/**CFile**************************************************************** FileName [acecCover.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [CEC for arithmetic circuits.] Synopsis [Core procedures.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: acecCover.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "acecInt.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_AcecMark_rec( Gia_Man_t * p, int iObj, int fFirst ) { Gia_Obj_t * pObj = Gia_ManObj( p, iObj ); if ( pObj->fMark0 && !fFirst ) return; assert( Gia_ObjIsAnd(pObj) ); pObj->fMark1 = 1; Gia_AcecMark_rec( p, Gia_ObjFaninId0(pObj, iObj), 0 ); Gia_AcecMark_rec( p, Gia_ObjFaninId1(pObj, iObj), 0 ); } void Gia_AcecMarkFadd( Gia_Man_t * p, int * pSigs ) { // if ( Gia_ManObj(p, pSigs[3])->fMark1 || Gia_ManObj(p, pSigs[4])->fMark1 ) // return; Gia_ManObj( p, pSigs[0] )->fMark0 = 1; Gia_ManObj( p, pSigs[1] )->fMark0 = 1; Gia_ManObj( p, pSigs[2] )->fMark0 = 1; // assert( !Gia_ManObj(p, pSigs[3])->fMark1 ); // assert( !Gia_ManObj(p, pSigs[4])->fMark1 ); Gia_AcecMark_rec( p, pSigs[3], 1 ); Gia_AcecMark_rec( p, pSigs[4], 1 ); } void Gia_AcecMarkHadd( Gia_Man_t * p, int * pSigs ) { Gia_Obj_t * pObj = Gia_ManObj( p, pSigs[0] ); int iFan0 = Gia_ObjFaninId0( pObj, pSigs[0] ); int iFan1 = Gia_ObjFaninId1( pObj, pSigs[0] ); Gia_ManObj( p, iFan0 )->fMark0 = 1; Gia_ManObj( p, iFan1 )->fMark0 = 1; Gia_AcecMark_rec( p, pSigs[0], 1 ); Gia_AcecMark_rec( p, pSigs[1], 1 ); } /**Function************************************************************* Synopsis [Collect XORs reachable from the last output.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_AcecCollectXors_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Bit_t * vMap, Vec_Int_t * vXors ) { if ( !Gia_ObjIsXor(pObj) )//|| Vec_BitEntry(vMap, Gia_ObjId(p, pObj)) ) return; Vec_IntPush( vXors, Gia_ObjId(p, pObj) ); Gia_AcecCollectXors_rec( p, Gia_ObjFanin0(pObj), vMap, vXors ); Gia_AcecCollectXors_rec( p, Gia_ObjFanin1(pObj), vMap, vXors ); } Vec_Int_t * Gia_AcecCollectXors( Gia_Man_t * p, Vec_Bit_t * vMap ) { Vec_Int_t * vXors = Vec_IntAlloc( 100 ); Gia_Obj_t * pObj = Gia_ObjFanin0( Gia_ManCo(p, Gia_ManCoNum(p)-1) ); Gia_AcecCollectXors_rec( p, pObj, vMap, vXors ); return vXors; } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_AcecExplore( Gia_Man_t * p, int fVerbose ) { Vec_Int_t * vNodes = Vec_IntAlloc( 100 ); Vec_Int_t * vFadds, * vHadds, * vXors; Vec_Bit_t * vMap = Vec_BitStart( Gia_ManObjNum(p) ); Gia_Obj_t * pObj; int i, nSupp, nCone, nHadds = 0; assert( p->pMuxes != NULL ); vFadds = Gia_ManDetectFullAdders( p, fVerbose, NULL ); vHadds = Gia_ManDetectHalfAdders( p, fVerbose ); pObj = Gia_ManObj( p, 352 ); printf( "Xor = %d.\n", Gia_ObjIsXor(pObj) ); printf( "Fanin0 = %d. Fanin1 = %d.\n", Gia_ObjFaninId0(pObj, 352), Gia_ObjFaninId1(pObj, 352) ); printf( "Fan00 = %d. Fan01 = %d. Fan10 = %d. Fan11 = %d.