/**CFile**************************************************************** FileName [giaAbsRef2.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Scalable AIG package.] Synopsis [Refinement manager.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: giaAbsRef2.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" #include "giaAbsRef2.h" ABC_NAMESPACE_IMPL_START /* Description of the refinement manager This refinement manager should be * started by calling Rf2_ManStart() this procedure takes one argument, the user's seq miter as a GIA manager - the manager should have only one property output - this manager should not change while the refinement manager is alive - it cannot be used by external applications for any purpose - when the refinement manager stop, GIA manager is the same as at the beginning - in the meantime, it will have some data-structures attached to its nodes... * stopped by calling Rf2_ManStop() * between starting and stopping, refinements are obtained by calling Rf2_ManRefine() Procedure Rf2_ManRefine() takes the following arguments: * the refinement manager previously started by Rf2_ManStart() * counter-example (CEX) obtained by abstracting some logic of GIA * mapping (vMap) of inputs of the CEX into the object IDs of the GIA manager - only PI, flop outputs, and internal AND nodes can be used in vMap - the ordering of objects in vMap is not important - however, the index of a non-PI object in vMap is used as its priority (the smaller the index, the more likely this non-PI object apears in a refinement) - only the logic between PO and the objects listed in vMap is traversed by the manager (as a result, GIA can be arbitrarily large, but only objects used in the abstraction and the pseudo-PI, that is, objects in the cut, will be visited by the manager) * flag fPropFanout defines whether value propagation is done through the fanout - it this flag is enabled, theoretically refinement should be better (the result smaller) * flag fVerbose may print some statistics The refinement manager returns a minimal-size array of integer IDs of GIA objects which should be added to the abstraction to possibly prevent the given counter-example - only flop output and internal AND nodes from vMap may appear in the resulting array - if the resulting array is empty, the CEX is a true CEX (in other words, non-PI objects are not needed to set the PO value to 1) Verification of the selected refinement is performed by - initializing all PI objects in vMap to value 0 or 1 they have in the CEX - initializing all remaining objects in vMap to value X - initializing objects used in the refiment to value 0 or 1 they have in the CEX - simulating through as many timeframes as required by the CEX - if the PO value in the last frame is 1, the refinement is correct (however, the minimality of the refinement is not currently checked) */ //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// typedef struct Rf2_Obj_t_ Rf2_Obj_t; // refinement object struct Rf2_Obj_t_ { unsigned Value : 1; // binary value unsigned fVisit : 1; // visited object unsigned fPPi : 1; // PPI object unsigned Prio : 24; // priority (0 - highest) }; struct Rf2_Man_t_ { // user data Gia_Man_t * pGia; // working AIG manager (it is completely owned by this package) Abc_Cex_t * pCex; // counter-example Vec_Int_t * vMap; // mapping of CEX inputs into objects (PI + PPI, in any order) int fPropFanout; // propagate fanouts int fVerbose; // verbose flag // traversing data Vec_Int_t * vObjs; // internal objects used in value propagation Vec_Int_t * vFanins; // fanins of the PPI nodes Vec_Int_t * pvVecs; // vectors of integers for each object // internal data Rf2_Obj_t * pObjs; // refinement objects int nObjs; // the number of used objects int nObjsAlloc; // the number of allocated objects int nObjsFrame; // the number of used objects in each frame int nCalls; // total number of calls int nRefines; // total refined objects // statistics clock_t timeFwd; // forward propagation clock_t timeBwd; // backward propagation clock_t timeVer; // ternary simulation clock_t timeTotal; // other time }; // accessing the refinement object static inline Rf2_Obj_t * Rf2_ManObj( Rf2_Man_t * p, Gia_Obj_t * pObj, int f ) { assert( Gia_ObjIsConst0(pObj) || pObj->Value ); assert( (int)pObj->Value < p->nObjsFrame ); assert( f >= 0 && f <= p->pCex->iFrame ); return p->pObjs + f * p->nObjsFrame + pObj->Value; } static inline Vec_Int_t * Rf2_ObjVec( Rf2_Man_t * p, Gia_Obj_t * pObj ) { return p->pvVecs + Gia_ObjId(p->pGia, pObj); } //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Creates a new manager.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Rf2_Man_t * Rf2_ManStart( Gia_Man_t * pGia ) { Rf2_Man_t * p; assert( Gia_ManPoNum(pGia) == 1 ); p = ABC_CALLOC( Rf2_Man_t, 1 ); p->pGia = pGia; p->vObjs = Vec_IntAlloc( 1000 ); p->vFanins = Vec_IntAlloc( 1000 ); p->pvVecs = ABC_CALLOC( Vec_Int_t, Gia_ManObjNum(pGia) ); Gia_ManCleanMark0(pGia); Gia_ManCleanMark1(pGia); return p; } void Rf2_ManStop( Rf2_Man_t * p, int fProfile ) { if ( !p ) return; // print runtime statistics if ( fProfile && p->nCalls ) { double MemGia = sizeof(Gia_Man_t) + sizeof(Gia_Obj_t) * p->pGia->nObjsAlloc + sizeof(int) * p->pGia->nTravIdsAlloc; double MemOther = sizeof(Rf2_Man_t) + sizeof(Rf2_Obj_t) * p->nObjsAlloc + sizeof(int) * Vec_IntCap(p->vObjs); clock_t timeOther = p->timeTotal - p->timeFwd - p->timeBwd - p->timeVer; printf( "Abstraction refinement runtime statistics:\n" ); ABC_PRTP( "Sensetization", p->timeFwd, p->timeTotal ); ABC_PRTP( "Justification", p->timeBwd, p->timeTotal ); ABC_PRTP( "Verification ", p->timeVer, p->timeTotal ); ABC_PRTP( "Other ", timeOther, p->timeTotal ); ABC_PRTP( "TOTAL ", p->timeTotal, p->timeTotal ); printf( "Total calls = %d. Average refine = %.1f. GIA mem = %.3f MB. Other mem = %.3f MB.\n", p->nCalls, 1.0*p->nRefines/p->nCalls, MemGia/(1<<20), MemOther/(1<<20) ); } Vec_IntFree( p->vObjs ); Vec_IntFree( p->vFanins ); ABC_FREE( p->pvVecs ); ABC_FREE( p ); } double Rf2_ManMemoryUsage( Rf2_Man_t * p ) { return (double)(sizeof(Rf2_Man_t) + sizeof(Vec_Int_t) * Gia_ManObjNum(p->pGia)); } /**Function************************************************************* Synopsis [Collect internal objects to be used in value propagation.] Description [Resulting array vObjs contains RO, AND, PO/RI in a topo order.] SideEffects [] SeeAlso [] ***********************************************************************/ void Rf2_ManCollect_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vObjs ) { if ( Gia_ObjIsTravIdCurrent(p, pObj) ) return; Gia_ObjSetTravIdCurrent(p, pObj); if ( Gia_ObjIsCo(pObj) ) Rf2_ManCollect_rec( p, Gia_ObjFanin0(pObj), vObjs ); else if ( Gia_ObjIsAnd(pObj) ) { Rf2_ManCollect_rec( p, Gia_ObjFanin0(pObj), vObjs ); Rf2_ManCollect_rec( p, Gia_ObjFanin1(pObj), vObjs ); } else if ( !Gia_ObjIsRo(p, pObj) ) assert( 0 ); Vec_IntPush( vObjs, Gia_ObjId(p, pObj) ); } void Rf2_ManCollect( Rf2_Man_t * p ) { Gia_Obj_t * pObj = NULL; int i; // mark const/PIs/PPIs Gia_ManIncrementTravId( p->pGia ); Gia_ObjSetTravIdCurrent( p->pGia, Gia_ManConst0(p->pGia) ); Gia_ManForEachObjVec( p->vMap, p->pGia, pObj, i ) { assert( Gia_ObjIsCi(pObj) || Gia_ObjIsAnd(pObj) ); Gia_ObjSetTravIdCurrent( p->pGia, pObj ); } // collect objects Vec_IntClear( p->vObjs ); Rf2_ManCollect_rec( p->pGia, Gia_ManPo(p->pGia, 0), p->vObjs ); Gia_ManForEachObjVec( p->vObjs, p->pGia, pObj, i ) if ( Gia_ObjIsRo(p->pGia, pObj) ) Rf2_ManCollect_rec( p->pGia, Gia_ObjRoToRi(p->pGia, pObj), p->vObjs ); // the last object should be a CO assert( Gia_ObjIsCo(pObj) ); } /**Function************************************************************* Synopsis [Performs sensitization analysis.