summaryrefslogtreecommitdiffstats
path: root/src/aig/gia/gia.h
blob: 07a839ae862be826229adcc7d924c292dc58d1c8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
/**CFile****************************************************************

  FileName    [gia.h]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [Scalable AIG package.]

  Synopsis    [External declarations.]

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - June 20, 2005.]

  Revision    [$Id: gia.h,v 1.00 2005/06/20 00:00:00 alanmi Exp $]

***********************************************************************/
 
#ifndef ABC__aig__gia__gia_h
#define ABC__aig__gia__gia_h


////////////////////////////////////////////////////////////////////////
///                          INCLUDES                                ///
////////////////////////////////////////////////////////////////////////

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>

#include "misc/vec/vec.h"
#include "misc/util/utilCex.h"

////////////////////////////////////////////////////////////////////////
///                         PARAMETERS                               ///
////////////////////////////////////////////////////////////////////////


ABC_NAMESPACE_HEADER_START

#define GIA_NONE 0x1FFFFFFF
#define GIA_VOID 0x0FFFFFFF

////////////////////////////////////////////////////////////////////////
///                         BASIC TYPES                              ///
////////////////////////////////////////////////////////////////////////

typedef struct Gia_MmFixed_t_        Gia_MmFixed_t;    
typedef struct Gia_MmFlex_t_         Gia_MmFlex_t;     
typedef struct Gia_MmStep_t_         Gia_MmStep_t;     

typedef struct Gia_Rpr_t_ Gia_Rpr_t;
struct Gia_Rpr_t_
{
    unsigned       iRepr   : 28;  // representative node
    unsigned       fProved :  1;  // marks the proved equivalence
    unsigned       fFailed :  1;  // marks the failed equivalence
    unsigned       fColorA :  1;  // marks cone of A
    unsigned       fColorB :  1;  // marks cone of B
};

typedef struct Gia_Plc_t_ Gia_Plc_t;
struct Gia_Plc_t_
{
    unsigned       fFixed  :  1;  // the placement of this object is fixed
    unsigned       xCoord  : 15;  // x-ooordinate of the placement
    unsigned       fUndef  :  1;  // the placement of this object is not assigned
    unsigned       yCoord  : 15;  // y-ooordinate of the placement
};

typedef struct Gia_Obj_t_ Gia_Obj_t;
struct Gia_Obj_t_
{
    unsigned       iDiff0 :  29;  // the diff of the first fanin
    unsigned       fCompl0:   1;  // the complemented attribute
    unsigned       fMark0 :   1;  // first user-controlled mark
    unsigned       fTerm  :   1;  // terminal node (CI/CO)

    unsigned       iDiff1 :  29;  // the diff of the second fanin
    unsigned       fCompl1:   1;  // the complemented attribute
    unsigned       fMark1 :   1;  // second user-controlled mark
    unsigned       fPhase :   1;  // value under 000 pattern

    unsigned       Value;         // application-specific value
};
// Value is currently used to store several types of information
// - pointer to the next node in the hash table during structural hashing
// - pointer to the node copy during duplication 
// - traversal ID of the node during traversal
// - reference counter of the node (will not be used in the future)

// new AIG manager
typedef struct Gia_Man_t_ Gia_Man_t;
struct Gia_Man_t_
{
    char *         pName;         // name of the AIG
    char *         pSpec;         // name of the input file
    int            nRegs;         // number of registers
    int            nRegsAlloc;    // number of allocated registers
    int            nObjs;         // number of objects
    int            nObjsAlloc;    // number of allocated objects
    Gia_Obj_t *    pObjs;         // the array of objects
    Vec_Int_t *    vCis;          // the vector of CIs (PIs + LOs)
    Vec_Int_t *    vCos;          // the vector of COs (POs + LIs)
    int *          pHTable;       // hash table
    int            nHTable;       // hash table size 
    int            fAddStrash;    // performs additional structural hashing
    int *          pRefs;         // the reference count
    Vec_Int_t *    vLevels;       // levels of the nodes
    int            nLevels;       // the mamixum level
    int            nConstrs;      // the number of constraints
    int            nTravIds;      // the current traversal ID
    int            nFront;        // frontier size 
    int            nPinTypes;     // the number of pintypes 
    int            nPins;         // the number of pins  
    int *          pReprsOld;     // representatives (for CIs and ANDs)
    Gia_Rpr_t *    pReprs;        // representatives (for CIs and ANDs)
    int *          pNexts;        // next nodes in the equivalence classes
    int *          pSibls;        // next nodes in the choice nodes
    int *          pIso;          // pairs of structurally isomorphic nodes
    int            nTerLoop;      // the state where loop begins  
    int            nTerStates;    // the total number of ternary states
    int *          pFanData;      // the database to store fanout information
    int            nFansAlloc;    // the size of fanout representation
    Vec_Int_t *    vFanoutNums;   // static fanout
    Vec_Int_t *    vFanout;       // static fanout
    int *          pMapping;      // mapping for each node
    int            nOffset;       // mapping offset
    Vec_Int_t *    vMapping;
    Vec_Int_t *    vLutConfigs;   // LUT configurations
    Abc_Cex_t *    pCexComb;      // combinational counter-example
    Abc_Cex_t *    pCexSeq;       // sequential counter-example
    int *          pCopies;       // intermediate copies
    Vec_Int_t *    vTruths;       // used for truth table computation
    Vec_Int_t *    vFlopClasses;  // classes of flops for retiming/merging/etc
    Vec_Int_t *    vGateClasses;  // classes of gates for abstraction
    Vec_Int_t *    vObjClasses;   // classes of objects for abstraction
    Vec_Int_t *    vDoms;         // dominators
    unsigned char* pSwitching;    // switching activity for each object
    Gia_Plc_t *    pPlacement;    // placement of the objects
    Gia_Man_t *    pAigExtra;     // combinational logic of holes
    Vec_Flt_t *    vInArrs;       // PI arrival times
    Vec_Flt_t *    vOutReqs;      // PO required times
    Vec_Int_t *    vPacking;      // packing information
    int *          pTravIds;      // separate traversal ID representation
    int            nTravIdsAlloc; // the number of trav IDs allocated
    Vec_Ptr_t *    vNamesIn;      // the input names 
    Vec_Ptr_t *    vNamesOut;     // the output names
    Vec_Int_t *    vUserPiIds;    // numbers assigned to PIs by the user
    Vec_Int_t *    vUserPoIds;    // numbers assigned to POs by the user
    Vec_Int_t *    vUserFfIds;    // numbers assigned to FFs by the user
    Vec_Int_t *    vCiNumsOrig;   // original CI names
    Vec_Int_t *    vCoNumsOrig;   // original CO names
    Vec_Vec_t *    vClockDoms;    // clock domains
    Vec_Flt_t *    vTiming;       // arrival/required/slack
    void *         pManTime;      // the timing manager
    void *         pLutLib;       // LUT library
    word           nHashHit;      // hash table hit
    word           nHashMiss;     // hash table miss
    unsigned *     pData2;        // storage for object values
    int            fVerbose;      // verbose reports
    // truth table computation for small functions
    int            nTtVars;       // truth table variables
    int            nTtWords;      // truth table words
    Vec_Str_t *    vTtNums;       // object numbers
    Vec_Int_t *    vTtNodes;      // internal nodes
    Vec_Ptr_t *    vTtInputs;     // truth tables for constant and primary inputs
    Vec_Wrd_t *    vTtMemory;     // truth tables for internal nodes
};



typedef struct Emb_Par_t_ Emb_Par_t;
struct Emb_Par_t_
{
    int            nDims;         // the number of dimension
    int            nSols;         // the number of solutions (typically, 2)
    int            nIters;        // the number of iterations of FORCE
    int            fRefine;       // use refinement by FORCE
    int            fCluster;      // use clustered representation 
    int            fDump;         // dump Gnuplot file
    int            fDumpLarge;    // dump Gnuplot file for large benchmarks
    int            fShowImage;    // shows image if Gnuplot is installed
    int            fVerbose;      // verbose flag  
};


// frames parameters
typedef struct Gia_ParFra_t_ Gia_ParFra_t;
struct Gia_ParFra_t_
{
    int            nFrames;       // the number of frames to unroll
    int            fInit;         // initialize the timeframes
    int            fSaveLastLit;  // adds POs for outputs of each frame
    int            fVerbose;      // enables verbose output
};


// simulation parameters
typedef struct Gia_ParSim_t_ Gia_ParSim_t;
struct Gia_ParSim_t_
{
    // user-controlled parameters
    int            nWords;        // the number of machine words
    int            nIters;        // the number of timeframes
    int            RandSeed;      // seed to generate random numbers
    int            TimeLimit;     // time limit in seconds
    int            fCheckMiter;   // check if miter outputs are non-zero
    int            fVerbose;      // enables verbose output
    int            iOutFail;      // index of the failed output
};

static inline unsigned     Gia_ObjCutSign( unsigned ObjId )       { return (1 << (ObjId & 31));                                 }
static inline int          Gia_WordHasOneBit( unsigned uWord )    { return (uWord & (uWord-1)) == 0;                            }
static inline int          Gia_WordHasOnePair( unsigned uWord )   { return Gia_WordHasOneBit(uWord & (uWord>>1) & 0x55555555);  }
static inline int          Gia_WordCountOnes( unsigned uWord )
{
    uWord = (uWord & 0x55555555) + ((uWord>>1) & 0x55555555);
    uWord = (uWord & 0x33333333) + ((uWord>>2) & 0x33333333);
    uWord = (uWord & 0x0F0F0F0F) + ((uWord>>4) & 0x0F0F0F0F);
    uWord = (uWord & 0x00FF00FF) + ((uWord>>8) & 0x00FF00FF);
    return  (uWord & 0x0000FFFF) + (uWord>>16);
}
static inline int Gia_WordFindFirstBit( unsigned uWord )
{
    int i;
    for ( i = 0; i < 32; i++ )
        if ( uWord & (1 << i) )
            return i;
    return -1;
}

