From b948b76c8ea5ec57b6a424baa1b117c0025c0328 Mon Sep 17 00:00:00 2001 From: Miodrag Milanovic Date: Sun, 21 Oct 2018 09:28:35 +0200 Subject: add imgui library --- 3rdparty/imgui/examples/imgui_impl_dx10.h | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 3rdparty/imgui/examples/imgui_impl_dx10.h (limited to '3rdparty/imgui/examples/imgui_impl_dx10.h') diff --git a/3rdparty/imgui/examples/imgui_impl_dx10.h b/3rdparty/imgui/examples/imgui_impl_dx10.h new file mode 100644 index 00000000..263073ef --- /dev/null +++ b/3rdparty/imgui/examples/imgui_impl_dx10.h @@ -0,0 +1,20 @@ +// dear imgui: Renderer for DirectX10 +// This needs to be used along with a Platform Binding (e.g. Win32) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +struct ID3D10Device; + +IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device); +IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame(); +IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data); + +// Use if you want to reset your rendering device without losing ImGui state. +IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects(); +IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects(); -- cgit v1.2.3