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-rw-r--r--3rdparty/imgui/examples/example_glfw_vulkan/glsl_shader.vert25
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diff --git a/3rdparty/imgui/examples/example_glfw_vulkan/glsl_shader.vert b/3rdparty/imgui/examples/example_glfw_vulkan/glsl_shader.vert
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+++ b/3rdparty/imgui/examples/example_glfw_vulkan/glsl_shader.vert
@@ -0,0 +1,25 @@
+#version 450 core
+layout(location = 0) in vec2 aPos;
+layout(location = 1) in vec2 aUV;
+layout(location = 2) in vec4 aColor;
+
+layout(push_constant) uniform uPushConstant{
+ vec2 uScale;
+ vec2 uTranslate;
+} pc;
+
+out gl_PerVertex{
+ vec4 gl_Position;
+};
+
+layout(location = 0) out struct{
+ vec4 Color;
+ vec2 UV;
+} Out;
+
+void main()
+{
+ Out.Color = aColor;
+ Out.UV = aUV;
+ gl_Position = vec4(aPos*pc.uScale+pc.uTranslate, 0, 1);
+}