static inline int Gia_ManTruthIsConst0( unsigned * pIn, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        if ( pIn[w] )
            return 0;
    return 1;
}
static inline int Gia_ManTruthIsConst1( unsigned * pIn, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        if ( pIn[w] != ~(unsigned)0 )
            return 0;
    return 1;
}
static inline void Gia_ManTruthCopy( unsigned * pOut, unsigned * pIn, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        pOut[w] = pIn[w];
}
static inline void Gia_ManTruthClear( unsigned * pOut, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        pOut[w] = 0;
}
static inline void Gia_ManTruthFill( unsigned * pOut, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        pOut[w] = ~(unsigned)0;
}
static inline void Gia_ManTruthNot( unsigned * pOut, unsigned * pIn, int nVars )
{
    int w;
    for ( w = Abc_TruthWordNum(nVars)-1; w >= 0; w-- )
        pOut[w] = ~pIn[w];
}

static inline Gia_Obj_t *  Gia_Regular( Gia_Obj_t * p )        { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) & ~01);                           }
static inline Gia_Obj_t *  Gia_Not( Gia_Obj_t * p )            { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) ^  01);                           }
static inline Gia_Obj_t *  Gia_NotCond( Gia_Obj_t * p, int c ) { return (Gia_Obj_t *)((ABC_PTRUINT_T)(p) ^ (c));                           }
static inline int          Gia_IsComplement( Gia_Obj_t * p )   { return (int)((ABC_PTRUINT_T)(p) & 01);                                    }

static inline char *       Gia_ManName( Gia_Man_t * p )        { return p->pName;                                                          }
static inline int          Gia_ManCiNum( Gia_Man_t * p )       { return Vec_IntSize(p->vCis);                                              }
static inline int          Gia_ManCoNum( Gia_Man_t * p )       { return Vec_IntSize(p->vCos);                                              }
static inline int          Gia_ManPiNum( Gia_Man_t * p )       { return Vec_IntSize(p->vCis) - p->nRegs;                                   }
static inline int          Gia_ManPoNum( Gia_Man_t * p )       { return Vec_IntSize(p->vCos) - p->nRegs;                                   }
static inline int          Gia_ManRegNum( Gia_Man_t * p )      { return p->nRegs;                                                          }
static inline int          Gia_ManObjNum( Gia_Man_t * p )      { return p->nObjs;                                                          }
static inline int          Gia_ManAndNum( Gia_Man_t * p )      { return p->nObjs - Vec_IntSize(p->vCis) - Vec_IntSize(p->vCos) - 1;        }
static inline int          Gia_ManCandNum( Gia_Man_t * p )     { return Gia_ManCiNum(p) + Gia_ManAndNum(p);                                }
static inline int          Gia_ManConstrNum( Gia_Man_t * p )   { return p->nConstrs;                                                       }
static inline void         Gia_ManFlipVerbose( Gia_Man_t * p ) { p->fVerbose ^= 1;                                                         } 
static inline int          Gia_ManWithChoices( Gia_Man_t * p ) { return p->pReprs != NULL;                                                 } 

static inline Gia_Obj_t *  Gia_ManConst0( Gia_Man_t * p )      { return p->pObjs;                                                          }
static inline Gia_Obj_t *  Gia_ManConst1( Gia_Man_t * p )      { return Gia_Not(Gia_ManConst0(p));                                         }
static inline Gia_Obj_t *  Gia_ManObj( Gia_Man_t * p, int v )  { assert( v >= 0 && v < p->nObjs ); return p->pObjs + v;                    }
static inline Gia_Obj_t *  Gia_ManCi( Gia_Man_t * p, int v )   { return Gia_ManObj( p, Vec_IntEntry(p->vCis,v) );                          }
static inline Gia_Obj_t *  Gia_ManCo( Gia_Man_t * p, int v )   { return Gia_ManObj( p, Vec_IntEntry(p->vCos,v) );                          }
static inline Gia_Obj_t *  Gia_ManPi( Gia_Man_t * p, int v )   { assert( v < Gia_ManPiNum(p) );  return Gia_ManCi( p, v );                 }
static inline Gia_Obj_t *  Gia_ManPo( Gia_Man_t * p, int v )   { assert( v < Gia_ManPoNum(p) );  return Gia_ManCo( p, v );                 }
static inline Gia_Obj_t *  Gia_ManRo( Gia_Man_t * p, int v )   { assert( v < Gia_ManRegNum(p) ); return Gia_ManCi( p, Gia_ManPiNum(p)+v ); }
static inline Gia_Obj_t *  Gia_ManRi( Gia_Man_t * p, int v )   { assert( v < Gia_ManRegNum(p) ); return Gia_ManCo( p, Gia_ManPoNum(p)+v ); }

static inline int          Gia_ObjIsTerm( Gia_Obj_t * pObj )                   { return pObj->fTerm;                             } 
static inline int          Gia_ObjIsAndOrConst0( Gia_Obj_t * pObj )            { return!pObj->fTerm;                             } 
static inline int          Gia_ObjIsCi( Gia_Obj_t * pObj )                     { return pObj->fTerm && pObj->iDiff0 == GIA_NONE; } 
static inline int          Gia_ObjIsCo( Gia_Obj_t * pObj )                     { return pObj->fTerm && pObj->iDiff0 != GIA_NONE; } 
static inline int          Gia_ObjIsAnd( Gia_Obj_t * pObj )                    { return!pObj->fTerm && pObj->iDiff0 != GIA_NONE; } 
static inline int          Gia_ObjIsPinType( Gia_Obj_t * pObj )                { return Gia_ObjIsAnd(pObj) && pObj->iDiff0 == pObj->iDiff1;   }
static inline int          Gia_ObjIsPin( Gia_Obj_t * pObj )                    { return Gia_ObjIsAnd(pObj) && (Gia_ObjIsPinType(pObj - pObj->iDiff0) || Gia_ObjIsPinType(pObj - pObj->iDiff1));   } 
static inline int          Gia_ObjIsCand( Gia_Obj_t * pObj )                   { return Gia_ObjIsAnd(pObj) || Gia_ObjIsCi(pObj); } 
static inline int          Gia_ObjIsConst0( Gia_Obj_t * pObj )                 { return pObj->iDiff0 == GIA_NONE && pObj->iDiff1 == GIA_NONE; } 
static inline int          Gia_ManObjIsConst0( Gia_Man_t * p, Gia_Obj_t * pObj){ return pObj == p->pObjs;                        } 

static inline int          Gia_ObjId( Gia_Man_t * p, Gia_Obj_t * pObj )        { assert( p->pObjs <= pObj && pObj < p->pObjs + p->nObjs ); return pObj - p->pObjs; }
static inline int          Gia_ObjCioId( Gia_Obj_t * pObj )                    { assert( Gia_ObjIsTerm(pObj) ); return pObj->iDiff1;         }
static inline void         Gia_ObjSetCioId( Gia_Obj_t * pObj, int v )          { assert( Gia_ObjIsTerm(pObj) ); pObj->iDiff1 = v;            }
static inline int          Gia_ObjValue( Gia_Obj_t * pObj )                    { return pObj->Value;                                         }
static inline void         Gia_ObjSetValue( Gia_Obj_t * pObj, int i )          { pObj->Value = i;                                            }
static inline int          Gia_ObjPhase( Gia_Obj_t * pObj )                    { return pObj->fPhase;                                        }
static inline int          Gia_ObjPhaseReal( Gia_Obj_t * pObj )                { return Gia_Regular(pObj)->fPhase ^ Gia_IsComplement(pObj);  }

static inline int          Gia_Obj2Lit( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Abc_Var2Lit(Gia_ObjId(p, Gia_Regular(pObj)), Gia_IsComplement(pObj)); }
static inline Gia_Obj_t *  Gia_Lit2Obj( Gia_Man_t * p, int iLit )              { return Gia_NotCond(Gia_ManObj(p, Abc_Lit2Var(iLit)), Abc_LitIsCompl(iLit));  }

static inline int          Gia_ManIdToCioId( Gia_Man_t * p, int Id )           { return Gia_ObjCioId( Gia_ManObj(p, Id) );                   }
static inline int          Gia_ManCiIdToId( Gia_Man_t * p, int CiId )          { return Gia_ObjId( p, Gia_ManCi(p, CiId) );                  }
static inline int          Gia_ManCoIdToId( Gia_Man_t * p, int CoId )          { return Gia_ObjId( p, Gia_ManCo(p, CoId) );                  }

static inline int          Gia_ObjIsPi( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Gia_ObjIsCi(pObj) && Gia_ObjCioId(pObj) < Gia_ManPiNum(p);   } 
static inline int          Gia_ObjIsPo( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Gia_ObjIsCo(pObj) && Gia_ObjCioId(pObj) < Gia_ManPoNum(p);   } 
static inline int          Gia_ObjIsRo( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Gia_ObjIsCi(pObj) && Gia_ObjCioId(pObj) >= Gia_ManPiNum(p);  } 
static inline int          Gia_ObjIsRi( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Gia_ObjIsCo(pObj) && Gia_ObjCioId(pObj) >= Gia_ManPoNum(p);  } 

static inline Gia_Obj_t *  Gia_ObjRoToRi( Gia_Man_t * p, Gia_Obj_t * pObj )    { assert( Gia_ObjIsRo(p, pObj) ); return Gia_ManCo(p, Gia_ManCoNum(p) - Gia_ManCiNum(p) + Gia_ObjCioId(pObj)); } 
static inline Gia_Obj_t *  Gia_ObjRiToRo( Gia_Man_t * p, Gia_Obj_t * pObj )    { assert( Gia_ObjIsRi(p, pObj) ); return Gia_ManCi(p, Gia_ManCiNum(p) - Gia_ManCoNum(p) + Gia_ObjCioId(pObj)); } 

