aboutsummaryrefslogtreecommitdiffstats
path: root/3rdparty/imgui/examples/imgui_impl_allegro5.h
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/imgui/examples/imgui_impl_allegro5.h')
-rw-r--r--3rdparty/imgui/examples/imgui_impl_allegro5.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/imgui_impl_allegro5.h b/3rdparty/imgui/examples/imgui_impl_allegro5.h
new file mode 100644
index 00000000..bc995a5a
--- /dev/null
+++ b/3rdparty/imgui/examples/imgui_impl_allegro5.h
@@ -0,0 +1,29 @@
+// dear imgui: Renderer + Platform Binding for Allegro 5
+// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
+
+// Implemented features:
+// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
+// [X] Platform: Clipboard support (from Allegro 5.1.12)
+// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
+// Issues:
+// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
+// [ ] Platform: Missing gamepad support.
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd
+
+#pragma once
+
+struct ALLEGRO_DISPLAY;
+union ALLEGRO_EVENT;
+
+IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
+IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
+IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
+IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
+IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
+
+// Use if you want to reset your rendering device without losing ImGui state.
+IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects();
+IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();