/**CFile**************************************************************** FileName [ifUtil.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [FPGA mapping based on priority cuts.] Synopsis [Various utilities.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - November 21, 2006.] Revision [$Id: ifUtil.c,v 1.00 2006/11/21 00:00:00 alanmi Exp $] ***********************************************************************/ #include "if.h" //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Sets all the node copy to NULL.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void If_ManCleanNodeCopy( If_Man_t * p ) { If_Obj_t * pObj; int i; If_ManForEachObj( p, pObj, i ) If_ObjSetCopy( pObj, NULL ); } /**Function************************************************************* Synopsis [Sets all the cut data to NULL.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void If_ManCleanCutData( If_Man_t * p ) { If_Obj_t * pObj; int i; If_ManForEachObj( p, pObj, i ) If_CutSetData( If_ObjCutBest(pObj), NULL ); } /**Function************************************************************* Synopsis [Sets all visited marks to 0.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void If_ManCleanMarkV( If_Man_t * p ) { If_Obj_t * pObj; int i; If_ManForEachObj( p, pObj, i ) pObj->fVisit = 0; } /**Function************************************************************* Synopsis [Returns the max delay of the POs.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ float If_ManDelayMax( If_Man_t * p, int fSeq ) { If_Obj_t * pObj; float DelayBest; int i; if ( p->pPars->fLatchPaths && p->pPars->nLatches == 0 ) { printf( "Delay optimization of latch path is not performed because there is no latches.\n" ); p->pPars->fLatchPaths = 0; } DelayBest = -IF_FLOAT_LARGE; if ( fSeq ) { assert( p->pPars->nLatches > 0 ); If_ManForEachPo( p, pObj, i ) if ( DelayBest < If_ObjArrTime(If_ObjFanin0(pObj)) ) DelayBest = If_ObjArrTime(If_ObjFanin0(pObj)); } else if ( p->pPars->fLatchPaths ) { If_ManForEachLatchInput( p, pObj, i ) if ( DelayBest < If_ObjArrTime(If_ObjFanin0(pObj)) ) DelayBest = If_ObjArrTime(If_ObjFanin0(pObj)); } else { If_ManForEachCo( p, pObj, i ) if ( DelayBest < If_ObjArrTime(If_ObjFanin0(pObj)) ) DelayBest = If_ObjArrTime(If_ObjFanin0(pObj)); } return DelayBest; } /**Function************************************************************* Synopsis [Computes the required times of all nodes.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void If_ManComputeRequired( If_Man_t * p ) { If_Obj_t * pObj; int i, Counter; float reqTime; // compute area, clean required times, collect nodes used in the mapping // p->AreaGlo = If_ManScanMapping( p ); If_ManMarkMapping( p ); if ( p->pManTim == NULL ) { // consider the case when the required times are given if ( p->pPars->pTimesReq ) { assert( !p->pPars->fAreaOnly ); // make sure that the required time hold Counter = 0; If_ManForEachCo( p, pObj, i ) { if ( If_ObjArrTime(If_ObjFanin0(pObj)) > p->pPars->pTimesReq[i] + p->fEpsilon ) { Counter++; // printf( "Required times are violated for output %d (arr = %d; req = %d).\n", // i, (int)If_ObjArrTime(If_ObjFanin0(pObj)), (int)p->pPars->pTimesReq[i] ); } If_ObjFanin0(pObj)->Required = p->pPars->pTimesReq[i]; } if ( Counter ) printf( "Required times are violated for %d outputs.