static inline int          Gia_ObjDiff0( Gia_Obj_t * pObj )                    { return pObj->iDiff0;         }
static inline int          Gia_ObjDiff1( Gia_Obj_t * pObj )                    { return pObj->iDiff1;         }
static inline int          Gia_ObjFaninC0( Gia_Obj_t * pObj )                  { return pObj->fCompl0;        }
static inline int          Gia_ObjFaninC1( Gia_Obj_t * pObj )                  { return pObj->fCompl1;        }
static inline Gia_Obj_t *  Gia_ObjFanin0( Gia_Obj_t * pObj )                   { return pObj - pObj->iDiff0;  }
static inline Gia_Obj_t *  Gia_ObjFanin1( Gia_Obj_t * pObj )                   { return pObj - pObj->iDiff1;  }
static inline Gia_Obj_t *  Gia_ObjChild0( Gia_Obj_t * pObj )                   { return Gia_NotCond( Gia_ObjFanin0(pObj), Gia_ObjFaninC0(pObj) ); }
static inline Gia_Obj_t *  Gia_ObjChild1( Gia_Obj_t * pObj )                   { return Gia_NotCond( Gia_ObjFanin1(pObj), Gia_ObjFaninC1(pObj) ); }
static inline int          Gia_ObjFaninId0( Gia_Obj_t * pObj, int ObjId )      { return ObjId - pObj->iDiff0;    }
static inline int          Gia_ObjFaninId1( Gia_Obj_t * pObj, int ObjId )      { return ObjId - pObj->iDiff1;    }
static inline int          Gia_ObjFaninId0p( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjFaninId0( pObj, Gia_ObjId(p, pObj) );              }
static inline int          Gia_ObjFaninId1p( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Gia_ObjFaninId1( pObj, Gia_ObjId(p, pObj) );              }
static inline int          Gia_ObjFaninLit0( Gia_Obj_t * pObj, int ObjId )     { return Abc_Var2Lit( Gia_ObjFaninId0(pObj, ObjId), Gia_ObjFaninC0(pObj) ); }
static inline int          Gia_ObjFaninLit1( Gia_Obj_t * pObj, int ObjId )     { return Abc_Var2Lit( Gia_ObjFaninId1(pObj, ObjId), Gia_ObjFaninC1(pObj) ); }
static inline int          Gia_ObjFaninLit0p( Gia_Man_t * p, Gia_Obj_t * pObj) { return Abc_Var2Lit( Gia_ObjFaninId0p(p, pObj), Gia_ObjFaninC0(pObj) );    }
static inline int          Gia_ObjFaninLit1p( Gia_Man_t * p, Gia_Obj_t * pObj) { return Abc_Var2Lit( Gia_ObjFaninId1p(p, pObj), Gia_ObjFaninC1(pObj) );    }
static inline void         Gia_ObjFlipFaninC0( Gia_Obj_t * pObj )              { assert( Gia_ObjIsCo(pObj) ); pObj->fCompl0 ^= 1;          }
static inline int          Gia_ObjWhatFanin( Gia_Obj_t * pObj, Gia_Obj_t * pFanin )  { return Gia_ObjFanin0(pObj) == pFanin ? 0 : (Gia_ObjFanin1(pObj) == pFanin ? 1 : -1); }

static inline Gia_Obj_t *  Gia_ObjCopy( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Gia_ManObj( p, Abc_Lit2Var(pObj->Value) );                              }

static inline int          Gia_ObjFanin0Copy( Gia_Obj_t * pObj )               { return Abc_LitNotCond( Gia_ObjFanin0(pObj)->Value, Gia_ObjFaninC0(pObj) );     }
static inline int          Gia_ObjFanin1Copy( Gia_Obj_t * pObj )               { return Abc_LitNotCond( Gia_ObjFanin1(pObj)->Value, Gia_ObjFaninC1(pObj) );     }

static inline int          Gia_ObjCopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj )               { return p->pCopies[Gia_ManObjNum(p) * f + Gia_ObjId(p,pObj)];  }
static inline void         Gia_ObjSetCopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj, int iLit )  { p->pCopies[Gia_ManObjNum(p) * f + Gia_ObjId(p,pObj)] = iLit;  }

static inline int          Gia_ObjFanin0CopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj )         { return Abc_LitNotCond(Gia_ObjCopyF(p, f, Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj));  }
static inline int          Gia_ObjFanin1CopyF( Gia_Man_t * p, int f, Gia_Obj_t * pObj )         { return Abc_LitNotCond(Gia_ObjCopyF(p, f, Gia_ObjFanin1(pObj)), Gia_ObjFaninC1(pObj));  }

static inline Gia_Obj_t *  Gia_ObjFromLit( Gia_Man_t * p, int iLit )           { return Gia_NotCond( Gia_ManObj(p, Abc_Lit2Var(iLit)), Abc_LitIsCompl(iLit) );  }
static inline int          Gia_ObjToLit( Gia_Man_t * p, Gia_Obj_t * pObj )     { return Abc_Var2Lit( Gia_ObjId(p, Gia_Regular(pObj)), Gia_IsComplement(pObj) ); }
static inline int          Gia_ObjPhaseRealLit( Gia_Man_t * p, int iLit )      { return Gia_ObjPhaseReal( Gia_ObjFromLit(p, iLit) );        }

static inline int          Gia_ObjLevelId( Gia_Man_t * p, int Id )             { return Vec_IntGetEntry(p->vLevels, Id);                    }
static inline int          Gia_ObjLevel( Gia_Man_t * p, Gia_Obj_t * pObj )     { return Gia_ObjLevelId( p, Gia_ObjId(p,pObj) );             }
static inline void         Gia_ObjSetLevelId( Gia_Man_t * p, int Id, int l )   { Vec_IntSetEntry(p->vLevels, Id, l);                        }
static inline void         Gia_ObjSetLevel( Gia_Man_t * p, Gia_Obj_t * pObj, int l )  { Gia_ObjSetLevelId( p, Gia_ObjId(p,pObj), l );       }
static inline void         Gia_ObjSetCoLevel( Gia_Man_t * p, Gia_Obj_t * pObj )  { assert( Gia_ObjIsCo(pObj)  ); Gia_ObjSetLevel( p, pObj, Gia_ObjLevel(p,Gia_ObjFanin0(pObj)) );                                                }
static inline void         Gia_ObjSetAndLevel( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsAnd(pObj) ); Gia_ObjSetLevel( p, pObj, 1+Abc_MaxInt(Gia_ObjLevel(p,Gia_ObjFanin0(pObj)),Gia_ObjLevel(p,Gia_ObjFanin1(pObj))) ); }

static inline int          Gia_ObjNum( Gia_Man_t * p, Gia_Obj_t * pObj )       { return (int)(unsigned char)Vec_StrGetEntry(p->vTtNums, Gia_ObjId(p,pObj));                  }
static inline void         Gia_ObjSetNum( Gia_Man_t * p, Gia_Obj_t * pObj, int n ) { assert( n >= 0 && n < 254 ); Vec_StrSetEntry(p->vTtNums, Gia_ObjId(p,pObj), (char)n);   }

static inline int          Gia_ObjRefNumId( Gia_Man_t * p, int Id )            { assert(p->pRefs); return p->pRefs[Id];                    }
static inline int          Gia_ObjRefNum( Gia_Man_t * p, Gia_Obj_t * pObj )    { assert(p->pRefs); return p->pRefs[Gia_ObjId(p, pObj)];    }
static inline int          Gia_ObjRefInc( Gia_Man_t * p, Gia_Obj_t * pObj )    { assert(p->pRefs); return p->pRefs[Gia_ObjId(p, pObj)]++;  }
static inline int          Gia_ObjRefDec( Gia_Man_t * p, Gia_Obj_t * pObj )    { assert(p->pRefs); return --p->pRefs[Gia_ObjId(p, pObj)];  }
static inline void         Gia_ObjRefFanin0Inc(Gia_Man_t * p, Gia_Obj_t * pObj){ assert(p->pRefs); Gia_ObjRefInc(p, Gia_ObjFanin0(pObj));  }
static inline void         Gia_ObjRefFanin1Inc(Gia_Man_t * p, Gia_Obj_t * pObj){ assert(p->pRefs); Gia_ObjRefInc(p, Gia_ObjFanin1(pObj));  }
static inline void         Gia_ObjRefFanin0Dec(Gia_Man_t * p, Gia_Obj_t * pObj){ assert(p->pRefs); Gia_ObjRefDec(p, Gia_ObjFanin0(pObj));  }
static inline void         Gia_ObjRefFanin1Dec(Gia_Man_t * p, Gia_Obj_t * pObj){ assert(p->pRefs); Gia_ObjRefDec(p, Gia_ObjFanin1(pObj));  }

static inline void         Gia_ObjSetTravIdCurrent( Gia_Man_t * p, Gia_Obj_t * pObj )         { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); p->pTravIds[Gia_ObjId(p, pObj)] = p->nTravIds;                    }
static inline void         Gia_ObjSetTravIdPrevious( Gia_Man_t * p, Gia_Obj_t * pObj )        { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); p->pTravIds[Gia_ObjId(p, pObj)] = p->nTravIds - 1;                }
static inline int          Gia_ObjIsTravIdCurrent( Gia_Man_t * p, Gia_Obj_t * pObj )          { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); return (p->pTravIds[Gia_ObjId(p, pObj)] == p->nTravIds);          }
static inline int          Gia_ObjIsTravIdPrevious( Gia_Man_t * p, Gia_Obj_t * pObj )         { assert( Gia_ObjId(p, pObj) < p->nTravIdsAlloc ); return (p->pTravIds[Gia_ObjId(p, pObj)] == p->nTravIds - 1);      }
static inline void         Gia_ObjSetTravIdCurrentId( Gia_Man_t * p, int Id )                 { assert( Id < p->nTravIdsAlloc ); p->pTravIds[Id] = p->nTravIds;                     }
static inline int          Gia_ObjIsTravIdCurrentId( Gia_Man_t * p, int Id )                  { assert( Id < p->nTravIdsAlloc ); return (p->pTravIds[Id] == p->nTravIds);           }

