/**CFile**************************************************************** FileName [pdrTsim3.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [Property driven reachability.] Synopsis [Improved ternary simulation.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - November 20, 2010.] Revision [$Id: pdrTsim3.c,v 1.00 2010/11/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "pdrInt.h" #include "aig/gia/giaAig.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// struct Txs3_Man_t_ { Gia_Man_t * pGia; // user's AIG Vec_Int_t * vPrio; // priority of each flop Vec_Int_t * vCiObjs; // cone leaves (CI obj IDs) Vec_Int_t * vFosPre; // cone leaves (CI obj IDs) Vec_Int_t * vFosAbs; // cone leaves (CI obj IDs) Vec_Int_t * vCoObjs; // cone roots (CO obj IDs) Vec_Int_t * vCiVals; // cone leaf values (0/1 CI values) Vec_Int_t * vCoVals; // cone root values (0/1 CO values) Vec_Int_t * vNodes; // cone nodes (node obj IDs) Vec_Int_t * vTemp; // cone nodes (node obj IDs) Vec_Int_t * vPiLits; // resulting array of PI literals Vec_Int_t * vFfLits; // resulting array of flop literals Pdr_Man_t * pMan; // calling manager int nPiLits; // the number of PI literals }; //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Start and stop the ternary simulation engine.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Txs3_Man_t * Txs3_ManStart( Pdr_Man_t * pMan, Aig_Man_t * pAig, Vec_Int_t * vPrio ) { Txs3_Man_t * p; // Aig_Obj_t * pObj; // int i; assert( Vec_IntSize(vPrio) == Aig_ManRegNum(pAig) ); p = ABC_CALLOC( Txs3_Man_t, 1 ); p->pGia = Gia_ManFromAigSimple(pAig); // user's AIG // Aig_ManForEachObj( pAig, pObj, i ) // assert( i == 0 || pObj->iData == Abc_Var2Lit(i, 0) ); p->vPrio = vPrio; // priority of each flop p->vCiObjs = Vec_IntAlloc( 100 ); // cone leaves (CI obj IDs) p->vFosPre = Vec_IntAlloc( 100 ); // present flop outputs p->vFosAbs = Vec_IntAlloc( 100 ); // absracted flop outputs p->vCoObjs = Vec_IntAlloc( 100 ); // cone roots (CO obj IDs) p->vCiVals = Vec_IntAlloc( 100 ); // cone leaf values (0/1 CI values) p->vCoVals = Vec_IntAlloc( 100 ); // cone root values (0/1 CO values) p->vNodes = Vec_IntAlloc( 100 ); // cone nodes (node obj IDs) p->vTemp = Vec_IntAlloc( 100 ); // cone nodes (node obj IDs) p->vPiLits = Vec_IntAlloc( 100 ); // resulting array of PI literals p->vFfLits = Vec_IntAlloc( 100 ); // resulting array of flop literals p->pMan = pMan; // calling manager return p; } void Txs3_ManStop( Txs3_Man_t * p ) { Gia_ManStop( p->pGia ); Vec_IntFree( p->vCiObjs ); Vec_IntFree( p->vFosPre ); Vec_IntFree( p->vFosAbs ); Vec_IntFree( p->vCoObjs ); Vec_IntFree( p->vCiVals ); Vec_IntFree( p->vCoVals ); Vec_IntFree( p->vNodes ); Vec_IntFree( p->vTemp ); Vec_IntFree( p->vPiLits ); Vec_IntFree( p->vFfLits ); ABC_FREE( p ); } /**Function************************************************************* Synopsis [Marks the TFI cone and collects CIs and nodes.] Description [For this procedure to work Value should not be ~0 at the beginning.] SideEffects [] SeeAlso [] ***********************************************************************/ void Txs3_ManCollectCone_rec( Txs3_Man_t * p, Gia_Obj_t * pObj ) { if ( !~pObj->Value ) return; pObj->Value = ~0; if ( Gia_ObjIsCi(pObj) ) { int Entry; if ( Gia_ObjIsPi(p->pGia, pObj) ) { Vec_IntPush( p->vCiObjs, Gia_ObjId(p->pGia, pObj) ); return; } Entry = Gia_ObjCioId(pObj) - Gia_ManPiNum(p->pGia); if ( Vec_IntEntry(p->vPrio, Entry) ) // present flop Vec_IntPush( p->vFosPre, Gia_ObjId(p->pGia, pObj) ); else // asbstracted flop Vec_IntPush( p->vFosAbs, Gia_ObjId(p->pGia, pObj) ); return; } assert( Gia_ObjIsAnd(pObj) ); Txs3_ManCollectCone_rec( p, Gia_ObjFanin0(pObj) ); Txs3_ManCollectCone_rec( p, Gia_ObjFanin1(pObj) ); Vec_IntPush( p->vNodes, Gia_ObjId(p->pGia, pObj) ); } void Txs3_ManCollectCone( Txs3_Man_t * p, int fVerbose ) { Gia_Obj_t * pObj; int i, Entry; // printf( "Collecting cones for clause with %d literals.