/**CFile**************************************************************** FileName [giaCSat.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Scalable AIG package.] Synopsis [A simple circuit-based solver.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: giaCSat.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" ABC_NAMESPACE_IMPL_START //#define gia_assert(exp) ((void)0) //#define gia_assert(exp) (assert(exp)) //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// typedef struct Tas_Par_t_ Tas_Par_t; struct Tas_Par_t_ { // conflict limits int nBTLimit; // limit on the number of conflicts int nJustLimit; // limit on the size of justification queue // current parameters int nBTThis; // number of conflicts int nBTThisNc; // number of conflicts int nJustThis; // max size of the frontier int nBTTotal; // total number of conflicts int nJustTotal; // total size of the frontier // activity float VarDecay; // variable activity decay int VarInc; // variable increment // decision heuristics int fUseActive; // use most active int fUseHighest; // use node with the highest ID int fUseLowest; // use node with the highest ID int fUseMaxFF; // use node with the largest fanin fanout // other int fVerbose; }; typedef struct Tas_Cls_t_ Tas_Cls_t; struct Tas_Cls_t_ { int iNext[2]; // beginning of the queue int nLits; // the number of literals int pLits[0]; // clause literals }; typedef struct Tas_Sto_t_ Tas_Sto_t; struct Tas_Sto_t_ { int iCur; // current position int nSize; // allocated size int * pData; // clause information }; typedef struct Tas_Que_t_ Tas_Que_t; struct Tas_Que_t_ { int iHead; // beginning of the queue int iTail; // end of the queue int nSize; // allocated size Gia_Obj_t ** pData; // nodes stored in the queue }; struct Tas_Man_t_ { Tas_Par_t Pars; // parameters Gia_Man_t * pAig; // AIG manager Tas_Que_t pProp; // propagation queue Tas_Que_t pJust; // justification queue Tas_Que_t pClauses; // clause queue Gia_Obj_t ** pIter; // iterator through clause vars Vec_Int_t * vLevReas; // levels and decisions Vec_Int_t * vModel; // satisfying assignment Vec_Ptr_t * vTemp; // temporary storage // watched clauses Tas_Sto_t pStore; // storage for watched clauses int * pWatches; // watched lists for each literal Vec_Int_t * vWatchLits; // lits whose watched are assigned int nClauses; // the counter of clauses // activity float * pActivity; // variable activity Vec_Int_t * vActiveVars; // variables with activity // SAT calls statistics int nSatUnsat; // the number of proofs int nSatSat; // the number of failure int nSatUndec; // the number of timeouts int nSatTotal; // the number of calls // conflicts int nConfUnsat; // conflicts in unsat problems int nConfSat; // conflicts in sat problems int nConfUndec; // conflicts in undec problems // runtime stats abctime timeSatUnsat; // unsat abctime timeSatSat; // sat abctime timeSatUndec; // undecided abctime timeTotal; // total runtime }; static inline int Tas_VarIsAssigned( Gia_Obj_t * pVar ) { return pVar->fMark0; } static inline void Tas_VarAssign( Gia_Obj_t * pVar ) { assert(!pVar->fMark0); pVar->fMark0 = 1; } static inline void Tas_VarUnassign( Gia_Obj_t * pVar ) { assert(pVar->fMark0); pVar->fMark0 = 0; pVar->fMark1 = 0; pVar->Value = ~0; } static inline int Tas_VarValue( Gia_Obj_t * pVar ) { assert(pVar->fMark0); return pVar->fMark1; } static inline void Tas_VarSetValue( Gia_Obj_t * pVar, int v ) { assert(pVar->fMark0); pVar->fMark1 = v; } static inline int Tas_VarIsJust( Gia_Obj_t * pVar ) { return Gia_ObjIsAnd(pVar) && !Tas_VarIsAssigned(Gia_ObjFanin0(pVar)) && !Tas_VarIsAssigned(Gia_ObjFanin1(pVar)); } static inline int Tas_VarFanin0Value( Gia_Obj_t * pVar ) { return !Tas_VarIsAssigned(Gia_ObjFanin0(pVar)) ? 2 : (Tas_VarValue(Gia_ObjFanin0(pVar)) ^ Gia_ObjFaninC0(pVar)); } static inline int Tas_VarFanin1Value( Gia_Obj_t * pVar ) { return !Tas_VarIsAssigned(Gia_ObjFanin1(pVar)) ? 2 : (Tas_VarValue(Gia_ObjFanin1(pVar)) ^ Gia_ObjFaninC1(pVar)); } static inline int Tas_VarToLit( Tas_Man_t * p, Gia_Obj_t * pObj ) { assert( Tas_VarIsAssigned(pObj) ); return Abc_Var2Lit( Gia_ObjId(p->pAig, pObj), !Tas_VarValue(pObj) ); } static inline int Tas_LitIsTrue( Gia_Obj_t * pObj, int Lit ) { assert( Tas_VarIsAssigned(pObj) ); return Tas_VarValue(pObj) != Abc_LitIsCompl(Lit); } static inline int Tas_ClsHandle( Tas_Man_t * p, Tas_Cls_t * pClause ) { return ((int *)pClause) - p->pStore.pData; } static inline Tas_Cls_t * Tas_ClsFromHandle( Tas_Man_t * p, int h ) { return (Tas_Cls_t *)(p->pStore.pData + h); } static inline int Tas_VarDecLevel( Tas_Man_t * p, Gia_Obj_t * pVar ) { assert( pVar->Value != ~0 ); return Vec_IntEntry(p->vLevReas, 3*pVar->Value); } static inline Gia_Obj_t * Tas_VarReason0( Tas_Man_t * p, Gia_Obj_t * pVar ) { assert( pVar->Value != ~0 ); return pVar + Vec_IntEntry(p->vLevReas, 3*pVar->Value+1); } static inline Gia_Obj_t * Tas_VarReason1( Tas_Man_t * p, Gia_Obj_t * pVar ) { assert( pVar->Value != ~0 ); return pVar + Vec_IntEntry(p->vLevReas, 3*pVar->Value+2); } static inline int Tas_ClauseDecLevel( Tas_Man_t * p, int hClause ) { return Tas_VarDecLevel( p, p->pClauses.pData[hClause] ); } static inline int Tas_VarHasReasonCls( Tas_Man_t * p, Gia_Obj_t * pVar ) { assert( pVar->Value != ~0 ); return Vec_IntEntry(p->vLevReas, 3*pVar->Value+1) == 0 && Vec_IntEntry(p->vLevReas, 3*pVar->Value+2) != 0; } static inline Tas_Cls_t * Tas_VarReasonCls( Tas_Man_t * p, Gia_Obj_t * pVar ) { assert( pVar->Value != ~0 ); return Tas_ClsFromHandle( p, Vec_IntEntry(p->vLevReas, 3*pVar->Value+2) ); } #define Tas_QueForEachEntry( Que, pObj, i ) \ for ( i = (Que).iHead; (i < (Que).iTail) && ((pObj) = (Que).pData[i]); i++ ) #define Tas_ClauseForEachVar( p, hClause, pObj ) \ for ( (p)->pIter = (p)->pClauses.pData + hClause; (pObj = *pIter); (p)->pIter++ ) #define Tas_ClauseForEachVar1( p, hClause, pObj ) \ for ( (p)->pIter = (p)->pClauses.pData+hClause+1; (pObj = *pIter); (p)->pIter++ ) //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Sets default values of the parameters.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Tas_SetDefaultParams( Tas_Par_t * pPars ) { memset( pPars, 0, sizeof(Tas_Par_t) ); pPars->nBTLimit = 2000; // limit on the number of conflicts pPars->nJustLimit = 2000; // limit on the size of justification queue pPars->fUseActive = 0; // use node with the highest activity pPars->fUseHighest = 1; // use node with the highest ID pPars->fUseLowest = 0; // use node with the lowest ID pPars->fUseMaxFF = 0; // use node with the largest fanin fanout pPars->fVerbose = 1; // print detailed statistics pPars->VarDecay = (float)0.95; // variable decay pPars->VarInc = 1.0; // variable increment } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Tas_Man_t * Tas_ManAlloc( Gia_Man_t * pAig, int nBTLimit ) { Tas_Man_t * p; p = ABC_CALLOC( Tas_Man_t, 1 ); Tas_SetDefaultParams( &p->Pars ); p->pAig = pAig; p->Pars.nBTLimit = nBTLimit; p->pProp.nSize = p->pJust.nSize = p->pClauses.nSize = 10000; p->pProp.pData = ABC_ALLOC( Gia_Obj_t *, p->pProp.nSize ); p->pJust.pData = ABC_ALLOC( Gia_Obj_t *, p->pJust.nSize ); p->pClauses.pData = ABC_ALLOC( Gia_Obj_t *, p->pClauses.nSize ); p->pClauses.iHead = p->pClauses.iTail = 1; p->vModel = Vec_IntAlloc( 1000 ); p->vLevReas = Vec_IntAlloc( 1000 ); p->vTemp = Vec_PtrAlloc( 1000 ); p->pStore.iCur = 16; p->pStore.nSize = 10000; p->pStore.pData = ABC_ALLOC( int, p->pStore.nSize ); p->pWatches = ABC_CALLOC( int, 2 * Gia_ManObjNum(pAig) ); p->vWatchLits = Vec_IntAlloc( 100 ); p->pActivity = ABC_CALLOC( float, Gia_ManObjNum(pAig) ); p->vActiveVars = Vec_IntAlloc( 100 ); return p; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Tas_ManStop( Tas_Man_t * p ) { Vec_IntFree( p->vActiveVars ); Vec_IntFree( p->vWatchLits ); Vec_IntFree( p->vLevReas ); Vec_IntFree( p->vModel ); Vec_PtrFree( p->vTemp ); ABC_FREE( p->pActivity ); ABC_FREE( p->pWatches ); ABC_FREE( p->pStore.pData ); ABC_FREE( p->pClauses.pData ); ABC_FREE( p->pProp.pData ); ABC_FREE( p->pJust.pData ); ABC_FREE( p ); } /**Function************************************************************* Synopsis [Returns satisfying assignment.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Tas_ReadModel( Tas_Man_t * p ) { return p->vModel; } /**Function************************************************************* Synopsis [Returns 1 if the solver is out of limits.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Tas_ManCheckLimits( Tas_Man_t * p ) { return p->Pars.nJustThis > p->Pars.nJustLimit || p->Pars.nBTThis > p->Pars.nBTLimit; } /**Function************************************************************* Synopsis [Saves the satisfying assignment as an array of literals.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Tas_ManSaveModel( Tas_Man_t * p, Vec_Int_t * vCex ) { Gia_Obj_t * pVar; int i; Vec_IntClear( vCex ); p->pProp.iHead = 0; // printf( "\n" ); Tas_QueForEachEntry( p->pProp, pVar, i ) { if ( Gia_ObjIsCi(pVar) ) // Vec_IntPush( vCex, Abc_Var2Lit(Gia_ObjId(p->pAig,pVar), !Tas_VarValue(pVar)) ); Vec_IntPush( vCex, Abc_Var2Lit(Gia_ObjCioId(pVar), !Tas_VarValue(pVar)) ); /* printf( "%5d(%d) = ", Gia_ObjId(p->pAig, pVar), Tas_VarValue(pVar) ); if ( Gia_ObjIsCi(pVar) ) printf( "pi %d\n", Gia_ObjCioId(pVar) ); else { printf( "%5d %d & ", Gia_ObjFaninId0p(p->pAig, pVar), Gia_ObjFaninC0(pVar) ); printf( "%5d %d ", Gia_ObjFaninId1p(p->pAig, pVar), Gia_ObjFaninC1(pVar) ); printf( "\n" ); } */ } } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Tas_QueIsEmpty( Tas_Que_t * p ) { return p->iHead == p->iTail; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Tas_QuePush( Tas_Que_t * p, Gia_Obj_t * pObj ) { if ( p->iTail == p->nSize ) { p->nSize *= 2; p->pData = ABC_REALLOC( Gia_Obj_t *, p->pData, p->nSize ); } p->pData[p->iTail++] = pObj; } /**Function************************************************************* Synopsis [Returns 1 if the object in the queue.