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Diffstat (limited to 'bsp/bsp.h')
-rw-r--r-- | bsp/bsp.h | 330 |
1 files changed, 330 insertions, 0 deletions
diff --git a/bsp/bsp.h b/bsp/bsp.h new file mode 100644 index 0000000..d2e61e8 --- /dev/null +++ b/bsp/bsp.h @@ -0,0 +1,330 @@ +/* Copyright (c) 2014 Nordic Semiconductor. All Rights Reserved.
+ *
+ * The information contained herein is property of Nordic Semiconductor ASA.
+ * Terms and conditions of usage are described in detail in NORDIC
+ * SEMICONDUCTOR STANDARD SOFTWARE LICENSE AGREEMENT.
+ *
+ * Licensees are granted free, non-transferable use of the information. NO
+ * WARRANTY of ANY KIND is provided. This heading must NOT be removed from
+ * the file.
+ *
+ */
+
+/**@file
+ *
+ * @defgroup bsp Board Support Package
+ * @{
+ * @ingroup app_common
+ *
+ * @brief BSP module.
+ * @details This module provides a layer of abstraction from the board.
+ * It allows the user to indicate certain states on LEDs in a simple way.
+ * Module functionality can be modified by additional defines:
+ * - BSP_SIMPLE reduces functionality of this module to enable
+ * and read state of the buttons
+ * - BSP_UART_SUPPORT enables support for UART
+ */
+
+#ifndef BSP_H__
+#define BSP_H__
+
+#include <stdint.h>
+#include <stdbool.h>
+#include "boards.h"
+
+#if !defined(BSP_DEFINES_ONLY) && !defined(BSP_SIMPLE)
+#include <sdk/libraries/button/app_button.h>
+
+#define BSP_BUTTON_ACTION_PUSH (APP_BUTTON_PUSH) /**< Represents pushing a button. See @ref bsp_button_action_t. */
+#define BSP_BUTTON_ACTION_RELEASE (APP_BUTTON_RELEASE) /**< Represents releasing a button. See @ref bsp_button_action_t. */
+#define BSP_BUTTON_ACTION_LONG_PUSH (2) /**< Represents pushing and holding a button for @ref BSP_LONG_PUSH_TIMEOUT_MS milliseconds. See also @ref bsp_button_action_t. */
+#endif
+
+/* BSP_UART_SUPPORT
+ * This define enables UART support module.
+ */
+#ifdef BSP_UART_SUPPORT
+#include <sdk/drivers_nrf/uart/app_uart.h>
+#endif // BSP_UART_SUPPORT
+
+#define BUTTON_ERASE_BONDING BSP_BUTTON_0_MASK
+#define BUTTON_ERASE_ALL BSP_BUTTON_1_MASK
+#define BUTTON_ADVERTISE BSP_BUTTON_0_MASK
+#define BUTTON_CLEAR_EVT BSP_BUTTON_1_MASK
+#define BUTTON_CAPSLOCK BSP_BUTTON_2_MASK
+#define BSP_BUTTONS_ALL 0xFFFFFFFF
+#define BSP_BUTTONS_NONE 0
+
+#if (LEDS_NUMBER > 0) && !defined(BSP_SIMPLE)
+ #define BSP_LED_APP_TIMERS_NUMBER 2
+#else
+ #define BSP_APP_APP_TIMERS_NUMBER 0
+#endif // LEDS_NUMBER > 0
+
+#if (BUTTONS_NUMBER > 0) && !defined(BSP_SIMPLE)
+ #define BSP_BUTTONS_APP_TIMERS_NUMBER 1
+#else
+ #define BSP_BUTTONS_APP_TIMERS_NUMBER 0
+#endif // LEDS_NUMBER > 0
+
+/**@def BSP_APP_TIMERS_NUMBER
+ * Number of @ref app_timer instances required by the BSP module.
+ */
+#define BSP_APP_TIMERS_NUMBER (BSP_LED_APP_TIMERS_NUMBER + BSP_BUTTONS_APP_TIMERS_NUMBER)
+
+/**@brief Types of BSP initialization.
