/**CFile**************************************************************** FileName [giaIso3.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Scalable AIG package.] Synopsis [] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: giaIso3.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// static unsigned Iso_Nodes[6] = { 0x04892ed6, 0xc2523d7d, 0xdc36cd2e, 0xf2db64f8, 0xde3126bb, 0xdebbdff0 }; // ab, a!b, !a!b, pi, po, const0 static unsigned Iso_Fanio[2] = { 0x855ee0cf, 0x946e1b5f }; // fanin, fanout static unsigned Iso_Compl[2] = { 0x8ba63e50, 0x14d87f02 }; // non-compl, compl //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Counts the number of unique entries.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline unsigned Vec_IntUniqueHashKey( unsigned char * pStr, int nChars ) { static unsigned s_BigPrimes[4] = {12582917, 25165843, 50331653, 100663319}; unsigned Key = 0; int c; for ( c = 0; c < nChars; c++ ) Key += (unsigned)pStr[c] * s_BigPrimes[c & 3]; return Key; } static inline int * Vec_IntUniqueLookup( Vec_Int_t * vData, int i, int nIntSize, int * pNexts, int * pStart ) { int * pData = Vec_IntEntryP( vData, i*nIntSize ); for ( ; *pStart != -1; pStart = pNexts + *pStart ) if ( !memcmp( pData, Vec_IntEntryP(vData, *pStart*nIntSize), sizeof(int) * nIntSize ) ) return pStart; return pStart; } static inline int Vec_IntUniqueCount( Vec_Int_t * vData, int nIntSize, Vec_Int_t ** pvMap ) { int nEntries = Vec_IntSize(vData) / nIntSize; int TableMask = (1 << Abc_Base2Log(nEntries)) - 1; int * pTable = ABC_FALLOC( int, TableMask+1 ); int * pNexts = ABC_FALLOC( int, TableMask+1 ); int * pClass = ABC_ALLOC( int, nEntries ); int i, Key, * pEnt, nUnique = 0; assert( nEntries * nIntSize == Vec_IntSize(vData) ); for ( i = 0; i < nEntries; i++ ) { pEnt = Vec_IntEntryP( vData, i*nIntSize ); Key = TableMask & Vec_IntUniqueHashKey( (unsigned char *)pEnt, 4*nIntSize ); pEnt = Vec_IntUniqueLookup( vData, i, nIntSize, pNexts, pTable+Key ); if ( *pEnt == -1 ) *pEnt = i, nUnique++; pClass[i] = *pEnt; } ABC_FREE( pTable ); ABC_FREE( pNexts ); if ( pvMap ) *pvMap = Vec_IntAllocArray( pClass, nEntries ); else ABC_FREE( pClass ); return nUnique; } static inline Vec_Int_t * Vec_IntUniqifyHash( Vec_Int_t * vData, int nIntSize ) { Vec_Int_t * vMap, * vUnique; int i, Ent, nUnique = Vec_IntUniqueCount( vData, nIntSize, &vMap ); vUnique = Vec_IntAlloc( nUnique * nIntSize ); Vec_IntForEachEntry( vMap, Ent, i ) { if ( Ent < i ) continue; assert( Ent == i ); Vec_IntPushArray( vUnique, Vec_IntEntryP(vData, i*nIntSize), nIntSize ); } assert( Vec_IntSize(vUnique) == nUnique * nIntSize ); Vec_IntFree( vMap ); return vUnique; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline unsigned Gia_Iso3Node( Gia_Obj_t * pObj ) { if ( Gia_ObjIsAnd(pObj) ) return Iso_Nodes[Gia_ObjFaninC0(pObj) + Gia_ObjFaninC1(pObj)]; if ( Gia_ObjIsCi(pObj) ) return Iso_Nodes[3]; if ( Gia_ObjIsCo(pObj) ) return Iso_Nodes[4]; return Iso_Nodes[5]; } void Gia_Iso3Init( Gia_Man_t * p ) { Gia_Obj_t * pObj; int i; Gia_ManForEachObj( p, pObj, i ) pObj->Value = Gia_Iso3Node( pObj ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline void Gia_Iso3ComputeEdge( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanin, int fCompl, Vec_Int_t * vSign ) { pObj->Value += Vec_IntEntry(vSign, Gia_ObjId(p, pFanin)) + Iso_Compl[fCompl] + Iso_Fanio[0]; pFanin->Value += Vec_IntEntry(vSign, Gia_ObjId(p, pObj)) + Iso_Compl[fCompl] + Iso_Fanio[1]; } void Gia_Iso3Compute( Gia_Man_t * p, Vec_Int_t * vSign ) { Gia_Obj_t * pObj; int i; Gia_ManForEachObj( p, pObj, i ) { if ( Gia_ObjIsAnd(pObj) || Gia_ObjIsCo(pObj) ) Gia_Iso3ComputeEdge( p, pObj, Gia_ObjFanin0(pObj), Gia_ObjFaninC0(pObj), vSign ); if ( Gia_ObjIsAnd(pObj) ) Gia_Iso3ComputeEdge( p, pObj, Gia_ObjFanin1(pObj), Gia_ObjFaninC1(pObj), vSign ); } } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ static inline Vec_Int_t * Gia_Iso3Save( Gia_Man_t * p ) { Vec_Int_t * vSign; Gia_Obj_t * pObj; int i; vSign = Vec_IntAlloc( Gia_ManObjNum(p) ); Gia_ManForEachObj( p, pObj, i ) Vec_IntPush( vSign, pObj->Value ); return vSign; } int Gia_Iso3Unique( Vec_Int_t * vSign ) { int nUnique; Vec_Int_t * vCopy = Vec_IntDup( vSign ); Vec_IntUniqify( vCopy ); nUnique = Vec_IntSize(vCopy); Vec_IntFree( vCopy ); return nUnique; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_Iso3Test( Gia_Man_t * p ) { int nIterMax = 500; int i, Prev = -1, This; abctime clk = Abc_Clock(); Vec_Int_t * vSign = NULL; Gia_Iso3Init( p ); for ( i = 0; i < nIterMax; i++ ) { vSign = Gia_Iso3Save( p ); // This = Gia_Iso3Unique( vSign ); This = Vec_IntUniqueCount( vSign, 1, NULL ); printf( "Iter %3d : %6d out of %6d ", i, This, Vec_IntSize(vSign) ); Abc_PrintTime( 1, "Time", Abc_Clock() - clk ); if ( This == Prev ) break; Prev = This; Gia_Iso3Compute( p, vSign ); Vec_IntFreeP( &vSign ); } Vec_IntFreeP( &vSign ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END