + p->vCands = Vec_IntAlloc( Gia_ManObjNum(p->pAig)/2 ); for ( i = 1; i < Gia_ManObjNum(p->pAig); i++ ) if ( Gia_ObjRepr(p->pAig, i) != GIA_VOID ) Vec_IntPush( p->vCands, i ); @@ -1013,8 +1194,10 @@ void Cec4_ManGeneratePatterns( Cec4_Man_t * p ) assert( Vec_IntSize(p->vCands) > 0 ); } } + p->pAig->iPatsPi = 0; + Vec_WrdFill( p->pAig->vSimsPi, Vec_WrdSize(p->pAig->vSimsPi), 0 ); // generate the given number of patterns - for ( i = 0, p->pAig->iPatsPi = 1; i < p->pPars->nGenIters * nPats && p->pAig->iPatsPi < nPats; p->pAig->iPatsPi++, i++ ) + for ( i = 0; i < 100 * nPats; i++ ) { int iCand = Vec_IntEntry( p->vCands, Abc_Random(0) % Vec_IntSize(p->vCands) ); int iRepr = Gia_ObjRepr( p->pAig, iCand ); @@ -1023,19 +1206,23 @@ void Cec4_ManGeneratePatterns( Cec4_Man_t * p ) int Res = Cec4_ManGeneratePatternOne( p->pAig, iRepr, iReprVal, iCand, !iCandVal, p->vPat, p->vVisit ); if ( !Res ) Res = Cec4_ManGeneratePatternOne( p->pAig, iRepr, !iReprVal, iCand, iCandVal, p->vPat, p->vVisit ); - if ( !Res ) - p->pAig->iPatsPi--; - else + if ( Res ) { - // record this pattern - Vec_IntForEachEntry( p->vPat, iLit, k ) - Cec4_ObjSimSetInputBit( p->pAig, Abc_Lit2Var(iLit), Abc_LitIsCompl(iLit) ); + int Ret = Cec4_ManPackAddPattern( p->pAig, p->vPat ); + Packs += Ret; + if ( Ret == 64 * p->pAig->nSimWords ) + break; + if ( ++Count == 4 * 64 * p->pAig->nSimWords ) + break; //Cec4_ManCexVerify( p->pAig, iRepr, iCand, iReprVal ^ iCandVal ); //Gia_ManCleanMark01( p->pAig ); } } - //printf( "Generated %d CEXs after trying %d candidate equivalence pairs.\n", p->pAig->iPatsPi-1, i ); + p->nSatSat += Count; + //printf( "%3d : %6.2f %% : Generated %d CEXs after trying %d pairs. Ave tries = %.2f. Ave packs = %.2f\n", p->nItersSim++, 100.0*Vec_IntSize(p->vCands)/Gia_ManAndNum(p->pAig), + // Count, 100 * nPats, (float)p->pPars->nGenIters * nPats / Abc_MaxInt(1, Count), (float)Packs / Abc_MaxInt(1, Count) ); p->timeGenPats += Abc_Clock() - clk; + return Count >= 100 * nPats / 1000 / 2; } @@ -1125,6 +1312,8 @@ int Cec4_ManSolveTwo( Cec4_Man_t * p, int iObj0, int iObj1, int fPhase, int * pf *pfEasy = nConfEnd == nConfBeg; } } + else + return status; } if ( status == GLUCOSE_UNSAT && iObj0 > 0 ) { @@ -1202,9 +1391,9 @@ int Cec4_ManSweepNode( Cec4_Man_t * p, int iObj, int iRepr ) if ( p->pAig->iPatsPi == 64 * p->pAig->nSimWords - 1 ) { abctime clk2 = Abc_Clock(); - Cec4_ManSimulate( p->pAig, p, 1 ); + Cec4_ManSimulate( p->pAig, p ); //if ( p->nSatSat && p->nSatSat % 100 == 0 ) - Cec4_ManPrintStats( p->pAig, p->pPars, p ); + Cec4_ManPrintStats( p->pAig, p->pPars, p, 0 ); Vec_IntFill( p->vCexStamps, Gia_ManObjNum(p->pAig), 0 ); p->pAig->iPatsPi = 0; p->timeResimGlo += Abc_Clock() - clk2; @@ -1269,13 +1458,18 @@ Gia_Obj_t * Cec4_ManFindRepr( Gia_Man_t * p, Cec4_Man_t * pMan, int iObj ) int Cec4_ManPerformSweeping( Gia_Man_t * p, Cec_ParFra_t * pPars, Gia_Man_t ** ppNew ) { Cec4_Man_t * pMan = Cec4_ManCreate( p, pPars ); - Gia_Obj_t * pObj, * pRepr; int i; + Gia_Obj_t * pObj, * pRepr; + int i, fSimulate = 1; if ( pPars->fVerbose ) printf( "Simulate %d words in %d rounds. Easy SAT with %d tries. SAT with %d confs. Recycle after %d SAT calls.