/**CFile**************************************************************** FileName [ioWriteDot.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Command processing package.] Synopsis [Procedures to write the graph structure of AIG in DOT.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: ioWriteDot.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "io.h" //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Writes the graph structure of AIG in DOT.] Description [Useful for graph visualization using tools such as GraphViz: http://www.graphviz.org/] SideEffects [] SeeAlso [] ***********************************************************************/ void Io_WriteDot( Abc_Ntk_t * pNtk, Vec_Ptr_t * vNodes, Vec_Ptr_t * vNodesShow, char * pFileName ) { FILE * pFile; Abc_Obj_t * pNode, * pFanin, * pPrev, * pTemp; int LevelMin, LevelMax, fHasCos, Level, i; int Limit = 200; if ( vNodes->nSize < 1 ) { printf( "The set has no nodes. DOT file is not written.\n" ); return; } if ( vNodes->nSize > Limit ) { printf( "The set has more than %d nodes. DOT file is not written.\n", Limit ); return; } // start the output file if ( (pFile = fopen( pFileName, "w" )) == NULL ) { fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName ); return; } // mark the nodes from the set Vec_PtrForEachEntry( vNodes, pNode, i ) pNode->fMarkC = 1; if ( vNodesShow ) Vec_PtrForEachEntry( vNodesShow, pNode, i ) pNode->fMarkB = 1; // find the largest and the smallest levels LevelMin = 10000; LevelMax = -1; fHasCos = 0; Vec_PtrForEachEntry( vNodes, pNode, i ) { if ( Abc_ObjIsCo(pNode) ) { fHasCos = 1; continue; } if ( LevelMin > (int)pNode->Level ) LevelMin = pNode->Level; if ( LevelMax < (int)pNode->Level ) LevelMax = pNode->Level; } // set the level of the CO nodes if ( fHasCos ) { LevelMax++; Vec_PtrForEachEntry( vNodes, pNode, i ) { if ( Abc_ObjIsCo(pNode) ) pNode->Level = LevelMax; } } // write the DOT header fprintf( pFile, "# %s\n", "AIG generated by ABC" ); fprintf( pFile, "\n" ); fprintf( pFile, "digraph AIG {\n" ); fprintf( pFile, "size = \"7.5,10\";\n" ); // fprintf( pFile, "ranksep = 0.5;\n" ); // fprintf( pFile, "nodesep = 0.5;\n" ); fprintf( pFile, "center = true;\n" ); // fprintf( pFile, "edge [fontsize = 10];\n" ); // fprintf( pFile, "edge [dir = back];\n" ); // fprintf( pFile, "edge [dir = none];\n" ); fprintf( pFile, "\n" ); // labels on the left of the picture fprintf( pFile, "{\n" ); fprintf( pFile, " node [shape = plaintext];\n" ); fprintf( pFile, " edge [style = invis];\n" ); fprintf( pFile, " LevelTitle1 [label=\"\"];\n" ); fprintf( pFile, " LevelTitle2 [label=\"\"];\n" ); // generate node names with labels for ( Level = LevelMax; Level >= LevelMin; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); fprintf( pFile, " [label = " ); // label name fprintf( pFile, "\"" ); fprintf( pFile, "\"" ); fprintf( pFile, "];\n" ); } // genetate the sequence of visible/invisible nodes to mark levels fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" ); for ( Level = LevelMax; Level >= LevelMin; Level-- ) { // the visible node name fprintf( pFile, " Level%d", Level ); // the connector if ( Level != LevelMin ) fprintf( pFile, " ->" ); else fprintf( pFile, ";" ); } fprintf( pFile, "\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate title box on top fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle1;\n" ); fprintf( pFile, " title1 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=20,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "%s", "AIG generated by ABC" ); fprintf( pFile, "\\n" ); fprintf( pFile, "Benchmark \\\"%s\\\". ", pNtk->pName ); fprintf( pFile, "Time was %s. ", Extra_TimeStamp() ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate statistics box fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " LevelTitle2;\n" ); fprintf( pFile, " title2 [shape=plaintext,\n" ); fprintf( pFile, " fontsize=18,\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " label=\"" ); fprintf( pFile, "The set contains %d nodes and spans %d levels.", vNodes->nSize, LevelMax - LevelMin ); fprintf( pFile, "\\n" ); fprintf( pFile, "\"\n" ); fprintf( pFile, " ];\n" ); fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); // generate the POs if ( fHasCos ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", LevelMax ); // generat the PO nodes Vec_PtrForEachEntry( vNodes, pNode, i ) { if ( !Abc_ObjIsCo(pNode) ) continue; fprintf( pFile, " Node%d%s [label = \"%s\"", pNode->Id, (Abc_ObjIsLatch(pNode)? "Top":""), Abc_ObjName(pNode) ); fprintf( pFile, ", shape = invtriangle" ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate nodes of each rank for ( Level = LevelMax - fHasCos; Level >= LevelMin && Level > 0; Level-- ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", Level ); Vec_PtrForEachEntry( vNodes, pNode, i ) { if ( (int)pNode->Level != Level ) continue; fprintf( pFile, " Node%d [label = \"%d\"", pNode->Id, pNode->Id ); fprintf( pFile, ", shape = ellipse" ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate the PI nodes if any if ( LevelMin == 0 ) { fprintf( pFile, "{\n" ); fprintf( pFile, " rank = same;\n" ); // the labeling node of this level fprintf( pFile, " Level%d;\n", LevelMin ); // generat the PO nodes Vec_PtrForEachEntry( vNodes, pNode, i ) { if ( !Abc_ObjIsCi(pNode) ) continue; fprintf( pFile, " Node%d%s [label = \"%s\"", pNode->Id, (Abc_ObjIsLatch(pNode)? "Bot":""), Abc_ObjName(pNode) ); fprintf( pFile, ", shape = triangle" ); if ( pNode->fMarkB ) fprintf( pFile, ", style = filled" ); fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, "];\n" ); } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); } // generate invisible edges from the square down fprintf( pFile, "title1 -> title2 [style = invis];\n" ); Vec_PtrForEachEntry( vNodes, pNode, i ) { if ( (int)pNode->Level != LevelMax ) continue; fprintf( pFile, "title2 -> Node%d%s [style = invis];\n", pNode->Id ); } // generate edges Vec_PtrForEachEntry( vNodes, pNode, i ) { if ( Abc_ObjFaninNum(pNode) == 0 ) continue; // generate the edge from this node to the next pFanin = Abc_ObjFanin0(pNode); if ( pFanin->fMarkC ) { fprintf( pFile, "Node%d%s", pNode->Id, (Abc_ObjIsLatch(pNode)? "Top":"") ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d%s", pFanin->Id, (Abc_ObjIsLatch(pFanin)? "Bot":"") ); fprintf( pFile, " [style = %s]", Abc_ObjFaninC0(pNode)? "dashed" : "bold" ); fprintf( pFile, ";\n" ); } if ( Abc_ObjFaninNum(pNode) == 1 ) continue; // generate the edge from this node to the next pFanin = Abc_ObjFanin1(pNode); if ( pFanin->fMarkC ) { fprintf( pFile, "Node%d", pNode->Id ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d%s", pFanin->Id, (Abc_ObjIsLatch(pFanin)? "Bot":"") ); fprintf( pFile, " [style = %s]", Abc_ObjFaninC1(pNode)? "dashed" : "bold" ); fprintf( pFile, ";\n" ); } // generate the edges between the equivalent nodes pPrev = pNode; for ( pTemp = pNode->pData; pTemp; pTemp = pTemp->pData ) { if ( pTemp->fMarkC ) { fprintf( pFile, "Node%d", pPrev->Id ); fprintf( pFile, " -> " ); fprintf( pFile, "Node%d", pTemp->Id ); fprintf( pFile, " [style = %s]", (pPrev->fPhase ^ pTemp->fPhase)? "dashed" : "bold" ); fprintf( pFile, ";\n" ); pPrev = pTemp; } } } fprintf( pFile, "}" ); fprintf( pFile, "\n" ); fprintf( pFile, "\n" ); fclose( pFile ); // unmark the nodes from the set Vec_PtrForEachEntry( vNodes, pNode, i ) pNode->fMarkC = 0; if ( vNodesShow ) Vec_PtrForEachEntry( vNodesShow, pNode, i ) pNode->fMarkB = 0; } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// ////////////////////////////////////////////////////////////////////////