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Tas_QueHasNode( Tas_Que_t * p, Gia_Obj_t * pObj ) { Gia_Obj_t * pTemp; int i; Tas_QueForEachEntry( *p, pTemp, i ) if ( pTemp == pObj ) return 1; return 0; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Tas_QueStore( Tas_Que_t * p, int * piHeadOld, int * piTailOld ) { int i; *piHeadOld = p->iHead; *piTailOld = p->iTail; for ( i = *piHeadOld; i < *piTailOld; i++ ) Tas_QuePush( p, p->pData[i] ); p->iHead = *piTailOld; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Tas_QueRestore( Tas_Que_t * p, int iHeadOld, int iTailOld ) { p->iHead = iHeadOld; p->iTail = iTailOld; } /**Function************************************************************* Synopsis [Finalized the clause.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Tas_QueFinish( Tas_Que_t * p ) { int iHeadOld = p->iHead; assert( p->iHead < p->iTail ); Tas_QuePush( p, NULL ); p->iHead = p->iTail; return iHeadOld; } /**Function************************************************************* Synopsis [Max number of fanins fanouts.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Tas_VarFaninFanoutMax( Tas_Man_t * p, Gia_Obj_t * pObj ) { int Count0, Count1; assert( !Gia_IsComplement(pObj) ); assert( Gia_ObjIsAnd(pObj) ); Count0 = Gia_ObjRefNum( p->pAig, Gia_ObjFanin0(pObj) ); Count1 = Gia_ObjRefNum( p->pAig, Gia_ObjFanin1(pObj) ); return Abc_MaxInt( Count0, Count1 ); } /**Function************************************************************* Synopsis [Find variable with the highest activity.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline Gia_Obj_t * Tas_ManFindActive( Tas_Man_t * p ) { Gia_Obj_t * pObj, * pObjMax = NULL; float BestCost = 0.0; int i, ObjId; Tas_QueForEachEntry( p->pJust, pObj, i ) { assert( Gia_ObjIsAnd(pObj) ); ObjId = Gia_ObjId( p->pAig, pObj ); if ( pObjMax == NULL || p->pActivity[Gia_ObjFaninId0(pObj,ObjId)] > BestCost || (p->pActivity[Gia_ObjFaninId0(pObj,ObjId)] == BestCost && pObjMax < Gia_ObjFanin0(pObj)) ) { pObjMax = Gia_ObjFanin0(pObj); BestCost = p->pActivity[Gia_ObjFaninId0(pObj,ObjId)]; } if ( p->pActivity[Gia_ObjFaninId1(pObj,ObjId)] > BestCost || (p->pActivity[Gia_ObjFaninId1(pObj,ObjId)] == BestCost && pObjMax < Gia_ObjFanin1(pObj)) ) { pObjMax = Gia_ObjFanin1(pObj); BestCost = p->pActivity[Gia_ObjFaninId1(pObj,ObjId)]; } } return pObjMax; } /**Function************************************************************* Synopsis [Find variable with the highest activity.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline Gia_Obj_t * Tas_ManDecideHighestFanin( Tas_Man_t * p ) { Gia_Obj_t * pObj, * pObjMax = NULL; int i, ObjId; Tas_QueForEachEntry( p->pJust, pObj, i ) { assert( Gia_ObjIsAnd(pObj) ); ObjId = Gia_ObjId( p->pAig, pObj ); if ( pObjMax == NULL || pObjMax < Gia_ObjFanin0(pObj) ) pObjMax = Gia_ObjFanin0(pObj); if ( pObjMax < Gia_ObjFanin1(pObj) ) pObjMax = Gia_ObjFanin1(pObj); } return pObjMax; } /**Function************************************************************* Synopsis [Find variable with the highest ID.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline Gia_Obj_t * Tas_ManDecideHighest( Tas_Man_t * p ) { Gia_Obj_t * pObj, * pObjMax = NULL; int i; Tas_QueForEachEntry( p->pJust, pObj, i ) { //printf( "%d %6.2f ", Gia_ObjId(p->pAig, pObj), p->pActivity[Gia_ObjId(p->pAig, pObj)] ); if ( pObjMax == NULL || pObjMax < pObj ) pObjMax = pObj; } //printf( "\n" ); return pObjMax; } /**Function************************************************************* Synopsis [Find variable with the highest ID.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline Gia_Obj_t * Tas_ManDecideHighestA( Tas_Man_t * p ) { Gia_Obj_t * pObj, * pObjMax = NULL; int i; Tas_QueForEachEntry( p->pJust, pObj, i ) { if ( pObjMax == NULL || p->pActivity[Gia_ObjId(p->pAig, pObjMax)] < p->pActivity[Gia_ObjId(p->pAig, pObj)] ) pObjMax = pObj; } return pObjMax; } /**Function************************************************************* Synopsis [Find variable with the lowest ID.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline Gia_Obj_t * Tas_ManDecideLowest( Tas_Man_t * p ) { Gia_Obj_t * pObj, * pObjMin = NULL; int i; Tas_QueForEachEntry( p->pJust, pObj, i ) if ( pObjMin == NULL || pObjMin > pObj ) pObjMin = pObj; return pObjMin; } /**Function************************************************************* Synopsis [Find variable with the maximum number of fanin fanouts.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline Gia_Obj_t * Tas_ManDecideMaxFF( Tas_Man_t * p ) { Gia_Obj_t * pObj, * pObjMax = NULL; int i, iMaxFF = 0, iCurFF; assert( p->pAig->pRefs != NULL ); Tas_QueForEachEntry( p->pJust, pObj, i ) { iCurFF = Tas_VarFaninFanoutMax( p, pObj ); assert( iCurFF > 0 ); if ( iMaxFF < iCurFF ) { iMaxFF = iCurFF; pObjMax = pObj; } } return pObjMax; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Tas_ManCancelUntil( Tas_Man_t * p, int iBound ) { Gia_Obj_t * pVar; int i; assert( iBound <= p->pProp.iTail ); p->pProp.iHead = iBound; Tas_QueForEachEntry( p->pProp, pVar, i ) Tas_VarUnassign( pVar ); p->pProp.iTail = iBound; Vec_IntShrink( p->vLevReas, 3*iBound ); } int s_Counter2 = 0; int s_Counter3 = 0; int s_Counter4 = 0; /**Function************************************************************* Synopsis [Assigns the variables a value.] Description [Returns 1 if conflict; 0 if no conflict.] