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Diffstat (limited to 'bigint/BigUnsigned.cc')
-rw-r--r-- | bigint/BigUnsigned.cc | 697 |
1 files changed, 0 insertions, 697 deletions
diff --git a/bigint/BigUnsigned.cc b/bigint/BigUnsigned.cc deleted file mode 100644 index d7f9889cc..000000000 --- a/bigint/BigUnsigned.cc +++ /dev/null @@ -1,697 +0,0 @@ -#include "BigUnsigned.hh" - -// Memory management definitions have moved to the bottom of NumberlikeArray.hh. - -// The templates used by these constructors and converters are at the bottom of -// BigUnsigned.hh. - -BigUnsigned::BigUnsigned(unsigned long x) { initFromPrimitive (x); } -BigUnsigned::BigUnsigned(unsigned int x) { initFromPrimitive (x); } -BigUnsigned::BigUnsigned(unsigned short x) { initFromPrimitive (x); } -BigUnsigned::BigUnsigned( long x) { initFromSignedPrimitive(x); } -BigUnsigned::BigUnsigned( int x) { initFromSignedPrimitive(x); } -BigUnsigned::BigUnsigned( short x) { initFromSignedPrimitive(x); } - -unsigned long BigUnsigned::toUnsignedLong () const { return convertToPrimitive <unsigned long >(); } -unsigned int BigUnsigned::toUnsignedInt () const { return convertToPrimitive <unsigned int >(); } -unsigned short BigUnsigned::toUnsignedShort() const { return convertToPrimitive <unsigned short>(); } -long BigUnsigned::toLong () const { return convertToSignedPrimitive< long >(); } -int BigUnsigned::toInt () const { return convertToSignedPrimitive< int >(); } -short BigUnsigned::toShort () const { return convertToSignedPrimitive< short>(); } - -// BIT/BLOCK ACCESSORS - -void BigUnsigned::setBlock(Index i, Blk newBlock) { - if (newBlock == 0) { - if (i < len) { - blk[i] = 0; - zapLeadingZeros(); - } - // If i >= len, no effect. - } else { - if (i >= len) { - // The nonzero block extends the number. - allocateAndCopy(i+1); - // Zero any added blocks that we aren't setting. - for (Index j = len; j < i; j++) - blk[j] = 0; - len = i+1; - } - blk[i] = newBlock; - } -} - -/* Evidently the compiler wants BigUnsigned:: on the return type because, at - * that point, it hasn't yet parsed the BigUnsigned:: on the name to get the - * proper scope. */ -BigUnsigned::Index BigUnsigned::bitLength() const { - if (isZero()) - return 0; - else { - Blk leftmostBlock = getBlock(len - 1); - Index leftmostBlockLen = 0; - while (leftmostBlock != 0) { - leftmostBlock >>= 1; - leftmostBlockLen++; - } - return leftmostBlockLen + (len - 1) * N; - } -} - -void BigUnsigned::setBit(Index bi, bool newBit) { - Index blockI = bi / N; - Blk block = getBlock(blockI), mask = Blk(1) << (bi % N); - block = newBit ? (block | mask) : (block & ~mask); - setBlock(blockI, block); -} - -// COMPARISON -BigUnsigned::CmpRes BigUnsigned::compareTo(const BigUnsigned &x) const { - // A bigger length implies a bigger number. - if (len < x.len) - return less; - else if (len > x.len) - return greater; - else { - // Compare blocks one by one from left to right. - Index i = len; - while (i > 0) { - i--; - if (blk[i] == x.blk[i]) - continue; - else if (blk[i] > x.blk[i]) - return greater; - else - return less; - } - // If no blocks differed, the numbers are equal. - return equal; - } -} - -// COPY-LESS OPERATIONS - -/* - * On most calls to copy-less operations, it's safe to read the inputs little by - * little and write the outputs little by little. However, if one of the - * inputs is coming from the same variable into which the output is to be - * stored (an "aliased" call), we risk overwriting the input before we read it. - * In this case, we first compute the result into a temporary BigUnsigned - * variable and then copy it into the requested output variable *this. - * Each put-here operation uses the DTRT_ALIASED macro (Do The Right Thing on - * aliased