/**CFile**************************************************************** FileName [giaMan.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Scalable AIG package.] Synopsis [Package manager.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: giaMan.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" #include "misc/tim/tim.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Creates AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Gia_Man_t * Gia_ManStart( int nObjsMax ) { Gia_Man_t * p; assert( nObjsMax > 0 ); p = ABC_CALLOC( Gia_Man_t, 1 ); p->nObjsAlloc = nObjsMax; p->pObjs = ABC_CALLOC( Gia_Obj_t, nObjsMax ); p->pObjs->iDiff0 = p->pObjs->iDiff1 = GIA_NONE; p->nObjs = 1; p->vCis = Vec_IntAlloc( nObjsMax / 10 ); p->vCos = Vec_IntAlloc( nObjsMax / 10 ); return p; } /**Function************************************************************* Synopsis [Deletes AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManStop( Gia_Man_t * p ) { Gia_ManStaticFanoutStop( p ); Tim_ManStopP( (Tim_Man_t **)&p->pManTime ); assert( p->pManTime == NULL ); Vec_PtrFreeFree( p->vNamesIn ); Vec_PtrFreeFree( p->vNamesOut ); Vec_FltFreeP( &p->vTiming ); Vec_VecFreeP( &p->vClockDoms ); Vec_IntFreeP( &p->vLutConfigs ); Vec_IntFreeP( &p->vUserPiIds ); Vec_IntFreeP( &p->vUserPoIds ); Vec_IntFreeP( &p->vUserFfIds ); Vec_IntFreeP( &p->vFlopClasses ); Vec_IntFreeP( &p->vGateClasses ); Vec_IntFreeP( &p->vObjClasses ); Vec_IntFreeP( &p->vLevels ); Vec_IntFreeP( &p->vTruths ); Vec_WrdFreeP( &p->vTtMemory ); Vec_IntFree( p->vCis ); Vec_IntFree( p->vCos ); ABC_FREE( p->pTravIds ); ABC_FREE( p->pPlacement ); ABC_FREE( p->pSwitching ); ABC_FREE( p->pCexSeq ); ABC_FREE( p->pCexComb ); ABC_FREE( p->pIso ); ABC_FREE( p->pMapping ); ABC_FREE( p->pFanData ); ABC_FREE( p->pReprsOld ); ABC_FREE( p->pReprs ); ABC_FREE( p->pNexts ); ABC_FREE( p->pName ); ABC_FREE( p->pRefs ); ABC_FREE( p->pNodeRefs ); ABC_FREE( p->pHTable ); ABC_FREE( p->pObjs ); ABC_FREE( p ); } /**Function************************************************************* Synopsis [Stops the AIG manager.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManStopP( Gia_Man_t ** p ) { if ( *p == NULL ) return; Gia_ManStop( *p ); *p = NULL; } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintClasses_old( Gia_Man_t * p ) { Gia_Obj_t * pObj; int i; if ( p->vFlopClasses == NULL ) return; Gia_ManForEachRo( p, pObj, i ) printf( "%d", Vec_IntEntry(p->vFlopClasses, i) ); printf( "\n" ); { Gia_Man_t * pTemp; pTemp = Gia_ManDupFlopClass( p, 1 ); Gia_WriteAiger( pTemp, "dom1.aig", 0, 0 ); Gia_ManStop( pTemp ); pTemp = Gia_ManDupFlopClass( p, 2 ); Gia_WriteAiger( pTemp, "dom2.aig", 0, 0 ); Gia_ManStop( pTemp ); } } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintFlopClasses( Gia_Man_t * p ) { int Counter0, Counter1; if ( p->vFlopClasses == NULL ) return; if ( Vec_IntSize(p->vFlopClasses) != Gia_ManRegNum(p) ) { printf( "Gia_ManPrintFlopClasses(): The number of flop map entries differs from the number of flops.