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Tas_ManAssign( Tas_Man_t * p, Gia_Obj_t * pObj, int Level, Gia_Obj_t * pRes0, Gia_Obj_t * pRes1 ) { Gia_Obj_t * pObjR = Gia_Regular(pObj); assert( Gia_ObjIsCand(pObjR) ); assert( !Tas_VarIsAssigned(pObjR) ); Tas_VarAssign( pObjR ); Tas_VarSetValue( pObjR, !Gia_IsComplement(pObj) ); assert( pObjR->Value == ~0 ); pObjR->Value = p->pProp.iTail; Tas_QuePush( &p->pProp, pObjR ); Vec_IntPush( p->vLevReas, Level ); if ( pRes0 == NULL && pRes1 != 0 ) // clause { Vec_IntPush( p->vLevReas, 0 ); Vec_IntPush( p->vLevReas, Tas_ClsHandle( p, (Tas_Cls_t *)pRes1 ) ); } else { Vec_IntPush( p->vLevReas, pRes0 ? pRes0-pObjR : 0 ); Vec_IntPush( p->vLevReas, pRes1 ? pRes1-pObjR : 0 ); } assert( Vec_IntSize(p->vLevReas) == 3 * p->pProp.iTail ); s_Counter2++; } /**Function************************************************************* Synopsis [Returns clause size.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Tas_ManClauseSize( Tas_Man_t * p, int hClause ) { Tas_Que_t * pQue = &(p->pClauses); Gia_Obj_t ** pIter; for ( pIter = pQue->pData + hClause; *pIter; pIter++ ); return pIter - pQue->pData - hClause ; } /**Function************************************************************* Synopsis [Prints conflict clause.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Tas_ManPrintClause( Tas_Man_t * p, int Level, int hClause ) { Tas_Que_t * pQue = &(p->pClauses); Gia_Obj_t * pObj; int i; assert( Tas_QueIsEmpty( pQue ) ); printf( "Level %2d : ", Level ); for ( i = hClause; (pObj = pQue->pData[i]); i++ ) printf( "%d=%d(%d) ", Gia_ObjId(p->pAig, pObj), Tas_VarValue(pObj), Tas_VarDecLevel(p, pObj) ); printf( "\n" ); } /**Function************************************************************* Synopsis [Prints conflict clause.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Tas_ManPrintClauseNew( Tas_Man_t * p, int Level, int hClause ) { Tas_Que_t * pQue = &(p->pClauses); Gia_Obj_t * pObj; int i; assert( Tas_QueIsEmpty( pQue ) ); printf( "Level %2d : ", Level ); for ( i = hClause; (pObj = pQue->pData[i]); i++ ) printf( "%c%d ", Tas_VarValue(pObj)? '+':'-', Gia_ObjId(p->pAig, pObj) ); printf( "\n" ); } /**Function************************************************************* Synopsis [Returns conflict clause.] Description [Performs conflict analysis.] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Tas_ManDeriveReason( Tas_Man_t * p, int Level ) { Tas_Que_t * pQue = &(p->pClauses); Gia_Obj_t * pObj, * pReason; int i, k, j, iLitLevel, iLitLevel2;//, Id; assert( pQue->pData[pQue->iHead] == NULL ); assert( pQue->iHead + 1 < pQue->iTail ); /* for ( i = pQue->iHead + 1; i < pQue->iTail; i++ ) { pObj = pQue->pData[i]; assert( pObj->fPhase == 0 ); } */ // compact literals Vec_PtrClear( p->vTemp ); for ( i = k = pQue->iHead + 1; i < pQue->iTail; i++ ) { pObj = pQue->pData[i]; if ( pObj->fPhase ) // unassigned - seen again continue; // assigned - seen first time pObj->fPhase = 1; Vec_PtrPush( p->vTemp, pObj ); // bump activity // Id = Gia_ObjId( p->pAig, pObj ); // if ( p->pActivity[Id] == 0.0 ) // Vec_IntPush( p->vActiveVars, Id ); // p->pActivity[Id] += p->Pars.VarInc; // check decision level iLitLevel = Tas_VarDecLevel( p, pObj ); if ( iLitLevel < Level ) { pQue->pData[k++] = pObj; continue; } assert( iLitLevel == Level ); if ( Tas_VarHasReasonCls( p, pObj ) ) { Tas_Cls_t * pCls = Tas_VarReasonCls( p, pObj ); pReason = Gia_ManObj( p->pAig, Abc_Lit2Var(pCls->pLits[0]) ); assert( pReason == pObj ); for ( j = 1; j < pCls->nLits; j++ ) { pReason = Gia_ManObj( p->pAig, Abc_Lit2Var(pCls->pLits[j]) ); iLitLevel2 = Tas_VarDecLevel( p, pReason ); assert( Tas_VarIsAssigned( pReason ) ); assert( !Tas_LitIsTrue( pReason, pCls->pLits[j] ) ); Tas_QuePush( pQue, pReason ); } } else { pReason = Tas_VarReason0( p, pObj ); if ( pReason == pObj ) // no reason { assert( pQue->pData[pQue->iHead] == NULL || Level == 0 ); if ( pQue->pData[pQue->iHead] == NULL ) pQue->pData[pQue->iHead] = pObj; else Tas_QuePush( pQue, pObj ); continue; } Tas_QuePush( pQue, pReason ); pReason = Tas_VarReason1( p, pObj ); if ( pReason != pObj ) // second reason Tas_QuePush( pQue, pReason ); } } assert( pQue->pData[pQue->iHead] != NULL ); if ( pQue->pData[pQue->iHead] == NULL ) printf( "Tas_ManDeriveReason(): Failed to derive the clause!!!\n" ); pQue->iTail = k; // clear the marks Vec_PtrForEachEntry( Gia_Obj_t *, p->vTemp, pObj, i ) pObj->fPhase = 0; } /**Function************************************************************* Synopsis [Returns conflict clause.] Description [Performs conflict analysis.] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Tas_ManAnalyze( Tas_Man_t * p, int Level, Gia_Obj_t * pVar, Gia_Obj_t * pFan0, Gia_Obj_t * pFan1 ) { Tas_Que_t * pQue = &(p->pClauses); assert( Tas_VarIsAssigned(pVar) ); assert( Tas_VarIsAssigned(pFan0) ); assert( pFan1 == NULL || Tas_VarIsAssigned(pFan1) ); assert( Tas_QueIsEmpty( pQue ) ); Tas_QuePush( pQue, NULL ); Tas_QuePush( pQue, pVar ); Tas_QuePush( pQue, pFan0 ); if ( pFan1 ) Tas_QuePush( pQue, pFan1 ); Tas_ManDeriveReason( p, Level ); return Tas_QueFinish( pQue ); } /**Function************************************************************* Synopsis [Performs resolution of two clauses.