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/**CFile****************************************************************
FileName [sfm.h]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [SAT-based optimization using internal don't-cares.]
Synopsis [External declarations.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: sfm.h,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#ifndef ABC__opt_sfm__h
#define ABC__opt_sfm__h
////////////////////////////////////////////////////////////////////////
/// INCLUDES ///
////////////////////////////////////////////////////////////////////////
#include "misc/vec/vecWec.h"
////////////////////////////////////////////////////////////////////////
/// PARAMETERS ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_HEADER_START
////////////////////////////////////////////////////////////////////////
/// BASIC TYPES ///
////////////////////////////////////////////////////////////////////////
typedef struct Sfm_Ntk_t_ Sfm_Ntk_t;
typedef struct Sfm_Par_t_ Sfm_Par_t;
struct Sfm_Par_t_
{
int nTfoLevMax; // the maximum fanout levels
int nTfiLevMax; // the maximum fanin levels
int nFanoutMax; // the maximum number of fanouts
int nDepthMax; // the maximum depth to try
int nVarMax; // the maximum variable count
int nMffcMin; // the minimum MFFC size
int nMffcMax; // the maximum MFFC size
int nDecMax; // the maximum number of decompositions
int nWinSizeMax; // the maximum window size
int nGrowthLevel; // the maximum allowed growth in level
int nBTLimit; // the maximum number of conflicts in one SAT run
int nNodesMax; // the maximum number of nodes to try
int iNodeOne; // one particular node to try
int nFirstFixed; // the number of first nodes to be treated as fixed
int nTimeWin; // the size of timing window in percents
int DeltaCrit; // delay delta in picoseconds
int DelAreaRatio; // delay/area tradeoff (how many ps we trade for a unit of area)
int fRrOnly; // perform redundance removal
int fArea; // performs optimization for area
int fAreaRev; // performs optimization for area in reverse order
int fMoreEffort; // performs high-affort minimization
int fUseAndOr; // enable internal detection of AND/OR gates
int fZeroCost; // enable zero-cost replacement
int fUseSim; // enable simulation
int fPrintDecs; // enable printing decompositions
int fAllBoxes; // enable preserving all boxes
int fLibVerbose; // enable library stats
int fDelayVerbose; // enable delay stats
int fVerbose; // enable basic stats
int fVeryVerbose; // enable detailed stats
};
////////////////////////////////////////////////////////////////////////
/// MACRO DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// FUNCTION DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
/*=== sfmCnf.c ==========================================================*/
/*=== sfmCore.c ==========================================================*/
extern void Sfm_ParSetDefault( Sfm_Par_t * pPars );
extern int Sfm_NtkPerform( Sfm_Ntk_t * p, Sfm_Par_t * pPars );
/*=== sfmNtk.c ==========================================================*/
extern Sfm_Ntk_t * Sfm_NtkConstruct( Vec_Wec_t * vFanins, int nPis, int nPos, Vec_Str_t * vFixed, Vec_Str_t * vEmpty, Vec_Wrd_t * vTruths );
extern void Sfm_NtkFree( Sfm_Ntk_t * p );
extern Vec_Int_t * Sfm_NodeReadFanins( Sfm_Ntk_t * p, int i );
extern word * Sfm_NodeReadTruth( Sfm_Ntk_t * p, int i );
extern int Sfm_NodeReadFixed( Sfm_Ntk_t * p, int i );
extern int Sfm_NodeReadUsed( Sfm_Ntk_t * p, int i );
/*=== sfmWin.c ==========================================================*/
extern Vec_Int_t * Sfm_NtkDfs( Sfm_Ntk_t * p, Vec_Wec_t * vGroups, Vec_Int_t * vGroupMap, Vec_Int_t * vBoxesLeft, int fAllBoxes );
ABC_NAMESPACE_HEADER_END
#endif
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
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