#include #include #include #include #include #include #include class DemoWindow : public QOpenGLWindow, private QOpenGLExtraFunctions { protected: void initializeGL() override { initializeOpenGLFunctions(); QtImGui::initialize(this); } void paintGL() override { QtImGui::newFrame(); // 1. Show a simple window // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" { static float f = 0.0f; ImGui::Text("Hello, world!"); ImGui::SliderFloat("float", &f, 0.0f, 1.0f); ImGui::ColorEdit3("clear color", (float*)&clear_color); if (ImGui::Button("Test Window")) show_test_window ^= 1; if (ImGui::Button("Another Window")) show_another_window ^= 1; ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); } // 2. Show another simple window, this time using an explicit Begin/End pair if (show_another_window) { ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); ImGui::Begin("Another Window", &show_another_window); ImGui::Text("Hello"); ImGui::End(); } // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() if (show_test_window) { ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); ImGui::ShowTestWindow(); } // Do render before ImGui UI is rendered glViewport(0, 0, width(), height()); glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); ImGui::Render(); } private: bool show_test_window = true; bool show_another_window = false; ImVec4 clear_color = ImColor(114, 144, 154); }; int main(int argc, char *argv[]) { // Use OpenGL 3 Core Profile QSurfaceFormat glFormat; glFormat.setVersion(3, 3); glFormat.setProfile(QSurfaceFormat::CoreProfile); QSurfaceFormat::setDefaultFormat(glFormat); QGuiApplication a(argc, argv); // Show window DemoWindow w; w.setTitle("QtImGui window example"); w.resize(1280, 720); w.show(); // Update at 60 fps QTimer timer; QObject::connect(&timer, SIGNAL(timeout()), &w, SLOT(update())); timer.start(16); return a.exec(); }