/**CFile**************************************************************** FileName [giaPack.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Scalable AIG package.] Synopsis [LUT packing.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: giaPack.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Collects LUT nodes in the increasing order of distance from COs.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * Gia_ManLutCollect2( Gia_Man_t * p ) { Gia_Obj_t * pObj; Vec_Int_t * vOrder; int i, k, Id, iFan; vOrder = Vec_IntAlloc( Gia_ManLutNum(p) ); Gia_ManIncrementTravId( p ); Gia_ManForEachCoDriver( p, pObj, i ) { if ( !Gia_ObjIsAnd(pObj) ) continue; Id = Gia_ObjId( p, pObj ); assert( Gia_ObjIsLut(p, Id) ); if ( Gia_ObjIsTravIdCurrentId(p, Id) ) continue; Gia_ObjSetTravIdCurrentId(p, Id); Vec_IntPush( vOrder, Id ); } Vec_IntForEachEntry( vOrder, Id, i ) { Gia_LutForEachFanin( p, Id, iFan, k ) { if ( !Gia_ObjIsAnd(Gia_ManObj(p, iFan)) ) continue; assert( Gia_ObjIsLut(p, iFan) ); if ( Gia_ObjIsTravIdCurrentId(p, iFan) ) continue; Gia_ObjSetTravIdCurrentId(p, iFan); Vec_IntPush( vOrder, iFan ); } } assert( Vec_IntCap(vOrder) == 16 || Vec_IntSize(vOrder) == Vec_IntCap(vOrder) ); Vec_IntReverseOrder( vOrder ); return vOrder; } Vec_Int_t * Gia_ManLutCollect( Gia_Man_t * p ) { Vec_Int_t * vLuts, * vDist, * vOrder; int i, k, Id, iFan, * pPerm; // collect LUTs vLuts = Vec_IntAlloc( Gia_ManAndNum(p) ); Gia_ManForEachLut( p, Id ) Vec_IntPush( vLuts, Id ); // propagate distance vDist = Vec_IntStart( Gia_ManObjNum(p) ); Gia_ManForEachCoDriverId( p, Id, i ) Vec_IntWriteEntry( vDist, Id, 1 ); Vec_IntForEachEntryReverse( vLuts, Id, i ) { int Dist = 1 + Vec_IntEntry(vDist, Id); Gia_LutForEachFanin( p, Id, iFan, k ) Vec_IntUpdateEntry( vDist, iFan, Dist ); } // sort LUTs by distance k = 0; Vec_IntForEachEntry( vLuts, Id, i ) Vec_IntWriteEntry( vDist, k++, -Vec_IntEntry(vDist, Id) ); Vec_IntShrink( vDist, k ); pPerm = Abc_MergeSortCost( Vec_IntArray(vDist), Vec_IntSize(vDist) ); // collect vOrder = Vec_IntAlloc( Vec_IntSize(vLuts) ); for ( i = 0; i < Vec_IntSize(vLuts); i++ ) Vec_IntPush( vOrder, Vec_IntEntry(vLuts, pPerm[i]) ); Vec_IntFree( vDist ); Vec_IntFree( vLuts ); ABC_FREE( pPerm ); return vOrder; } /**Function************************************************************* Synopsis [LUT packing algorithm.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManLutPacking( Gia_Man_t * p, int nBlockSize, int DelayRoute, int DelayDir, int fVerbose ) { int Delays[32], Perm[32]; Vec_Int_t * vPacking, * vStarts; Vec_Int_t * vOrder = Gia_ManLutCollect( p ); Vec_Int_t * vDelay = Vec_IntStart( Gia_ManObjNum(p) ); Vec_Int_t * vBlock = Vec_IntStart( Gia_ManObjNum(p) ); Vec_Int_t * vBSize = Vec_IntAlloc( 2 * Vec_IntSize(vOrder) / nBlockSize ); int i, k, Id, iFan, nSize, iBlock, Delay, DelayMax = 0; // create blocks Vec_IntForEachEntry( vOrder, Id, i ) { nSize = Gia_ObjLutSize( p, Id ); assert( nSize <= 32 ); Gia_LutForEachFanin( p, Id, iFan, k ) { Delays[k] = Vec_IntEntry(vDelay, iFan); Perm[k] = iFan; } Vec_IntSelectSortCost2Reverse( Perm, nSize, Delays ); assert( nSize < 2 || Delays[0] >= Delays[nSize-1] ); assert( Delays[0] >= 0 && Delays[nSize-1] >= 0 ); // check if we can reduce delay by adding it to the same bin as the latest one iBlock = Vec_IntEntry( vBlock, Perm[0] ); if ( Delays[0] > 0 && Delays[0] > Delays[1] && Vec_IntEntry(vBSize, iBlock) < nBlockSize ) { Delay = Delays[0] + DelayDir; Vec_IntWriteEntry( vBlock, Id, iBlock ); Vec_IntAddToEntry( vBSize, iBlock, 1 ); } else // clean new block { Delay = Delays[0] + DelayRoute; Vec_IntWriteEntry( vBlock, Id, Vec_IntSize(vBSize) ); Vec_IntPush( vBSize, 1 ); } // calculate delay for ( k = 1; k < nSize; k++ ) Delay = Abc_MaxInt( Delay, Delays[k] + DelayRoute ); Vec_IntWriteEntry( vDelay, Id, Delay ); DelayMax = Abc_MaxInt( DelayMax, Delay ); } assert( Vec_IntSum(vBSize) == Vec_IntSize(vOrder) ); // create packing info vPacking = Vec_IntAlloc( Vec_IntSize(vBSize) + Vec_IntSize(vOrder) + 1 ); Vec_IntPush( vPacking, Vec_IntSize(vBSize) ); // create starting places for each block vStarts = Vec_IntAlloc( Vec_IntSize(vBSize) ); Vec_IntForEachEntry( vBSize, nSize, i ) { Vec_IntPush( vPacking, nSize ); Vec_IntPush( vStarts, Vec_IntSize(vPacking) ); Vec_IntFillExtra( vPacking, Vec_IntSize(vPacking) + nSize, -1 ); } assert( Vec_IntCap(vPacking) == 16 || Vec_IntSize(vPacking) == Vec_IntCap(vPacking) ); // collect LUTs from the block Vec_IntForEachEntryReverse( vOrder, Id, i ) { int Block = Vec_IntEntry( vBlock, Id ); int Start = Vec_IntEntry( vStarts, Block ); assert( Vec_IntEntry(vPacking, Start) == -1 ); Vec_IntWriteEntry( vPacking, Start, Id ); Vec_IntAddToEntry( vStarts, Block, 1 ); } assert( Vec_IntCountEntry(vPacking, -1) == 0 ); // cleanup Vec_IntFree( vOrder ); Vec_IntFree( vDelay ); Vec_IntFree( vBlock ); Vec_IntFree( vBSize ); Vec_IntFree( vStarts ); Vec_IntFreeP( &p->vPacking ); p->vPacking = vPacking; printf( "Global delay = %d.\n", DelayMax ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END