\n", Counter ); } else { // get the global required times p->RequiredGlo = If_ManDelayMax( p, 0 ); // update the required times according to the target if ( p->pPars->DelayTarget != -1 ) { if ( p->RequiredGlo > p->pPars->DelayTarget + p->fEpsilon ) { if ( p->fNextRound == 0 ) { p->fNextRound = 1; printf( "Cannot meet the target required times (%4.2f). Mapping continues anyway.\n", p->pPars->DelayTarget ); } } else if ( p->RequiredGlo < p->pPars->DelayTarget - p->fEpsilon ) { if ( p->fNextRound == 0 ) { p->fNextRound = 1; printf( "Relaxing the required times from (%4.2f) to the target (%4.2f).\n", p->RequiredGlo, p->pPars->DelayTarget ); } p->RequiredGlo = p->pPars->DelayTarget; } } // do not propagate required times if area minimization is requested if ( p->pPars->fAreaOnly ) return; // set the required times for the POs if ( p->pPars->fLatchPaths ) { If_ManForEachLatchInput( p, pObj, i ) If_ObjFanin0(pObj)->Required = p->RequiredGlo; } else { If_ManForEachCo( p, pObj, i ) If_ObjFanin0(pObj)->Required = p->RequiredGlo; } } // go through the nodes in the reverse topological order // Vec_PtrForEachEntry( p->vMapped, pObj, i ) // If_CutPropagateRequired( p, If_ObjCutBest(pObj), pObj->Required ); If_ManForEachObjReverse( p, pObj, i ) { if ( pObj->nRefs == 0 ) continue; If_CutPropagateRequired( p, If_ObjCutBest(pObj), pObj->Required ); } } else { // get the global required times p->RequiredGlo = If_ManDelayMax( p, 0 ); // do not propagate required times if area minimization is requested if ( p->pPars->fAreaOnly ) return; // set the required times for the POs Tim_ManIncrementTravId( p->pManTim ); if ( p->pPars->fLatchPaths ) { assert( 0 ); If_ManForEachPo( p, pObj, i ) Tim_ManSetCoRequired( p->pManTim, pObj->IdPio, IF_FLOAT_LARGE ); If_ManForEachLatchInput( p, pObj, i ) Tim_ManSetCoRequired( p->pManTim, pObj->IdPio, p->RequiredGlo ); } else { Tim_ManSetCoRequiredAll( p->pManTim, p->RequiredGlo ); // If_ManForEachCo( p, pObj, i ) // Tim_ManSetCoRequired( p->pManTim, pObj->IdPio, p->RequiredGlo ); } // go through the nodes in the reverse topological order If_ManForEachObjReverse( p, pObj, i ) { if ( If_ObjIsAnd(pObj) ) { if ( pObj->nRefs == 0 ) continue; If_CutPropagateRequired( p, If_ObjCutBest(pObj), pObj->Required ); } else if ( If_ObjIsCi(pObj) ) { reqTime = pObj->Required; Tim_ManSetCiRequired( p->pManTim, pObj->IdPio, reqTime ); } else if ( If_ObjIsCo(pObj) ) { reqTime = Tim_ManGetCoRequired( p->pManTim, pObj->IdPio ); If_ObjFanin0(pObj)->Required = IF_MIN( reqTime, If_ObjFanin0(pObj)->Required ); } else if ( If_ObjIsConst1(pObj) ) { } else // add the node to the mapper assert( 0 ); } } } #if 0 /**Function************************************************************* Synopsis [Computes area, references, and nodes used in the mapping.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ float If_ManScanMapping_rec( If_Man_t * p, If_Obj_t * pObj, If_Obj_t ** ppStore ) { If_Obj_t * pLeaf; If_Cut_t * pCutBest; float aArea; int i; if ( pObj->nRefs++ || If_ObjIsCi(pObj) || If_ObjIsConst1(pObj) ) return 0.0; // store the node in the structure by level assert( If_ObjIsAnd(pObj) ); pObj->pCopy = (char *)ppStore[pObj->Level]; ppStore[pObj->Level] = pObj; // visit the transitive fanin of the selected cut pCutBest = If_ObjCutBest(pObj); p->nNets += pCutBest->nLeaves; aArea = If_CutLutArea( p, pCutBest ); If_CutForEachLeaf( p, pCutBest, pLeaf, i ) aArea += If_ManScanMapping_rec( p, pLeaf, ppStore ); return aArea; } /**Function************************************************************* Synopsis [Computes area, references, and nodes used in the mapping.] Description [Collects the nodes in reverse topological order in array p->vMapping.] SideEffects [] SeeAlso [] ***********************************************************************/ float If_ManScanMapping( If_Man_t * p ) { If_Obj_t * pObj, ** ppStore; float aArea; int i; assert( !p->pPars->fLiftLeaves ); // clean all references p->nNets = 0; If_ManForEachObj( p, pObj, i ) { pObj->Required = IF_FLOAT_LARGE; pObj->nVisits = pObj->nVisitsCopy; pObj->nRefs = 0; } // allocate place to store the nodes ppStore = ALLOC( If_Obj_t *, p->nLevelMax + 1 ); memset( ppStore, 0, sizeof(If_Obj_t *) * (p->nLevelMax + 1) ); // collect nodes reachable from POs in the DFS order through the best cuts aArea = 0; If_ManForEachCo( p, pObj, i ) aArea += If_ManScanMapping_rec( p, If_ObjFanin0(pObj), ppStore ); // reconnect the nodes in reverse topological order Vec_PtrClear( p->vMapped ); for ( i = p->nLevelMax; i >= 0; i-- ) for ( pObj = ppStore[i]; pObj; pObj = pObj->pCopy ) Vec_PtrPush( p->vMapped, pObj ); free( ppStore ); return aArea; } /**Function************************************************************* Synopsis [Computes area, references, and nodes used in the mapping.] Description [Collects the nodes in reverse topological order in array p->vMapping.] SideEffects [] SeeAlso [] ***********************************************************************/ float If_ManScanMappingDirect( If_Man_t * p ) { If_Obj_t * pObj, ** ppStore; float aArea; int i; assert( !p->pPars->fLiftLeaves ); // clean all references If_ManForEachObj( p, pObj, i ) { pObj->Required = IF_FLOAT_LARGE; pObj->nVisits = pObj->nVisitsCopy; pObj->nRefs = 0; } // allocate place to store the nodes ppStore = ALLOC( If_Obj_t *, p->nLevelMax + 1 ); memset( ppStore, 0, sizeof(If_Obj_t *) * (p->nLevelMax + 1) ); // collect nodes reachable from POs in the DFS order through the best cuts aArea = 0; If_ManForEachCo( p, pObj, i ) aArea += If_ManScanMapping_rec( p, If_ObjFanin0(pObj), ppStore ); // reconnect the nodes in reverse topological order Vec_PtrClear( p->vMapped ); // for ( i = p->nLevelMax; i >= 0; i-- ) for ( i = 0; i <= p->nLevelMax; i++ ) for ( pObj = ppStore[i]; pObj; pObj = pObj->pCopy ) Vec_PtrPush( p->vMapped, pObj ); free( ppStore ); return aArea; } /**Function************************************************************* Synopsis [Computes area, references, and nodes used in the mapping.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ float If_ManScanMappingSeq_rec( If_Man_t * p, If_Obj_t * pObj, Vec_Ptr_t * vMapped ) { If_Obj_t * pLeaf; If_Cut_t * pCutBest; float aArea; int i, Shift; // treat latches transparently if ( If_ObjIsLatch(pObj) ) return If_ManScanMappingSeq_rec( p, If_ObjFanin0(pObj), vMapped ); // consider trivial cases if ( pObj->nRefs++ || If_ObjIsPi(pObj) || If_ObjIsConst1(pObj) ) return 0.0; // store the node in the structure by level assert( If_ObjIsAnd(pObj) ); // visit the transitive fanin of the selected cut pCutBest = If_ObjCutBest(pObj); aArea = If_ObjIsAnd(pObj)? If_CutLutArea(p, pCutBest) : (float)0.0; If_CutForEachLeafSeq( p, pCutBest, pLeaf, Shift, i ) aArea += If_ManScanMappingSeq_rec( p, pLeaf, vMapped ); // add the node Vec_PtrPush( vMapped, pObj ); return aArea; } /**Function************************************************************* Synopsis [Computes area, references, and nodes