static inline void         Gia_ManTimeClean( Gia_Man_t * p )                                  { int i; assert( p->vTiming != NULL ); Vec_FltFill(p->vTiming, 3*Gia_ManObjNum(p), 0); for ( i = 0; i < Gia_ManObjNum(p); i++ )  Vec_FltWriteEntry( p->vTiming, 3*i+1, (float)(ABC_INFINITY) ); }
static inline void         Gia_ManTimeStart( Gia_Man_t * p )                                  { assert( p->vTiming == NULL ); p->vTiming = Vec_FltAlloc(0); Gia_ManTimeClean( p );  }
static inline void         Gia_ManTimeStop( Gia_Man_t * p )                                   { assert( p->vTiming != NULL ); Vec_FltFreeP(&p->vTiming);                            }
static inline float        Gia_ObjTimeArrival( Gia_Man_t * p, int Id )                        { return Vec_FltEntry(p->vTiming, 3*Id+0);                                            }
static inline float        Gia_ObjTimeRequired( Gia_Man_t * p, int Id )                       { return Vec_FltEntry(p->vTiming, 3*Id+1);                                            }
static inline float        Gia_ObjTimeSlack( Gia_Man_t * p, int Id )                          { return Vec_FltEntry(p->vTiming, 3*Id+2);                                            }
static inline float        Gia_ObjTimeArrivalObj( Gia_Man_t * p, Gia_Obj_t * pObj )           { return Gia_ObjTimeArrival( p, Gia_ObjId(p, pObj) );                                 }
static inline float        Gia_ObjTimeRequiredObj( Gia_Man_t * p, Gia_Obj_t * pObj )          { return Gia_ObjTimeRequired( p, Gia_ObjId(p, pObj) );                                }
static inline float        Gia_ObjTimeSlackObj( Gia_Man_t * p, Gia_Obj_t * pObj )             { return Gia_ObjTimeSlack( p, Gia_ObjId(p, pObj) );                                   }
static inline void         Gia_ObjSetTimeArrival( Gia_Man_t * p, int Id, float t )            { Vec_FltWriteEntry( p->vTiming, 3*Id+0, t );                                         }
static inline void         Gia_ObjSetTimeRequired( Gia_Man_t * p, int Id, float t )           { Vec_FltWriteEntry( p->vTiming, 3*Id+1, t );                                         }
static inline void         Gia_ObjSetTimeSlack( Gia_Man_t * p, int Id, float t )              { Vec_FltWriteEntry( p->vTiming, 3*Id+2, t );                                         }
static inline void         Gia_ObjSetTimeArrivalObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t )  { Gia_ObjSetTimeArrival( p, Gia_ObjId(p, pObj), t );                               }
static inline void         Gia_ObjSetTimeRequiredObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t ) { Gia_ObjSetTimeRequired( p, Gia_ObjId(p, pObj), t );                              }
static inline void         Gia_ObjSetTimeSlackObj( Gia_Man_t * p, Gia_Obj_t * pObj, float t )    { Gia_ObjSetTimeSlack( p, Gia_ObjId(p, pObj), t );                                 }

// AIG construction
extern void Gia_ObjAddFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
static inline Gia_Obj_t * Gia_ManAppendObj( Gia_Man_t * p )  
{ 
    if ( p->nObjs == p->nObjsAlloc )
    {
        if ( 2 * p->nObjsAlloc > (1 << 29) )
            printf( "Hard limit on the number of nodes (2^29) is reached. Quitting...\n" ), exit(1);
        if ( p->fVerbose )
            printf("Extending GIA object storage: %d -> %d.\n", p->nObjsAlloc, 2 * p->nObjsAlloc );
        assert( p->nObjsAlloc > 0 );
        p->pObjs = ABC_REALLOC( Gia_Obj_t, p->pObjs, 2 * p->nObjsAlloc );
        memset( p->pObjs + p->nObjsAlloc, 0, sizeof(Gia_Obj_t) * p->nObjsAlloc );
        p->nObjsAlloc *= 2;
    }
    return Gia_ManObj( p, p->nObjs++ );
}
static inline int Gia_ManAppendCi( Gia_Man_t * p )  
{ 
    Gia_Obj_t * pObj = Gia_ManAppendObj( p );
    pObj->fTerm = 1;
    pObj->iDiff0 = GIA_NONE;
    pObj->iDiff1 = Vec_IntSize( p->vCis );
    Vec_IntPush( p->vCis, Gia_ObjId(p, pObj) );
    return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendAnd( Gia_Man_t * p, int iLit0, int iLit1 )  
{ 
    Gia_Obj_t * pObj = Gia_ManAppendObj( p );
    assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
    assert( iLit1 >= 0 && Abc_Lit2Var(iLit1) < Gia_ManObjNum(p) );
    assert( iLit0 != iLit1 );
    if ( iLit0 < iLit1 )
    {
        pObj->iDiff0  = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
        pObj->fCompl0 = Abc_LitIsCompl(iLit0);
        pObj->iDiff1  = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1);
        pObj->fCompl1 = Abc_LitIsCompl(iLit1);
    }
    else
    {
        pObj->iDiff1  = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
        pObj->fCompl1 = Abc_LitIsCompl(iLit0);
        pObj->iDiff0  = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit1);
        pObj->fCompl0 = Abc_LitIsCompl(iLit1);
    }
    if ( p->pFanData )
    {
        Gia_ObjAddFanout( p, Gia_ObjFanin0(pObj), pObj );
        Gia_ObjAddFanout( p, Gia_ObjFanin1(pObj), pObj );
    }
    return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendPinType( Gia_Man_t * p, int iLit )  
{ 
    Gia_Obj_t * pObj = Gia_ManAppendObj( p );
    assert( iLit >= 0 && Abc_Lit2Var(iLit) < Gia_ManObjNum(p) );
    pObj->iDiff0  = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit);
    pObj->fCompl0 = Abc_LitIsCompl(iLit);
    pObj->iDiff1  = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit);
    pObj->fCompl1 = Abc_LitIsCompl(iLit);
    if ( p->pFanData )
    {
        Gia_ObjAddFanout( p, Gia_ObjFanin0(pObj), pObj );
        Gia_ObjAddFanout( p, Gia_ObjFanin1(pObj), pObj );
    }
    p->nPinTypes++;
    return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendCo( Gia_Man_t * p, int iLit0 )  
{ 
    Gia_Obj_t * pObj;
    assert( iLit0 >= 0 && Abc_Lit2Var(iLit0) < Gia_ManObjNum(p) );
    assert( !Gia_ObjIsCo(Gia_ManObj(p, Abc_Lit2Var(iLit0))) );
    pObj = Gia_ManAppendObj( p );    
    pObj->fTerm = 1;
    pObj->iDiff0  = Gia_ObjId(p, pObj) - Abc_Lit2Var(iLit0);
    pObj->fCompl0 = Abc_LitIsCompl(iLit0);
    pObj->iDiff1  = Vec_IntSize( p->vCos );
    Vec_IntPush( p->vCos, Gia_ObjId(p, pObj) );
    if ( p->pFanData )
        Gia_ObjAddFanout( p, Gia_ObjFanin0(pObj), pObj );
    return Gia_ObjId( p, pObj ) << 1;
}
static inline int Gia_ManAppendOr( Gia_Man_t * p, int iLit0, int iLit1 )
{
    return Abc_LitNot(Gia_ManAppendAnd( p, Abc_LitNot(iLit0), Abc_LitNot(iLit1) ));
}
static inline int Gia_ManAppendMux( Gia_Man_t * p, int iCtrl, int iData1, int iData0 )  
{ 
    int iTemp0 = Gia_ManAppendAnd( p, Abc_LitNot(iCtrl), iData0 );
    int iTemp1 = Gia_ManAppendAnd( p, iCtrl, iData1 );
    return Abc_LitNotCond( Gia_ManAppendAnd( p, Abc_LitNot(iTemp0), Abc_LitNot(iTemp1) ), 1 );
}
static inline int Gia_ManAppendXor( Gia_Man_t * p, int iLit0, int iLit1 )  
{ 
    return Gia_ManAppendMux( p, iLit0, Abc_LitNot(iLit1), iLit1 );
}
static inline void Gia_ManPatchCoDriver( Gia_Man_t * p, int iCoIndex, int iLit0 )  
{
    Gia_Obj_t * pObjCo  = Gia_ManCo( p, iCoIndex );
    assert( Gia_ObjId(p, pObjCo) > Abc_Lit2Var(iLit0) );
    pObjCo->iDiff0  = Gia_ObjId(p, pObjCo) - Abc_Lit2Var(iLit0);
    pObjCo->fCompl0 = Abc_LitIsCompl(iLit0);
}

#define GIA_ZER 1
#define GIA_ONE 2
#define GIA_UND 3

static inline int Gia_XsimNotCond( int Value, int fCompl )   
{ 
    if ( Value == GIA_UND )
        return GIA_UND;
    if ( Value == GIA_ZER + fCompl )
        return GIA_ZER;
    return GIA_ONE;
}
static inline int Gia_XsimAndCond( int Value0, int fCompl0, int Value1, int fCompl1 )   
{ 
    if ( Value0 == GIA_ZER + fCompl0 || Value1 == GIA_ZER + fCompl1 )
        return GIA_ZER;
    if ( Value0 == GIA_UND || Value1 == GIA_UND )
        return GIA_UND;
    return GIA_ONE;
}


static inline void Gia_ObjTerSimSetC( Gia_Obj_t * pObj ) { pObj->fMark0 = 0; pObj->fMark1 = 0;    }
static inline void Gia_ObjTerSimSet0( Gia_Obj_t * pObj ) { pObj->fMark0 = 1; pObj->fMark1 = 0;    }
static inline void Gia_ObjTerSimSet1( Gia_Obj_t * pObj ) { pObj->fMark0 = 0; pObj->fMark1 = 1;    }
static inline void Gia_ObjTerSimSetX( Gia_Obj_t * pObj ) { pObj->fMark0 = 1; pObj->fMark1 = 1;    }

static inline int  Gia_ObjTerSimGetC( Gia_Obj_t * pObj ) { return !pObj->fMark0 && !pObj->fMark1; }
static inline int  Gia_ObjTerSimGet0( Gia_Obj_t * pObj ) { return  pObj->fMark0 && !pObj->fMark1; }
static inline int  Gia_ObjTerSimGet1( Gia_Obj_t * pObj ) { return !pObj->fMark0 &&  pObj->fMark1; }
static inline int  Gia_ObjTerSimGetX( Gia_Obj_t * pObj ) { return  pObj->fMark0 &&  pObj->fMark1; }

static inline int  Gia_ObjTerSimGet0Fanin0( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet1(Gia_ObjFanin0(pObj)) && Gia_ObjFaninC0(pObj)) || (Gia_ObjTerSimGet0(Gia_ObjFanin0(pObj)) && !Gia_ObjFaninC0(pObj)); }
static inline int  Gia_ObjTerSimGet1Fanin0( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet0(Gia_ObjFanin0(pObj)) && Gia_ObjFaninC0(pObj)) || (Gia_ObjTerSimGet1(Gia_ObjFanin0(pObj)) && !Gia_ObjFaninC0(pObj)); }

static inline int  Gia_ObjTerSimGet0Fanin1( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet1(Gia_ObjFanin1(pObj)) && Gia_ObjFaninC1(pObj)) || (Gia_ObjTerSimGet0(Gia_ObjFanin1(pObj)) && !Gia_ObjFaninC1(pObj)); }
static inline int  Gia_ObjTerSimGet1Fanin1( Gia_Obj_t * pObj ) { return (Gia_ObjTerSimGet0(Gia_ObjFanin1(pObj)) && Gia_ObjFaninC1(pObj)) || (Gia_ObjTerSimGet1(Gia_ObjFanin1(pObj)) && !Gia_ObjFaninC1(pObj)); }

