/**CFile**************************************************************** FileName [giaIso.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Scalable AIG package.] Synopsis [Graph isomorphism.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: giaIso.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// typedef struct Gia_IsoLnk_t_ Gia_IsoLnk_t; struct Gia_IsoLnk_t_ { int iBeg; int nSize; int iPrev; int iNext; }; typedef struct Gia_IsoLst_t_ Gia_IsoLst_t; struct Gia_IsoLst_t_ { int iHead; int iTail; }; typedef struct Gia_IsoMan_t_ Gia_IsoMan_t; struct Gia_IsoMan_t_ { Gia_Man_t * pGia; int nObjs; // collected info Vec_Int_t * vLevels; Vec_Int_t * vFin0Levs; Vec_Int_t * vFin1Levs; Vec_Int_t * vFoutPos; Vec_Int_t * vFoutNeg; Vec_Int_t * vFinSig; // sorting structures Vec_Int_t * vMap; Vec_Int_t * vSeens; Vec_Int_t * vCounts; Vec_Int_t * vResult; // fanout representation Vec_Int_t * vFanouts; // class representation Vec_Int_t * vItems; Gia_IsoLst_t List; Gia_IsoLnk_t * pLinks; Gia_IsoLnk_t * pLinksFree; int nLinksUsed; int nLinksAlloc; // temporary storage Vec_Ptr_t * vRoots; Vec_Int_t * vUsed; Vec_Int_t * vRefs; // results Vec_Ptr_t * vResults; }; //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_IsoMan_t * Gia_IsoManStart( Gia_Man_t * pGia ) { Gia_IsoMan_t * p; p = ABC_CALLOC( Gia_IsoMan_t, 1 ); p->pGia = pGia; p->nObjs = Gia_ManObjNum( pGia ); // collected info p->vLevels = Vec_IntAlloc( p->nObjs ); p->vFin0Levs = Vec_IntAlloc( p->nObjs ); p->vFin1Levs = Vec_IntAlloc( p->nObjs ); p->vFoutPos = Vec_IntAlloc( p->nObjs ); p->vFoutNeg = Vec_IntAlloc( p->nObjs ); p->vFinSig = Vec_IntAlloc( p->nObjs ); // sorting structures p->vMap = Vec_IntStartFull( 2*p->nObjs ); p->vSeens = Vec_IntAlloc( p->nObjs ); p->vCounts = Vec_IntAlloc( p->nObjs ); p->vResult = Vec_IntAlloc( p->nObjs ); // class representation p->vItems = Vec_IntAlloc( p->nObjs ); // fanout representation p->vFanouts = Vec_IntAlloc( 6 * p->nObjs ); // temporary storage p->vRoots = Vec_PtrAlloc( 1000 ); p->vUsed = Vec_IntAlloc( p->nObjs ); p->vRefs = Vec_IntAlloc( p->nObjs ); // results p->vResults = Vec_PtrAlloc( Gia_ManPoNum(pGia) ); return p; } void Gia_IsoManStop( Gia_IsoMan_t * p ) { // collected info Vec_IntFree( p->vLevels ); Vec_IntFree( p->vFin0Levs ); Vec_IntFree( p->vFin1Levs ); Vec_IntFree( p->vFoutPos ); Vec_IntFree( p->vFoutNeg ); Vec_IntFree( p->vFinSig ); // sorting structures Vec_IntFree( p->vMap ); Vec_IntFree( p->vSeens ); Vec_IntFree( p->vCounts ); Vec_IntFree( p->vResult ); // class representation Vec_IntFree( p->vItems ); // fanout representation Vec_IntFree( p->vFanouts ); // temporary storage Vec_IntFree( p->vRefs ); Vec_IntFree( p->vUsed ); Vec_PtrFree( p->vRoots ); // Vec_PtrFree( p->vResults ); ABC_FREE( p ); } /**Function************************************************************* Synopsis [Collect the nodes used for the given PO.] Description [Includes Const0, CI and AND nodes, no COs.] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_IsoCleanUsed( Gia_Man_t * p, Vec_Int_t * vUsed ) { Gia_Obj_t * pObj; int i; Gia_ManForEachObjVec( vUsed, p, pObj, i ) pObj->Value = 0; } void Gia_IsoCollectUsed_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vUsed, Vec_Ptr_t * vRoots ) { if ( pObj->Value ) return; if ( Gia_ObjIsAnd(pObj) ) { Gia_IsoCollectUsed_rec( p, Gia_ObjFanin0(pObj), vUsed, vRoots ); Gia_IsoCollectUsed_rec( p, Gia_ObjFanin1(pObj), vUsed, vRoots ); } else if ( Gia_ObjIsRo(p, pObj) ) Vec_PtrPush( vRoots, Gia_ObjRoToRi(p, pObj) ); else if ( !Gia_ObjIsPi(p, pObj) ) assert( 0 ); pObj->Value = Vec_IntSize( vUsed ); Vec_IntPush( vUsed, Gia_ObjId(p, pObj) ); } void Gia_IsoCollectUsed( Gia_Man_t * p, int iPo, Vec_Int_t * vUsed, Vec_Ptr_t * vRoots ) { Gia_Obj_t * pObj; int i; assert( iPo >= 0 && iPo < Gia_ManPoNum(p) ); Vec_PtrClear( vRoots ); Vec_PtrPush( vRoots, Gia_ManPo(p, iPo) ); // collect used nodes Vec_IntClear( vUsed ); Vec_IntPush( vUsed, 0 ); Vec_PtrForEachEntry( Gia_Obj_t *, vRoots, pObj, i ) if ( !Gia_ObjIsConst0(Gia_ObjFanin0(pObj)) ) Gia_IsoCollectUsed_rec( p, Gia_ObjFanin0(pObj), vUsed, vRoots ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_IsoCreateFanout( Gia_Man_t * p, Vec_Int_t * vUsed, Vec_Int_t * vRefs, Vec_Int_t * vFanout ) { // Value of GIA objects points to the index in Used // vUsed includes only CIs and ANDs Gia_Obj_t * pObj, * pObjRi; int * pOff, * pOff0, * pOff1; int i, nOffset, Counter = 0; // count references Vec_IntFill( vRefs, Vec_IntSize(vUsed), 0 ); Gia_ManForEachObjVec( vUsed, p, pObj, i ) { if ( !i ) continue; if ( Gia_ObjIsAnd(pObj) ) { Vec_IntAddToEntry( vRefs, Gia_ObjFanin0(pObj)->Value, 1 ); Vec_IntAddToEntry( vRefs, Gia_ObjFanin1(pObj)->Value, 1 ); Counter += 2; } else if ( Gia_ObjIsRo(p, pObj) ) { pObj = Gia_ObjRoToRi(p, pObj); Vec_IntAddToEntry( vRefs, Gia_ObjFanin0(pObj)->Value, 1 ); Counter += 1; } else if ( !Gia_ObjIsPi(p, pObj) ) assert( 0 ); } // create fanout nOffset = Vec_IntSize(vUsed); Vec_IntGrowResize( vFanout, 2 * Vec_IntSize(vUsed) + 2 * Counter ); Gia_ManForEachObjVec( vUsed, p, pObj, i ) { Vec_IntWriteEntry( vFanout, i, nOffset ); Vec_IntWriteEntry( vFanout, nOffset, 0 ); nOffset += 1 + Vec_IntEntry(vRefs, pObj->Value); if ( Gia_ObjIsAnd(pObj) ) nOffset += 2; else if ( Gia_ObjIsRo(p, pObj) ) nOffset += 1; } assert( nOffset == 2 * Vec_IntSize(vUsed) + 2 * Counter ); // load fanout Gia_ManForEachObjVec( vUsed, p, pObj, i ) { pOff = Vec_IntEntryP( vFanout, Vec_IntEntry(vFanout, pObj->Value) ); if ( Gia_ObjIsAnd(pObj) ) { pOff0 = Vec_IntEntryP( vFanout, Vec_IntEntry(vFanout, Gia_ObjFanin0(pObj)->Value) ); pOff1 = Vec_IntEntryP( vFanout, Vec_IntEntry(vFanout, Gia_ObjFanin1(pObj)->Value) ); pOff[1+(*pOff)++] = Abc_Var2Lit( Gia_ObjFanin0(pObj)->Value, Gia_ObjFaninC0(pObj) ); pOff[1+(*pOff)++] = Abc_Var2Lit( Gia_ObjFanin1(pObj)->Value, Gia_ObjFaninC1(pObj) ); pOff0[1+(*pOff0)++] = Abc_Var2Lit( pObj->Value, Gia_ObjFaninC0(pObj) ); pOff1[1+(*pOff1)++] = Abc_Var2Lit( pObj->Value, Gia_ObjFaninC1(pObj) ); } else if ( Gia_ObjIsRo(p, pObj) ) { pObjRi = Gia_ObjRoToRi(p, pObj); pOff0 = Vec_IntEntryP( vFanout, Vec_IntEntry(vFanout, Gia_ObjFanin0(pObjRi)->Value) ); pOff[1+(*pOff)++] = Abc_Var2Lit( Gia_ObjFanin0(pObj)->Value, Gia_ObjFaninC0(pObj) ); pOff0[1+(*pOff0)++] = Abc_Var2Lit( pObj->Value, Gia_ObjFaninC0(pObj) ); } } // verify Gia_ManForEachObjVec( vUsed, p, pObj, i ) { nOffset = Vec_IntEntry( vFanout, Vec_IntEntry(vFanout, pObj->Value) ); if ( Gia_ObjIsAnd(pObj) ) nOffset -= 2; else if ( Gia_ObjIsRo(p, pObj) ) nOffset -= 1; assert( nOffset == Vec_IntEntry(vRefs, pObj->Value) ); } } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_IsoCreateSigs( Gia_IsoMan_t * p ) { Gia_Obj_t * pObj, * pObjRi; int i, Lev0, Lev1, Lev; Vec_IntClear( p->vLevels ); Vec_IntClear( p->vFin0Levs ); Vec_IntClear( p->vFin1Levs ); Vec_IntClear( p->vFinSig ); Vec_IntFill( p->vFoutPos, p->nObjs, 0 ); Vec_IntFill( p->vFoutNeg, p->nObjs, 0 ); Gia_ManForEachObjVec( p->vUsed, p->pGia, pObj, i ) { if ( Gia_ObjIsAnd(pObj) ) { Lev0 = Vec_IntEntry( p->vLevels, Gia_ObjFanin0(pObj)->Value ); Lev1 = Vec_IntEntry( p->vLevels, Gia_ObjFanin1(pObj)->Value ); Lev = 1 + Abc_MaxInt( Lev0, Lev1 ); Vec_IntPush( p->vLevels, Lev ); if ( Gia_ObjFaninC0(pObj) < Gia_ObjFaninC1(pObj) || (Gia_ObjFaninC0(pObj) == Gia_ObjFaninC1(pObj) && Lev0 < Lev1) ) { Vec_IntPush( p->vFin0Levs, Lev-Lev0 ); Vec_IntPush( p->vFin1Levs, Lev-Lev1 ); } else { Vec_IntPush( p->vFin0Levs, Lev-Lev1 ); Vec_IntPush( p->vFin1Levs, Lev-Lev0 ); } if ( Gia_ObjIsMuxType(pObj) ) // uniqify MUX/XOR Vec_IntPush( p->vFinSig, 3 ); else Vec_IntPush( p->vFinSig, Gia_ObjFaninC0(pObj) + Gia_ObjFaninC1(pObj) ); Vec_IntAddToEntry( Gia_ObjFaninC0(pObj) ? p->vFoutNeg : p->vFoutPos, Gia_ObjFanin0(pObj)->Value, 1 ); Vec_IntAddToEntry( Gia_ObjFaninC1(pObj) ? p->vFoutNeg : p->vFoutPos, Gia_ObjFanin1(pObj)->Value, 1 ); } else if ( Gia_ObjIsRo(p->pGia, pObj) ) { pObjRi = Gia_ObjRoToRi(p->pGia, pObj); Vec_IntPush( p->vLevels, 0 ); Vec_IntPush( p->vFin0Levs, 1 ); Vec_IntPush( p->vFin1Levs, 0 ); Vec_IntPush( p->vFinSig, Gia_ObjFaninC0(pObjRi) ); Vec_IntAddToEntry( Gia_ObjFaninC0(pObjRi) ? p->vFoutNeg : p->vFoutPos, Gia_ObjFanin0(pObjRi)->Value, 1 ); } else if ( Gia_ObjIsPi(p->pGia, pObj) ) { Vec_IntPush( p->vLevels, 0 ); Vec_IntPush( p->vFin0Levs, 0 ); Vec_IntPush( p->vFin1Levs, 0 ); Vec_IntPush( p->vFinSig, 4 ); } else if ( Gia_ObjIsConst0(pObj) ) { Vec_IntPush( p->vLevels, 0 ); Vec_IntPush( p->vFin0Levs, 0 ); Vec_IntPush( p->vFin1Levs, 0 ); Vec_IntPush( p->vFinSig, 5 ); } else assert( 0 ); } // create items Vec_IntClear( p->vItems ); for ( i = 0; i < Vec_IntSize(p->vUsed); i++ ) Vec_IntPush( p->vItems, i ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_IsoSortStats( Vec_Int_t * vItems, Vec_Int_t * vCosts, Vec_Int_t * vMap, Vec_Int_t * vSeens, Vec_Int_t * vCounts, Vec_Int_t * vResult ) { int i, Entry, Place; // assumes vCosts are between 0 and Vec_IntSize(vMap) // assumes vMap is clean and leaves it clean // Vec_IntForEachEntry( vMap, Entry, i ) // assert( Entry == -1 ); // printf( "vItems: " ); // Vec_IntPrint( vItems ); // printf( "vCosts: " ); // Vec_IntPrint( vCosts ); // collect places Vec_IntClear( vSeens ); Vec_IntClear( vCounts ); Vec_IntForEachEntry( vCosts, Entry, i ) { Place = Vec_IntEntry(vMap, Entry); if ( Place == -1 ) { Vec_IntWriteEntry( vMap, Entry, Vec_IntSize(vSeens) ); Vec_IntPush( vSeens, Entry ); Vec_IntPush( vCounts, 1 ); } else Vec_IntAddToEntry( vCounts, Place, 1 ); } // sort places Vec_IntSort( vSeens, 0 ); // printf( "vCounts: " ); // Vec_IntPrint( vCounts ); // printf( "vSeens: " ); // Vec_IntPrint( vSeens ); // create the final array Vec_IntClear( vResult ); Vec_IntForEachEntry( vSeens, Entry, i ) { Place = Vec_IntEntry( vMap, Entry ); Vec_IntPush( vResult, Entry ); Vec_IntPush( vResult, Vec_IntEntry(vCounts, Place) ); } // clean map Vec_IntForEachEntry( vSeens, Entry, i ) Vec_IntWriteEntry( vMap, Entry, -1 ); // printf( "vResult: " ); // Vec_IntPrint( vResult ); // printf( "(%d)", Vec_IntSize(vResult)/2 ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_IsoSortVec( Vec_Int_t * vItems, Vec_Int_t * vCosts, Vec_Int_t * vMap, Vec_Int_t * vSeens, Vec_Int_t * vCounts, Vec_Int_t * vResult ) { int i, Entry, Place, Counter; // assumes vCosts are between 0 and Vec_IntSize(vMap) // assumes vMap is clean and leaves it clean assert( Vec_IntSize(vItems) > 1 ); if ( Vec_IntSize(vItems) < 15 ) { Vec_IntGrowResize( vResult, Vec_IntSize(vItems) ); memmove( Vec_IntArray(vResult), Vec_IntArray(vItems), sizeof(int) * Vec_IntSize(vItems) ); Vec_IntSelectSortCost( Vec_IntArray(vResult), Vec_IntSize(vItems), vCosts ); return; } // collect places Vec_IntClear( vSeens ); Vec_IntClear( vCounts ); Vec_IntForEachEntry( vCosts, Entry, i ) { Place = Vec_IntEntry(vMap, Entry); if ( Place == -1 ) { Vec_IntWriteEntry( vMap, Entry, Vec_IntSize(vSeens) ); Vec_IntPush( vSeens, Entry ); Vec_IntPush( vCounts, 1 ); } else Vec_IntAddToEntry( vCounts, Place, 1 ); } // sort places Vec_IntSort( vSeens, 0 ); // set the map to point to the place in the final array Counter = 0; Vec_IntForEachEntry( vSeens, Entry, i ) { Place = Vec_IntEntry( vMap, Entry ); Vec_IntWriteEntry( vMap, Entry, Counter ); Counter += Vec_IntEntry( vCounts, Place ); } assert( Counter == Vec_IntSize(vItems) ); // fill the result Vec_IntGrowResize( vResult, Vec_IntSize(vItems) ); Vec_IntFill( vResult, Vec_IntSize(vItems), -1 ); // verify Vec_IntForEachEntry( vItems, Entry, i ) { Place = Vec_IntAddToEntry( vMap, Entry, 1 ) - 1; Vec_IntWriteEntry( vResult, Place, Entry ); } Vec_IntForEachEntry( vResult, Entry, i ) // verify assert( Entry >= 0 ); // clean map Vec_IntForEachEntry( vSeens, Entry, i ) Vec_IntWriteEntry( vMap, Entry, -1 ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Gia_IsoCreateStats( Gia_IsoMan_t * p ) { Vec_Int_t * vRes; vRes = Vec_IntAlloc( 1000 ); Gia_IsoSortStats( p->vItems, p->vLevels, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult ); Gia_IsoSortStats( p->vItems, p->vFin0Levs, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult ); Gia_IsoSortStats( p->vItems, p->vFin1Levs, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult ); Gia_IsoSortStats( p->vItems, p->vFoutPos, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult ); Gia_IsoSortStats( p->vItems, p->vFoutNeg, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult ); Gia_IsoSortStats( p->vItems, p->vFinSig, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult ); return vRes; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Gia_IsoOne( Gia_IsoMan_t * p, int iPo ) { Vec_Int_t * vStats = NULL; Gia_IsoCollectUsed( p->pGia, iPo, p->vUsed, p->vRoots ); // Gia_IsoCreateFanout( p->pGia, p->vUsed, p->vRefs, p->vFanouts ); Gia_IsoCreateSigs( p ); vStats = Gia_IsoCreateStats( p ); Gia_IsoCleanUsed( p->pGia, p->vUsed ); return vStats; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_IsoTest( Gia_Man_t * pGia ) { int fVerbose = 0; Vec_Ptr_t * vResults; Vec_Int_t * vStats; Gia_IsoMan_t * p; int i, clk = clock(); Gia_ManCleanValue( pGia ); p = Gia_IsoManStart( pGia ); for ( i = 0; i < Gia_ManPoNum(pGia); i++ ) { if ( i % 1000 == 0 ) printf( "Finished %5d\r", i ); vStats = Gia_IsoOne( p, i ); Vec_PtrPush( p->vResults, vStats ); if ( fVerbose ) printf( "%d ", Vec_IntSize(vStats)/2 ); } if ( fVerbose ) printf( " \n" ); vResults = p->vResults; p->vResults = NULL; Gia_IsoManStop( p ); // return vResults; Vec_VecFree( (Vec_Vec_t *)vResults ); Abc_PrintTime( 1, "Time", clock() - clk ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END