used in the mapping.] Description [Collects the nodes in reverse topological order in array p->vMapping.] SideEffects [] SeeAlso [] ***********************************************************************/ float If_ManScanMappingSeq( If_Man_t * p ) { If_Obj_t * pObj; float aArea; int i; assert( p->pPars->fLiftLeaves ); // clean all references If_ManForEachObj( p, pObj, i ) pObj->nRefs = 0; // collect nodes reachable from POs in the DFS order through the best cuts aArea = 0; Vec_PtrClear( p->vMapped ); If_ManForEachPo( p, pObj, i ) aArea += If_ManScanMappingSeq_rec( p, If_ObjFanin0(pObj), p->vMapped ); return aArea; } #endif /**Function************************************************************* Synopsis [Computes area, references, and nodes used in the mapping.] Description [Collects the nodes in reverse topological order in array p->vMapping.] SideEffects [] SeeAlso [] ***********************************************************************/ void If_ManResetOriginalRefs( If_Man_t * p ) { If_Obj_t * pObj; int i; If_ManForEachObj( p, pObj, i ) pObj->nRefs = 0; If_ManForEachObj( p, pObj, i ) { if ( If_ObjIsAnd(pObj) ) { pObj->pFanin0->nRefs++; pObj->pFanin1->nRefs++; } else if ( If_ObjIsCo(pObj) ) pObj->pFanin0->nRefs++; } } /**Function************************************************************* Synopsis [Computes cross-cut of the circuit.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int If_ManCrossCut( If_Man_t * p ) { If_Obj_t * pObj, * pFanin; int i, nCutSize = 0, nCutSizeMax = 0; If_ManForEachObj( p, pObj, i ) { if ( !If_ObjIsAnd(pObj) ) continue; // consider the node if ( nCutSizeMax < ++nCutSize ) nCutSizeMax = nCutSize; if ( pObj->nVisits == 0 ) nCutSize--; // consider the fanins pFanin = If_ObjFanin0(pObj); if ( !If_ObjIsCi(pFanin) && --pFanin->nVisits == 0 ) nCutSize--; pFanin = If_ObjFanin1(pObj); if ( !If_ObjIsCi(pFanin) && --pFanin->nVisits == 0 ) nCutSize--; // consider the choice class if ( pObj->fRepr ) for ( pFanin = pObj; pFanin; pFanin = pFanin->pEquiv ) if ( !If_ObjIsCi(pFanin) && --pFanin->nVisits == 0 ) nCutSize--; } If_ManForEachObj( p, pObj, i ) { assert( If_ObjIsCi(pObj) || pObj->fVisit == 0 ); pObj->nVisits = pObj->nVisitsCopy; } assert( nCutSize == 0 ); // printf( "Max cross cut size = %6d.\n", nCutSizeMax ); return nCutSizeMax; } /**Function************************************************************* Synopsis [Computes the reverse topological order of nodes.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Ptr_t * If_ManReverseOrder( If_Man_t * p ) { Vec_Ptr_t * vOrder; If_Obj_t * pObj, ** ppStore; int i; // allocate place to store the nodes ppStore = ALLOC( If_Obj_t *, p->nLevelMax + 1 ); memset( ppStore, 0, sizeof(If_Obj_t *) * (p->nLevelMax + 1) ); // add the nodes If_ManForEachObj( p, pObj, i ) { assert( pObj->Level >= 0 && pObj->Level <= (unsigned)p->nLevelMax ); pObj->pCopy = (char *)ppStore[pObj->Level]; ppStore[pObj->Level] = pObj; } vOrder = Vec_PtrAlloc( If_ManObjNum(p) ); for ( i = p->nLevelMax; i >= 0; i-- ) for ( pObj = ppStore[i]; pObj; pObj = pObj->pCopy ) Vec_PtrPush( vOrder, pObj ); free( ppStore ); // print the order // Vec_PtrForEachEntry( vOrder, pObj, i ) // printf( "Obj %2d Type %d Level = %d\n", pObj->Id, pObj->Type, pObj->Level ); return vOrder; } /**Function************************************************************* Synopsis [Computes area, references, and nodes used in the mapping.