calls) to generate code for this check. - * - * I adopted this approach on 2007.02.13 (see Assignment Operators in - * BigUnsigned.hh). Before then, put-here operations rejected aliased calls - * with an exception. I think doing the right thing is better. - * - * Some of the put-here operations can probably handle aliased calls safely - * without the extra copy because (for example) they process blocks strictly - * right-to-left. At some point I might determine which ones don't need the - * copy, but my reasoning would need to be verified very carefully. For now - * I'll leave in the copy. - */ -#define DTRT_ALIASED(cond, op) \ - if (cond) { \ - BigUnsigned tmpThis; \ - tmpThis.op; \ - *this = tmpThis; \ - return; \ - } - - - -void BigUnsigned::add(const BigUnsigned &a, const BigUnsigned &b) { - DTRT_ALIASED(this == &a || this == &b, add(a, b)); - // If one argument is zero, copy the other. - if (a.len == 0) { - operator =(b); - return; - } else if (b.len == 0) { - operator =(a); - return; - } - // Some variables... - // Carries in and out of an addition stage - bool carryIn, carryOut; - Blk temp; - Index i; - // a2 points to the longer input, b2 points to the shorter - const BigUnsigned *a2, *b2; - if (a.len >= b.len) { - a2 = &a; - b2 = &b; - } else { - a2 = &b; - b2 = &a; - } - // Set prelimiary length and make room in this BigUnsigned - len = a2->len + 1; - allocate(len); - // For each block index that is present in both inputs... - for (i = 0, carryIn = false; i < b2->len; i++) { - // Add input blocks - temp = a2->blk[i] + b2->blk[i]; - // If a rollover occurred, the result is less than either input. - // This test is used many times in the BigUnsigned code. - carryOut = (temp < a2->blk[i]); - // If a carry was input, handle it - if (carryIn) { - temp++; - carryOut |= (temp == 0); - } - blk[i] = temp; // Save the addition result - carryIn = carryOut; // Pass the carry along - } - // If there is a carry left over, increase blocks until - // one does not roll over. - for (; i < a2->len && carryIn; i++) { - temp = a2->blk[i] + 1; - carryIn = (temp == 0); - blk[i] = temp; - } - // If the carry was resolved but the larger number - // still has blocks, copy them over. - for (; i < a2->len; i++) - blk[i] = a2->blk[i]; - // Set the extra block if there's still a carry, decrease length otherwise - if (carryIn) - blk[i] = 1; - else - len--; -} - -void BigUnsigned::subtract(const BigUnsigned &a, const BigUnsigned &b) { - DTRT_ALIASED(this == &a || this == &b, subtract(a, b)); - if (b.len == 0) { - // If b is zero, copy a. - operator =(a); - return; - } else if (a.len < b.len) - // If a is shorter than b, the result is negative. - throw "BigUnsigned::subtract: " - "Negative result in unsigned calculation"; - // Some variables... - bool borrowIn, borrowOut; - Blk temp; - Index i; - // Set preliminary length and make room - len = a.len; - allocate(len); - // For each block index that is present in both inputs... - for (i = 0, borrowIn = false; i < b.len; i++) { - temp = a.blk[i] - b.blk[i]; - // If a reverse rollover occurred, - // the result is greater than the block from a. - borrowOut = (temp > a.blk[i]); - // Handle an incoming borrow - if (borrowIn) { - borrowOut |= (temp == 0); - temp--; - } - blk[i] = temp; // Save the subtraction result - borrowIn = borrowOut; // Pass the borrow along - } - // If there is a borrow left over, decrease blocks until - // one does not reverse rollover. - for (; i < a.len && borrowIn; i++) { - borrowIn = (a.blk[i] == 0); - blk[i] = a.blk[i] - 1; - } - /* If there's still a borrow, the result is negative. - * Throw an exception, but zero out this object so as to leave it in a - * predictable state. */ - if (borrowIn) { - len = 0; - throw "BigUnsigned::subtract: Negative result in unsigned calculation"; - } else - // Copy over the rest of the blocks - for (; i < a.len; i++) - blk[i] = a.blk[i]; - // Zap leading zeros - zapLeadingZeros(); -} - -/* - * About the multiplication and division algorithms: - * - * I searched unsucessfully for fast C++ built-in operations like the `b_0' - * and `c_0' Knuth describes in Section 4.3.1 of ``The Art of Computer - * Programming'' (replace `place' by `Blk'): - * - * ``b_0[:] multiplication of a one-place integer by another one-place - * integer, giving a two-place answer; - * - * ``c_0[:] division of a two-place integer by a one-place integer, - * provided that the quotient is a one-place integer, and yielding - * also a one-place remainder.'' - * - * I also missed his note that ``[b]y adjusting the word size, if - * necessary, nearly all computers will have these three operations - * available'', so I gave up on trying to use algorithms similar to his. - * A future version of the library might include such algorithms; I - * would welcome contributions from others for this. - * - * I eventually decided to use bit-shifting algorithms. To multiply `a' - * and `b', we zero out the result. Then, for each `1' bit in `a', we - * shift `b' left the appropriate amount and add it to the result. - * Similarly, to divide `a' by `b', we shift `b' left varying amounts, - * repeatedly trying to subtract it from `a'. When we succeed, we note - * the fact by setting a bit in the quotient. While these algorithms - * have the same O(n^2) time complexity as Knuth's, the ``constant factor'' - * is likely to be larger. - * - * Because I used these algorithms, which require single-block addition - * and subtraction rather than single-block multiplication and division, - * the innermost loops of all four routines are very similar. Study one - * of them and all will become clear. - */ - -/* - * This is a little inline function used by both the multiplication - * routine and the division routine. - * - * `getShiftedBlock' returns the `x'th block of `num << y'. - * `y' may be anything from 0 to N - 1, and `x' may be anything from - * 0 to `num.len'. - * - * Two things contribute to this block: - * - * (1) The `N - y' low bits of `num.blk[x]', shifted `y' bits left. - * - * (2) The `y' high bits of `num.blk[x-1]', shifted `N - y' bits right. - * - * But we must be careful if `x == 0' or `x == num.len', in - * which case we should use 0 instead of (2) or (1), respectively. - * - * If `y == 0', then (2) contributes 0, as it should. However, - * in some computer environments, for a reason I cannot understand, - * `a >> b' means `a >> (b % N)'. This means `num.blk[x-1] >> (N - y)' - * will return `num.blk[x-1]' instead of the desired 0 when `y == 0'; - * the test `y == 0' handles this case specially. - */ -inline BigUnsigned::Blk getShiftedBlock(const BigUnsigned &num, - BigUnsigned::Index x, unsigned int y) { - BigUnsigned::Blk part1 = (x == 0 || y == 0) ? 0 : (num.blk[x - 1] >> (BigUnsigned::N - y)); - BigUnsigned::Blk part2 = (x == num.len) ? 0 : (num.blk[x] << y); - return part1 | part2; -} - -void BigUnsigned::multiply(const BigUnsigned &a, const BigUnsigned &b) { - DTRT_ALIASED(this == &a || this == &b, multiply(a, b)); - // If either a or b is zero, set to zero. - if (a.len == 0 || b.len == 0) { - len = 0; - return; - } - /* - * Overall method: - * - * Set this = 0. - * For each 1-bit of `a' (say the `i2'th bit of block `i'): - * Add `b << (i blocks and i2 bits)' to *this. - */ - // Variables for the calculation - Index i, j, k; - unsigned int i2; - Blk temp; - bool carryIn, carryOut; - // Set preliminary length and make room - len = a.len + b.len; - allocate(len); - // Zero out this object - for (i = 0; i < len; i++) - blk[i] = 0; - // For each block of the first number... - for (i = 0; i < a.len; i++) { - // For each 1-bit of that block... - for (i2 = 0; i2 < N; i2++) { - if ((a.blk[i] & (Blk(1) << i2)) == 0) - continue; - /* - * Add b to this, shifted left i blocks and i2 bits. - * j is the index in b, and k = i + j is the index in this. - * - * `getShiftedBlock', a short inline function defined above, - * is now used for the bit handling. It replaces the more - * complex `bHigh' code, in which each run of the loop dealt - * immediately with the low bits and saved the high bits to - * be picked up next time. The last run of the loop used to - * leave leftover high bits, which were handled separately. - * Instead, this loop runs an additional time with j == b.len. - * These changes were made on 2005.01.11. - */ - for (j = 0, k = i, carryIn = false; j <= b.len; j++, k++) { - /* - * The body of this loop is very similar to the body of the first loop - * in `add', except that this loop does a `+=' instead of a `+'. - */ - temp = blk[k] + getShiftedBlock(b, j, i2); - carryOut = (temp < blk[k]); - if (carryIn) { - temp++; - carryOut |= (temp == 0); - } - blk[k] = temp; - carryIn = carryOut; - } - // No more extra iteration to deal with `bHigh'. - // Roll-over a carry as necessary. - for (; carryIn; k++) { - blk[k]++; - carryIn = (blk[k] == 0); - } - } - } - // Zap possible leading zero - if (blk[len - 1] == 0) - len--; -} - -/* - * DIVISION WITH REMAINDER - * This monstrous function mods *this by the given divisor b while storing the - * quotient in the given object q; at the end, *this contains the remainder. - * The seemingly bizarre pattern of inputs and outputs was chosen so that the - * function copies as little as possible (since it is implemented by repeated - * subtraction of multiples of b from *this). - * - * "modWithQuotient" might be a better name for this function, but I would - * rather not change the name now. - */ -void BigUnsigned::divideWithRemainder(const BigUnsigned &b, BigUnsigned &q) { - /* Defending against aliased calls is more complex than usual because we - * are writing to both *this and q. - * - * It would be silly to try to write quotient and remainder to the - * same variable. Rule that out right away. */ - if (this == &q) - throw "BigUnsigned::divideWithRemainder: Cannot write quotient and remainder into the same variable"; - /* Now *this and q are separate, so the only concern is that b might be - * aliased to one of them. If so, use a temporary copy of b. */ - if (this == &b || &q == &b) { - BigUnsigned tmpB(b); - divideWithRemainder(tmpB, q); - return; - } - - /* - * Knuth's definition of mod (which this function uses) is somewhat - * different from the C++ definition of % in case of division by 0. - * - * We let a / 0 == 0 (it doesn't matter much) and a % 0 == a, no - * exceptions thrown. This allows us to preserve both Knuth's demand - * that a mod 0 == a and the useful property that - * (a / b) * b + (a % b) == a. - */ - if (b.len == 0) { - q.len = 0; - return; - } - - /* - * If *this.len < b.len, then *this < b, and we can be sure that b doesn't go into - * *this at all. The quotient is 0 and *this is already the remainder (so leave it alone). - */ - if (len < b.len) { - q.len = 0; - return; - } - - // At this point we know (*this).len >= b.len > 0. (Whew!) - - /* - * Overall method: - * - * For each appropriate i and i2, decreasing: - * Subtract (b << (i blocks and i2 bits)) from *this, storing the - * result in subtractBuf. - * If the subtraction succeeds with a nonnegative result: - * Turn on bit i2 of block i of the quotient q. - * Copy subtractBuf back into *this. - * Otherwise bit i2 of block i remains off, and *this is unchanged. - * - * Eventually