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Tas_ManResolve( Tas_Man_t * p, int Level, int hClause0, int hClause1 ) { Tas_Que_t * pQue = &(p->pClauses); Gia_Obj_t * pObj; int i, LevelMax = -1, LevelCur; assert( pQue->pData[hClause0] != NULL ); assert( pQue->pData[hClause0] == pQue->pData[hClause1] ); /* for ( i = hClause0 + 1; (pObj = pQue->pData[i]); i++ ) assert( pObj->fPhase == 0 ); for ( i = hClause1 + 1; (pObj = pQue->pData[i]); i++ ) assert( pObj->fPhase == 0 ); */ assert( Tas_QueIsEmpty( pQue ) ); Tas_QuePush( pQue, NULL ); for ( i = hClause0 + 1; (pObj = pQue->pData[i]); i++ ) { if ( pObj->fPhase ) // unassigned - seen again continue; // assigned - seen first time pObj->fPhase = 1; Tas_QuePush( pQue, pObj ); LevelCur = Tas_VarDecLevel( p, pObj ); if ( LevelMax < LevelCur ) LevelMax = LevelCur; } for ( i = hClause1 + 1; (pObj = pQue->pData[i]); i++ ) { if ( pObj->fPhase ) // unassigned - seen again continue; // assigned - seen first time pObj->fPhase = 1; Tas_QuePush( pQue, pObj ); LevelCur = Tas_VarDecLevel( p, pObj ); if ( LevelMax < LevelCur ) LevelMax = LevelCur; } for ( i = pQue->iHead + 1; i < pQue->iTail; i++ ) pQue->pData[i]->fPhase = 0; Tas_ManDeriveReason( p, LevelMax ); return Tas_QueFinish( pQue ); } /**Function************************************************************* Synopsis [Allocates clause of the given size.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline Tas_Cls_t * Tas_ManAllocCls( Tas_Man_t * p, int nSize ) { Tas_Cls_t * pCls; if ( p->pStore.iCur + nSize > p->pStore.nSize ) { p->pStore.nSize *= 2; p->pStore.pData = ABC_REALLOC( int, p->pStore.pData, p->pStore.nSize ); } pCls = Tas_ClsFromHandle( p, p->pStore.iCur ); p->pStore.iCur += nSize; memset( pCls, 0, sizeof(int) * nSize ); p->nClauses++; return pCls; } /**Function************************************************************* Synopsis [Adds one clause to the watcher list.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Tas_ManWatchClause( Tas_M
/**CFile****************************************************************
FileName [giaMini.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [Reader/writer for MiniAIG.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaMini.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
#include "opt/dau/dau.h"
#include "base/main/mainInt.h"
#include "misc/util/utilTruth.h"
#include "aig/miniaig/miniaig.h"
#include "aig/miniaig/minilut.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Converts MiniAIG into GIA.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gia_ObjFromMiniFanin0Copy( Gia_Man_t * pGia, Vec_Int_t * vCopies, Mini_Aig_t * p, int Id )
return 0;
}
assert( Tas_VarIsJust(pVar) );
assert( !Tas_QueHasNode( &p->pJust, pVar ) );
Tas_QuePush( &p->pJust, pVar );
return 0;
}
/**Function*************************************************************
Synopsis [Propagates a variable.]
Description [Returns 1 if conflict; 0 if no conflict.]
SideEffects []
SeeAlso []
***********************************************************************/
static inline int Tas_ManPropagateTwo( Tas_Man_t * p, Gia_Obj_t * pVar, int Level )
{
int Value0, Value1;
s_Counter4++;
assert( !Gia_IsComplement(pVar) );
assert( Gia_ObjIsAnd(pVar) );
assert( Tas_VarIsAssigned(pVar) );
assert( !Tas_VarValue(pVar) );
Value0 = Tas_VarFanin0Value(pVar);
Value1 = Tas_VarFanin1Value(pVar);
// value is 0
if ( Value0 == 0 || Value1 == 0 ) // one is 0
return 0;
if ( Value0 == 1 && Value1 == 1 ) // both are 1
return Tas_ManAnalyze( p, Level, pVar, Gia_ObjFanin0(pVar), Gia_ObjFanin1(pVar) );
assert( Value0 == 1 || Value1 == 1 );
if ( Value0 == 2 ) // first is unassigned
Tas_ManAssign( p, Gia_Not(Gia_ObjChild0(pVar)), Level, pVar, Gia_ObjFanin1(pVar) );
if ( Value1 == 2 ) // first is unassigned
Tas_ManAssign( p, Gia_Not(Gia_ObjChild1(pVar)), Level, pVar, Gia_ObjFanin0(pVar) );
return 0;
}
/**Function*************************************************************
Synopsis [Propagates all variables.]
Description [Returns 1 if conflict; 0 if no conflict.]
SideEffects []
SeeAlso []
***********************************************************************/
int Tas_ManPropagate( Tas_Man_t * p, int Level )
{
int hClause;
Gia_Obj_t * pVar;
int i, k;//, nIter = 0;
while ( 1 )
{
// nIter++;
Tas_QueForEachEntry( p->pProp, pVar, i )
{
if ( (hClause = Tas_ManPropagateOne( p, pVar, Level )) )
return hClause;
}
p->pProp.iHead = p->pProp.iTail;
k = p->pJust.iHead;
Tas_QueForEachEntry( p->pJust, pVar, i )
{
if ( Tas_VarIsJust( pVar ) )
p->pJust.pData[k++] = pVar;
else if ( (hClause = Tas_ManPropagateTwo( p, pVar, Level )) )
return hClause;
}
if ( k == p->pJust.iTail )
break;
p->pJust.iTail = k;
}
// printf( "%d ", nIter );
return 0;
}
/**Function*************************************************************
Synopsis [Solve the problem recursively.]
Description [Returns learnt clause if unsat, NULL if sat or undecided.]
