/**CFile**************************************************************** FileName [sbdPath.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [SAT-based optimization using internal don't-cares.] Synopsis [Critical path.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: sbdPath.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "sbdInt.h" #include "misc/tim/tim.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Sbc_ManAddInternalToPath_rec( Gia_Man_t * p, int iObj, Vec_Bit_t * vPath ) { Gia_Obj_t * pObj; int k, iFan, Value = 0; if ( Gia_ObjIsTravIdCurrentId(p, iObj) ) return Vec_BitEntry(vPath, iObj); Gia_ObjSetTravIdCurrentId(p, iObj); pObj = Gia_ManObj( p, iObj ); if ( Gia_ObjIsCi(pObj) ) return Vec_BitEntry(vPath, iObj); assert( Gia_ObjIsAnd(pObj) ); Gia_LutForEachFanin( p, iObj, iFan, k ) Value |= Sbc_ManAddInternalToPath_rec( p, iFan, vPath ); if ( Value ) Vec_BitWriteEntry( vPath, iObj, 1 ); return Value; } void Sbc_ManAddInternalToPath( Gia_Man_t * p, Vec_Bit_t * vPath ) { int k, iFan, iObj; Gia_ManForEachLut( p, iObj ) { if ( !Vec_BitEntry(vPath, iObj) ) continue; Gia_ManIncrementTravId( p ); Gia_LutForEachFanin( p, iObj, iFan, k ) Gia_ObjSetTravIdCurrentId(p, iFan); Sbc_ManAddInternalToPath_rec( p, iObj, vPath ); } } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Sbc_ManCriticalPath_rec( Gia_Man_t * p, int * pLevels, int iObj, int LevelFan, Vec_Bit_t * vPath, int Slack ) { Gia_Obj_t * pObj; int k, iFan; if ( Gia_ObjIsTravIdCurrentId(p, iObj) ) return; Gia_ObjSetTravIdCurrentId(p, iObj); pObj = Gia_ManObj( p, iObj ); Vec_BitWriteEntry( vPath, iObj, 1 ); if ( Gia_ObjIsCi(pObj) ) { Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime; int iBox = pManTime ? Tim_ManBoxForCi( pManTime, Gia_ObjCioId(pObj) ) : -1; if ( iBox >= 0 ) { int curCo = Tim_ManBoxInputFirst( pManTime, iBox ); int nBoxInputs = Tim_ManBoxInputNum( pManTime, iBox ); for ( k = 0; k < nBoxInputs; k++ ) { Gia_Obj_t * pCo = Gia_ManCo( p, curCo + k ); int iDriver = Gia_ObjFaninId0p( p, pCo ); if ( (pLevels[iDriver]+Slack >= LevelFan-1) && iDriver ) Sbc_ManCriticalPath_rec( p, pLevels, iDriver, pLevels[iDriver], vPath, Abc_MaxInt(0, pLevels[iDriver]+Slack-(LevelFan-1)) ); } } return; } assert( Gia_ObjIsAnd(pObj) ); Gia_LutForEachFanin( p, iObj, iFan, k ) if ( pLevels[iFan]+Slack >= LevelFan-1 ) Sbc_ManCriticalPath_rec( p, pLevels, iFan, pLevels[iFan], vPath, Abc_MaxInt(0, pLevels[iFan]+Slack-(LevelFan-1)) ); } Vec_Bit_t * Sbc_ManCriticalPath( Gia_Man_t * p ) { int * pLevels = NULL, k, iDriver, Slack = 1; int nLevels = p->pManTime ? Gia_ManLutLevelWithBoxes(p) : Gia_ManLutLevel(p, &pLevels); Vec_Bit_t * vPath = Vec_BitStart( Gia_ManObjNum(p) ); if ( p->pManTime ) pLevels = Vec_IntArray( p->vLevels ); Gia_ManIncrementTravId( p ); Gia_ManForEachCoDriverId( p, iDriver, k ) if ( (pLevels[iDriver] == nLevels) && iDriver ) Sbc_ManCriticalPath_rec( p, pLevels, iDriver, pLevels[iDriver], vPath, Slack ); if ( !p->pManTime ) ABC_FREE( pLevels ); Sbc_ManAddInternalToPath( p, vPath ); return vPath; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Sbc_ManDelayTrace( Gia_Man_t * p ) { Vec_Bit_t * vPath = Vec_BitStart( Gia_ManObjNum(p) ); int i, k, iFan, nLevels, * pLevels; int nLuts = 0, nNodes = 0, nEdges = 0, nEdgesAll = 0; if ( !Gia_ManHasMapping(p) ) { printf( "No mapping is available.\n" ); return; } assert( Gia_ManHasMapping(p) ); // set critical CO drivers nLevels = Gia_ManLutLevel( p, &pLevels ); Gia_ManForEachCoDriverId( p, iFan, i ) if ( pLevels[iFan] == nLevels ) Vec_BitWriteEntry( vPath, iFan, 1 ); // set critical internal nodes Gia_ManForEachLutReverse( p, i ) { nLuts++; if ( !Vec_BitEntry(vPath, i) ) continue; nNodes++; Gia_LutForEachFanin( p, i, iFan, k ) { if ( pLevels[iFan] +1 < pLevels[i] ) continue; assert( pLevels[iFan] + 1 == pLevels[i] ); Vec_BitWriteEntry( vPath, iFan, 1 ); nEdges++; //printf( "%d -> %d\n", i, iFan ); } } Gia_ManForEachLut( p, i ) Gia_LutForEachFanin( p, i, iFan, k ) nEdgesAll += (Vec_BitEntry(vPath, i) && Vec_BitEntry(vPath, iFan)); ABC_FREE( pLevels ); Vec_BitFree( vPath ); printf( "AIG = %d. LUT = %d. Lev = %d. Path nodes = %d. Path edges = %d. (%d.)\n", Gia_ManAndNum(p), nLuts, nLevels, nNodes, nEdges, nEdgesAll ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END