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Rf2_ManSensitize( Rf2_Man_t * p ) { Rf2_Obj_t * pRnm, * pRnm0, * pRnm1; Gia_Obj_t * pObj; int f, i, iBit = p->pCex->nRegs; // const0 is initialized automatically in all timeframes for ( f = 0; f <= p->pCex->iFrame; f++, iBit += p->pCex->nPis ) { Gia_ManForEachObjVec( p->vMap, p->pGia, pObj, i ) { assert( Gia_ObjIsCi(pObj) || Gia_ObjIsAnd(pObj) ); pRnm = Rf2_ManObj( p, pObj, f ); pRnm->Value = Abc_InfoHasBit( p->pCex->pData, iBit + i ); if ( !Gia_ObjIsPi(p->pGia, pObj) ) // this is PPI { assert( pObj->Value > 0 ); pRnm->Prio = pObj->Value; pRnm->fPPi = 1; } } Gia_ManForEachObjVec( p->vObjs, p->pGia, pObj, i ) { assert( Gia_ObjIsRo(p->pGia, pObj) || Gia_ObjIsAnd(pObj) || Gia_ObjIsCo(pObj) ); pRnm = Rf2_ManObj( p, pObj, f ); assert( !pRnm->fPPi ); if ( Gia_ObjIsRo(p->pGia, pObj) ) { if ( f == 0 ) continue; pRnm0 = Rf2_ManObj( p, Gia_ObjRoToRi(p->pGia, pObj), f-1 ); pRnm->Value = pRnm0->Value; pRnm->Prio = pRnm0->Prio; continue; } if ( Gia_ObjIsCo(pObj) ) { pRnm0 = Rf2_ManObj( p, Gia_ObjFanin0(pObj), f ); pRnm->Value = (pRnm0->Value ^ Gia_ObjFaninC0(pObj)); pRnm->Prio = pRnm0->Prio; continue; } assert( Gia_ObjIsAnd(pObj) ); pRnm0 = Rf2_ManObj( p, Gia_ObjFanin0(pObj), f ); pRnm1 = Rf2_ManObj( p, Gia_ObjFanin1(pObj), f ); pRnm->Value = (pRnm0->Value ^ Gia_ObjFaninC0(pObj)) & (pRnm1->Value ^ Gia_ObjFaninC1(pObj)); if ( pRnm->Value == 1 ) pRnm->Prio = Abc_MaxInt( pRnm0->Prio, pRnm1->Prio ); else if ( (pRnm0->Value ^ Gia_ObjFaninC0(pObj)) == 0 && (pRnm1->Value ^ Gia_ObjFaninC1(pObj)) == 0 ) pRnm->Prio = Abc_MinInt( pRnm0->Prio, pRnm1->Prio ); // choice else if ( (pRnm0->Value ^ Gia_ObjFaninC0(pObj)) == 0 ) pRnm->Prio = pRnm0->Prio; else pRnm->Prio = pRnm1->Prio; } } assert( iBit == p->pCex->nBits ); pRnm = Rf2_ManObj( p, Gia_ManPo(p->pGia, 0), p->pCex->iFrame ); if ( pRnm->Value != 1 ) printf( "Output value is incorrect.\n" ); return pRnm->Prio; } /**Function************************************************************* Synopsis [Performs refinement.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Rf2_ManVerifyUsingTerSim( Gia_Man_t * p, Abc_Cex_t * pCex, Vec_Int_t * vMap, Vec_Int_t * vObjs, Vec_Int_t * vRes ) { Gia_Obj_t * pObj; int i, f, iBit = pCex->nRegs; Gia_ObjTerSimSet0( Gia_ManConst0(p) ); for ( f = 0; f <= pCex->iFrame; f++, iBit += pCex->nPis ) { Gia_ManForEachObjVec( vMap, p, pObj, i ) { pObj->Value = Abc_InfoHasBit( pCex->pData, iBit + i ); if ( !Gia_ObjIsPi(p, pObj) ) Gia_ObjTerSimSetX( pObj ); else if ( pObj->Value ) Gia_ObjTerSimSet1( pObj ); else Gia_ObjTerSimSet0( pObj ); } Gia_ManForEachObjVec( vRes, p, pObj, i ) // vRes is subset of vMap { if ( pObj->Value ) Gia_ObjTerSimSet1( pObj ); else Gia_ObjTerSimSet0( pObj ); } Gia_ManForEachObjVec( vObjs, p, pObj, i ) { if ( Gia_ObjIsCo(pObj) ) Gia_ObjTerSimCo( pObj ); else if ( Gia_ObjIsAnd(pObj) ) Gia_ObjTerSimAnd( pObj ); else if ( f == 0 ) Gia_ObjTerSimSet0( pObj ); else Gia_ObjTerSimRo( p, pObj ); } } Gia_ManForEachObjVec( vMap, p, pObj, i ) pObj->Value = 0; pObj = Gia_ManPo( p, 0 ); if ( !Gia_ObjTerSimGet1(pObj) ) Abc_Print( 1, "\nRefinement verification has failed!!!