SideEffects []
SeeAlso []
***********************************************************************/
int Tas_ManSolve_rec( Tas_Man_t * p, int Level )
{
Tas_Que_t * pQue = &(p->pClauses);
Gia_Obj_t * pVar = NULL, * pDecVar = NULL;
int hClause, hLearn0, hLearn1;
int iPropHead, iJustHead, iJustTail;
// propagate assignments
assert( !Tas_QueIsEmpty(&p->pProp) );
if ( (hClause = Tas_ManPropagate( p, Level )) )
{
Tas_ManCreateCls( p, hClause );
return hClause;
}
// check for satisfying assignment
assert( Tas_QueIsEmpty(&p->pProp) );
if ( Tas_QueIsEmpty(&p->pJust) )
return 0;
// quit using resource limits
p->Pars.nJustThis = Abc_MaxInt( p->Pars.nJustThis, p->pJust.iTail - p->pJust.iHead );
if ( Tas_ManCheckLimits( p ) )
return 0;
// remember the state before branching
iPropHead = p->pProp.iHead;
Tas_QueStore( &p->pJust, &iJustHead, &iJustTail );
// find the decision variable
if ( p->Pars.fUseActive )
pVar = NULL, pDecVar = Tas_ManFindActive( p );
else if ( p->Pars.fUseHighest )
// pVar = NULL, pDecVar = Tas_ManDecideHighestFanin( p );
pVar = Tas_ManDecideHighest( p );
else if ( p->Pars.fUseLowest )
pVar = Tas_ManDecideLowest( p );
else if ( p->Pars.fUseMaxFF )
pVar = Tas_ManDecideMaxFF( p );
else assert( 0 );
// chose decision variable using fanout count
if ( pVar != NULL )
{
assert( Tas_VarIsJust( pVar ) );
if ( Gia_ObjRefNum(p->pAig, Gia_ObjFanin0(pVar)) > Gia_ObjRefNum(p->pAig, Gia_ObjFanin1(pVar)) )
pDecVar = Gia_Not(Gia_ObjChild0(pVar));
else
pDecVar = Gia_Not(Gia_ObjChild1(pVar));
// pDecVar = Gia_NotCond( pDecVar, Gia_Regular(pDecVar)->fMark1 ^ !Gia_IsComplement(pDecVar) );
}
// decide on first fanin
Tas_ManAssign( p, pDecVar, Level+1, NULL, NULL );
if ( !(hLearn0 = Tas_ManSolve_rec( p, Level+1 )) )
return 0;
if ( pQue->pData[hLearn0] != Gia_Regular(pDecVar) )
return hLearn0;
Tas_ManCancelUntil( p, iPropHead );
Tas_QueRestore( &p->pJust, iJustHead, iJustTail );
// decide on second fanin
Tas_ManAssign( p, Gia_Not(pDecVar), Level+1, NULL, NULL );
if ( !(hLearn1 = Tas_ManSolve_rec( p, Level+1 )) )
return 0;
if ( pQue->pData[hLearn1] != Gia_Regular(pDecVar) )
return hLearn1;
hClause = Tas_ManResolve( p, Level, hLearn0, hLearn1 );
Tas_ManCreateCls( p, hClause );
// Tas_ManPrintClauseNew( p, Level, hClause );
// if ( Level > Tas_ClauseDecLevel(p, hClause) )
// p->Pars.nBTThisNc++;
p->Pars.nBTThis++;
return hClause;
}
/**Function*************************************************************
Synopsis [Looking for a satisfying assignment of the node.]
Description [Assumes that each node has flag pObj->fMark0 set to 0.
Returns 1 if unsatisfiable, 0 if satisfiable, and -1 if undecided.
The node may be complemented. ]
SideEffects []
SeeAlso []
***********************************************************************/
int Tas_ManSolve( Tas_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pObj2 )
{
int i, Entry, RetValue = 0;
s_Counter2 = 0;
Vec_IntClear( p->vModel );
if ( pObj == Gia_ManConst0(p->pAig) || pObj2 == Gia_ManConst0(p->pAig) || pObj == Gia_Not(pObj2) )
return 1;
if ( pObj == Gia_ManConst1(p->pAig) && (pObj2 == NULL || pObj2 == Gia_ManConst1(p->pAig)) )
return 0;
assert( !p->pProp.iHead && !p->pProp.iTail );
assert( !p->pJust.iHead && !p->pJust.iTail );
assert( p->pClauses.iHead == 1 && p->pClauses.iTail == 1 );
p->Pars.nBTThis = p->Pars.nJustThis = p->Pars.nBTThisNc = 0;
Tas_ManAssign( p, pObj, 0, NULL, NULL );
if ( pObj2 && !Tas_VarIsAssigned(Gia_Regular(pObj2)) )
Tas_ManAssign( p, pObj2, 0, NULL, NULL );
if ( !Tas_ManSolve_rec(p, 0) && !Tas_ManCheckLimits(p) )
Tas_ManSaveModel( p, p->vModel );
else
RetValue = 1;
Tas_ManCancelUntil( p, 0 );
p->pJust.iHead = p->pJust.iTail = 0;
p->pClauses.iHead = p->pClauses.iTail = 1;
// clauses
if ( p->nClauses > 0 )
{
p->pStore.iCur = 16;
Vec_IntForEachEntry( p->vWatchLits, Entry, i )
p->pWatches[Entry] = 0;
Vec_IntClear( p->vWatchLits );
p->nClauses = 0;
}
// activity
Vec_IntForEachEntry( p->vActiveVars, Entry, i )
p->pActivity[Entry] = 0.0;
Vec_IntClear( p->vActiveVars );
// statistics
p->Pars.nBTTotal += p->Pars.nBTThis;
p->Pars.nJustTotal = Abc_MaxInt( p->Pars.nJustTotal, p->Pars.nJustThis );
if ( Tas_ManCheckLimits( p ) )
RetValue = -1;
return RetValue;
}
/**Function*************************************************************
Synopsis [Looking for a satisfying assignment of the node.]
Description [Assumes that each node has flag pObj->fMark0 set to 0.
Returns 1 if unsatisfiable, 0 if satisfiable, and -1 if undecided.