+ */
+#define BSP_INIT_NONE 0 /**< This define specifies the type of initialization without support for LEDs and buttons (@ref bsp_init).*/
+#define BSP_INIT_LED (1 << 0) /**< This bit enables LEDs during initialization (@ref bsp_init).*/
+#define BSP_INIT_BUTTONS (1 << 1) /**< This bit enables buttons during initialization (@ref bsp_init).*/
+#define BSP_INIT_UART (1 << 2) /**< This bit enables UART during initialization (@ref bsp_init).*/
+
+#define BSP_LONG_PUSH_TIMEOUT_MS (1000) /**< The time to hold for a long push (in milliseconds). */
+
+typedef uint8_t bsp_button_action_t; /**< The different actions that can be performed on a button. */
+
+#define BSP_INDICATIONS_LIST { \
+ "BSP_INDICATE_IDLE\n\r", \
+ "BSP_INDICATE_SCANNING\n\r", \
+ "BSP_INDICATE_ADVERTISING\n\r", \
+ "BSP_INDICATE_ADVERTISING_WHITELIST\n\r", \
+ "BSP_INDICATE_ADVERTISING_SLOW\n\r", \
+ "BSP_INDICATE_ADVERTISING_DIRECTED\n\r", \
+ "BSP_INDICATE_BONDING\n\r", \
+ "BSP_INDICATE_CONNECTED\n\r", \
+ "BSP_INDICATE_SENT_OK\n\r", \
+ "BSP_INDICATE_SEND_ERROR\n\r", \
+ "BSP_INDICATE_RCV_OK\n\r", \
+ "BSP_INDICATE_RCV_ERROR\n\r", \
+ "BSP_INDICATE_FATAL_ERROR\n\r", \
+ "BSP_INDICATE_ALERT_0\n\r", \
+ "BSP_INDICATE_ALERT_1\n\r", \
+ "BSP_INDICATE_ALERT_2\n\r", \
+ "BSP_INDICATE_ALERT_3\n\r", \
+ "BSP_INDICATE_ALERT_OFF\n\r", \
+ "BSP_INDICATE_USER_STATE_OFF\n\r", \
+ "BSP_INDICATE_USER_STATE_0\n\r", \
+ "BSP_INDICATE_USER_STATE_1\n\r", \
+ "BSP_INDICATE_USER_STATE_2\n\r", \
+ "BSP_INDICATE_USER_STATE_3\n\r", \
+ "BSP_INDICATE_USER_STATE_ON\n\r" \
+} /**< See @ref examples_bsp_states for a list of how these states are indicated for the PCA10028 board and the PCA10031 dongle.*/
+
+
+/**@brief BSP indication states.
+ *
+ * @details See @ref examples_bsp_states for a list of how these states are indicated for the PCA10028 board and the PCA10031 dongle.
+ */
+typedef enum
+{
+ BSP_INDICATE_FIRST = 0,
+ BSP_INDICATE_IDLE = BSP_INDICATE_FIRST, /**< See \ref BSP_INDICATE_IDLE.*/
+ BSP_INDICATE_SCANNING, /**< See \ref BSP_INDICATE_SCANNING.*/
+ BSP_INDICATE_ADVERTISING, /**< See \ref BSP_INDICATE_ADVERTISING.*/
+ BSP_INDICATE_ADVERTISING_WHITELIST, /**< See \ref BSP_INDICATE_ADVERTISING_WHITELIST.*/
+ BSP_INDICATE_ADVERTISING_SLOW, /**< See \ref BSP_INDICATE_ADVERTISING_SLOW.*/
+ BSP_INDICATE_ADVERTISING_DIRECTED, /**< See \ref BSP_INDICATE_ADVERTISING_DIRECTED.*/
+ BSP_INDICATE_BONDING, /**< See \ref BSP_INDICATE_BONDING.*/
+ BSP_INDICATE_CONNECTED, /**< See \ref BSP_INDICATE_CONNECTED.*/
+ BSP_INDICATE_SENT_OK, /**< See \ref BSP_INDICATE_SENT_OK.*/
+ BSP_INDICATE_SEND_ERROR, /**< See \ref BSP_INDICATE_SEND_ERROR.*/
+ BSP_INDICATE_RCV_OK, /**< See \ref BSP_INDICATE_RCV_OK.*/
+ BSP_INDICATE_RCV_ERROR, /**< See \ref BSP_INDICATE_RCV_ERROR.*/
+ BSP_INDICATE_FATAL_ERROR, /**< See \ref BSP_INDICATE_FATAL_ERROR.*/
+ BSP_INDICATE_ALERT_0, /**< See \ref BSP_INDICATE_ALERT_0.*/
+ BSP_INDICATE_ALERT_1, /**< See \ref BSP_INDICATE_ALERT_1.*/
+ BSP_INDICATE_ALERT_2, /**< See \ref BSP_INDICATE_ALERT_2.*/
+ BSP_INDICATE_ALERT_3, /**< See \ref BSP_INDICATE_ALERT_3.*/
+ BSP_INDICATE_ALERT_OFF, /**< See \ref BSP_INDICATE_ALERT_OFF.*/
+ BSP_INDICATE_USER_STATE_OFF, /**< See \ref BSP_INDICATE_USER_STATE_OFF.*/
+ BSP_INDICATE_USER_STATE_0, /**< See \ref BSP_INDICATE_USER_STATE_0.*/
+ BSP_INDICATE_USER_STATE_1, /**< See \ref BSP_INDICATE_USER_STATE_1.*/
+ BSP_INDICATE_USER_STATE_2, /**< See \ref BSP_INDICATE_USER_STATE_2.*/
+ BSP_INDICATE_USER_STATE_3, /**< See \ref BSP_INDICATE_USER_STATE_3.*/
+ BSP_INDICATE_USER_STATE_ON, /**< See \ref BSP_INDICATE_USER_STATE_ON.*/
+ BSP_INDICATE_LAST = BSP_INDICATE_USER_STATE_ON
+} bsp_indication_t;
+
+/**@brief BSP events.
