/**CFile**************************************************************** FileName [giaEdge.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Scalable AIG package.] Synopsis [Edge-related procedures.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: giaEdge.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" #include "misc/tim/tim.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// static inline int Gia_ObjEdgeCount( int iObj, Vec_Int_t * vEdge1, Vec_Int_t * vEdge2 ) { return (Vec_IntEntry(vEdge1, iObj) > 0) + (Vec_IntEntry(vEdge2, iObj) > 0); } static inline int Gia_ObjEdgeAdd( int iObj, int iNext, Vec_Int_t * vEdge1, Vec_Int_t * vEdge2 ) { int RetValue = 0; if ( Vec_IntEntry(vEdge1, iObj) == 0 ) Vec_IntWriteEntry(vEdge1, iObj, iNext); else if ( Vec_IntEntry(vEdge2, iObj) == 0 ) Vec_IntWriteEntry(vEdge2, iObj, iNext); else RetValue = 1; return RetValue; } static inline void Gia_ObjEdgeRemove( int iObj, int iNext, Vec_Int_t * vEdge1, Vec_Int_t * vEdge2 ) { assert( Vec_IntEntry(vEdge1, iObj) == iNext || Vec_IntEntry(vEdge2, iObj) == iNext ); if ( Vec_IntEntry(vEdge1, iObj) == iNext ) Vec_IntWriteEntry( vEdge1, iObj, Vec_IntEntry(vEdge2, iObj) ); Vec_IntWriteEntry( vEdge2, iObj, 0 ); } static inline void Gia_ObjEdgeClean( int iObj, Vec_Int_t * vEdge1, Vec_Int_t * vEdge2 ) { Vec_IntWriteEntry( vEdge1, iObj, 0 ); Vec_IntWriteEntry( vEdge2, iObj, 0 ); } //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Transforms edge assignment.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManEdgeFromArray( Gia_Man_t * p, Vec_Int_t * vArray ) { int i, iObj1, iObj2, Count = 0; Vec_IntFreeP( &p->vEdge1 ); Vec_IntFreeP( &p->vEdge2 ); p->vEdge1 = Vec_IntStart( Gia_ManObjNum(p) ); p->vEdge2 = Vec_IntStart( Gia_ManObjNum(p) ); Vec_IntForEachEntryDouble( vArray, iObj1, iObj2, i ) { assert( iObj1 < iObj2 ); Count += Gia_ObjEdgeAdd( iObj1, iObj2, p->vEdge1, p->vEdge2 ); Count += Gia_ObjEdgeAdd( iObj2, iObj1, p->vEdge1, p->vEdge2 ); } if ( Count ) printf( "Found %d violations during edge conversion.\n", Count ); } Vec_Int_t * Gia_ManEdgeToArray( Gia_Man_t * p ) { int iObj, iFanin; Vec_Int_t * vArray = Vec_IntAlloc( 1000 ); assert( p->vEdge1 && p->vEdge2 ); assert( Vec_IntSize(p->vEdge1) == Gia_ManObjNum(p) ); assert( Vec_IntSize(p->vEdge2) == Gia_ManObjNum(p) ); for ( iObj = 0; iObj < Gia_ManObjNum(p); iObj++ ) { iFanin = Vec_IntEntry( p->vEdge1, iObj ); if ( iFanin && iFanin < iObj ) Vec_IntPushTwo( vArray, iFanin, iObj ); iFanin = Vec_IntEntry( p->vEdge2, iObj ); if ( iFanin && iFanin < iObj ) Vec_IntPushTwo( vArray, iFanin, iObj ); } return vArray; } /**Function************************************************************* Synopsis [Prints mapping statistics.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManConvertPackingToEdges( Gia_Man_t * p ) { int i, k, Entry, nEntries, nEntries2, nNodes[4], Count = 0; if ( p->vPacking == NULL ) return; Vec_IntFreeP( &p->vEdge1 ); Vec_IntFreeP( &p->vEdge2 ); p->vEdge1 = Vec_IntStart( Gia_ManObjNum(p) ); p->vEdge2 = Vec_IntStart( Gia_ManObjNum(p) ); // iterate through structures nEntries = Vec_IntEntry( p->vPacking, 0 ); nEntries2 = 0; Vec_IntForEachEntryStart( p->vPacking, Entry, i, 1 ) { assert( Entry > 0 && Entry < 4 ); i++; for ( k = 0; k < Entry; k++, i++ ) nNodes[k] = Vec_IntEntry(p->vPacking, i); i--; nEntries2++; // create edges if ( Entry == 2 ) { Count += Gia_ObjEdgeAdd( nNodes[0], nNodes[1], p->vEdge1, p->vEdge2 ); Count += Gia_ObjEdgeAdd( nNodes[1], nNodes[0], p->vEdge1, p->vEdge2 ); } else if ( Entry == 3 ) { Count += Gia_ObjEdgeAdd( nNodes[0], nNodes[2], p->vEdge1, p->vEdge2 ); Count += Gia_ObjEdgeAdd( nNodes[2], nNodes[0], p->vEdge1, p->vEdge2 ); Count += Gia_ObjEdgeAdd( nNodes[1], nNodes[2], p->vEdge1, p->vEdge2 ); Count += Gia_ObjEdgeAdd( nNodes[2], nNodes[1], p->vEdge1, p->vEdge2 ); } } assert( nEntries == nEntries2 ); if ( Count ) printf( "Skipped %d illegal edges.\n", Count ); } /**Function************************************************************* Synopsis [Evaluates given edge assignment.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Gia_ObjHaveEdge( Gia_Man_t * p, int iObj, int iNext ) { return Vec_IntEntry(p->vEdge1, iObj) == iNext || Vec_IntEntry(p->vEdge2, iObj) == iNext; } int Gia_ObjCheckEdge( Gia_Man_t * p, int iObj, int iNext ) { return Gia_ObjHaveEdge( p, iObj, iNext ); } static inline int Gia_ObjEvalEdgeDelay( Gia_Man_t * p, int iObj, Vec_Int_t * vDelay ) { int nEdgeDelay = 2; int i, iFan, Delay, DelayMax = 0; if ( Gia_ManHasMapping(p) && Gia_ObjIsLut(p, iObj) ) { assert( Gia_ObjLutSize(p, iObj) <= 4 ); Gia_LutForEachFanin( p, iObj, iFan, i ) { Delay = Vec_IntEntry(vDelay, iFan) + (Gia_ObjHaveEdge(p, iObj, iFan) ? nEdgeDelay : 10); DelayMax = Abc_MaxInt( DelayMax, Delay ); } } else if ( Gia_ObjIsLut2(p, iObj) ) { assert( Gia_ObjLutSize2(p, iObj) <= 4 ); Gia_LutForEachFanin2( p, iObj, iFan, i ) { Delay = Vec_IntEntry(vDelay, iFan) + (Gia_ObjHaveEdge(p, iObj, iFan) ? nEdgeDelay : 10); DelayMax = Abc_MaxInt( DelayMax, Delay ); } } else assert( 0 ); return DelayMax; } int Gia_ManEvalEdgeDelay( Gia_Man_t * p ) { int k, iLut, DelayMax = 0; assert( p->vEdge1 && p->vEdge2 ); Vec_IntFreeP( &p->vEdgeDelay ); p->vEdgeDelay = Vec_IntStart( Gia_ManObjNum(p) ); if ( Gia_ManHasMapping(p) ) { if ( p->pManTime != NULL && Tim_ManBoxNum((Tim_Man_t*)p->pManTime) ) { Gia_Obj_t * pObj; Vec_Int_t * vNodes = Gia_ManOrderWithBoxes( p ); Tim_ManIncrementTravId( (Tim_Man_t*)p->pManTime ); Gia_ManForEachObjVec( vNodes, p, pObj, k ) { iLut = Gia_ObjId( p, pObj ); if ( Gia_ObjIsAnd(pObj) ) { if ( Gia_ObjIsLut(p, iLut) ) Vec_IntWriteEntry( p->vEdgeDelay, iLut, Gia_ObjEvalEdgeDelay(p, iLut, p->vEdgeDelay) ); } else if ( Gia_ObjIsCi(pObj) ) { int arrTime = Tim_ManGetCiArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj) ); Vec_IntWriteEntry( p->vEdgeDelay, iLut, arrTime ); } else if ( Gia_ObjIsCo(pObj) ) { int arrTime = Vec_IntEntry( p->vEdgeDelay, Gia_ObjFaninId0(pObj, iLut) ); Tim_ManSetCoArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj), arrTime ); } else if ( !Gia_ObjIsConst0(pObj) ) assert( 0 ); } Vec_IntFree( vNodes ); } else { Gia_ManForEachLut( p, iLut ) Vec_IntWriteEntry( p->vEdgeDelay, iLut, Gia_ObjEvalEdgeDelay(p, iLut, p->vEdgeDelay) ); } } else if ( Gia_ManHasMapping2(p) ) { if ( p->pManTime != NULL && Tim_ManBoxNum((Tim_Man_t*)p->pManTime) ) { Gia_Obj_t * pObj; Vec_Int_t * vNodes = Gia_ManOrderWithBoxes( p ); Tim_ManIncrementTravId( (Tim_Man_t*)p->pManTime ); Gia_ManForEachObjVec( vNodes, p, pObj, k ) { iLut = Gia_ObjId( p, pObj ); if ( Gia_ObjIsAnd(pObj) ) { if ( Gia_ObjIsLut2(p, iLut) ) Vec_IntWriteEntry( p->vEdgeDelay, iLut, Gia_ObjEvalEdgeDelay(p, iLut, p->vEdgeDelay) ); } else if ( Gia_ObjIsCi(pObj) ) { int arrTime = Tim_ManGetCiArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj) ); Vec_IntWriteEntry( p->vEdgeDelay, iLut, arrTime ); } else if ( Gia_ObjIsCo(pObj) ) { int arrTime = Vec_IntEntry( p->vEdgeDelay, Gia_ObjFaninId0(pObj, iLut) ); Tim_ManSetCoArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj), arrTime ); } else if ( !Gia_ObjIsConst0(pObj) ) assert( 0 ); } Vec_IntFree( vNodes ); } else { Gia_ManForEachLut2( p, iLut ) Vec_IntWriteEntry( p->vEdgeDelay, iLut, Gia_ObjEvalEdgeDelay(p, iLut, p->vEdgeDelay) ); } } else assert( 0 ); Gia_ManForEachCoDriverId( p, iLut, k ) DelayMax = Abc_MaxInt( DelayMax, Vec_IntEntry(p->vEdgeDelay, iLut) ); return DelayMax; } int Gia_ManEvalEdgeCount( Gia_Man_t * p ) { return (Vec_IntCountPositive(p->vEdge1) + Vec_IntCountPositive(p->vEdge2))/2; } /**Function************************************************************* Synopsis [Finds edge assignment.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Gia_ObjComputeEdgeDelay( Gia_Man_t * p, int iObj, Vec_Int_t * vDelay, Vec_Int_t * vEdge1, Vec_Int_t * vEdge2, int fUseTwo ) { int i, iFan, Delay, Status1, Status2; int DelayMax = 0, DelayMax2 = 0, nCountMax = 0; int iFanMax1 = -1, iFanMax2 = -1; Vec_IntWriteEntry(vEdge1, iObj, 0); Vec_IntWriteEntry(vEdge2, iObj, 0); if ( Gia_ManHasMapping(p) && Gia_ObjIsLut(p, iObj) ) { assert( Gia_ObjLutSize(p, iObj) <= 4 ); Gia_LutForEachFanin( p, iObj, iFan, i ) { Delay = Vec_IntEntry( vDelay, iFan ) + 10; if ( DelayMax < Delay ) { DelayMax2 = DelayMax; DelayMax = Delay; iFanMax1 = iFan; nCountMax = 1; } else if ( DelayMax == Delay ) { iFanMax2 = iFan; nCountMax++; if ( !fUseTwo ) DelayMax2 = DelayMax; } else DelayMax2 = Abc_MaxInt( DelayMax2, Delay ); } } else if ( Gia_ObjIsLut2(p, iObj) ) { assert( Gia_ObjLutSize2(p, iObj) <= 4 ); Gia_LutForEachFanin2( p, iObj, iFan, i ) { Delay = Vec_IntEntry( vDelay, iFan ) + 10; if ( DelayMax < Delay ) { DelayMax2 = DelayMax; DelayMax = Delay; iFanMax1 = iFan; nCountMax = 1; } else if ( DelayMax == Delay ) { iFanMax2 = iFan; nCountMax++; if ( !fUseTwo ) DelayMax2 = DelayMax; } else DelayMax2 = Abc_MaxInt( DelayMax2, Delay ); } } else assert( 0 ); assert( nCountMax > 0 ); if ( DelayMax <= 10 ) {} // skip first level else if ( nCountMax == 1 ) { Status1 = Gia_ObjEdgeCount( iFanMax1, vEdge1, vEdge2 ); if ( Status1 <= 1 ) { Gia_ObjEdgeAdd( iFanMax1, iObj, vEdge1, vEdge2 ); Gia_ObjEdgeAdd( iObj, iFanMax1, vEdge1, vEdge2 ); DelayMax = Abc_MaxInt( DelayMax2, DelayMax - 8 ); Vec_IntWriteEntry( vDelay, iObj, DelayMax ); return DelayMax; } } else if ( fUseTwo && nCountMax == 2 ) { Status1 = Gia_ObjEdgeCount( iFanMax1, vEdge1, vEdge2 ); Status2 = Gia_ObjEdgeCount( iFanMax2, vEdge1, vEdge2 ); if ( Status1 <= 1 && Status2 <= 1 ) { Gia_ObjEdgeAdd( iFanMax1, iObj, vEdge1, vEdge2 ); Gia_ObjEdgeAdd( iFanMax2, iObj, vEdge1, vEdge2 ); Gia_ObjEdgeAdd( iObj, iFanMax1, vEdge1, vEdge2 ); Gia_ObjEdgeAdd( iObj, iFanMax2, vEdge1, vEdge2 ); DelayMax = Abc_MaxInt( DelayMax2, DelayMax - 8 ); Vec_IntWriteEntry( vDelay, iObj, DelayMax ); return DelayMax; } } Vec_IntWriteEntry( vDelay, iObj, DelayMax ); return