\n" ); return; } Counter0 = Vec_IntCountEntry( p->vFlopClasses, 0 ); Counter1 = Vec_IntCountEntry( p->vFlopClasses, 1 ); printf( "Flop-level abstraction: Excluded FFs = %d Included FFs = %d (%.2f %%) ", Counter0, Counter1, 100.0*Counter1/(Counter0 + Counter1 + 1) ); if ( Counter0 + Counter1 < Gia_ManRegNum(p) ) printf( "and there are other FF classes..." ); printf( "\n" ); } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintGateClasses( Gia_Man_t * p ) { Vec_Int_t * vPis, * vPPis, * vFlops, * vNodes; int nTotal; if ( p->vGateClasses == NULL ) return; if ( Vec_IntSize(p->vGateClasses) != Gia_ManObjNum(p) ) { printf( "Gia_ManPrintGateClasses(): The number of flop map entries differs from the number of flops.\n" ); return; } // create additional arrays Gia_ManGlaCollect( p, p->vGateClasses, &vPis, &vPPis, &vFlops, &vNodes ); nTotal = 1 + Vec_IntSize(vFlops) + Vec_IntSize(vNodes); printf( "Gate-level abstraction: PI = %d PPI = %d FF = %d (%.2f %%) AND = %d (%.2f %%) Obj = %d (%.2f %%)\n", Vec_IntSize(vPis), Vec_IntSize(vPPis), Vec_IntSize(vFlops), 100.0*Vec_IntSize(vFlops)/(Gia_ManRegNum(p)+1), Vec_IntSize(vNodes), 100.0*Vec_IntSize(vNodes)/(Gia_ManAndNum(p)+1), nTotal, 100.0*nTotal /(Gia_ManRegNum(p)+Gia_ManAndNum(p)+1) ); Vec_IntFree( vPis ); Vec_IntFree( vPPis ); Vec_IntFree( vFlops ); Vec_IntFree( vNodes ); } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintObjClasses( Gia_Man_t * p ) { Vec_Int_t * vSeens; // objects seen so far Vec_Int_t * vAbs = p->vObjClasses; int i, k, Entry, iStart, iStop = -1, nFrames; int nObjBits, nObjMask, iObj, iFrame, nWords; unsigned * pInfo; int * pCountAll, * pCountUni; if ( vAbs == NULL ) return; nFrames = Vec_IntEntry( vAbs, 0 ); assert( Vec_IntEntry(vAbs, nFrames+1) == Vec_IntSize(vAbs) ); pCountAll = ABC_ALLOC( int, nFrames + 1 ); pCountUni = ABC_ALLOC( int, nFrames + 1 ); // start storage for seen objects nWords = Abc_BitWordNum( nFrames ); vSeens = Vec_IntStart( Gia_ManObjNum(p) * nWords ); // get the bitmasks nObjBits = Abc_Base2Log( Gia_ManObjNum(p) ); nObjMask = (1 << nObjBits) - 1; assert( Gia_ManObjNum(p) <= nObjMask ); // print info about frames printf( "Frame Core F0 F1 F2 F3 ...\n" ); for ( i = 0; i < nFrames; i++ ) { iStart = Vec_IntEntry( vAbs, i+1 ); iStop = Vec_IntEntry( vAbs, i+2 ); memset( pCountAll, 0, sizeof(int) * (nFrames + 1) ); memset( pCountUni, 0, sizeof(int) * (nFrames + 1) ); Vec_IntForEachEntryStartStop( vAbs, Entry, k, iStart, iStop ) { iObj = (Entry & nObjMask); iFrame = (Entry >> nObjBits); pInfo = (unsigned *)Vec_IntEntryP( vSeens, nWords * iObj ); if ( Abc_InfoHasBit(pInfo, iFrame) == 0 ) { Abc_InfoSetBit( pInfo, iFrame ); pCountUni[iFrame+1]++; pCountUni[0]++; } pCountAll[iFrame+1]++; pCountAll[0]++; } assert( pCountAll[0] == (iStop - iStart) ); // printf( "%5d%5d ", pCountAll[0], pCountUni[0] ); printf( "%3d :", i ); printf( "%7d", pCountAll[0] ); if ( i >= 10 ) { for ( k = 0; k < 4; k++ ) printf( "%5d", pCountAll[k+1] ); printf( " ..." ); for ( k = i-4; k <= i; k++ ) printf( "%5d", pCountAll[k+1] ); } else { for ( k = 0; k <= i; k++ ) if ( k <= i ) printf( "%5d", pCountAll[k+1] ); } // for ( k = 0; k < nFrames; k++ ) // if ( k <= i ) // printf( "%5d", pCountAll[k+1] ); printf( "\n" ); } assert( iStop == Vec_IntSize(vAbs) ); Vec_IntFree( vSeens ); ABC_FREE( pCountAll ); ABC_FREE( pCountUni ); } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintPlacement( Gia_Man_t * p ) { int i, nFixed = 0, nUndef = 0; if ( p->pPlacement == NULL ) return; for ( i = 0; i < Gia_ManObjNum(p); i++ ) { nFixed += p->pPlacement[i].fFixed; nUndef += p->pPlacement[i].fUndef; } printf( "Placement: Objects = %8d. Fixed = %8d. Undef = %8d.\n", Gia_ManObjNum(p), nFixed, nUndef ); } /**Function************************************************************* Synopsis [Duplicates AIG for unrolling.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintTents_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vObjs ) { if ( Gia_ObjIsTravIdCurrent(p, pObj) ) return; Gia_ObjSetTravIdCurrent(p, pObj); Vec_IntPush( vObjs, Gia_ObjId(p, pObj) ); if ( Gia_ObjIsCi(pObj) ) return; Gia_ManPrintTents_rec( p, Gia_ObjFanin0(pObj), vObjs ); if ( Gia_ObjIsAnd(pObj) ) Gia_ManPrintTents_rec( p, Gia_ObjFanin1(pObj), vObjs ); } void Gia_ManPrintTents( Gia_Man_t * p ) { Vec_Int_t * vObjs; Gia_Obj_t * pObj; int t, i, iObjId, nSizePrev, nSizeCurr; assert( Gia_ManPoNum(p) > 0 ); vObjs = Vec_IntAlloc( 100 ); // save constant class Gia_ManIncrementTravId( p ); Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) ); Vec_IntPush( vObjs, 0 ); // create starting root nSizePrev = Vec_IntSize(vObjs); Gia_ManForEachPo( p, pObj, i ) Gia_ManPrintTents_rec( p, pObj, vObjs ); // build tents printf( "Tents: " ); for ( t = 1; nSizePrev < Vec_IntSize(vObjs); t++ ) { nSizeCurr = Vec_IntSize(vObjs); Vec_IntForEachEntryStartStop( vObjs, iObjId, i, nSizePrev, nSizeCurr ) if ( Gia_ObjIsRo(p, Gia_ManObj(p, iObjId)) ) Gia_ManPrintTents_rec( p, Gia_ObjRoToRi(p, Gia_ManObj(p, iObjId)), vObjs ); printf( "%d=%d ", t, nSizeCurr - nSizePrev ); nSizePrev = nSizeCurr; } printf( " Unused=%d\n", Gia_ManObjNum(p) - Vec_IntSize(vObjs) ); Vec_IntFree( vObjs ); // the remaining objects are PIs without fanout // Gia_ManForEachObj( p, pObj, i ) // if ( !Gia_ObjIsTravIdCurrent(p, pObj) ) // Gia_ObjPrint( p, pObj ); } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintStats( Gia_Man_t * p, int fTents, int fSwitch ) { if ( p->pName ) printf( "%-8s : ", p->pName ); printf( "i/o =%7d/%7d", Gia_ManPiNum(p), Gia_ManPoNum(p) ); if ( Gia_ManConstrNum(p) ) printf( "(c=%d)", Gia_ManConstrNum(p) ); if ( Gia_ManRegNum(p) ) printf( " ff =%7d", Gia_ManRegNum(p) ); printf( " and =%8d", Gia_ManAndNum(p) ); printf( " lev =%5d", Gia_ManLevelNum(p) ); printf( " cut =%5d", Gia_ManCrossCut(p) ); printf( " mem =%5.2f MB", 1.0*(sizeof(Gia_Obj_t)*p->nObjs + sizeof(int)*(Vec_IntSize(p->vCis) + Vec_IntSize(p->vCos)))/(1<<20) ); // printf( " mem =%5.2f MB", 1.0*(sizeof(Gia_Obj_t)*p->nObjsAlloc + sizeof(int)*(Vec_IntCap(p->vCis) + Vec_IntCap(p->vCos)))/(1<<20) ); if ( Gia_ManHasDangling(p) ) printf( " ch =%5d", Gia_ManEquivCountClasses(p) ); if ( fSwitch ) { if ( p->pSwitching ) printf( " power =%7.2f", Gia_ManEvaluateSwitching(p) ); else printf( " power =%7.2f", Gia_ManComputeSwitching(p, 48, 16, 0) ); } // printf( "obj =%5d ", Gia_ManObjNum(p) ); printf( "\n" ); // Gia_ManSatExperiment( p ); if ( p->pReprs && p->pNexts ) Gia_ManEquivPrintClasses( p, 0, 0.0 ); if ( p->pMapping ) Gia_ManPrintMappingStats( p ); if ( p->pPlacement ) Gia_ManPrintPlacement( p ); // print register classes Gia_ManPrintFlopClasses( p ); Gia_ManPrintGateClasses( p ); Gia_ManPrintObjClasses( p ); if ( fTents ) { int k, Entry, Prev = 1; Vec_Int_t * vLimit = Vec_IntAlloc( 1000 ); Gia_Man_t * pNew = Gia_ManUnrollDup( p, vLimit ); printf( "Tents: " ); Vec_IntForEachEntryStart( vLimit, Entry, k, 1 ) printf( "%d=%d ", k, Entry-Prev ), Prev = Entry; printf( " Unused=%d.", Gia_ManObjNum(p) - Gia_ManObjNum(pNew) ); printf( "\n" ); Vec_IntFree( vLimit ); Gia_ManStop( pNew ); Gia_ManPrintTents( p ); } } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintStatsShort( Gia_Man_t * p ) { printf( "i/o =%7d/%7d ", Gia_ManPiNum(p), Gia_ManPoNum(p) ); printf( "ff =%7d ", Gia_ManRegNum(p) ); printf( "and =%8d ", Gia_ManAndNum(p) ); printf( "lev =%5d ", Gia_ManLevelNum(p) ); // printf( "mem =%5.2f MB", 12.0*Gia_ManObjNum(p)/(1<<20) ); printf( "\n" ); } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManPrintMiterStatus( Gia_Man_t * p ) { Gia_Obj_t * pObj, * pChild; int i, nSat = 0, nUnsat = 0, nUndec = 0, iOut = -1; Gia_ManForEachPo( p, pObj, i ) { pChild = Gia_ObjChild0(pObj); // check if the output is constant 0 if ( pChild == Gia_ManConst0(p) ) nUnsat++; // check if the output is constant 1 else if ( pChild == Gia_ManConst1(p) ) { nSat++; if ( iOut == -1 ) iOut = i; } // check if the output is a primary input else if ( Gia_ObjIsPi(p, Gia_Regular(pChild)) ) { nSat++; if ( iOut == -1 ) iOut = i; } /* // check if the output is 1 for the 0000 pattern else if ( Gia_Regular(pChild)->fPhase != (unsigned)Gia_IsComplement(pChild) ) { nSat++; if ( iOut == -1 ) iOut = i; } */ else nUndec++; } printf( "Outputs = %7d. Unsat = %7d. Sat = %7d. Undec = %7d.\n", Gia_ManPoNum(p), nUnsat, nSat, nUndec ); } /**Function************************************************************* Synopsis [Prints stats for the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManSetRegNum( Gia_Man_t * p, int nRegs ) { assert( p->nRegs == 0 ); p->nRegs = nRegs; } /**Function************************************************************* Synopsis [Reports the reduction of the AIG.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManReportImprovement( Gia_Man_t * p, Gia_Man_t * pNew ) { printf( "REG: Beg = %5d. End = %5d. (R =%5.1f %%) ", Gia_ManRegNum(p), Gia_ManRegNum(pNew), Gia_ManRegNum(p)? 100.0*(Gia_ManRegNum(p)-Gia_ManRegNum(pNew))/Gia_ManRegNum(p) : 0.0 ); printf( "AND: Beg = %6d. End = %6d. (R =%5.1f %%)", Gia_ManAndNum(p), Gia_ManAndNum(pNew), Gia_ManAndNum(p)? 100.0*(Gia_ManAndNum(p)-Gia_ManAndNum(pNew))/Gia_ManAndNum(p) : 0.0 ); printf( "\n" ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END