q will contain the entire quotient, and *this will - * be left with the remainder. - * - * subtractBuf[x] corresponds to blk[x], not blk[x+i], since 2005.01.11. - * But on a single iteration, we don't touch the i lowest blocks of blk - * (and don't use those of subtractBuf) because these blocks are - * unaffected by the subtraction: we are subtracting - * (b << (i blocks and i2 bits)), which ends in at least `i' zero - * blocks. */ - // Variables for the calculation - Index i, j, k; - unsigned int i2; - Blk temp; - bool borrowIn, borrowOut; - - /* - * Make sure we have an extra zero block just past the value. - * - * When we attempt a subtraction, we might shift `b' so - * its first block begins a few bits left of the dividend, - * and then we'll try to compare these extra bits with - * a nonexistent block to the left of the dividend. The - * extra zero block ensures sensible behavior; we need - * an extra block in `subtractBuf' for exactly the same reason. - */ - Index origLen = len; // Save real length. - /* To avoid an out-of-bounds access in case of reallocation, allocate - * first and then increment the logical length. */ - allocateAndCopy(len + 1); - len++; - blk[origLen] = 0; // Zero the added block. - - // subtractBuf holds part of the result of a subtraction; see above. - Blk *subtractBuf = new Blk[len]; - - // Set preliminary length for quotient and make room - q.len = origLen - b.len + 1; - q.allocate(q.len); - // Zero out the quotient - for (i = 0; i < q.len; i++) - q.blk[i] = 0; - - // For each possible left-shift of b in blocks... - i = q.len; - while (i > 0) { - i--; - // For each possible left-shift of b in bits... - // (Remember, N is the number of bits in a Blk.) - q.blk[i] = 0; - i2 = N; - while (i2 > 0) { - i2--; - /* - * Subtract b, shifted left i blocks and i2 bits, from *this, - * and store the answer in subtractBuf. In the for loop, `k == i + j'. - * - * Compare this to the middle section of `multiply'. They - * are in many ways analogous. See especially the discussion - * of `getShiftedBlock'. - */ - for (j = 0, k = i, borrowIn = false; j <= b.len; j++, k++) { - temp = blk[k] - getShiftedBlock(b, j, i2); - borrowOut = (temp > blk[k]); - if (borrowIn) { - borrowOut |= (temp == 0); - temp--; - } - // Since 2005.01.11, indices of `subtractBuf' directly match those of `blk', so use `k'. - subtractBuf[k] = temp; - borrowIn = borrowOut; - } - // No more extra iteration to deal with `bHigh'. - // Roll-over a borrow as necessary. - for (; k < origLen && borrowIn; k++) { - borrowIn = (blk[k] == 0); - subtractBuf[k] = blk[k] - 1; - } - /* - * If the subtraction was performed successfully (!borrowIn), - * set bit i2 in block i of the quotient. - * - * Then, copy the portion of subtractBuf filled by the subtraction - * back to *this. This portion starts with block i and ends-- - * where? Not necessarily at block `i + b.len'! Well, we - * increased k every time we saved a block into subtractBuf, so - * the region of subtractBuf we copy is just [i, k). - */ - if (!borrowIn) { - q.blk[i] |= (Blk(1) << i2); - while (k > i) { - k--; - blk[k] = subtractBuf[k]; - } - } - } - } - // Zap possible leading zero in quotient - if (q.blk[q.len - 1] == 0) - q.len--; - // Zap any/all leading zeros in remainder - zapLeadingZeros(); - // Deallocate subtractBuf. - // (Thanks to Brad Spencer for noticing my accidental omission of this!) - delete [] subtractBuf; -} - -/* BITWISE OPERATORS - * These are straightforward blockwise operations except that they differ in - * the output length and the necessity of zapLeadingZeros. */ - -void BigUnsigned::bitAnd(const BigUnsigned &a, const BigUnsigned &b) { - DTRT_ALIASED(this == &a || this == &b, bitAnd(a, b)); - // The bitwise & can't be longer than either operand. - len = (a.len >= b.len) ? b.len : a.len; - allocate(len); - Index i; - for (i = 0; i < len; i++) - blk[i] = a.blk[i] & b.blk[i]; - zapLeadingZeros(); -} - -void BigUnsigned::bitOr(const BigUnsigned &a, const BigUnsigned &b) { - DTRT_ALIASED(this == &a || this == &b, bitOr(a, b)); - Index i; - const BigUnsigned *a2, *b2; - if (a.len >= b.len) { - a2 = &a; - b2 = &b; - } else { - a2 = &b; - b2 = &a; - } - allocate(a2->len); - for (i = 0; i < b2->len; i++) - blk[i] = a2->blk[i] | b2->blk[i]; - for (; i < a2->len; i++) - blk[i] = a2->blk[i]; - len = a2->len; - // Doesn't need zapLeadingZeros. -} - -void BigUnsigned::bitXor(const BigUnsigned &a, const BigUnsigned &b) { - DTRT_ALIASED(this == &a || this == &b, bitXor(a, b)); - Index i; - const BigUnsigned *a2, *b2; - if (a.len >= b.len) { - a2 = &a; - b2 = &b; - } else { - a2 = &b; - b2 = &a; - } - allocate(a2->len); - for (i = 0; i < b2->len; i++) - blk[i] = a2->blk[i] ^ b2->blk[i]; - for (; i < a2->len; i++) - blk[i] = a2->blk[i]; - len = a2->len; - zapLeadingZeros(); -} - -void BigUnsigned::bitShiftLeft(const BigUnsigned &a, int b) { - DTRT_ALIASED(this == &a, bitShiftLeft(a, b)); - if (b < 0) { - if (b << 1 == 0) - throw "BigUnsigned::bitShiftLeft: " - "Pathological shift amount not implemented"; - else { - bitShiftRight(a, -b); - return; - } - } - Index shiftBlocks = b / N; - unsigned int shiftBits = b % N; - // + 1: room for high bits nudged left into another block - len = a.len + shiftBlocks + 1; - allocate(len); - Index i, j; - for (i = 0; i < shiftBlocks; i++) - blk[i] = 0; - for (j = 0, i = shiftBlocks; j <= a.len; j++, i++) - blk[i] = getShiftedBlock(a, j, shiftBits); - // Zap possible leading zero - if (blk[len - 1] == 0) - len--; -} - -void BigUnsigned::bitShiftRight(const BigUnsigned &a, int b) { - DTRT_ALIASED(this == &a, bitShiftRight(a, b)); - if (b < 0) { - if (b << 1 == 0) - throw "BigUnsigned::bitShiftRight: " - "Pathological shift amount not implemented"; - else { - bitShiftLeft(a, -b); - return; - } - } - // This calculation is wacky, but expressing the shift as a left bit shift - // within each block lets us use getShiftedBlock. - Index rightShiftBlocks = (b + N - 1) / N; - unsigned int leftShiftBits = N * rightShiftBlocks - b; - // Now (N * rightShiftBlocks - leftShiftBits) == b - // and 0 <= leftShiftBits < N. - if (rightShiftBlocks >= a.len + 1) { - // All of a is guaranteed to be shifted off, even considering the left - // bit shift. - len = 0; - return; - } - // Now we're allocating a positive amount. - // + 1: room for high bits nudged left into another block - len = a.len + 1 - rightShiftBlocks; - allocate(len); - Index i, j; - for (j = rightShiftBlocks, i = 0; j <= a.len; j++, i++) - blk[i] = getShiftedBlock(a, j, leftShiftBits); - // Zap possible leading zero - if (blk[len - 1] == 0) - len--; -} - -// INCREMENT/DECREMENT OPERATORS - -// Prefix increment -void BigUnsigned::operator ++() { - Index i; - bool carry = true; - for (i = 0; i < len && carry; i++) { - blk[i]++; - carry = (blk[i] == 0); - } - if (carry) { - // Allocate and then increase length, as in divideWithRemainder - allocateAndCopy(len + 1); - len++; - blk[i] = 1; - } -} - -// Postfix increment: same as prefix -void BigUnsigned::operator ++(int) { - operator ++(); -} - -// Prefix decrement -void BigUnsigned::operator --() { - if (len == 0) - throw "BigUnsigned::operator --(): Cannot decrement an unsigned zero"; - Index i; - bool borrow = true; - for (i = 0; borrow; i++) { - borrow = (blk[i] == 0); - blk[i]--; - } - // Zap possible leading zero (there can only be one) - if (blk[len - 1] == 0) - len--; -} - -// Postfix decrement: same as prefix -void BigUnsigned::operator --(int) { - operator --(); -} |