DelayMax; } int Gia_ManComputeEdgeDelay( Gia_Man_t * p, int fUseTwo ) { int k, iLut, DelayMax = 0; Vec_IntFreeP( &p->vEdgeDelay ); Vec_IntFreeP( &p->vEdge1 ); Vec_IntFreeP( &p->vEdge2 ); p->vEdge1 = Vec_IntStart( Gia_ManObjNum(p) ); p->vEdge2 = Vec_IntStart( Gia_ManObjNum(p) ); p->vEdgeDelay = Vec_IntStart( Gia_ManObjNum(p) ); if ( Gia_ManHasMapping(p) ) { if ( p->pManTime != NULL && Tim_ManBoxNum((Tim_Man_t*)p->pManTime) ) { Gia_Obj_t * pObj; Vec_Int_t * vNodes = Gia_ManOrderWithBoxes( p ); Tim_ManIncrementTravId( (Tim_Man_t*)p->pManTime ); Gia_ManForEachObjVec( vNodes, p, pObj, k ) { iLut = Gia_ObjId( p, pObj ); if ( Gia_ObjIsAnd(pObj) ) { if ( Gia_ObjIsLut(p, iLut) ) Gia_ObjComputeEdgeDelay( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2, fUseTwo ); } else if ( Gia_ObjIsCi(pObj) ) { int arrTime = Tim_ManGetCiArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj) ); Vec_IntWriteEntry( p->vEdgeDelay, iLut, arrTime ); } else if ( Gia_ObjIsCo(pObj) ) { int arrTime = Vec_IntEntry( p->vEdgeDelay, Gia_ObjFaninId0(pObj, iLut) ); Tim_ManSetCoArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj), arrTime ); } else if ( !Gia_ObjIsConst0(pObj) ) assert( 0 ); } Vec_IntFree( vNodes ); } else { Gia_ManForEachLut( p, iLut ) Gia_ObjComputeEdgeDelay( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2, fUseTwo ); } } else if ( Gia_ManHasMapping2(p) ) { if ( p->pManTime != NULL && Tim_ManBoxNum((Tim_Man_t*)p->pManTime) ) { Gia_Obj_t * pObj; Vec_Int_t * vNodes = Gia_ManOrderWithBoxes( p ); Tim_ManIncrementTravId( (Tim_Man_t*)p->pManTime ); Gia_ManForEachObjVec( vNodes, p, pObj, k ) { iLut = Gia_ObjId( p, pObj ); if ( Gia_ObjIsAnd(pObj) ) { if ( Gia_ObjIsLut2(p, iLut) ) Gia_ObjComputeEdgeDelay( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2, fUseTwo ); } else if ( Gia_ObjIsCi(pObj) ) { int arrTime = Tim_ManGetCiArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj) ); Vec_IntWriteEntry( p->vEdgeDelay, iLut, arrTime ); } else if ( Gia_ObjIsCo(pObj) ) { int arrTime = Vec_IntEntry( p->vEdgeDelay, Gia_ObjFaninId0(pObj, iLut) ); Tim_ManSetCoArrival( (Tim_Man_t*)p->pManTime, Gia_ObjCioId(pObj), arrTime ); } else if ( !Gia_ObjIsConst0(pObj) ) assert( 0 ); } Vec_IntFree( vNodes ); } else { Gia_ManForEachLut2( p, iLut ) Gia_ObjComputeEdgeDelay( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2, fUseTwo ); } } else assert( 0 ); Gia_ManForEachCoDriverId( p, iLut, k ) DelayMax = Abc_MaxInt( DelayMax, Vec_IntEntry(p->vEdgeDelay, iLut) ); //printf( "The number of edges = %d. Delay = %d.\n", Gia_ManEvalEdgeCount(p), DelayMax ); return DelayMax; } /**Function************************************************************* Synopsis [Finds edge assignment.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Gia_ObjComputeEdgeDelay2( Gia_Man_t * p, int iObj, Vec_Int_t * vDelay, Vec_Int_t * vEdge1, Vec_Int_t * vEdge2, Vec_Int_t * vFanMax1, Vec_Int_t * vFanMax2, Vec_Int_t * vCountMax ) { int i, iFan, DelayFanin, Status1, Status2; int DelayMax = 0, nCountMax = 0; int iFanMax1 = -1, iFanMax2 = -1; Vec_IntWriteEntry(vEdge1, iObj, 0); Vec_IntWriteEntry(vEdge2, iObj, 0); // analyze this node DelayMax = Vec_IntEntry( vDelay, iObj ); nCountMax = Vec_IntEntry( vCountMax, iObj ); if ( DelayMax == 0 ) {} else if ( nCountMax == 1 ) { iFanMax1 = Vec_IntEntry( vFanMax1, iObj ); Status1 = Gia_ObjEdgeCount( iFanMax1, vEdge1, vEdge2 ); if ( Status1 <= 1 ) { Gia_ObjEdgeAdd( iFanMax1, iObj, vEdge1, vEdge2 ); Gia_ObjEdgeAdd( iObj, iFanMax1, vEdge1, vEdge2 ); DelayMax--; } } else if ( nCountMax == 2 ) { iFanMax1 = Vec_IntEntry( vFanMax1, iObj ); iFanMax2 = Vec_IntEntry( vFanMax2, iObj ); Status1 = Gia_ObjEdgeCount( iFanMax1, vEdge1, vEdge2 ); Status2 = Gia_ObjEdgeCount( iFanMax2, vEdge1, vEdge2 ); if ( Status1 <= 1 && Status2 <= 1 ) { Gia_ObjEdgeAdd( iFanMax1, iObj, vEdge1, vEdge2 ); Gia_ObjEdgeAdd( iFanMax2, iObj, vEdge1, vEdge2 ); Gia_ObjEdgeAdd( iObj, iFanMax1, vEdge1, vEdge2 ); Gia_ObjEdgeAdd( iObj, iFanMax2, vEdge1, vEdge2 ); DelayMax--; } } Vec_IntWriteEntry( vDelay, iObj, DelayMax ); // computed DelayMax at this point if ( Gia_ManHasMapping(p) && Gia_ObjIsLut(p, iObj) ) { Gia_LutForEachFanin( p, iObj, iFan, i ) { DelayFanin = Vec_IntEntry( vDelay, iFan ); if ( DelayFanin < DelayMax + 1 ) { Vec_IntWriteEntry( vDelay, iFan, DelayMax + 1 ); Vec_IntWriteEntry( vFanMax1, iFan, iObj ); Vec_IntWriteEntry( vCountMax, iFan, 1 ); } else if ( DelayFanin == DelayMax + 1 ) { Vec_IntWriteEntry( vFanMax2, iFan, iObj ); Vec_IntAddToEntry( vCountMax, iFan, 1 ); } } } else if ( Gia_ObjIsLut2(p, iObj) ) { Gia_LutForEachFanin2( p, iObj, iFan, i ) { DelayFanin = Vec_IntEntry( vDelay, iFan ); if ( DelayFanin < DelayMax + 1 ) { Vec_IntWriteEntry( vDelay, iFan, DelayMax + 1 ); Vec_IntWriteEntry( vFanMax1, iFan, iObj ); Vec_IntWriteEntry( vCountMax, iFan, 1 ); } else if ( DelayFanin == DelayMax + 1 ) { Vec_IntWriteEntry( vFanMax2, iFan, iObj ); Vec_IntAddToEntry( vCountMax, iFan, 1 ); } } } else assert( 0 ); return DelayMax; } int Gia_ManComputeEdgeDelay2( Gia_Man_t * p ) { int k, iLut, DelayMax = 0; Vec_Int_t * vFanMax1 = Vec_IntStart( Gia_ManObjNum(p) ); Vec_Int_t * vFanMax2 = Vec_IntStart( Gia_ManObjNum(p) ); Vec_Int_t * vCountMax = Vec_IntStart( Gia_ManObjNum(p) ); assert( p->pManTime == NULL ); Vec_IntFreeP( &p->vEdgeDelay ); Vec_IntFreeP( &p->vEdge1 ); Vec_IntFreeP( &p->vEdge2 ); p->vEdgeDelay = Vec_IntStart( Gia_ManObjNum(p) ); p->vEdge1 = Vec_IntStart( Gia_ManObjNum(p) ); p->vEdge2 = Vec_IntStart( Gia_ManObjNum(p) ); // Gia_ManForEachCoDriverId( p, iLut, k ) // Vec_IntWriteEntry( p->vEdgeDelay, iLut, 1 ); if ( Gia_ManHasMapping(p) ) Gia_ManForEachLutReverse( p, iLut ) Gia_ObjComputeEdgeDelay2( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2, vFanMax1, vFanMax2, vCountMax ); else if ( Gia_ManHasMapping2(p) ) Gia_ManForEachLut2Reverse( p, iLut ) Gia_ObjComputeEdgeDelay2( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2, vFanMax1, vFanMax2, vCountMax ); else assert( 0 ); Gia_ManForEachCiId( p, iLut, k ) DelayMax = Abc_MaxInt( DelayMax, Vec_IntEntry(p->vEdgeDelay, iLut) ); Vec_IntFree( vFanMax1 ); Vec_IntFree( vFanMax2 ); Vec_IntFree( vCountMax ); //printf( "The number of edges = %d. Delay = %d.\n", Gia_ManEvalEdgeCount(p), DelayMax ); return DelayMax; } /**Function************************************************************* Synopsis [Finds edge assignment.