summaryrefslogtreecommitdiffstats
path: root/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch
diff options
context:
space:
mode:
authorÁlvaro Fernández Rojas <noltari@gmail.com>2016-07-07 09:22:07 +0200
committerÁlvaro Fernández Rojas <noltari@gmail.com>2016-07-09 16:29:18 +0200
commit20402106a376dcc4a766d3b0cee801ce29ba76d5 (patch)
treecfd93c19a6766663c4e8537ca8b8b82ad50478ee /target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch
parentf1765277bacbea47a45ed913ca8fa043e9f71393 (diff)
downloadmaster-31e0f0ae-20402106a376dcc4a766d3b0cee801ce29ba76d5.tar.gz
master-31e0f0ae-20402106a376dcc4a766d3b0cee801ce29ba76d5.tar.bz2
master-31e0f0ae-20402106a376dcc4a766d3b0cee801ce29ba76d5.zip
brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted and rebased from the raspberry pi repo: https://github.com/raspberrypi/linux/tree/rpi-4.4.y Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch')
-rw-r--r--target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch4
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch b/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch
index 8e6232a8a9..c4546a0fc4 100644
--- a/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch
+++ b/target/linux/brcm2708/patches-4.4/0116-drm-vc4-Add-support-for-MSAA-rendering.patch
@@ -1,7 +1,7 @@
-From 5405b6f75f7021db041e2dd0bb8720baf6d3122b Mon Sep 17 00:00:00 2001
+From 37a1421ea161a9da980cae4ff81a3fb5521d5090 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Fri, 17 Jul 2015 13:15:50 -0700
-Subject: [PATCH 116/381] drm/vc4: Add support for MSAA rendering.
+Subject: [PATCH 116/423] drm/vc4: Add support for MSAA rendering.
For MSAA, you set a bit in the binner that halves the size of tiles in
each direction, so you can pack 4 samples per pixel in the tile