static inline void Gia_ObjTerSimAnd( Gia_Obj_t * pObj )
{
    assert( Gia_ObjIsAnd(pObj) );
    assert( !Gia_ObjTerSimGetC( Gia_ObjFanin0(pObj) ) );
    assert( !Gia_ObjTerSimGetC( Gia_ObjFanin1(pObj) ) );
    if ( Gia_ObjTerSimGet0Fanin0(pObj) || Gia_ObjTerSimGet0Fanin1(pObj) )
        Gia_ObjTerSimSet0( pObj );
    else if ( Gia_ObjTerSimGet1Fanin0(pObj) && Gia_ObjTerSimGet1Fanin1(pObj) )
        Gia_ObjTerSimSet1( pObj );
    else 
        Gia_ObjTerSimSetX( pObj );
}
static inline void Gia_ObjTerSimCo( Gia_Obj_t * pObj )
{
    assert( Gia_ObjIsCo(pObj) );
    assert( !Gia_ObjTerSimGetC( Gia_ObjFanin0(pObj) ) );
    if ( Gia_ObjTerSimGet0Fanin0(pObj) )
        Gia_ObjTerSimSet0( pObj );
    else if ( Gia_ObjTerSimGet1Fanin0(pObj) )
        Gia_ObjTerSimSet1( pObj );
    else 
        Gia_ObjTerSimSetX( pObj );
}
static inline void Gia_ObjTerSimRo( Gia_Man_t * p, Gia_Obj_t * pObj )
{
    Gia_Obj_t * pTemp = Gia_ObjRoToRi(p, pObj);
    assert( Gia_ObjIsRo(p, pObj) );
    assert( !Gia_ObjTerSimGetC( pTemp ) );
    pObj->fMark0 = pTemp->fMark0;
    pObj->fMark1 = pTemp->fMark1;
}

static inline void Gia_ObjTerSimPrint( Gia_Obj_t * pObj )
{
    if ( Gia_ObjTerSimGet0(pObj) )
        printf( "0" );
    else if ( Gia_ObjTerSimGet1(pObj) )
        printf( "1" );
    else if ( Gia_ObjTerSimGetX(pObj) )
        printf( "X" );
}

static inline int Gia_AigerReadInt( unsigned char * pPos )
{
    int i, Value = 0;
    for ( i = 0; i < 4; i++ )
        Value = (Value << 8) | *pPos++;
    return Value;
}
static inline void Gia_AigerWriteInt( unsigned char * pPos, int Value )
{
    int i;
    for ( i = 3; i >= 0; i-- )
        *pPos++ = (Value >> (8*i)) & 255;
}
static inline unsigned Gia_AigerReadUnsigned( unsigned char ** ppPos )
{
    unsigned x = 0, i = 0;
    unsigned char ch;
    while ((ch = *(*ppPos)++) & 0x80)
        x |= (ch & 0x7f) << (7 * i++);
    return x | (ch << (7 * i));
}
static inline void Gia_AigerWriteUnsigned( Vec_Str_t * vStr, unsigned x )
{
    unsigned char ch;
    while (x & ~0x7f)
    {
        ch = (x & 0x7f) | 0x80;
        Vec_StrPush( vStr, ch );
        x >>= 7;
    }
    ch = x;
    Vec_StrPush( vStr, ch );
}
static inline int Gia_AigerWriteUnsignedBuffer( unsigned char * pBuffer, int Pos, unsigned x )
{
    unsigned char ch;
    while (x & ~0x7f)
    {
        ch = (x & 0x7f) | 0x80;
        pBuffer[Pos++] = ch;
        x >>= 7;
    }
    ch = x;
    pBuffer[Pos++] = ch;
    return Pos;
}

static inline Gia_Obj_t * Gia_ObjReprObj( Gia_Man_t * p, int Id )            { return p->pReprs[Id].iRepr == GIA_VOID ? NULL : Gia_ManObj( p, p->pReprs[Id].iRepr );                  }
static inline int         Gia_ObjRepr( Gia_Man_t * p, int Id )               { return p->pReprs[Id].iRepr;                                                }
static inline void        Gia_ObjSetRepr( Gia_Man_t * p, int Id, int Num )   { assert( Num == GIA_VOID || Num < Id ); p->pReprs[Id].iRepr = Num;          }
static inline void        Gia_ObjSetReprRev( Gia_Man_t * p, int Id, int Num ){ assert( Num == GIA_VOID || Num > Id ); p->pReprs[Id].iRepr = Num;          }
static inline void        Gia_ObjUnsetRepr( Gia_Man_t * p, int Id )          { p->pReprs[Id].iRepr = GIA_VOID;                                            }
static inline int         Gia_ObjHasRepr( Gia_Man_t * p, int Id )            { return p->pReprs[Id].iRepr != GIA_VOID;                                    }
static inline int         Gia_ObjReprSelf( Gia_Man_t * p, int Id )           { return Gia_ObjHasRepr(p, Id) ? Gia_ObjRepr(p, Id) : Id;                    }
static inline int         Gia_ObjSibl( Gia_Man_t * p, int Id )               { return p->pSibls ? p->pSibls[Id] : 0;                                      }
static inline Gia_Obj_t * Gia_ObjSiblObj( Gia_Man_t * p, int Id )            { return (p->pSibls && p->pSibls[Id]) ? Gia_ManObj(p, p->pSibls[Id]) : NULL; }

static inline int         Gia_ObjProved( Gia_Man_t * p, int Id )             { return p->pReprs[Id].fProved;       }
static inline void        Gia_ObjSetProved( Gia_Man_t * p, int Id )          { p->pReprs[Id].fProved = 1;          }
static inline void        Gia_ObjUnsetProved( Gia_Man_t * p, int Id )        { p->pReprs[Id].fProved = 0;          }

static inline int         Gia_ObjFailed( Gia_Man_t * p, int Id )             { return p->pReprs[Id].fFailed;       }
static inline void        Gia_ObjSetFailed( Gia_Man_t * p, int Id )          { p->pReprs[Id].fFailed = 1;          }

static inline int         Gia_ObjColor( Gia_Man_t * p, int Id, int c )       { return c? p->pReprs[Id].fColorB : p->pReprs[Id].fColorA;          }
static inline int         Gia_ObjColors( Gia_Man_t * p, int Id )             { return p->pReprs[Id].fColorB * 2 + p->pReprs[Id].fColorA;         }
static inline void        Gia_ObjSetColor( Gia_Man_t * p, int Id, int c )    { if (c) p->pReprs[Id].fColorB = 1; else p->pReprs[Id].fColorA = 1; }
static inline void        Gia_ObjSetColors( Gia_Man_t * p, int Id )          { p->pReprs[Id].fColorB = p->pReprs[Id].fColorA = 1;                }
static inline int         Gia_ObjVisitColor( Gia_Man_t * p, int Id, int c )  { int x; if (c) { x = p->pReprs[Id].fColorB; p->pReprs[Id].fColorB = 1; } else { x = p->pReprs[Id].fColorA; p->pReprs[Id].fColorA = 1; } return x; }
static inline int         Gia_ObjDiffColors( Gia_Man_t * p, int i, int j )   { return (p->pReprs[i].fColorA ^ p->pReprs[j].fColorA) && (p->pReprs[i].fColorB ^ p->pReprs[j].fColorB); }
static inline int         Gia_ObjDiffColors2( Gia_Man_t * p, int i, int j )  { return (p->pReprs[i].fColorA ^ p->pReprs[j].fColorA) || (p->pReprs[i].fColorB ^ p->pReprs[j].fColorB); }

static inline Gia_Obj_t * Gia_ObjNextObj( Gia_Man_t * p, int Id )            { return p->pNexts[Id] == 0 ? NULL : Gia_ManObj( p, p->pNexts[Id] );}
static inline int         Gia_ObjNext( Gia_Man_t * p, int Id )               { return p->pNexts[Id];                                             }
static inline void        Gia_ObjSetNext( Gia_Man_t * p, int Id, int Num )   { p->pNexts[Id] = Num;                                              }

static inline int         Gia_ObjIsConst( Gia_Man_t * p, int Id )            { return Gia_ObjRepr(p, Id) == 0;                                   }
static inline int         Gia_ObjIsHead( Gia_Man_t * p, int Id )             { return Gia_ObjRepr(p, Id) == GIA_VOID && Gia_ObjNext(p, Id) > 0;  }
static inline int         Gia_ObjIsNone( Gia_Man_t * p, int Id )             { return Gia_ObjRepr(p, Id) == GIA_VOID && Gia_ObjNext(p, Id) == 0; }
static inline int         Gia_ObjIsTail( Gia_Man_t * p, int Id )             { return (Gia_ObjRepr(p, Id) > 0 && Gia_ObjRepr(p, Id) != GIA_VOID) && Gia_ObjNext(p, Id) == 0;                  }
static inline int         Gia_ObjIsClass( Gia_Man_t * p, int Id )            { return (Gia_ObjRepr(p, Id) > 0 && Gia_ObjRepr(p, Id) != GIA_VOID) || Gia_ObjNext(p, Id) > 0;                   }
static inline int         Gia_ObjHasSameRepr( Gia_Man_t * p, int i, int k )  { assert( k ); return i? (Gia_ObjRepr(p, i) == Gia_ObjRepr(p, k) && Gia_ObjRepr(p, i) != GIA_VOID) : Gia_ObjRepr(p, k) == 0;  }
static inline int         Gia_ObjIsFailedPair( Gia_Man_t * p, int i, int k ) { assert( k ); return i? (Gia_ObjFailed(p, i) || Gia_ObjFailed(p, k)) : Gia_ObjFailed(p, k);                     }
static inline int         Gia_ClassIsPair( Gia_Man_t * p, int i )            { assert( Gia_ObjIsHead(p, i) ); assert( Gia_ObjNext(p, i) ); return Gia_ObjNext(p, Gia_ObjNext(p, i)) == 0;     }
static inline void        Gia_ClassUndoPair( Gia_Man_t * p, int i )          { assert( Gia_ClassIsPair(p,i) ); Gia_ObjSetRepr(p, Gia_ObjNext(p, i), GIA_VOID); Gia_ObjSetNext(p, i, 0);       }