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManUpdateMapping( Gia_Man_t * p, Vec_Int_t * vNodes, Vec_Wec_t * vWin ) { int i, iNode; Vec_IntForEachEntry( vNodes, iNode, i ) ABC_SWAP( Vec_Int_t, *Vec_WecEntry(p->vMapping2, iNode), *Vec_WecEntry(vWin, i) ); } int Gia_ManEvalWindowInc( Gia_Man_t * p, Vec_Int_t * vLeaves, Vec_Int_t * vNodes, Vec_Wec_t * vWin, Vec_Int_t * vTemp, int fUseTwo ) { int i, iLut, Delay, DelayMax = 0; assert( Vec_IntSize(vNodes) == Vec_WecSize(vWin) ); Gia_ManUpdateMapping( p, vNodes, vWin ); Gia_ManCollectTfo( p, vLeaves, vTemp ); Vec_IntReverseOrder( vTemp ); Vec_IntForEachEntry( vTemp, iLut, i ) { if ( !Gia_ObjIsLut(p, iLut) ) continue; Delay = Gia_ObjComputeEdgeDelay( p, iLut, p->vEdgeDelay, p->vEdge1, p->vEdge2, fUseTwo ); DelayMax = Abc_MaxInt( DelayMax, Delay ); } Gia_ManUpdateMapping( p, vNodes, vWin ); return DelayMax; } int Gia_ManEvalWindow( Gia_Man_t * p, Vec_Int_t * vLeaves, Vec_Int_t * vNodes, Vec_Wec_t * vWin, Vec_Int_t * vTemp, int fUseTwo ) { int DelayMax; assert( Vec_IntSize(vNodes) == Vec_WecSize(vWin) ); Gia_ManUpdateMapping( p, vNodes, vWin ); DelayMax = Gia_ManComputeEdgeDelay( p, fUseTwo ); Gia_ManUpdateMapping( p, vNodes, vWin ); return DelayMax; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Edg_ManToMapping( Gia_Man_t * p ) { int iObj, iFanin, k; assert( Gia_ManHasMapping(p) ); Vec_WecFreeP( &p->vMapping2 ); Vec_WecFreeP( &p->vFanouts2 ); p->vMapping2 = Vec_WecStart( Gia_ManObjNum(p) ); p->vFanouts2 = Vec_WecStart( Gia_ManObjNum(p) ); Gia_ManForEachLut( p, iObj ) { assert( Gia_ObjLutSize(p, iObj) <= 4 ); Gia_LutForEachFanin( p, iObj, iFanin, k ) { Vec_WecPush( p->vMapping2, iObj, iFanin ); Vec_WecPush( p->vFanouts2, iFanin, iObj ); } } } /**Function************************************************************* Synopsis [Computes delay for the given edge assignment.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline int Edg_ObjEvalEdgeDelay( Gia_Man_t * p, int iObj, Vec_Int_t * vDelay ) { int DelayEdge = 0; // 2; int DelayNoEdge = 1; int i, iFan, Delay, DelayMax = 0; assert( Gia_ObjIsLut2(p, iObj) ); Gia_LutForEachFanin2( p, iObj, iFan, i ) { Delay = Vec_IntEntry(vDelay, iFan) + (Gia_ObjHaveEdge(p, iObj, iFan) ? DelayEdge : DelayNoEdge); DelayMax = Abc_MaxInt( DelayMax, Delay ); } //printf( "Obj %d - Level %d\n", iObj, DelayMax ); return DelayMax; } int Edg_ManEvalEdgeDelay( Gia_Man_t * p ) { int iLut, Delay, DelayMax = 0; assert( p->vEdge1 && p->vEdge2 ); if ( p->vEdgeDelay == NULL ) p->vEdgeDelay = Vec_IntStart( Gia_ManObjNum(p) ); else Vec_IntFill( p->vEdgeDelay, Gia_ManObjNum(p), 0 ); Gia_ManForEachLut2( p, iLut ) { Delay = Edg_ObjEvalEdgeDelay(p, iLut, p->vEdgeDelay); Vec_IntWriteEntry( p->vEdgeDelay, iLut, Delay ); DelayMax = Abc_MaxInt( DelayMax, Delay ); } return DelayMax; } static inline int Edg_ObjEvalEdgeDelayR( Gia_Man_t * p, int iObj, Vec_Int_t * vDelay ) { int DelayEdge = 0; // 2; int DelayNoEdge = 1; int i, iFan, Delay, DelayMax = 0; assert( Gia_ObjIsLut2(p, iObj) ); Gia_LutForEachFanout2( p, iObj, iFan, i ) { Delay = Vec_IntEntry(vDelay, iFan) + (Gia_ObjHaveEdge(p, iObj, iFan) ? DelayEdge : DelayNoEdge); DelayMax = Abc_MaxInt( DelayMax, Delay ); } //printf( "Obj %d - LevelR %d\n", iObj, DelayMax ); return DelayMax; } int Edg_ManEvalEdgeDelayR( Gia_Man_t * p ) { // int k, DelayNoEdge = 1; int iLut, Delay, DelayMax = 0; assert( p->vEdge1 && p->vEdge2 ); if ( p->vEdgeDelayR == NULL ) p->vEdgeDelayR = Vec_IntStart( Gia_ManObjNum(p) ); else