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author | Álvaro Fernández Rojas <noltari@gmail.com> | 2016-04-24 13:03:39 +0200 |
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committer | Álvaro Fernández Rojas <noltari@gmail.com> | 2016-04-24 13:03:39 +0200 |
commit | 525b311bf869d7e252d744e501e227263a955c8e (patch) | |
tree | 4c644f534e5b577b9256d26b1e9a2e4a0453698e /target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | |
parent | 0ab31bfced9666f3fb58acdb5833a93e4f4f5f7e (diff) | |
download | master-31e0f0ae-525b311bf869d7e252d744e501e227263a955c8e.tar.gz master-31e0f0ae-525b311bf869d7e252d744e501e227263a955c8e.tar.bz2 master-31e0f0ae-525b311bf869d7e252d744e501e227263a955c8e.zip |
brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted from the raspberry pi repo:
https://github.com/raspberrypi/linux/tree/rpi-4.4.y
Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch b/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch index 07c4d93f33..7efb5575a8 100644 --- a/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch +++ b/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch @@ -1,7 +1,7 @@ -From 69aa18660bbe1ee6524c8220beb2af711146bc7f Mon Sep 17 00:00:00 2001 +From ec7429376e7e208e133d1b3fc4b48c45e9fd4826 Mon Sep 17 00:00:00 2001 From: Eric Anholt <eric@anholt.net> Date: Mon, 19 Oct 2015 08:44:35 -0700 -Subject: [PATCH 096/232] drm/vc4: Drop struct_mutex around CL validation. +Subject: [PATCH 096/304] drm/vc4: Drop struct_mutex around CL validation. We were using it so that we could make sure that shader validation state didn't change while we were validating, but now shader |