#define Gia_ManForEachConst( p, i )                            \
    for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsConst(p, i) ) {} else
#define Gia_ManForEachClass( p, i )                            \
    for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsHead(p, i) ) {} else
#define Gia_ManForEachClassReverse( p, i )                     \
    for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsHead(p, i) ) {} else
#define Gia_ClassForEachObj( p, i, iObj )                      \
    for ( assert(Gia_ObjIsHead(p, i)), iObj = i; iObj; iObj = Gia_ObjNext(p, iObj) )
#define Gia_ClassForEachObj1( p, i, iObj )                     \
    for ( assert(Gia_ObjIsHead(p, i)), iObj = Gia_ObjNext(p, i); iObj; iObj = Gia_ObjNext(p, iObj) )


static inline int         Gia_ObjFoffset( Gia_Man_t * p, Gia_Obj_t * pObj )        { return Vec_IntEntry( p->vFanout, Gia_ObjId(p, pObj) );                 }
static inline int         Gia_ObjFanoutNum( Gia_Man_t * p, Gia_Obj_t * pObj )      { return Vec_IntEntry( p->vFanoutNums, Gia_ObjId(p, pObj) );             }
static inline int         Gia_ObjFanoutId( Gia_Man_t * p, Gia_Obj_t * pObj, int i ){ return Vec_IntEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i );        }
static inline Gia_Obj_t * Gia_ObjFanout0( Gia_Man_t * p, Gia_Obj_t * pObj )        { return Gia_ManObj( p, Gia_ObjFanoutId(p, pObj, 0) );                   }
static inline Gia_Obj_t * Gia_ObjFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i )  { return Gia_ManObj( p, Gia_ObjFanoutId(p, pObj, i) );                   }
static inline void        Gia_ObjSetFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i, Gia_Obj_t * pFan )   { Vec_IntWriteEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i, Gia_ObjId(p, pFan) ); }

#define Gia_ObjForEachFanoutStatic( p, pObj, pFanout, i )      \
    for ( i = 0; (i < Gia_ObjFanoutNum(p, pObj))   && (((pFanout) = Gia_ObjFanout(p, pObj, i)), 1); i++ )

static inline int         Gia_ObjIsLut( Gia_Man_t * p, int Id )             { return p->pMapping[Id] != 0;               }
static inline int         Gia_ObjLutSize( Gia_Man_t * p, int Id )           { return p->pMapping[p->pMapping[Id]];       }
static inline int *       Gia_ObjLutFanins( Gia_Man_t * p, int Id )         { return p->pMapping + p->pMapping[Id] + 1;  }
static inline int         Gia_ObjLutFanin( Gia_Man_t * p, int Id, int i )   { return Gia_ObjLutFanins(p, Id)[i];         }

#define Gia_ManForEachLut( p, i )                              \
    for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsLut(p, i) ) {} else
#define Gia_LutForEachFanin( p, i, iFan, k )                   \
    for ( k = 0; k < Gia_ObjLutSize(p,i) && ((iFan = Gia_ObjLutFanins(p,i)[k]),1); k++ )
#define Gia_LutForEachFaninObj( p, i, pFanin, k )                   \
    for ( k = 0; k < Gia_ObjLutSize(p,i) && ((pFanin = Gia_ManObj(p, Gia_ObjLutFanins(p,i)[k])),1); k++ )

////////////////////////////////////////////////////////////////////////
///                      MACRO DEFINITIONS                           ///
////////////////////////////////////////////////////////////////////////

#define Gia_ManForEachObj( p, pObj, i )                                 \
    for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )
#define Gia_ManForEachObj1( p, pObj, i )                                \
    for ( i = 1; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )
#define Gia_ManForEachObjVec( vVec, p, pObj, i )                        \
    for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManObj(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachObjVecLit( vVec, p, pObj, fCompl, i )             \
    for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManObj(p, Abc_Lit2Var(Vec_IntEntry(vVec,i)))) && (((fCompl) = Abc_LitIsCompl(Vec_IntEntry(vVec,i))),1); i++ )
#define Gia_ManForEachObjReverse( p, pObj, i )                          \
    for ( i = p->nObjs - 1; (i >= 0) && ((pObj) = Gia_ManObj(p, i)); i-- )
#define Gia_ManForEachObjReverse1( p, pObj, i )                          \
    for ( i = p->nObjs - 1; (i > 0) && ((pObj) = Gia_ManObj(p, i)); i-- )
#define Gia_ManForEachAnd( p, pObj, i )                                 \
    for ( i = 0; (i < p->nObjs) && ((pObj) = Gia_ManObj(p, i)); i++ )      if ( !Gia_ObjIsAnd(pObj) ) {} else
#define Gia_ManForEachAndReverse( p, pObj, i )                          \
    for ( i = p->nObjs - 1; (i > 0) && ((pObj) = Gia_ManObj(p, i)); i-- )  if ( !Gia_ObjIsAnd(pObj) ) {} else
#define Gia_ManForEachCi( p, pObj, i )                                  \
    for ( i = 0; (i < Vec_IntSize(p->vCis)) && ((pObj) = Gia_ManCi(p, i)); i++ )
#define Gia_ManForEachCo( p, pObj, i )                                  \
    for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((pObj) = Gia_ManCo(p, i)); i++ )
#define Gia_ManForEachCoReverse( p, pObj, i )                           \
    for ( i = Vec_IntSize(p->vCos) - 1; (i >= 0) && ((pObj) = Gia_ManCo(p, i)); i-- )
#define Gia_ManForEachCoDriver( p, pObj, i )                            \
    for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((pObj) = Gia_ObjFanin0(Gia_ManCo(p, i))); i++ )
#define Gia_ManForEachPi( p, pObj, i )                                  \
    for ( i = 0; (i < Gia_ManPiNum(p)) && ((pObj) = Gia_ManCi(p, i)); i++ )
#define Gia_ManForEachPo( p, pObj, i )                                  \
    for ( i = 0; (i < Gia_ManPoNum(p)) && ((pObj) = Gia_ManCo(p, i)); i++ )
#define Gia_ManForEachRo( p, pObj, i )                                  \
    for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObj) = Gia_ManCi(p, Gia_ManPiNum(p)+i)); i++ )
#define Gia_ManForEachRi( p, pObj, i )                                  \
    for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObj) = Gia_ManCo(p, Gia_ManPoNum(p)+i)); i++ )
#define Gia_ManForEachRiRo( p, pObjRi, pObjRo, i )                      \
    for ( i = 0; (i < Gia_ManRegNum(p)) && ((pObjRi) = Gia_ManCo(p, Gia_ManPoNum(p)+i)) && ((pObjRo) = Gia_ManCi(p, Gia_ManPiNum(p)+i)); i++ )
 
////////////////////////////////////////////////////////////////////////
///                    FUNCTION DECLARATIONS                         ///
////////////////////////////////////////////////////////////////////////