Vec_IntFill( p->vEdgeDelayR, Gia_ManObjNum(p), 0 ); // Gia_ManForEachCoDriverId( p, iLut, k ) // Vec_IntWriteEntry( p->vEdgeDelayR, iLut, DelayNoEdge ); Gia_ManForEachLut2Reverse( p, iLut ) { Delay = Edg_ObjEvalEdgeDelayR(p, iLut, p->vEdgeDelayR); Vec_IntWriteEntry( p->vEdgeDelayR, iLut, Delay ); DelayMax = Abc_MaxInt( DelayMax, Delay ); } return DelayMax; } void Edg_ManCollectCritEdges( Gia_Man_t * p, Vec_Wec_t * vEdges, int DelayMax ) { Vec_Int_t * vLevel; int k, iLut, Delay1, Delay2; assert( p->vEdge1 && p->vEdge2 ); Vec_WecClear( vEdges ); Vec_WecInit( vEdges, DelayMax + 1 ); Gia_ManForEachLut2( p, iLut ) { Delay1 = Vec_IntEntry( p->vEdgeDelay, iLut ); Delay2 = Vec_IntEntry( p->vEdgeDelayR, iLut ); assert( Delay1 + Delay2 <= DelayMax ); if ( Delay1 + Delay2 == DelayMax ) Vec_WecPush( vEdges, Delay1, iLut ); } // every level should have critical nodes, except the first one //Vec_WecPrint( vEdges, 0 ); Vec_WecForEachLevelStart( vEdges, vLevel, k, 1 ) assert( Vec_IntSize(vLevel) > 0 ); } /**Function************************************************************* Synopsis [Update one node.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Edg_ObjImprove( Gia_Man_t * p, int iObj, int nEdgeLimit, int DelayMax, int fVerbose ) { int nFaninsC = 0, nFanoutsC = 0; // critical int nFaninsEC = 0, nFanoutsEC = 0; // edge-critical int nFaninsENC = 0, nFanoutsENC = 0; // edge-non-critial int pFanins[4], pFanouts[4]; int nEdgeDiff, nEdges = 0, Count = 0; int i, iNext, Delay1, Delay2; // count how many fanins have critical edge Delay1 = Vec_IntEntry( p->vEdgeDelayR, iObj ); //if ( Delay1 > 1 ) Gia_LutForEachFanin2( p, iObj, iNext, i ) { if ( !Gia_ObjIsAnd(Gia_ManObj(p, iNext)) ) continue; Delay2 = Vec_IntEntry( p->vEdgeDelay, iNext ); if ( Gia_ObjHaveEdge(p, iObj, iNext) ) { nEdges++; assert( Delay1 + Delay2 <= DelayMax ); if ( Delay1 + Delay2 == DelayMax ) nFaninsEC++; else nFaninsENC++; } else { assert( Delay1 + Delay2 + 1 <= DelayMax ); if ( Delay1 + Delay2 + 1 == DelayMax ) pFanins[nFaninsC++] = iNext; } } // count how many fanouts have critical edge Delay1 = Vec_IntEntry( p->vEdgeDelay, iObj ); //if ( Delay2 < DelayMax - 1 ) Gia_LutForEachFanout2( p, iObj, iNext, i ) { //if ( !Gia_ObjIsAnd(Gia_ManObj(p, iNext)) ) // continue; assert( Gia_ObjIsAnd(Gia_ManObj(p, iNext)) ); Delay2 = Vec_IntEntry( p->vEdgeDelayR, iNext ); if ( Gia_ObjHaveEdge(p, iObj, iNext) ) { nEdges++; assert( Delay1 + Delay2 <= DelayMax ); if ( Delay1 + Delay2 == DelayMax ) nFanoutsEC++; else nFanoutsENC++; } else { assert( Delay1 + Delay2 + 1 <= DelayMax ); if ( Delay1 + Delay2 + 1 == DelayMax ) { if ( nFanoutsC < nEdgeLimit ) pFanouts[nFanoutsC] = iNext; nFanoutsC++; } } } if ( fVerbose ) { printf( "%8d : ", iObj ); printf( "Edges = %d ", nEdges ); printf( "Fanins (all %d EC %d ENC %d C %d) ", Gia_ObjLutSize2(p, iObj), nFaninsEC, nFaninsENC, nFaninsC ); printf( "Fanouts (all %d EC %d ENC %d C %d) ", Gia_ObjLutFanoutNum2(p, iObj), nFanoutsEC, nFanoutsENC, nFanoutsC ); } // consider simple cases assert( nEdges <= nEdgeLimit ); if ( nEdges == nEdgeLimit ) { if ( fVerbose ) printf( "Full\n" ); return 0; } nEdgeDiff = nEdgeLimit - nEdges; // check if fanins or fanouts could be improved if ( nFaninsEC == 0 && nFaninsC && nFaninsC <= nEdgeDiff ) { for ( i = 0; i < nFaninsC; i++ ) if ( Gia_ObjEdgeCount(pFanins[i], p->vEdge1, p->vEdge2) == nEdgeLimit ) break; if ( i == nFaninsC ) { for ( i = 0; i < nFaninsC; i++ ) { Count += Gia_ObjEdgeAdd( iObj, pFanins[i], p->vEdge1, p->vEdge2 ); Count += Gia_ObjEdgeAdd( pFanins[i], iObj, p->vEdge1, p->vEdge2 ); } if ( Count ) printf( "Wrong number of edges.