/**CFile**************************************************************** FileName [giaShow.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [And-Inverter Graph package.] Synopsis [AIG visualization.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - May 11, 2006.] Revision [$Id: giaShow.c,v 1.00 2006/05/11 00:00:00 alanmi Exp $] ***********************************************************************/ #include "gia.h" #include "proof/cec/cec.h" #include "proof/acec/acec.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ /* Vec_Int_t * Gia_WriteDotAigMarks( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds ) { int i; Vec_Int_t * vMarks = Vec_IntStart( Gia_ManObjNum(p) ); for ( i = 0; i < Vec_IntSize(vHadds)/2; i++ ) { Vec_IntWriteEntry( vMarks, Vec_IntEntry(vHadds, 2*i+0), Abc_Var2Lit(i+1, 0) ); Vec_IntWriteEntry( vMarks, Vec_IntEntry(vHadds, 2*i+1), Abc_Var2Lit(i+1, 0) ); } for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ ) { Vec_IntWriteEntry( vMarks, Vec_IntEntry(vFadds, 5*i+3), Abc_Var2Lit(i+1, 1) ); Vec_IntWriteEntry( vMarks, Vec_IntEntry(vFadds, 5*i+4), Abc_Var2Lit(i+1, 1) ); } return vMarks; } int Gia_WriteDotAigLevel_rec( Gia_Man_t * p, Vec_Int_t * vMarks, Vec_Int_t * vFadds, Vec_Int_t * vHadds, int Id, Vec_Int_t * vLevel ) { int Level = Vec_IntEntry(vLevel, Id), Mark = Vec_IntEntry(vMarks, Id); if ( Level || Mark == -1 ) return Level; if ( Mark == 0 ) { Gia_Obj_t * pObj = Gia_ManObj( p, Id ); int Level0 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId0(pObj, Id), vLevel ); int Level1 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId1(pObj, Id), vLevel ); Level = Abc_MaxInt(Level0, Level1) + 1; Vec_IntWriteEntry( vLevel, Id, Level ); Vec_IntWriteEntry( vMarks, Id, -1 ); } else if ( Abc_LitIsCompl(Mark) ) // FA { int i, * pFanins = Vec_IntEntryP( vFadds, 5*(Abc_Lit2Var(Mark)-1) ); assert( pFanins[3] == Id || pFanins[4] == Id ); for ( i = 0; i < 3; i++ ) Level = Abc_MaxInt( Level, Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, pFanins[i], vLevel ) ); Vec_IntWriteEntry( vLevel, pFanins[3], Level+1 ); Vec_IntWriteEntry( vLevel, pFanins[4], Level+1 ); } else // HA { int * pFanins = Vec_IntEntryP( vHadds, 2*(Abc_Lit2Var(Mark)-1) ); Gia_Obj_t * pObj = Gia_ManObj( p, pFanins[1] ); int Level0 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId0(pObj, Id), vLevel ); int Level1 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId1(pObj, Id), vLevel ); assert( pFanins[0] == Id || pFanins[1] == Id ); Level = Abc_MaxInt(Level0, Level1) + 1; Vec_IntWriteEntry( vLevel, pFanins[0], Level ); Vec_IntWriteEntry( vLevel, pFanins[1], Level ); } return Level; } int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds, Vec_Int_t ** pvMarks, Vec_Int_t ** pvLevel ) { Vec_Int_t * vMarks = Gia_WriteDotAigMarks( p, vFadds, vHadds ); Vec_Int_t * vLevel = Vec_IntStart( Gia_ManObjNum(p) ); int i, Id, Level = 0; Vec_IntWriteEntry( vMarks, 0, -1 ); Gia_ManForEachCiId( p, Id, i ) Vec_IntWriteEntry( vMarks, Id, -1 ); Gia_ManForEachCoDriverId( p, Id, i ) Level = Abc_MaxInt( Level, Gia_WriteDotAigLevel_rec(p, vMarks, vFadds, vHadds, Id, vLevel) ); Gia_ManForEachCoId( p, Id, i ) Vec_IntWriteEntry( vMarks, Id, -1 ); *pvMarks = vMarks; *pvLevel = vLevel; return Level; } */ int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds, Vec_Int_t * vRecord, Vec_Int_t ** pvLevel, Vec_Int_t ** pvMarks, Vec_Int_t ** pvRemap ) { Vec_Int_t * vLevel = Vec_IntStart( Gia_ManObjNum(p) ); Vec_Int_t * vMarks = Vec_IntStart( Gia_ManObjNum(p) ); Vec_Int_t * vRemap = Vec_IntStartNatural( Gia_ManObjNum(p) ); int i, k, Id, Entry, LevelMax = 0; Vec_IntWriteEntry( vMarks, 0, -1 ); Gia_ManForEachCiId( p, Id, i ) Vec_IntWriteEntry( vMarks, Id, -1 ); Gia_ManForEachCoId( p, Id, i ) Vec_IntWriteEntry( vMarks, Id, -1 ); Vec_IntForEachEntry( vRecord, Entry, i ) { int Level = 0; int Node = Abc_Lit2Var2(Entry); int Attr = Abc_Lit2Att2(Entry); if ( Attr == 2 ) { int * pFanins = Vec_IntEntryP( vFadds, 5*Node ); for ( k = 0; k < 3; k++ ) Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFanins[k]) ); Vec_IntWriteEntry( vLevel, pFanins[3], Level+1 ); Vec_IntWriteEntry( vLevel, pFanins[4], Level+1 ); Vec_IntWriteEntry( vMarks, pFanins[4], Entry ); Vec_IntWriteEntry( vRemap, pFanins[3], pFanins[4] ); //printf( "Making FA output %d.