\n", Vec_IntSize(vCoObjs) ); Vec_IntClear( p->vCiObjs ); Vec_IntClear( p->vFosPre ); Vec_IntClear( p->vFosAbs ); Vec_IntClear( p->vNodes ); Gia_ManConst0(p->pGia)->Value = ~0; Gia_ManForEachObjVec( p->vCoObjs, p->pGia, pObj, i ) Txs3_ManCollectCone_rec( p, Gia_ObjFanin0(pObj) ); if ( fVerbose ) printf( "%d %d %d \n", Vec_IntSize(p->vCiObjs), Vec_IntSize(p->vFosPre), Vec_IntSize(p->vFosAbs) ); p->nPiLits = Vec_IntSize(p->vCiObjs); // sort primary inputs Vec_IntSelectSort( Vec_IntArray(p->vCiObjs), Vec_IntSize(p->vCiObjs) ); // sort and add present flop variables Vec_IntSelectSortReverse( Vec_IntArray(p->vFosPre), Vec_IntSize(p->vFosPre) ); Vec_IntForEachEntry( p->vFosPre, Entry, i ) Vec_IntPush( p->vCiObjs, Entry ); // sort and add absent flop variables Vec_IntSelectSortReverse( Vec_IntArray(p->vFosAbs), Vec_IntSize(p->vFosAbs) ); Vec_IntForEachEntry( p->vFosAbs, Entry, i ) Vec_IntPush( p->vCiObjs, Entry ); // cleanup Gia_ManForEachObjVec( p->vCiObjs, p->pGia, pObj, i ) pObj->Value = 0; Gia_ManForEachObjVec( p->vNodes, p->pGia, pObj, i ) pObj->Value = 0; } /**Function************************************************************* Synopsis [Shrinks values using ternary simulation.] Description [The cube contains the set of flop index literals which, when converted into a clause and applied to the combinational outputs, led to a satisfiable SAT run in frame k (values stored in the SAT solver). If the cube is NULL, it is assumed that the first property output was asserted and failed. The resulting array is a set of flop index literals that asserts the COs. Priority contains 0 for i-th entry if the i-th FF is desirable to remove.] SideEffects [] SeeAlso [] ***********************************************************************/ Pdr_Set_t * Txs3_ManTernarySim( Txs3_Man_t * p, int k, Pdr_Set_t * pCube ) { // int fTryNew = 1; // int fUseLit = 1; int fVerbose = 0; sat_solver * pSat; Pdr_Set_t * pRes; Gia_Obj_t * pObj; Vec_Int_t * vVar2Ids, * vLits; int i, Lit, LitAux, Var, Value, RetValue, nCoreLits, * pCoreLits;//, nLits; // if ( k == 0 ) // fVerbose = 1; // collect CO objects Vec_IntClear( p->vCoObjs ); if ( pCube == NULL ) // the target is the property output { pObj = Gia_ManCo(p->pGia, p->pMan->iOutCur); Vec_IntPush( p->vCoObjs, Gia_ObjId(p->pGia, pObj) ); } else // the target is the cube { int i; for ( i = 0; i < pCube->nLits; i++ ) { if ( pCube->Lits[i] == -1 ) continue; pObj = Gia_ManCo(p->pGia, Gia_ManPoNum(p->pGia) + Abc_Lit2Var(pCube->Lits[i])); Vec_IntPush( p->vCoObjs, Gia_ObjId(p->pGia, pObj) ); } } if ( 0 ) { Abc_Print( 1, "Trying to justify cube " ); if ( pCube ) Pdr_SetPrint( stdout, pCube, Gia_ManRegNum(p->pGia), NULL ); else Abc_Print( 1, "" ); Abc_Print( 1, " in frame %d.\n", k ); } // collect CI objects Txs3_ManCollectCone( p, fVerbose ); // collect values Pdr_ManCollectValues( p->pMan, k, p->vCiObjs, p->vCiVals ); Pdr_ManCollectValues( p->pMan, k, p->vCoObjs, p->vCoVals ); // read solver pSat = Pdr_ManFetchSolver( p->pMan, k ); LitAux = Abc_Var2Lit( Pdr_ManFreeVar(p->pMan, k), 0 ); // add the clause (complemented cube) in terms of next state variables if ( pCube == NULL ) // the target is the property output { vLits = p->pMan->vLits; Lit = Abc_Var2Lit( Pdr_ObjSatVar(p->pMan, k, 2, Aig_ManCo(p->pMan->pAig, p->pMan->iOutCur)), 