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ float If_ManMarkMapping_rec( If_Man_t * p, If_Obj_t * pObj ) { If_Obj_t * pLeaf; If_Cut_t * pCutBest; float * pSwitching = p->vSwitching? (float*)p->vSwitching->pArray : NULL; float aArea; int i; if ( pObj->nRefs++ || If_ObjIsCi(pObj) || If_ObjIsConst1(pObj) ) return 0.0; // store the node in the structure by level assert( If_ObjIsAnd(pObj) ); // visit the transitive fanin of the selected cut pCutBest = If_ObjCutBest(pObj); p->nNets += pCutBest->nLeaves; aArea = If_CutLutArea( p, pCutBest ); If_CutForEachLeaf( p, pCutBest, pLeaf, i ) { p->dPower += pSwitching? pSwitching[pLeaf->Id] : 0.0; aArea += If_ManMarkMapping_rec( p, pLeaf ); } return aArea; } /**Function************************************************************* Synopsis [Computes area, references, and nodes used in the mapping.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void If_ManMarkMapping( If_Man_t * p ) { If_Obj_t * pObj; int i; If_ManForEachObj( p, pObj, i ) { pObj->Required = IF_FLOAT_LARGE; pObj->nVisits = pObj->nVisitsCopy; pObj->nRefs = 0; } p->nNets = 0; p->dPower = 0.0; p->AreaGlo = 0.0; If_ManForEachCo( p, pObj, i ) p->AreaGlo += If_ManMarkMapping_rec( p, If_ObjFanin0(pObj) ); } /**Function************************************************************* Synopsis [Collects nodes used in the mapping in the topological order.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Ptr_t * If_ManCollectMappingDirect( If_Man_t * p ) { Vec_Ptr_t * vOrder; If_Obj_t * pObj; int i; If_ManMarkMapping( p ); vOrder = Vec_PtrAlloc( If_ManObjNum(p) ); If_ManForEachObj( p, pObj, i ) if ( If_ObjIsAnd(pObj) && pObj->nRefs ) Vec_PtrPush( vOrder, pObj ); return vOrder; } /**Function************************************************************* Synopsis [Collects nodes used in the mapping in the topological order.] Description [Represents mapping as an array of integers.] SideEffects [] SeeAlso [] ***********************************************************************/ Vec_Int_t * If_ManCollectMappingInt( If_Man_t * p ) { Vec_Int_t * vOrder; If_Cut_t * pCutBest; If_Obj_t * pObj; int i, k, nLeaves, * ppLeaves; If_ManMarkMapping( p ); vOrder = Vec_IntAlloc( If_ManObjNum(p) ); If_ManForEachObj( p, pObj, i ) if ( If_ObjIsAnd(pObj) && pObj->nRefs ) { pCutBest = If_ObjCutBest( pObj ); nLeaves = If_CutLeaveNum( pCutBest ); ppLeaves = If_CutLeaves( pCutBest ); // save the number of leaves, the leaves, and finally, the root Vec_IntPush( vOrder, nLeaves ); for ( k = 0; k < nLeaves; k++ ) Vec_IntPush( vOrder, ppLeaves[k] ); Vec_IntPush( vOrder, pObj->Id ); } return vOrder; } /**Function************************************************************* Synopsis [Returns the number of POs pointing to the same internal nodes.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int If_ManCountSpecialPos( If_Man_t * p ) { If_Obj_t * pObj; int i, Counter = 0; // clean all marks If_ManForEachPo( p, pObj, i ) If_ObjFanin0(pObj)->fMark = 0; // label nodes If_ManForEachPo( p, pObj, i ) if ( !If_ObjFaninC0(pObj) ) If_ObjFanin0(pObj)->fMark = 1; // label nodes If_ManForEachPo( p, pObj, i ) if ( If_ObjFaninC0(pObj) ) Counter += If_ObjFanin0(pObj)->fMark; // clean all marks If_ManForEachPo( p, pObj, i ) If_ObjFanin0(pObj)->fMark = 0; return Counter; } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// ////////////////////////////////////////////////////////////////////////