\n", Gia_ObjFaninId0(Gia_ObjFanin0(pObj), Gia_ObjFaninId0(pObj, 352)), Gia_ObjFaninId1(Gia_ObjFanin0(pObj), Gia_ObjFaninId0(pObj, 352)), Gia_ObjFaninId0(Gia_ObjFanin1(pObj), Gia_ObjFaninId1(pObj, 352)), Gia_ObjFaninId1(Gia_ObjFanin1(pObj), Gia_ObjFaninId1(pObj, 352)) ); // create a map of all HADD/FADD outputs for ( i = 0; i < Vec_IntSize(vHadds)/2; i++ ) { int * pSigs = Vec_IntEntryP(vHadds, 2*i); Vec_BitWriteEntry( vMap, pSigs[0], 1 ); Vec_BitWriteEntry( vMap, pSigs[1], 1 ); } for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ ) { int * pSigs = Vec_IntEntryP(vFadds, 5*i); Vec_BitWriteEntry( vMap, pSigs[3], 1 ); Vec_BitWriteEntry( vMap, pSigs[4], 1 ); } Gia_ManCleanMark01( p ); // mark outputs Gia_ManForEachCo( p, pObj, i ) Gia_ObjFanin0(pObj)->fMark0 = 1; // collect XORs vXors = Gia_AcecCollectXors( p, vMap ); Vec_BitFree( vMap ); printf( "Collected XORs: " ); Vec_IntPrint( vXors ); // mark their fanins Gia_ManForEachObjVec( vXors, p, pObj, i ) { pObj->fMark1 = 1; Gia_ObjFanin0(pObj)->fMark0 = 1; Gia_ObjFanin1(pObj)->fMark0 = 1; } // mark FADDs for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ ) Gia_AcecMarkFadd( p, Vec_IntEntryP(vFadds, 5*i) ); // iterate through HADDs and find those that fit in while ( 1 ) { int fChange = 0; for ( i = 0; i < Vec_IntSize(vHadds)/2; i++ ) { int * pSigs = Vec_IntEntryP(vHadds, 2*i); if ( !Gia_ManObj(p, pSigs[0])->fMark0 || !Gia_ManObj(p, pSigs[1])->fMark0 ) continue; if ( Gia_ManObj(p, pSigs[0])->fMark1 || Gia_ManObj(p, pSigs[1])->fMark1 ) continue; Gia_AcecMarkHadd( p, pSigs ); fChange = 1; nHadds++; } if ( !fChange ) break; } // print inputs to the adder network Gia_ManForEachAnd( p, pObj, i ) if ( pObj->fMark0 && !pObj->fMark1 ) { nSupp = Gia_ManSuppSize( p, &i, 1 ); nCone = Gia_ManConeSize( p, &i, 1 ); printf( "Node %5d : Supp = %5d. Cone = %5d.\n", i, nSupp, nCone ); Vec_IntPush( vNodes, i ); } printf( "Fadds = %d. Hadds = %d. Root nodes found = %d.\n", Vec_IntSize(vFadds)/5, nHadds, Vec_IntSize(vNodes) ); Gia_ManCleanMark01( p ); Gia_ManForEachObjVec( vNodes, p, pObj, i ) pObj->fMark0 = 1; Vec_IntFree( vFadds ); Vec_IntFree( vHadds ); Vec_IntFree( vNodes ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Gia_AcecCover( Gia_Man_t * p ) { int fVerbose = 1; int i, k, Entry; Gia_Obj_t * pObj; Vec_Int_t * vCutsXor2 = NULL; Vec_Int_t * vFadds = Gia_ManDetectFullAdders( p, fVerbose, &vCutsXor2 ); // mark FADDs Gia_ManCleanMark01( p ); for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ ) Gia_AcecMarkFadd( p, Vec_IntEntryP(vFadds, 5*i) ); k = 0; Vec_IntForEachEntry( vCutsXor2, Entry, i ) { if ( i % 3 != 2 ) continue; pObj = Gia_ManObj( p, Entry ); if ( pObj->fMark1 ) continue; printf( "%d ", Entry ); } printf( "\n" ); Gia_ManCleanMark01( p ); Vec_IntFree( vFadds ); Vec_IntFree( vCutsXor2 ); } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END