1 ); // neg literal (property holds) Vec_IntFill( vLits, 1, Lit ); } else vLits = Pdr_ManCubeToLits( p->pMan, k, pCube, 1, 1 ); // add activation literal Vec_IntPush( vLits, LitAux ); RetValue = sat_solver_addclause( pSat, Vec_IntArray(vLits), Vec_IntArray(vLits) + Vec_IntSize(vLits) ); assert( RetValue == 1 ); sat_solver_compress( pSat ); // collect assumptions Vec_IntClear( p->vTemp ); Vec_IntPush( p->vTemp, Abc_LitNot(LitAux) ); // iterate through the values of the CI variables Vec_IntForEachEntryTwo( p->vCiObjs, p->vCiVals, Var, Value, i ) { Aig_Obj_t * pObj = Aig_ManObj( p->pMan->pAig, Var ); // iVar = Pdr_ObjSatVar( p->pMan, k, fNext ? 2 - lit_sign(pCube->Lits[i]) : 3, pObj ); assert( iVar >= 0 ); int iVar = Pdr_ObjSatVar( p->pMan, k, 3, pObj ); assert( iVar >= 0 ); assert( Aig_ObjIsCi(pObj) ); Vec_IntPush( p->vTemp, Abc_Var2Lit(iVar, !Value) ); } if ( fVerbose ) { printf( "Clause with %d lits on lev %d\n", pCube ? pCube->nLits : 0, k ); Vec_IntPrint( p->vTemp ); } /* // solve with assumptions //printf( "%d -> ", Vec_IntSize(p->vTemp) ); { abctime clk = Abc_Clock(); // assume all except flops Vec_IntForEachEntryStop( p->vTemp, Lit, i, p->nPiLits + 1 ) if ( !sat_solver_push(pSat, Lit) ) { assert( 0 ); } nLits = sat_solver_minimize_assumptions( pSat, Vec_IntArray(p->vTemp) + p->nPiLits + 1, Vec_IntSize(p->vTemp) - p->nPiLits - 1, p->pMan->pPars->nConfLimit ); Vec_IntShrink( p->vTemp, p->nPiLits + 1 + nLits ); p->pMan->tAbs += Abc_Clock() - clk; for ( i = 0; i <= p->nPiLits; i++ ) sat_solver_pop(pSat); } //printf( "%d ", nLits ); */ //check one last time RetValue = sat_solver_solve( pSat, Vec_IntArray(p->vTemp), Vec_IntLimit(p->vTemp), 0, 0, 0, 0 ); assert( RetValue == l_False ); // use analyze final nCoreLits = sat_solver_final(pSat, &pCoreLits); //assert( Vec_IntSize(p->vTemp) <= nCoreLits ); Vec_IntClear( p->vTemp ); for ( i = 0; i < nCoreLits; i++ ) Vec_IntPush( p->vTemp, Abc_LitNot(pCoreLits[i]) ); Vec_IntSelectSort( Vec_IntArray(p->vTemp), Vec_IntSize(p->vTemp) ); if ( fVerbose ) Vec_IntPrint( p->vTemp ); // collect the resulting sets Vec_IntClear( p->vPiLits ); Vec_IntClear( p->vFfLits ); vVar2Ids = (Vec_Int_t *)Vec_PtrGetEntry( &p->pMan->vVar2Ids, k ); Vec_IntForEachEntry( p->vTemp, Lit, i ) { if ( Lit != Abc_LitNot(LitAux) ) { int Id = Vec_IntEntry( vVar2Ids, Abc_Lit2Var(Lit) ); Aig_Obj_t * pObj = Aig_ManObj( p->pMan->pAig, Id ); assert( Aig_ObjIsCi(pObj) ); if ( Saig_ObjIsPi(p->pMan->pAig, pObj) ) Vec_IntPush( p->vPiLits, Abc_Var2Lit(Aig_ObjCioId(pObj), Abc_LitIsCompl(Lit)) ); else Vec_IntPush( p->vFfLits, Abc_Var2Lit(Aig_ObjCioId(pObj) - Saig_ManPiNum(p->pMan->pAig), Abc_LitIsCompl(Lit)) ); } } assert( Vec_IntSize(p->vTemp) == Vec_IntSize(p->vPiLits) + Vec_IntSize(p->vFfLits) + 1 ); // move abstracted literals from flops to inputs if ( p->pMan->pPars->fUseAbs && p->pMan->vAbsFlops ) { int i, iLit, k = 0; Vec_IntForEachEntry( p->vFfLits, iLit, i ) { if ( Vec_IntEntry(p->pMan->vAbsFlops, Abc_Lit2Var(iLit)) ) // used flop Vec_IntWriteEntry( p->vFfLits, k++, iLit ); else Vec_IntPush( p->vPiLits, 2*Saig_ManPiNum(p->pMan->pAig) + iLit ); } Vec_IntShrink( p->vFfLits, k ); } if ( fVerbose ) Vec_IntPrint( p->vPiLits ); if ( fVerbose ) Vec_IntPrint( p->vFfLits ); if ( fVerbose ) printf( "\n" ); // derive the final set pRes = Pdr_SetCreate( p->vFfLits, p->vPiLits ); //ZH: Disabled assertion because this invariant doesn't hold with down //because of the join operation which can bring in initial states assert( k == 0 || !Pdr_SetIsInit(pRes, -1) ); return pRes; } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END