\n", pFanins[4] ); } else if ( Attr == 1 ) { int * pFanins = Vec_IntEntryP( vHadds, 2*Node ); Gia_Obj_t * pObj = Gia_ManObj( p, pFanins[1] ); int pFaninsIn[2] = { Gia_ObjFaninId0(pObj, pFanins[1]), Gia_ObjFaninId1(pObj, pFanins[1]) }; for ( k = 0; k < 2; k++ ) Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFaninsIn[k]) ); Vec_IntWriteEntry( vLevel, pFanins[0], Level+1 ); Vec_IntWriteEntry( vLevel, pFanins[1], Level+1 ); Vec_IntWriteEntry( vMarks, pFanins[1], Entry ); Vec_IntWriteEntry( vRemap, pFanins[0], pFanins[1] ); //printf( "Making HA output %d.\n", pFanins[1] ); } else { Gia_Obj_t * pObj = Gia_ManObj( p, Node ); int pFaninsIn[2] = { Gia_ObjFaninId0(pObj, Node), Gia_ObjFaninId1(pObj, Node) }; for ( k = 0; k < 2; k++ ) Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFaninsIn[k]) ); Vec_IntWriteEntry( vLevel, Node, Level+1 ); Vec_IntWriteEntry( vMarks, Node, -1 ); //printf( "Making node %d.\n", Node ); } LevelMax = Abc_MaxInt( LevelMax, Level+1 ); } *pvLevel = vLevel; *pvMarks = vMarks; *pvRemap = vRemap; return LevelMax; } /**Function************************************************************* Synopsis [Writes the graph structure of AIG for DOT.] Description [Useful for graph visualization using tools such as GraphViz: http://www.graphviz.org/] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int fAdders ) { Vec_Int_t * vFadds = NULL, * vHadds = NULL, * vRecord = NULL, * vMarks = NULL, * vRemap = NULL; FILE * pFile; Gia_Obj_t * pNode;//, * pTemp, * pPrev; int LevelMax, Prev, Level, i; int fConstIsUsed = 0; if ( Gia_ManAndNum(pMan) > 1000 ) { fprintf( stdout, "Cannot visualize AIG with more than 1000 nodes.\n" ); return; } if ( (pFile = fopen( pFileName, "w" )) == NULL ) { fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName ); return; } // mark the nodes if ( vBold ) Gia_ManForEachObjVec( vBold, pMan, pNode, i ) pNode->fMark0 = 1; else if ( pMan->nXors || pMan->nMuxes ) Gia_ManForEachObj( pMan, pNode, i ) if ( Gia_ObjIsXor(pNode) || Gia_ObjIsMux(pMan, pNode) ) pNode->fMark0 = 1; // compute levels if ( fAdders ) { Vec_IntFreeP( &pMan->vLevels ); vFadds = Gia_ManDetectFullAdders( pMan, 0 ); vHadds = Gia_ManDetectHalfAdders( pMan, 0 ); vRecord = Gia_PolynFindOrder( pMan, vFadds, vHadds, 0, 0 ); LevelMax = 1 + Gia_WriteDotAigLevel( pMan, vFadds, vHadds, vRecord, &pMan->vLevels, &vMarks, &vRemap ); } else LevelMax = 1 + Gia_ManLevelNum( pMan ); // set output levels Gia_ManForEachCo( pMan, pNode, i ) Vec_IntWriteEntry( pMan->vLevels, Gia_ObjId(pMan, pNode), LevelMax ); // write the DOT header fprintf( pFile, "# %s\n", "AIG structure generated by IVY package" ); fprintf( pFile, "\n" ); fprintf( pFile, "digraph AIG {\n" ); fprintf( pFile, "size = \"7.5,10\";\n" ); // fprintf( pFile, "ranksep = 0.5;\n" ); // fprintf( pFile, "nodesep = 0.5;\n" ); fprintf( pFile, "center = true;\n" ); // fprintf( pFile, "orientation = landscape;\n" ); // fprintf( pFile, "edge [fontsize = 10];\n" ); // fprintf( pFile, "edge [dir = none];\n" ); fprintf( pFile, "edge [dir = back];\n" ); fprintf( pFile, "\n" ); // labels on the left of the picture fprintf( pFile, "{\n" ); fprintf( pFile, " node [shape = plaintext];\n" ); fprintf( pFile, " edge [style = invis];\n" ); fprintf( pFile, " LevelTitle1 [label=\"\"];\n" ); fprintf( pFile, " LevelTitle2 [label=\"\"];\n" ); // generate node names with labels for ( Level = LevelMax; Level >= 0; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); fprintf( pFile, " [label = " ); // label name fprintf( pFile, "\"" ); fprintf( pFile, "\"" ); fprintf( pFile, "];\n" ); } // genetate the sequence of visible/invisible nodes to mark levels fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" ); for ( Level = LevelMax; Level >= 0; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); // the connector if ( Level != 0 ) fprintf( pFile, " ->" ); else fprintf( pFile, ";" ); } fprintf( pFile, "\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate title box on top fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle1;\n" ); fprintf( pFile, " title1 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=20,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "%s", "AIG structure visualized by ABC" ); fprintf( pFile, "\\n" ); fprintf( pFile, "Benchmark \\\"%s\\\". ", "aig" ); // fprintf( pFile, "Time was %s. ", Extra_TimeStamp() ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate statistics box fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle2;\n" ); fprintf( pFile, " title2 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=18,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(pMan), LevelMax ); fprintf( pFile, "\\n" ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate the COs fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", LevelMax ); // generate the CO nodes Gia_ManForEachCo( pMan, pNode, i ) { if ( Gia_ObjFaninId0p(pMan, pNode) == 0 ) fConstIsUsed = 1; /* if ( fHaig || pNode->pEquiv == NULL ) fprintf( pFile, " Node%d%s [label = \"%d%s\"", pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":"") ); else fprintf( pFile, " Node%d%s [label = \"%d%s(%d%s)\"", pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":""), Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" ); */ fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(pMan, pNode), Gia_ObjId(pMan, pNode) ); fprintf( pFile, ", shape = %s", "invtriangle" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate nodes of each rank for ( Level = LevelMax - 1; Level > 0; Level-- ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", Level ); Gia_ManForEachObj( pMan, pNode, i ) { if ( vMarks && Vec_IntEntry(vMarks, i) == 0 ) continue; if ( (int)Gia_ObjLevel(pMan, pNode) != Level ) continue; /* if ( fHaig || pNode->pEquiv == NULL ) fprintf( pFile, " Node%d [label = \"%d\"", pNode->Id, pNode->Id ); else fprintf( pFile, " Node%d [label = \"%d(%d%s)\"", pNode->Id, pNode->Id, Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" ); */ fprintf( pFile, " Node%d [label = \"%d\"", i, i ); if ( vMarks && Vec_IntEntry(vMarks, i) > 0 ) { if ( Abc_Lit2Att2(Vec_IntEntry(vMarks, i)) == 2 ) fprintf( pFile, ", shape = doubleoctagon" ); else fprintf( pFile, ", shape = octagon" ); } else if ( Gia_ObjIsXor(pNode) ) fprintf( pFile, ", shape = doublecircle" ); else if ( Gia_ObjIsMux(pMan, pNode) ) fprintf( pFile, ", shape = trapezium" ); else fprintf( pFile, ", shape = ellipse" ); if ( pNode->fMark0 ) fprintf( pFile, ", style = filled" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate the CI nodes fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", 0 ); // generate constant node if ( fConstIsUsed ) { // check if the costant node is present fprintf( pFile, " Node%d [label = \"Const0\"", 0 ); fprintf( pFile, ", shape = ellipse" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } // generate the CI nodes Gia_ManForEachCi( pMan, pNode, i ) { /* if ( fHaig || pNode->pEquiv == NULL ) fprintf( pFile, " Node%d%s [label = \"%d%s\"", pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":"") ); else fprintf( pFile, " Node%d%s [label = \"%d%s(%d%s)\"", pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":""), Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" ); */ fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(pMan, pNode), Gia_ObjId(pMan, pNode) ); fprintf( pFile, ", shape = %s", "triangle" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate invisible edges from the square down fprintf( pFile, "title1 -> title2 [style = invis];\n" ); Gia_ManForEachCo( pMan, pNode, i ) fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(pMan, pNode) ); // generate invisible edges among the COs Prev = -1; Gia_ManForEachCo( pMan, pNode, i ) { if ( i > 0 ) fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(pMan, pNode) ); Prev = Gia_ObjId(pMan, pNode); } // generate edges Gia_ManForEachObj( pMan, pNode, i ) { if ( !Gia_ObjIsAnd(pNode) && !Gia_ObjIsCo(pNode) && !Gia_ObjIsBuf(pNode) ) continue; if ( vMarks && Vec_IntEntry(vMarks, i) == 0 ) continue; // consider half/full-adder if ( vMarks && Vec_IntEntry(vMarks, i) > 0 ) { int k, Mark = Vec_IntEntry(vMarks, i); if ( Abc_Lit2Att2(Mark) == 2 ) // FA { int * pFanins = Vec_IntEntryP( vFadds, 5*Abc_Lit2Var2(Mark) ); if ( pFanins[3] == i ) continue; assert( pFanins[4] == i ); // generate the edge from this node to the next for ( k = 0; k < 3; k++ ) { fprintf( pFile, "Node%d", i ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Vec_IntEntry(vRemap, pFanins[k]) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", "bold" ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); } } else // HA { int * pFanins = Vec_IntEntryP( vHadds, 2*Abc_Lit2Var2(Mark) ); int pFaninsIn[2] = { Vec_IntEntry(vRemap, Gia_ObjFaninId0(pNode, i)), Vec_IntEntry(vRemap, Gia_ObjFaninId1(pNode, i)) }; if ( pFanins[0] == i ) continue; assert( pFanins[1] == i ); for ( k = 0; k < 2; k++ ) { fprintf( pFile, "Node%d", i ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", Vec_IntEntry(vRemap, pFaninsIn[k]) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", "bold" ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); } } continue; } // generate the edge from this node to the next fprintf( pFile, "Node%d", i ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId0(pNode, i)) : Gia_ObjFaninId0(pNode, i) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "bold" ); // if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL0(pNode) > 0 ) // fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,0) ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); if ( !Gia_ObjIsAnd(pNode) ) continue; // generate the edge from this node to the next fprintf( pFile, "Node%d", i ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId1(pNode, i)) : Gia_ObjFaninId1(pNode, i) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "bold" ); // if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL1(pNode) > 0 ) // fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); if ( !Gia_ObjIsMux(pMan, pNode) ) continue; // generate the edge from this node to the next fprintf( pFile, "Node%d", i ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId2(pMan, i)) : Gia_ObjFaninId2(pMan, i) ); fprintf( pFile, " [" ); fprintf( pFile, "style = %s", Gia_ObjFaninC2(pMan, pNode)? "dotted" : "bold" ); // if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL1(pNode) > 0 ) // fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) ); fprintf( pFile, "]" ); fprintf( pFile, ";\n" ); /* // generate the edges between the equivalent nodes if ( fHaig && pNode->pEquiv && Gia_ObjRefs(pNode) > 0 ) { pPrev = pNode; for ( pTemp = pNode->pEquiv; pTemp != pNode; pTemp = Gia_Regular(pTemp->pEquiv) ) { fprintf( pFile, "Node%d", pPrev->Id ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", pTemp->Id ); fprintf( pFile, " [style = %s]", Gia_IsComplement(pTemp->pEquiv)? "dotted" : "bold" ); fprintf( pFile, ";\n" ); pPrev = pTemp; } // connect the last node with the first fprintf( pFile, "Node%d", pPrev->Id ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", pNode->Id ); fprintf( pFile, " [style = %s]", Gia_IsComplement(pPrev->pEquiv)? "dotted" : "bold" ); fprintf( pFile, ";\n" ); } */ } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); fclose( pFile ); // unmark nodes if ( vBold ) Gia_ManForEachObjVec( vBold, pMan, pNode, i ) pNode->fMark0 = 0; else if ( pMan->nXors || pMan->nMuxes ) Gia_ManCleanMark0( pMan ); Vec_IntFreeP( &vFadds ); Vec_IntFreeP( &vHadds ); Vec_IntFreeP( &vRecord ); Vec_IntFreeP( &pMan->vLevels ); Vec_IntFreeP( &vMarks ); Vec_IntFreeP( &vRemap ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders ) { extern void Abc_ShowFile( char * FileNameDot ); static int Counter = 0; char FileNameDot[200]; FILE * pFile; // create the file name // Gia_ShowGetFileName( pMan->pName, FileNameDot ); sprintf( FileNameDot, "temp%02d.dot", Counter++ ); // check that the file can be opened if ( (pFile = fopen( FileNameDot, "w" )) == NULL ) { fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", FileNameDot ); return; } fclose( pFile ); // generate the file Gia_WriteDotAig( pMan, FileNameDot, vBold, fAdders ); // visualize the file Abc_ShowFile( FileNameDot ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END