+ *
+ * @note Events from BSP_EVENT_KEY_0 to BSP_EVENT_KEY_LAST are by default assigned to buttons.
+ */
+typedef enum
+{
+ BSP_EVENT_NOTHING = 0, /**< Assign this event to an action to prevent the action from generating an event (disable the action). */
+ BSP_EVENT_DEFAULT, /**< Assign this event to an action to assign the default event to the action. */
+ BSP_EVENT_CLEAR_BONDING_DATA, /**< Persistent bonding data should be erased. */
+ BSP_EVENT_CLEAR_ALERT, /**< An alert should be cleared. */
+ BSP_EVENT_DISCONNECT, /**< A link should be disconnected. */
+ BSP_EVENT_ADVERTISING_START, /**< The device should start advertising. */
+ BSP_EVENT_ADVERTISING_STOP, /**< The device should stop advertising. */
+ BSP_EVENT_WHITELIST_OFF, /**< The device should remove its advertising whitelist. */
+ BSP_EVENT_BOND, /**< The device should bond to the currently connected peer. */
+ BSP_EVENT_RESET, /**< The device should reset. */
+ BSP_EVENT_SLEEP, /**< The device should enter sleep mode. */
+ BSP_EVENT_WAKEUP, /**< The device should wake up from sleep mode. */
+ BSP_EVENT_DFU, /**< The device should enter DFU mode. */
+ BSP_EVENT_KEY_0, /**< Default event of the push action of BSP_BUTTON_0 (only if this button is present). */
+ BSP_EVENT_KEY_1, /**< Default event of the push action of BSP_BUTTON_1 (only if this button is present). */
+ BSP_EVENT_KEY_2, /**< Default event of the push action of BSP_BUTTON_2 (only if this button is present). */
+ BSP_EVENT_KEY_3, /**< Default event of the push action of BSP_BUTTON_3 (only if this button is present). */
+ BSP_EVENT_KEY_4, /**< Default event of the push action of BSP_BUTTON_4 (only if this button is present). */
+ BSP_EVENT_KEY_5, /**< Default event of the push action of BSP_BUTTON_5 (only if this button is present). */
+ BSP_EVENT_KEY_6, /**< Default event of the push action of BSP_BUTTON_6 (only if this button is present). */
+ BSP_EVENT_KEY_7, /**< Default event of the push action of BSP_BUTTON_7 (only if this button is present). */
+ BSP_EVENT_KEY_LAST = BSP_EVENT_KEY_7,
+} bsp_event_t;
+
+
+typedef struct
+{
+ bsp_event_t push_event; /**< The event to fire on regular button press. */
+ bsp_event_t long_push_event; /**< The event to fire on long button press. */
+ bsp_event_t release_event; /**< The event to fire on button release. */
+} bsp_button_event_cfg_t;
+
+/**@brief BSP module event callback function type.
+ *
+ * @details Upon an event in the BSP module, this callback function will be called to notify
+ * the application about the event.
+ *
+ * @param[in] bsp_event_t BSP event type.
+ */
+typedef void (* bsp_event_callback_t)(bsp_event_t);
+
+/**@brief Function for initializing BSP.
+ *
+ * @details The function initializes the board support package to allow state indication and
+ * button reaction. Default events are assigned to buttons.
+ * @note Before calling this function, you must initiate the following required modules:
+ * - @ref app_timer for LED support
+ * - @ref app_gpiote for button support
+ * - @ref app_uart for UART support
+ *
+ * @param[in] type Type of peripherals used.
+ * @param[in] ticks_per_100ms Number of RTC ticks for 100 ms.
+ * @param[in] callback Function to be called when button press/event is detected.
+ *
+ * @retval NRF_SUCCESS If the BSP module was successfully initialized.
+ * @retval NRF_ERROR_INVALID_STATE If the application timer module has not been initialized.
+ * @retval NRF_ERROR_NO_MEM If the maximum number of timers has already been reached.
+ * @retval NRF_ERROR_INVALID_PARAM If GPIOTE has too many users.
+ * @retval NRF_ERROR_INVALID_STATE If button or GPIOTE has not been initialized.
+ */
+uint32_t bsp_init(uint32_t type, uint32_t ticks_per_100ms, bsp_event_callback_t callback);
+
+/**@brief Function for getting buttons states.