/*=== giaAiger.c ===========================================================*/
extern int                 Gia_FileSize( char * pFileName );
extern Gia_Man_t *         Gia_AigerReadFromMemory( char * pContents, int nFileSize, int fSkipStrash, int fCheck );
extern Gia_Man_t *         Gia_AigerRead( char * pFileName, int fSkipStrash, int fCheck );
extern void                Gia_AigerWrite( Gia_Man_t * p, char * pFileName, int fWriteSymbols, int fCompact );
extern void                Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int iFileNum, int nFileNumDigits );
extern Vec_Str_t *         Gia_AigerWriteIntoMemoryStr( Gia_Man_t * p );
extern Vec_Str_t *         Gia_AigerWriteIntoMemoryStrPart( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs );
extern void                Gia_AigerWriteSimple( Gia_Man_t * pInit, char * pFileName );
/*=== giaBidec.c ===========================================================*/
extern unsigned *          Gia_ManConvertAigToTruth( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vLeaves, Vec_Int_t * vTruth, Vec_Int_t * vVisited );
extern Gia_Man_t *         Gia_ManPerformBidec( Gia_Man_t * p, int fVerbose );
/*=== giaCex.c ============================================================*/
extern int                 Gia_ManVerifyCex( Gia_Man_t * pAig, Abc_Cex_t * p, int fDualOut );
extern int                 Gia_ManFindFailedPoCex( Gia_Man_t * pAig, Abc_Cex_t * p, int nOutputs );
extern void                Gia_ManCounterExampleValueStart( Gia_Man_t * pGia, Abc_Cex_t * pCex );
extern void                Gia_ManCounterExampleValueStop( Gia_Man_t * pGia );
extern int                 Gia_ManCounterExampleValueLookup( Gia_Man_t * pGia, int Id, int iFrame );
extern Abc_Cex_t *         Gia_ManCexExtendToIncludeCurrentStates( Gia_Man_t * p, Abc_Cex_t * pCex );
extern Abc_Cex_t *         Gia_ManCexExtendToIncludeAllObjects( Gia_Man_t * p, Abc_Cex_t * pCex );
/*=== giaChoice.c ============================================================*/
extern void                Gia_ManVerifyChoices( Gia_Man_t * p );
extern void                Gia_ManReverseClasses( Gia_Man_t * p, int fNowIncreasing );
extern int                 Gia_ManHasChoices( Gia_Man_t * p );
extern int                 Gia_ManChoiceLevel( Gia_Man_t * p );
/*=== giaCsatOld.c ============================================================*/
extern Vec_Int_t *         Cbs_ManSolveMiter( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
/*=== giaCsat.c ============================================================*/
extern Vec_Int_t *         Cbs_ManSolveMiterNc( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
/*=== giaCTas.c ============================================================*/
extern Vec_Int_t *         Tas_ManSolveMiterNc( Gia_Man_t * pGia, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
/*=== giaCof.c =============================================================*/
extern void                Gia_ManPrintFanio( Gia_Man_t * pGia, int nNodes );
extern Gia_Man_t *         Gia_ManDupCof( Gia_Man_t * p, int iVar );
extern Gia_Man_t *         Gia_ManDupCofAllInt( Gia_Man_t * p, Vec_Int_t * vSigs, int fVerbose );
extern Gia_Man_t *         Gia_ManDupCofAll( Gia_Man_t * p, int nFanLim, int fVerbose );
/*=== giaDfs.c ============================================================*/
extern void                Gia_ManCollectCis( Gia_Man_t * p, int * pNodes, int nNodes, Vec_Int_t * vSupp );
extern void                Gia_ManCollectAnds( Gia_Man_t * p, int * pNodes, int nNodes, Vec_Int_t * vNodes );
extern Vec_Int_t *         Gia_ManCollectNodesCis( Gia_Man_t * p, int * pNodes, int nNodes );
extern int                 Gia_ManSuppSize( Gia_Man_t * p, int * pNodes, int nNodes );
extern int                 Gia_ManConeSize( Gia_Man_t * p, int * pNodes, int nNodes );
extern Vec_Vec_t *         Gia_ManLevelize( Gia_Man_t * p );
extern Vec_Int_t *         Gia_ManOrderReverse( Gia_Man_t * p );
/*=== giaDup.c ============================================================*/
extern void                Gia_ManDupRemapEquiv( Gia_Man_t * pNew, Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupOrderDfs( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupOrderDfsChoices( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupOrderDfsReverse( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupOutputGroup( Gia_Man_t * p, int iOutStart, int iOutStop );
extern Gia_Man_t *         Gia_ManDupOrderAiger( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupFlip( Gia_Man_t * p, int * pInitState );
extern Gia_Man_t *         Gia_ManDup( Gia_Man_t * p );  
extern Gia_Man_t *         Gia_ManDupPerm( Gia_Man_t * p, Vec_Int_t * vPiPerm );
extern void                Gia_ManDupAppend( Gia_Man_t * p, Gia_Man_t * pTwo );
extern Gia_Man_t *         Gia_ManDupAppendNew( Gia_Man_t * pOne, Gia_Man_t * pTwo );
extern Gia_Man_t *         Gia_ManDupSelf( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupFlopClass( Gia_Man_t * p, int iClass );
extern Gia_Man_t *         Gia_ManDupMarked( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupTimes( Gia_Man_t * p, int nTimes );  
extern Gia_Man_t *         Gia_ManDupDfs( Gia_Man_t * p );  
extern Gia_Man_t *         Gia_ManDupDfsSkip( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupDfsCone( Gia_Man_t * p, Gia_Obj_t * pObj );
extern Gia_Man_t *         Gia_ManDupDfsLitArray( Gia_Man_t * p, Vec_Int_t * vLits );
extern Gia_Man_t *         Gia_ManDupTrimmed( Gia_Man_t * p, int fTrimCis, int fTrimCos, int fDualOut, int OutValue );
extern Gia_Man_t *         Gia_ManDupOntop( Gia_Man_t * p, Gia_Man_t * p2 );
extern Gia_Man_t *         Gia_ManDupWithNewPo( Gia_Man_t * p1, Gia_Man_t * p2 );
extern Gia_Man_t *         Gia_ManDupDfsCiMap( Gia_Man_t * p, int * pCi2Lit, Vec_Int_t * vLits );
extern Gia_Man_t *         Gia_ManDupDfsClasses( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupTopAnd( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t *         Gia_ManMiter( Gia_Man_t * pAig0, Gia_Man_t * pAig1, int fDualOut, int fSeq, int fVerbose );
extern Gia_Man_t *         Gia_ManTransformMiter( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManChoiceMiter( Vec_Ptr_t * vGias );
extern Gia_Man_t *         Gia_ManDupWithConstraints( Gia_Man_t * p, Vec_Int_t * vPoTypes );
extern Gia_Man_t *         Gia_ManDupCones( Gia_Man_t * p, int * pPos, int nPos, int fTrimPis );
/*=== giaEnable.c ==========================================================*/
extern void                Gia_ManDetectSeqSignals( Gia_Man_t * p, int fSetReset, int fVerbose );
extern Gia_Man_t *         Gia_ManUnrollAndCofactor( Gia_Man_t * p, int nFrames, int nFanMax, int fVerbose );
extern Gia_Man_t *         Gia_ManRemoveEnables( Gia_Man_t * p );
/*=== giaEquiv.c ==========================================================*/
extern void                Gia_ManEquivFixOutputPairs( Gia_Man_t * p );
extern int                 Gia_ManCheckTopoOrder( Gia_Man_t * p );
extern int *               Gia_ManDeriveNexts( Gia_Man_t * p );
extern void                Gia_ManDeriveReprs( Gia_Man_t * p );
extern int                 Gia_ManEquivCountLits( Gia_Man_t * p );
extern int                 Gia_ManEquivCountLitsAll( Gia_Man_t * p );
extern int                 Gia_ManEquivCountClasses( Gia_Man_t * p );
extern void                Gia_ManEquivPrintOne( Gia_Man_t * p, int i, int Counter );
extern void                Gia_ManEquivPrintClasses( Gia_Man_t * p, int fVerbose, float Mem );
extern Gia_Man_t *         Gia_ManEquivReduce( Gia_Man_t * p, int fUseAll, int fDualOut, int fVerbose );
extern Gia_Man_t *         Gia_ManEquivReduceAndRemap( Gia_Man_t * p, int fSeq, int fMiterPairs );
extern int                 Gia_ManEquivSetColors( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t *         Gia_ManSpecReduce( Gia_Man_t * p, int fDualOut, int fSynthesis, int fReduce, int fSkipSome, int fVerbose );
extern Gia_Man_t *         Gia_ManSpecReduceInit( Gia_Man_t * p, Abc_Cex_t * pInit, int nFrames, int fDualOut );
extern Gia_Man_t *         Gia_ManSpecReduceInitFrames( Gia_Man_t * p, Abc_Cex_t * pInit, int nFramesMax, int * pnFrames, int fDualOut, int nMinOutputs );
extern void                Gia_ManEquivTransform( Gia_Man_t * p, int fVerbose );
extern void                Gia_ManEquivImprove( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManEquivToChoices( Gia_Man_t * p, int nSnapshots );
extern int                 Gia_ManCountChoiceNodes( Gia_Man_t * p );
extern int                 Gia_ManCountChoices( Gia_Man_t * p );
extern int                 Gia_ManFilterEquivsForSpeculation( Gia_Man_t * pGia, char * pName1, char * pName2, int fLatchA, int fLatchB );
extern int                 Gia_ManFilterEquivsUsingParts( Gia_Man_t * pGia, char * pName1, char * pName2 );
extern void                Gia_ManFilterEquivsUsingLatches( Gia_Man_t * pGia, int fFlopsOnly, int fFlopsWith );
/*=== giaFanout.c =========================================================*/
extern void                Gia_ObjAddFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
extern void                Gia_ObjRemoveFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
extern void                Gia_ManFanoutStart( Gia_Man_t * p );
extern void                Gia_ManFanoutStop( Gia_Man_t * p );
extern void                Gia_ManStaticFanoutStart( Gia_Man_t * p );
extern void                Gia_ManStaticFanoutStop( Gia_Man_t * p );
/*=== giaForce.c =========================================================*/
extern void                For_ManExperiment( Gia_Man_t * pGia, int nIters, int fClustered, int fVerbose );
/*=== giaFrames.c =========================================================*/
extern Gia_Man_t *         Gia_ManUnrollDup( Gia_Man_t * p, Vec_Int_t * vLimit );
extern Vec_Ptr_t *         Gia_ManUnrollAbs( Gia_Man_t * p, int nFrames );
extern void *              Gia_ManUnrollStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars );
extern void *              Gia_ManUnrollAdd( void * pMan, int fMax );
extern void                Gia_ManUnrollStop( void * pMan );
extern int                 Gia_ManUnrollLastLit( void * pMan );
extern void                Gia_ManFraSetDefaultParams( Gia_ParFra_t * p );
extern Gia_Man_t *         Gia_ManFrames( Gia_Man_t * pAig, Gia_ParFra_t * pPars );  
extern Gia_Man_t *         Gia_ManFramesInitSpecial( Gia_Man_t * pAig, int nFrames, int fVerbose );
/*=== giaFront.c ==========================================================*/
extern Gia_Man_t *         Gia_ManFront( Gia_Man_t * p );
extern void                Gia_ManFrontTest( Gia_Man_t * p );
/*=== giaHash.c ===========================================================*/
extern void                Gia_ManHashAlloc( Gia_Man_t * p ); 
extern void                Gia_ManHashStart( Gia_Man_t * p ); 
extern void                Gia_ManHashStop( Gia_Man_t * p );  
extern int                 Gia_ManHashAnd( Gia_Man_t * p, int iLit0, int iLit1 ); 
extern int                 Gia_ManHashOr( Gia_Man_t * p, int iLit0, int iLit1 ); 
extern int                 Gia_ManHashXor( Gia_Man_t * p, int iLit0, int iLit1 ); 
extern int                 Gia_ManHashMux( Gia_Man_t * p, int iCtrl, int iData1, int iData0 );
extern int                 Gia_ManHashAndTry( Gia_Man_t * p, int iLit0, int iLit1 );