The node may be complemented. ]
SideEffects []
SeeAlso []
***********************************************************************/
int Tas_ManSolveArray( Tas_Man_t * p, Vec_Ptr_t * vObjs )
{
Gia_Obj_t * pObj;
int i, Entry, RetValue = 0;
s_Counter2 = 0;
s_Counter3 = 0;
s_Counter4 = 0;
Vec_IntClear( p->vModel );
Vec_PtrForEachEntry( Gia_Obj_t *, vObjs, pObj, i )
if ( pObj == Gia_ManConst0(p->pAig) )
return 1;
assert( !p->pProp.iHead && !p->pProp.iTail );
assert( !p->pJust.iHead && !p->pJust.iTail );
assert( p->pClauses.iHead == 1 && p->pClauses.iTail == 1 );
p->Pars.nBTThis = p->Pars.nJustThis = p->Pars.nBTThisNc = 0;
Vec_PtrForEachEntry( Gia_Obj_t *, vObjs, pObj, i )
if ( pObj != Gia_ManConst1(p->pAig) && !Tas_VarIsAssigned(Gia_Regular(pObj)) )
Tas_ManAssign( p, pObj, 0, NULL, NULL );
if ( !Tas_ManSolve_rec(p, 0) && !Tas_ManCheckLimits(p) )
Tas_ManSaveModel( p, p->vModel );
else
RetValue = 1;
Tas_ManCancelUntil( p, 0 );
p->pJust.iHead = p->pJust.iTail = 0;
p->pClauses.iHead = p->pClauses.iTail = 1;
// clauses
if ( p->nClauses > 0 )
{
p->pStore.iCur = 16;
Vec_IntForEachEntry( p->vWatchLits, Entry, i )
p->pWatches[Entry] = 0;
Vec_IntClear( p->vWatchLits );
p->nClauses = 0;
}
// activity
Vec_IntForEachEntry( p->vActiveVars, Entry, i )
p->pActivity[Entry] = 0.0;
Vec_IntClear( p->vActiveVars );
// statistics
p->Pars.nBTTotal += p->Pars.nBTThis;
p->Pars.nJustTotal = Abc_MaxInt( p->Pars.nJustTotal, p->Pars.nJustThis );
if ( Tas_ManCheckLimits( p ) )
RetValue = -1;
// printf( "%d ", Gia_ManObjNum(p->pAig) );
// printf( "%d ", p->Pars.nBTThis );
// printf( "%d ", p->Pars.nJustThis );
// printf( "%d ", s_Counter2 );
// printf( "%d ", s_Counter3 );
// printf( "%d ", s_Counter4 );
return RetValue;
}
/**Function*************************************************************
Synopsis [Prints statistics of the manager.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Tas_ManSatPrintStats( Tas_Man_t * p )
{
printf( "CO = %8d ", Gia_ManCoNum(p->pAig) );
printf( "AND = %8d ", Gia_ManAndNum(p->pAig) );
printf( "Conf = %6d ", p->Pars.nBTLimit );
printf( "JustMax = %5d ", p->Pars.nJustLimit );
printf( "\n" );
printf( "Unsat calls %6d (%6.2f %%) Ave conf = %8.1f ",
p->nSatUnsat, p->nSatTotal? 100.0*p->nSatUnsat/p->nSatTotal :0.0, p->nSatUnsat? 1.0*p->nConfUnsat/p->nSatUnsat :0.0 );
ABC_PRTP( "Time", p->timeSatUnsat, p->timeTotal );
printf( "Sat calls %6d (%6.2f %%) Ave conf = %8.1f ",
p->nSatSat, p->nSatTotal? 100.0*p->nSatSat/p->nSatTotal :0.0, p->nSatSat? 1.0*p->nConfSat/p->nSatSat : 0.0 );
ABC_PRTP( "Time", p->timeSatSat, p->timeTotal );
printf( "Undef calls %6d (%6.2f %%) Ave conf = %8.1f ",
p->nSatUndec, p->nSatTotal? 100.0*p->nSatUndec/p->nSatTotal :0.0, p->nSatUndec? 1.0*p->nConfUndec/p->nSatUndec : 0.0 );
ABC_PRTP( "Time", p->timeSatUndec, p->timeTotal );
ABC_PRT( "Total time", p->timeTotal );
}
/**Function*************************************************************
Synopsis [Procedure to test the new SAT solver.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Tas_ManSolveMiterNc( Gia_Man_t * pAig, int nConfs, Vec_Str_t ** pvStatus, int fVerbose )
{
extern void Gia_ManCollectTest( Gia_Man_t * pAig );
extern void Cec_ManSatAddToStore( Vec_Int_t * vCexStore, Vec_Int_t * vCex, int Out );
Tas_Man_t * p;
Vec_Int_t * vCex, * vVisit, * vCexStore;
Vec_Str_t * vStatus;
Gia_Obj_t * pRoot;//, * pRootCopy;
// Gia_Man_t * pAigCopy = Gia_ManDup( pAig ), * pAigTemp;
int i, status;
abctime clk, clkTotal = Abc_Clock();
assert( Gia_ManRegNum(pAig) == 0 );
// Gia_ManCollectTest( pAig );
// prepare AIG
Gia_ManCreateRefs( pAig );
Gia_ManCleanMark0( pAig );
Gia_ManCleanMark1( pAig );
Gia_ManFillValue( pAig ); // maps nodes into trail ids
Gia_ManCleanPhase( pAig ); // maps nodes into trail ids
// create logic network
p = Tas_ManAlloc( pAig, nConfs );
p->pAig = pAig;
// create resulting data-structures
vStatus = Vec_StrAlloc( Gia_ManPoNum(pAig) );
vCexStore = Vec_IntAlloc( 10000 );
vVisit = Vec_IntAlloc( 100 );
vCex = Tas_ReadModel( p );
// solve for each output
Gia_ManForEachCo( pAig, pRoot, i )
{
// printf( "%d=", i );
Vec_IntClear( vCex );
if ( Gia_ObjIsConst0(Gia_ObjFanin0(pRoot)) )
{
if ( Gia_ObjFaninC0(pRoot) )
{
// printf( "Constant 1 output of SRM!!!\n" );
Cec_ManSatAddToStore( vCexStore, vCex, i ); // trivial counter-example
Vec_StrPush( vStatus, 0 );
}
else
{
// printf( "Constant 0 output of SRM!!!\n" );
Vec_StrPush( vStatus, 1 );
}
continue;
}
clk = Abc_Clock();
// p->Pars.fUseActive = 1;
p->Pars.fUseHighest = 1;
p->Pars.fUseLowest = 0;
status = Tas_ManSolve( p, Gia_ObjChild0(pRoot), NULL );
// printf( "\n" );
/*
if ( status == -1 )
{
p->Pars.fUseHighest = 0;
p->Pars.fUseLowest = 1;
status = Tas_ManSolve( p, Gia_ObjChild0(pRoot) );
}
*/
Vec_StrPush( vStatus, (char)status );
if ( status == -1 )
{
// printf( "Unsolved %d.\n", i );
p->nSatUndec++;
p->nConfUndec += p->Pars.nBTThis;
Cec_ManSatAddToStore( vCexStore, NULL, i ); // timeout
p->timeSatUndec += Abc_Clock() - clk;
continue;
}
// pRootCopy = Gia_ManCo( pAigCopy, i );
// pRootCopy->iDiff0 = Gia_ObjId( pAigCopy, pRootCopy );
// pRootCopy->fCompl0 = 0;
if ( status == 1 )
{
p->nSatUnsat++;
p->nConfUnsat += p->Pars.nBTThis;
p->timeSatUnsat += Abc_Clock() - clk;
continue;
}
p->nSatSat++;
p->nConfSat += p->Pars.nBTThis;
// Gia_SatVerifyPattern( pAig, pRoot, vCex, vVisit );
Cec_ManSatAddToStore( vCexStore, vCex, i );
p->timeSatSat += Abc_Clock() - clk;
// printf( "%d ", Vec_IntSize(vCex) );
}
// pAigCopy = Gia_ManCleanup( pAigTemp = pAigCopy );
// Gia_ManStop( pAigTemp );
// Gia_DumpAiger( pAigCopy, "test", 0, 2 );
// Gia_ManStop( pAigCopy );
Vec_IntFree( vVisit );
p->nSatTotal = Gia_ManPoNum(pAig);
p->timeTotal = Abc_Clock() - clkTotal;
if ( fVerbose )
Tas_ManSatPrintStats( p );
// printf( "RecCalls = %8d. RecClause = %8d. RecNonChro = %8d.\n", p->nRecCall, p->nRecClause, p->nRecNonChro );
Tas_ManStop( p );
*pvStatus = vStatus;
// printf( "Total number of cex literals = %d. (Ave = %d)\n",
// Vec_IntSize(vCexStore)-2*p->nSatUndec-2*p->nSatSat,
// (Vec_IntSize(vCexStore)-2*p->nSatUndec-2*p->nSatSat)/p->nSatSat );
return vCexStore;
}
/**Function*************************************************************
Synopsis [Packs patterns into array of simulation info.]