\n" ); if ( fVerbose ) printf( "Fixed %d critical fanins\n", nFaninsC ); return 1; } } if ( nFanoutsEC == 0 && nFanoutsC && nFanoutsC <= nEdgeDiff ) { for ( i = 0; i < nFanoutsC; i++ ) if ( Gia_ObjEdgeCount(pFanouts[i], p->vEdge1, p->vEdge2) == nEdgeLimit ) break; if ( i == nFanoutsC ) { for ( i = 0; i < nFanoutsC; i++ ) { Count += Gia_ObjEdgeAdd( iObj, pFanouts[i], p->vEdge1, p->vEdge2 ); Count += Gia_ObjEdgeAdd( pFanouts[i], iObj, p->vEdge1, p->vEdge2 ); } if ( Count ) printf( "Wrong number of edges.\n" ); if ( fVerbose ) printf( "Fixed %d critical fanouts\n", nFanoutsC ); return 1; } } if ( fVerbose ) printf( "Cannot fix\n" ); return 0; } /**Function************************************************************* Synopsis [Finds edge assignment.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Edg_ManAssignEdgeNew( Gia_Man_t * p, int nEdges, int fVerbose ) { int DelayNoEdge = 1; int fLevelVerbose = 0; Vec_Int_t * vLevel; Vec_Wec_t * vEdges = Vec_WecStart(0); Vec_Int_t * vEdge1 = NULL, * vEdge2 = NULL; int DelayD = 0, DelayR = 0, DelayPrev = ABC_INFINITY; int k, j, i, iLast = -1, iObj; if ( fVerbose ) printf( "Running edge assignment with E = %d.\n", nEdges ); // create fanouts Edg_ManToMapping( p ); // create empty assignment Vec_IntFreeP( &p->vEdge1 ); Vec_IntFreeP( &p->vEdge2 ); p->vEdge1 = Vec_IntStart( Gia_ManObjNum(p) ); p->vEdge2 = Vec_IntStart( Gia_ManObjNum(p) ); // perform optimization for ( i = 0; i < 10000; i++ ) { // if there is no improvement after 10 iterations, quit if ( i > iLast + 50 ) break; // create delay information DelayD = Edg_ManEvalEdgeDelay( p ); DelayR = Edg_ManEvalEdgeDelayR( p ); assert( DelayD == DelayR + DelayNoEdge ); if ( DelayPrev > DelayD ) { //printf( "Saving backup point at %d levels.\n", DelayD ); Vec_IntFreeP( &vEdge1 ); vEdge1 = Vec_IntDup( p->vEdge1 ); Vec_IntFreeP( &vEdge2 ); vEdge2 = Vec_IntDup( p->vEdge2 ); DelayPrev = DelayD; iLast = i; } if ( fVerbose ) printf( "\nIter %4d : Delay = %4d\n", i, DelayD ); // collect critical nodes (nodes with critical edges) Edg_ManCollectCritEdges( p, vEdges, DelayD ); // sort levels according to the number of critical edges if ( fLevelVerbose ) { Vec_WecForEachLevel( vEdges, vLevel, k ) Vec_IntPush( vLevel, k ); } Vec_WecSort( vEdges, 0 ); if ( fLevelVerbose ) { Vec_WecForEachLevel( vEdges, vLevel, k ) { int Level = Vec_IntPop( vLevel ); printf( "%d: Level %2d : ", k, Level ); Vec_IntPrint( vLevel ); } } Vec_WecForEachLevel( vEdges, vLevel, k ) { Vec_IntForEachEntry( vLevel, iObj, j ) if ( Edg_ObjImprove(p, iObj, nEdges, DelayD, fVerbose) ) // improved break; if ( j < Vec_IntSize(vLevel) ) break; } if ( k == Vec_WecSize(vEdges) ) // if we could not improve anything, quit break; } Vec_WecFree( vEdges ); // update to the saved version Vec_IntFreeP( &p->vEdge1 ); p->vEdge1 = vEdge1; Vec_IntFreeP( &p->vEdge2 ); p->vEdge2 = vEdge2; return DelayD; } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END