+ *
+ * @details This function allows to get the state of all buttons.
+ *
+ * @param[in] p_buttons_state This variable will store buttons state. Button 0 state is
+ * represented by bit 0 (1=pressed), Button 1 state by bit 1,
+ * and so on.
+ *
+ * @retval NRF_SUCCESS If buttons state was successfully read.
+ */
+uint32_t bsp_buttons_state_get(uint32_t * p_buttons_state);
+
+/**@brief Function for checking buttons states.
+ *
+ * @details This function checks if the button is pressed. If the button ID iss out of range,
+ * the function returns false.
+ *
+ * @param[in] button Button ID to check.
+ * @param[in] p_state This variable will store the information whether the
+ * specified button is pressed (true) or not.
+ *
+ * @retval NRF_SUCCESS If the button state was successfully read.
+ */
+uint32_t bsp_button_is_pressed(uint32_t button, bool * p_state);
+
+/**@brief Function for assigning a specific event to a button.
+ *
+ * @details This function allows redefinition of standard events assigned to buttons.
+ * To unassign events, provide the event @ ref BSP_EVENT_NOTHING.
+ *
+ * @param[in] button Button ID to be redefined.
+ * @param[in] action Button action to assign event to.
+ * @param[in] event Event to be assigned to button.
+ *
+ * @retval NRF_SUCCESS If the event was successfully assigned to button.
+ * @retval NRF_ERROR_INVALID_PARAM If the button ID or button action was invalid.
+ */
+uint32_t bsp_event_to_button_action_assign(uint32_t button, bsp_button_action_t action, bsp_event_t event);
+
+/**@brief Function for configuring indicators to required state.
+ *
+ * @details This function indicates the required state by means of LEDs (if enabled).
+ *
+ * @note Alerts are indicated independently.
+ *
+ * @param[in] indicate State to be indicated.
+ *
+ * @retval NRF_SUCCESS If the state was successfully indicated.
+ * @retval NRF_ERROR_NO_MEM If the internal timer operations queue was full.
+ * @retval NRF_ERROR_INVALID_STATE If the application timer module has not been initialized,
+ * or internal timer has not been created.
+ */
+uint32_t bsp_indication_set(bsp_indication_t indicate);
+
+/**@brief Function for configuring indicators to required state.
+ *
+ * @details This function indicates the required state by means of LEDs (if enabled)
+ * and UART (if enabled).
+ *
+ * @note Alerts are indicated independently.
+ *
+ * @param[in] indicate State to be indicated.
+ * @param[in] p_text Text to be output on UART.
+ *
+ * @retval NRF_SUCCESS If the state was successfully indicated.
+ * @retval NRF_ERROR_NO_MEM If the internal timer operations queue was full.
+ * @retval NRF_ERROR_INVALID_STATE If the application timer module has not been initialized,
+ * or timer has not been created.
+ */
+uint32_t bsp_indication_text_set(bsp_indication_t indicate, const char * p_text);
+
+
+/**@brief Function for enabling all buttons.
+ *
+ * @details After calling this function, all buttons will generate events when pressed, and
+ * all buttons will be able to wake the system up from sleep mode.
+ *
+ * @retval NRF_SUCCESS If the buttons were successfully enabled.
+ * @retval NRF_ERROR_NOT_SUPPORTED If the board has no buttons or BSP_SIMPLE is defined.
+ * @return A propagated error.
+ */
+uint32_t bsp_buttons_enable(void);
+
+
+/**@brief Function for disabling all buttons.
+ *
+ * @details After calling this function, no buttons will generate events when pressed, and
+ * no buttons will be able to wake the system up from sleep mode.
+ *
+ * @retval NRF_SUCCESS If the buttons were successfully disabled.
+ * @retval NRF_ERROR_NOT_SUPPORTED If the board has no buttons or BSP_SIMPLE is defined.
+ * @return A propagated error.
+ */
+uint32_t bsp_buttons_disable(void);
+
+
+/**@brief Function for configuring wakeup buttons before going into sleep mode.
+ *
+ * @details After calling this function, only the buttons that are set to 1 in wakeup_buttons
+ * can be used to wake up the chip. If this function is not called before going to,
+ * sleep either all or no buttons can wake up the chip.
+ *
+ * This function should only be called immediately before going into sleep.
+ *
+ * @param[in] wakeup_buttons Mask describing which buttons should be able to wake up the chip.
+ *
+ * @retval NRF_SUCCESS If the buttons were successfully enabled.
+ * @retval NRF_ERROR_NOT_SUPPORTED If the board has no buttons or BSP_SIMPLE is defined.
+ */
+uint32_t bsp_wakeup_buttons_set(uint32_t wakeup_buttons);
+
+
+#endif // BSP_H__
+
+/** @} */
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