Description []
SideEffects []
SeeAlso []
*************************************`**********************************/
int Tas_StorePatternTry( Vec_Ptr_t * vInfo, Vec_Ptr_t * vPres, int iBit, int * pLits, int nLits )
{
unsigned * pInfo, * pPres;
int i;
for ( i = 0; i < nLits; i++ )
{
pInfo = (unsigned *)Vec_PtrEntry(vInfo, Abc_Lit2Var(pLits[i]));
pPres = (unsigned *)Vec_PtrEntry(vPres, Abc_Lit2Var(pLits[i]));
if ( Abc_InfoHasBit( pPres, iBit ) &&
Abc_InfoHasBit( pInfo, iBit ) == Abc_LitIsCompl(pLits[i]) )
return 0;
}
for ( i = 0; i < nLits; i++ )
{
pInfo = (unsigned *)Vec_PtrEntry(vInfo, Abc_Lit2Var(pLits[i]));
pPres = (unsigned *)Vec_PtrEntry(vPres, Abc_Lit2Var(pLits[i]));
Abc_InfoSetBit( pPres, iBit );
if ( Abc_InfoHasBit( pInfo, iBit ) == Abc_LitIsCompl(pLits[i]) )
Abc_InfoXorBit( pInfo, iBit );
}
return 1;
}
/**Function*************************************************************
Synopsis [Procedure to test the new SAT solver.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Tas_StorePattern( Vec_Ptr_t * vSimInfo, Vec_Ptr_t * vPres, Vec_Int_t * vCex )
{
int k;
for ( k = 1; k < 32; k++ )
if ( Tas_StorePatternTry( vSimInfo, vPres, k, (int *)Vec_IntArray(vCex), Vec_IntSize(vCex) ) )
break;
return (int)(k < 32);
}
/**Function*************************************************************
Synopsis [Procedure to test the new SAT solver.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Tas_ManSolveMiterNc2( Gia_Man_t * pAig, int nConfs, Gia_Man_t * pAigOld, Vec_Ptr_t * vOldRoots, Vec_Ptr_t * vSimInfo )
{
int nPatMax = 1000;
int fVerbose = 1;
extern void Gia_ManCollectTest( Gia_Man_t * pAig );
extern void Cec_ManSatAddToStore( Vec_Int_t * vCexStore, Vec_Int_t * vCex, int Out );
Tas_Man_t * p;
Vec_Ptr_t * vPres;
Vec_Int_t * vCex, * vVisit, * vCexStore;
Vec_Str_t * vStatus;
Gia_Obj_t * pRoot, * pOldRoot;
int i, status;
abctime clk, clkTotal = Abc_Clock();
int Tried = 0, Stored = 0, Step = Gia_ManCoNum(pAig) / nPatMax;
assert( Gia_ManRegNum(pAig) == 0 );
// Gia_ManCollectTest( pAig );
// prepare AIG
Gia_ManCreateRefs( pAig );
Gia_ManCleanMark0( pAig );
Gia_ManCleanMark1( pAig );
Gia_ManFillValue( pAig ); // maps nodes into trail ids
Gia_ManCleanPhase( pAig ); // maps nodes into trail ids
// create logic network
p = Tas_ManAlloc( pAig, nConfs );
p->pAig = pAig;
// create resulting data-structures
vStatus = Vec_StrAlloc( Gia_ManPoNum(pAig) );
vCexStore = Vec_IntAlloc( 10000 );
vVisit = Vec_IntAlloc( 100 );
vCex = Tas_ReadModel( p );
// solve for each output
vPres = Vec_PtrAllocSimInfo( Gia_ManCiNum(pAig), 1 );
Vec_PtrCleanSimInfo( vPres, 0, 1 );
Gia_ManForEachCo( pAig, pRoot, i )
{
assert( !Gia_ObjIsConst0(Gia_ObjFanin0(pRoot)) );
Vec_IntClear( vCex );
clk = Abc_Clock();
p->Pars.fUseHighest = 1;
p->Pars.fUseLowest = 0;
status = Tas_ManSolve( p, Gia_ObjChild0(pRoot), NULL );
Vec_StrPush( vStatus, (char)status );
if ( status == -1 )
{
p->nSatUndec++;
p->nConfUndec += p->Pars.nBTThis;
// Cec_ManSatAddToStore( vCexStore, NULL, i ); // timeout
p->timeSatUndec += Abc_Clock() - clk;
i += Step;
continue;
}
if ( status == 1 )
{
p->nSatUnsat++;
p->nConfUnsat += p->Pars.nBTThis;
p->timeSatUnsat += Abc_Clock() - clk;
// record proved
pOldRoot = (Gia_Obj_t *)Vec_PtrEntry( vOldRoots, i );
assert( !Gia_ObjProved( pAigOld, Gia_ObjId(pAigOld, pOldRoot) ) );
Gia_ObjSetProved( pAigOld, Gia_ObjId(pAigOld, pOldRoot) );
i += Step;
continue;
}
p->nSatSat++;
p->nConfSat += p->Pars.nBTThis;
// Gia_SatVerifyPattern( pAig, pRoot, vCex, vVisit );
// Cec_ManSatAddToStore( vCexStore, vCex, i );
// save pattern
Tried++;
Stored += Tas_StorePattern( vSimInfo, vPres, vCex );
p->timeSatSat += Abc_Clock() - clk;
i += Step;
}
printf( "Tried = %d Stored = %d\n", Tried, Stored );
Vec_IntFree( vVisit );
p->nSatTotal = Gia_ManPoNum(pAig);
p->timeTotal = Abc_Clock() - clkTotal;
if ( fVerbose )
Tas_ManSatPrintStats( p );
Tas_ManStop( p );
Vec_PtrFree( vPres );
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END