\n", pPars->nWords, pPars->nRounds, pPars->nGenIters, pPars->nBTLimit, pPars->nCallsRecycle ); + // this is currently needed to have a correct mapping + Gia_ManForEachCi( p, pObj, i ) + assert( Gia_ObjId(p, pObj) == i+1 ); + // check if any output trivially fails under all-0 pattern - Gia_ManRandomW( 1 ); + Gia_ManRandom( 1 ); Gia_ManSetPhase( p ); //Gia_ManStaticFanoutStart( p ); if ( pPars->fCheckMiter ) @@ -1291,30 +1485,41 @@ int Cec4_ManPerformSweeping( Gia_Man_t * p, Cec_ParFra_t * pPars, Gia_Man_t ** p // simulate one round and create classes Cec4_ManSimAlloc( p, pPars->nWords ); Cec4_ManSimulateCis( p ); - Cec4_ManSimulate( p, pMan, 0 ); + Cec4_ManSimulate( p, pMan ); if ( pPars->fCheckMiter && !Cec4_ManSimulateCos(p) ) // cex detected goto finalize; - Cec4_ManCreateClasses( p, pMan ); if ( pPars->fVerbose ) - Cec4_ManPrintStats( p, pPars, pMan ); + Cec4_ManPrintStats( p, pPars, pMan, 1 ); - // perform additional simulation + // perform simulation for ( i = 0; i < pPars->nRounds; i++ ) { Cec4_ManSimulateCis( p ); - if ( i >= pPars->nRounds/3 ) - Cec4_ManGeneratePatterns( pMan ); - Cec4_ManSimulate( p, pMan, 1 ); + Cec4_ManSimulate( p, pMan ); if ( pPars->fCheckMiter && !Cec4_ManSimulateCos(p) ) // cex detected goto finalize; if ( i % (pPars->nRounds / 5) == 0 && pPars->fVerbose ) - Cec4_ManPrintStats( p, pPars, pMan ); + Cec4_ManPrintStats( p, pPars, pMan, 1 ); + } + + // perform additional simulation + for ( i = 0; fSimulate && i < pPars->nGenIters; i++ ) + { + Cec4_ManSimulateCis( p ); + fSimulate = Cec4_ManGeneratePatterns( pMan ); + Cec4_ManSimulate( p, pMan ); + if ( pPars->fCheckMiter && !Cec4_ManSimulateCos(p) ) // cex detected + goto finalize; + if ( pPars->fVerbose ) + Cec4_ManPrintStats( p, pPars, pMan, 1 ); } p->iPatsPi = 0; + pMan->nSatSat = 0; pMan->pNew = Cec4_ManStartNew( p ); Gia_ManForEachAnd( p, pObj, i ) { + pMan->nAndNodes++; //Gia_Obj_t * pObjNew; pObj->Value = Gia_ManHashAnd( pMan->pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); //pObjNew = Gia_ManObj( pMan->pNew, Abc_Lit2Var(pObj->Value) ); @@ -1344,13 +1549,13 @@ int Cec4_ManPerformSweeping( Gia_Man_t * p, Cec_ParFra_t * pPars, Gia_Man_t ** p if ( p->iPatsPi > 0 ) { abctime clk2 = Abc_Clock(); - Cec4_ManSimulate( p, pMan, 1 ); + Cec4_ManSimulate( p, pMan ); Vec_IntFill( pMan->vCexStamps, Gia_ManObjNum(p), 0 ); p->iPatsPi = 0; pMan->timeResimGlo += Abc_Clock() - clk2; } if ( pPars->fVerbose ) - Cec4_ManPrintStats( p, pPars, pMan ); + Cec4_ManPrintStats( p, pPars, pMan, 0 ); if ( ppNew ) { Gia_ManForEachCo( p, pObj, i ) |