extern Gia_Man_t *         Gia_ManRehash( Gia_Man_t * p, int fAddStrash );
extern void                Gia_ManHashProfile( Gia_Man_t * p );
extern int                 Gia_ManHashLookup( Gia_Man_t * p, Gia_Obj_t * p0, Gia_Obj_t * p1 );
/*=== giaIf.c ===========================================================*/
extern void                Gia_ManPrintMappingStats( Gia_Man_t * p );
extern void                Gia_ManPrintPackingStats( Gia_Man_t * p );
extern int                 Gia_ManLutFaninCount( Gia_Man_t * p );
extern int                 Gia_ManLutSizeMax( Gia_Man_t * p );
extern int                 Gia_ManLutNum( Gia_Man_t * p );
extern int                 Gia_ManLutLevel( Gia_Man_t * p );
extern void                Gia_ManSetRefsMapped( Gia_Man_t * p );
extern void                Gia_ManSetIfParsDefault( void * pIfPars );
extern Gia_Man_t *         Gia_ManPerformMapping( Gia_Man_t * p, void * pIfPars );
/*=== giaIso.c ===========================================================*/
extern Gia_Man_t *         Gia_ManIsoCanonicize( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t *         Gia_ManIsoReduce( Gia_Man_t * p, Vec_Ptr_t ** pvPosEquivs, Vec_Ptr_t ** pvPiPerms, int fDualOut, int fVerbose );
/*=== giaLogic.c ===========================================================*/
extern void                Gia_ManTestDistance( Gia_Man_t * p );
extern void                Gia_ManSolveProblem( Gia_Man_t * pGia, Emb_Par_t * pPars );
 /*=== giaMan.c ===========================================================*/
extern Gia_Man_t *         Gia_ManStart( int nObjsMax ); 
extern void                Gia_ManStop( Gia_Man_t * p );  
extern void                Gia_ManStopP( Gia_Man_t ** p );  
extern void                Gia_ManPrintStats( Gia_Man_t * p, int fTents, int fSwitch, int fCut ); 
extern void                Gia_ManPrintStatsShort( Gia_Man_t * p ); 
extern void                Gia_ManPrintMiterStatus( Gia_Man_t * p ); 
extern void                Gia_ManSetRegNum( Gia_Man_t * p, int nRegs );
extern void                Gia_ManReportImprovement( Gia_Man_t * p, Gia_Man_t * pNew );
extern void                Gia_ManPrintNpnClasses( Gia_Man_t * p );
/*=== giaMem.c ===========================================================*/
extern Gia_MmFixed_t *     Gia_MmFixedStart( int nEntrySize, int nEntriesMax );
extern void                Gia_MmFixedStop( Gia_MmFixed_t * p, int fVerbose );
extern char *              Gia_MmFixedEntryFetch( Gia_MmFixed_t * p );
extern void                Gia_MmFixedEntryRecycle( Gia_MmFixed_t * p, char * pEntry );
extern void                Gia_MmFixedRestart( Gia_MmFixed_t * p );
extern int                 Gia_MmFixedReadMemUsage( Gia_MmFixed_t * p );
extern int                 Gia_MmFixedReadMaxEntriesUsed( Gia_MmFixed_t * p );
extern Gia_MmFlex_t *      Gia_MmFlexStart();
extern void                Gia_MmFlexStop( Gia_MmFlex_t * p, int fVerbose );
extern char *              Gia_MmFlexEntryFetch( Gia_MmFlex_t * p, int nBytes );
extern void                Gia_MmFlexRestart( Gia_MmFlex_t * p );
extern int                 Gia_MmFlexReadMemUsage( Gia_MmFlex_t * p );
extern Gia_MmStep_t *      Gia_MmStepStart( int nSteps );
extern void                Gia_MmStepStop( Gia_MmStep_t * p, int fVerbose );
extern char *              Gia_MmStepEntryFetch( Gia_MmStep_t * p, int nBytes );
extern void                Gia_MmStepEntryRecycle( Gia_MmStep_t * p, char * pEntry, int nBytes );
extern int                 Gia_MmStepReadMemUsage( Gia_MmStep_t * p );
/*=== giaPat.c ===========================================================*/
extern void                Gia_SatVerifyPattern( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vCex, Vec_Int_t * vVisit );
/*=== giaRetime.c ===========================================================*/
extern Gia_Man_t *         Gia_ManRetimeForward( Gia_Man_t * p, int nMaxIters, int fVerbose );
/*=== giaSat.c ============================================================*/
extern int                 Sat_ManTest( Gia_Man_t * pGia, Gia_Obj_t * pObj, int nConfsMax );
/*=== giaScl.c ============================================================*/
extern int                 Gia_ManSeqMarkUsed( Gia_Man_t * p );
extern int                 Gia_ManCombMarkUsed( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManCleanup( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManCleanupOutputs( Gia_Man_t * p, int nOutputs );
extern Gia_Man_t *         Gia_ManSeqCleanup( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManSeqStructSweep( Gia_Man_t * p, int fConst, int fEquiv, int fVerbose );
/*=== giaShrink.c ===========================================================*/
extern Gia_Man_t *         Gia_ManPerformMapShrink( Gia_Man_t * p, int fKeepLevel, int fVerbose );
/*=== giaSort.c ============================================================*/
extern int *               Gia_SortFloats( float * pArray, int * pPerm, int nSize );
/*=== giaSim.c ============================================================*/
extern void                Gia_ManSimSetDefaultParams( Gia_ParSim_t * p );
extern int                 Gia_ManSimSimulate( Gia_Man_t * pAig, Gia_ParSim_t * pPars );
/*=== giaSpeedup.c ============================================================*/
extern float               Gia_ManDelayTraceLut( Gia_Man_t * p );
extern float               Gia_ManDelayTraceLutPrint( Gia_Man_t * p, int fVerbose );
extern Gia_Man_t *         Gia_ManSpeedup( Gia_Man_t * p, int Percentage, int Degree, int fVerbose, int fVeryVerbose );
/*=== giaStg.c ============================================================*/
extern void                Gia_ManStgPrint( FILE * pFile, Vec_Int_t * vLines, int nIns, int nOuts, int nStates );
extern Gia_Man_t *         Gia_ManStgRead( char * pFileName, int fOneHot, int fLogar );
/*=== giaSweep.c ============================================================*/
extern Gia_Man_t *         Gia_ManFraigSweep( Gia_Man_t * p, void * pPars );
/*=== giaSwitch.c ============================================================*/
extern float               Gia_ManEvaluateSwitching( Gia_Man_t * p );
extern float               Gia_ManComputeSwitching( Gia_Man_t * p, int nFrames, int nPref, int fProbOne );
/*=== giaTim.c ===========================================================*/
extern Gia_Man_t *         Gia_ManDupNormalize( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupUnnomalize( Gia_Man_t * p );
extern Gia_Man_t *         Gia_ManDupWithHierarchy( Gia_Man_t * p, Vec_Int_t ** pvNodes );
extern Gia_Man_t *         Gia_ManDupWithBoxes( Gia_Man_t * p, Gia_Man_t * pBoxes );
extern int                 Gia_ManLevelWithBoxes( Gia_Man_t * p );
extern int                 Gia_ManVerifyWithBoxes( Gia_Man_t * pGia, void * pParsInit );
extern void *              Gia_ManUpdateTimMan( Gia_Man_t * p, Vec_Int_t * vBoxPres );
/*=== giaTruth.c ===========================================================*/
extern word                Gia_ObjComputeTruthTable6( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp, Vec_Wrd_t * vTruths );
extern int                 Gia_ObjCollectInternal( Gia_Man_t * p, Gia_Obj_t * pObj );
extern word *              Gia_ObjComputeTruthTable( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void                Gia_ObjComputeTruthTableStart( Gia_Man_t * p, int nVarsMax );
extern void                Gia_ObjComputeTruthTableStop( Gia_Man_t * p );
extern word *              Gia_ObjComputeTruthTableCut( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vLeaves );
/*=== giaTsim.c ============================================================*/
extern Gia_Man_t *         Gia_ManReduceConst( Gia_Man_t * pAig, int fVerbose );
/*=== giaUtil.c ===========================================================*/
extern unsigned            Gia_ManRandom( int fReset );
extern void                Gia_ManRandomInfo( Vec_Ptr_t * vInfo, int iInputStart, int iWordStart, int iWordStop );
extern char *              Gia_TimeStamp();
extern char *              Gia_FileNameGenericAppend( char * pBase, char * pSuffix );
extern void                Gia_ManIncrementTravId( Gia_Man_t * p );
extern void                Gia_ManCleanMark01( Gia_Man_t * p );
extern void                Gia_ManSetMark0( Gia_Man_t * p );
extern void                Gia_ManCleanMark0( Gia_Man_t * p );
extern void                Gia_ManCheckMark0( Gia_Man_t * p );
extern void                Gia_ManSetMark1( Gia_Man_t * p );
extern void                Gia_ManCleanMark1( Gia_Man_t * p );
extern void                Gia_ManCheckMark1( Gia_Man_t * p );
extern void                Gia_ManCleanValue( Gia_Man_t * p );
extern void                Gia_ManCleanLevels( Gia_Man_t * p, int Size );
extern void                Gia_ManCleanTruth( Gia_Man_t * p );
extern void                Gia_ManFillValue( Gia_Man_t * p );
extern void                Gia_ObjSetPhase( Gia_Obj_t * pObj );
extern void                Gia_ManSetPhase( Gia_Man_t * p );
extern void                Gia_ManSetPhase1( Gia_Man_t * p );
extern void                Gia_ManCleanPhase( Gia_Man_t * p );
extern int                 Gia_ManLevelNum( Gia_Man_t * p );
extern void                Gia_ManCreateValueRefs( Gia_Man_t * p );
extern void                Gia_ManCreateRefs( Gia_Man_t * p );
extern int *               Gia_ManCreateMuxRefs( Gia_Man_t * p );
extern int                 Gia_ManCrossCut( Gia_Man_t * p, int fReverse );
extern int                 Gia_ManIsNormalized( Gia_Man_t * p );
extern Vec_Int_t *         Gia_ManCollectPoIds( Gia_Man_t * p );
extern int                 Gia_ObjIsMuxType( Gia_Obj_t * pNode );
extern int                 Gia_ObjRecognizeExor( Gia_Obj_t * pObj, Gia_Obj_t ** ppFan0, Gia_Obj_t ** ppFan1 );
extern Gia_Obj_t *         Gia_ObjRecognizeMux( Gia_Obj_t * pNode, Gia_Obj_t ** ppNodeT, Gia_Obj_t ** ppNodeE );
extern int                 Gia_NodeMffcSize( Gia_Man_t * p, Gia_Obj_t * pNode );
extern int                 Gia_ManHasDangling( Gia_Man_t * p );
extern int                 Gia_ManMarkDangling( Gia_Man_t * p );
extern Vec_Int_t *         Gia_ManGetDangling( Gia_Man_t * p );
extern void                Gia_ObjPrint( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void                Gia_ManPrint( Gia_Man_t * p );
extern void                Gia_ManPrintCo( Gia_Man_t * p, Gia_Obj_t * pObj );
extern void                Gia_ManInvertConstraints( Gia_Man_t * pAig );
extern int                 Gia_ManCompare( Gia_Man_t * p1, Gia_Man_t * p2 );
extern void                Gia_ManMarkFanoutDrivers( Gia_Man_t * p );

/*=== giaCTas.c ===========================================================*/
typedef struct Tas_Man_t_  Tas_Man_t;
extern Tas_Man_t *         Tas_ManAlloc( Gia_Man_t * pAig, int nBTLimit );
extern void                Tas_ManStop( Tas_Man_t * p );
extern Vec_Int_t *         Tas_ReadModel( Tas_Man_t * p );
extern void                Tas_ManSatPrintStats( Tas_Man_t * p );
extern int                 Tas_ManSolve( Tas_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pObj2 );
extern int                 Tas_ManSolveArray( Tas_Man_t * p, Vec_Ptr_t * vObjs );


ABC_NAMESPACE_HEADER_END


#endif

////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////