\n" ); } /**Function************************************************************* Synopsis [Computes the refinement for a given counter-example.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Rf2_ManGatherFanins_rec( Rf2_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vFanins, int Depth, int RootId, int fFirst ) { if ( Gia_ObjIsTravIdCurrent(p->pGia, pObj) ) return; Gia_ObjSetTravIdCurrent(p->pGia, pObj); if ( pObj->fPhase && !fFirst ) { Vec_Int_t * vVec = Rf2_ObjVec( p, pObj ); // if ( Vec_IntEntry( vVec, 0 ) == 0 ) // return; if ( Vec_IntSize(vVec) == 0 ) Vec_IntPush( vFanins, Gia_ObjId(p->pGia, pObj) ); Vec_IntPushUnique( vVec, RootId ); if ( Depth == 0 ) return; } if ( Gia_ObjIsPi(p->pGia, pObj) || Gia_ObjIsConst0(pObj) ) return; if ( Gia_ObjIsRo(p->pGia, pObj) ) { assert( pObj->fPhase ); pObj = Gia_ObjRoToRi(p->pGia, pObj); Rf2_ManGatherFanins_rec( p, Gia_ObjFanin0(pObj), vFanins, Depth - 1, RootId, 0 ); } else if ( Gia_ObjIsAnd(pObj) ) { Rf2_ManGatherFanins_rec( p, Gia_ObjFanin0(pObj), vFanins, Depth - pObj->fPhase, RootId, 0 ); Rf2_ManGatherFanins_rec( p, Gia_ObjFanin1(pObj), vFanins, Depth - pObj->fPhase, RootId, 0 ); } else assert( 0 ); } void Rf2_ManGatherFanins( Rf2_Man_t * p, int Depth ) { Vec_Int_t * vUsed; Vec_Int_t * vVec; Gia_Obj_t * pObj; int i, k, Entry; // mark PPIs Gia_ManForEachObjVec( p->vMap, p->pGia, pObj, i ) { vVec = Rf2_ObjVec( p, pObj ); assert( Vec_IntSize(vVec) == 0 ); Vec_IntPush( vVec, 0 ); } // collect internal Vec_IntClear( p->vFanins ); Gia_ManForEachObjVec( p->vMap, p->pGia, pObj, i ) { if ( Gia_ObjIsPi(p->pGia, pObj) ) continue; Gia_ManIncrementTravId( p->pGia ); Rf2_ManGatherFanins_rec( p, pObj, p->vFanins, Depth, i, 1 ); } vUsed = Vec_IntStart( Vec_IntSize(p->vMap) ); // evaluate collected printf( "\nMap (%d): ", Vec_IntSize(p->vMap) ); Gia_ManForEachObjVec( p->vMap, p->pGia, pObj, i ) { vVec = Rf2_ObjVec( p, pObj ); if ( Vec_IntSize(vVec) > 1 ) printf( "%d=%d ", i, Vec_IntSize(vVec) - 1 ); Vec_IntForEachEntryStart( vVec, Entry, k, 1 ) Vec_IntAddToEntry( vUsed, Entry, 1 ); Vec_IntClear( vVec ); } printf( "\n" ); // evaluate internal printf( "Int (%d): ", Vec_IntSize(p->vFanins) ); Gia_ManForEachObjVec( p->vFanins, p->pGia, pObj, i ) { vVec = Rf2_ObjVec( p, pObj ); if ( Vec_IntSize(vVec) > 1 ) printf( "%d=%d ", i, Vec_IntSize(vVec) ); if ( Vec_IntSize(vVec) > 1 ) Vec_IntForEachEntry( vVec, Entry, k ) Vec_IntAddToEntry( vUsed, Entry, 1 ); Vec_IntClear( vVec ); } printf( "\n" ); // evaluate PPIs Vec_IntForEachEntry( vUsed, Entry, k ) printf( "%d ", Entry ); printf( "\n" ); Vec_IntFree( vUsed ); } /**Function************************************************************* Synopsis [Computes the refinement for a given counter-example.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Rf2_ManRefine( Rf2_Man_t * p, Abc_Cex_t * pCex, Vec_Int_t * vMap, int fPropFanout, int fVerbose ) { Vec_Int_t * vSelected = Vec_IntAlloc( 100 ); clock_t clk, clk2 = clock(); p->nCalls++; // initialize p->pCex = pCex; p->vMap = vMap; p->fPropFanout = fPropFanout; p->fVerbose = fVerbose; // collects used objects Rf2_ManCollect( p ); // collect reconvergence points Rf2_ManGatherFanins( p, 2 ); // propagate justification IDs // select the result // verify (empty) refinement clk = clock(); // Rf2_ManVerifyUsingTerSim( p->pGia, p->pCex, p->vMap, p->vObjs, vSelected ); // Vec_IntUniqify( vSelected ); // Vec_IntReverseOrder( vSelected ); p->timeVer += clock() - clk; p->timeTotal += clock() - clk2; p->nRefines += Vec_IntSize(vSelected); return vSelected; } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END