From 94e8847d674388c3c8ac663fa4912bb8029b2951 Mon Sep 17 00:00:00 2001 From: "D. Shah" Date: Thu, 28 Jan 2021 15:19:06 +0000 Subject: cleanup: Spelling fixes Signed-off-by: D. Shah --- gui/lineshader.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'gui/lineshader.cc') diff --git a/gui/lineshader.cc b/gui/lineshader.cc index eded1689..4175dcec 100644 --- a/gui/lineshader.cc +++ b/gui/lineshader.cc @@ -26,7 +26,7 @@ void PolyLine::buildPoint(LineShaderData *building, const QVector2D *prev, const const QVector2D *next) const { // buildPoint emits two vertices per line point, along with normals to move - // them the right directio when rendering and miter to compensate for + // them the right direction when rendering and miter to compensate for // bends. if (cur == nullptr) { @@ -104,7 +104,7 @@ void PolyLine::build(LineShaderData &target) const // For every point on the line, call buildPoint with (prev, point, next). // If we're building a closed line, prev/next wrap around. Otherwise - // they are passed as nullptr and buildPoint interprets that accordinglu. + // they are passed as nullptr and buildPoint interprets that accordingly. const QVector2D *prev = nullptr; // Loop iterator used to ensure next is valid. -- cgit v1.2.3