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authorJeremy O'Brien <neutral@fastmail.com>2023-01-10 21:02:47 -0500
committerJeremy O'Brien <neutral@fastmail.com>2023-01-10 21:02:47 -0500
commit8331a5489633c36358f4eca77a7b6c97b974e80a (patch)
tree5e1066122f9df43ea383addeeef10e1498c3989f
parent280d8b246a60fa49d932bfbc573b93acffd7af29 (diff)
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Remove more unnecessary conditionals
-rw-r--r--movement/watch_faces/clock/weeknumber_clock_face.c8
-rw-r--r--movement/watch_faces/complication/alarm_face.c10
2 files changed, 3 insertions, 15 deletions
diff --git a/movement/watch_faces/clock/weeknumber_clock_face.c b/movement/watch_faces/clock/weeknumber_clock_face.c
index deaaedbd..45d751af 100644
--- a/movement/watch_faces/clock/weeknumber_clock_face.c
+++ b/movement/watch_faces/clock/weeknumber_clock_face.c
@@ -136,13 +136,7 @@ bool weeknumber_clock_face_loop(movement_event_t event, movement_settings_t *set
case EVENT_BACKGROUND_TASK:
// uncomment this line to snap back to the clock face when the hour signal sounds:
// movement_move_to_face(state->watch_face_index);
- if (watch_is_buzzer_or_led_enabled()) {
- // if we are in the foreground, we can just beep.
- movement_play_signal();
- } else {
- // beep quickly (this call blocks for 275 ms),
- movement_play_signal();
- }
+ movement_play_signal();
break;
default:
break;
diff --git a/movement/watch_faces/complication/alarm_face.c b/movement/watch_faces/complication/alarm_face.c
index 181a5aba..a871452d 100644
--- a/movement/watch_faces/complication/alarm_face.c
+++ b/movement/watch_faces/complication/alarm_face.c
@@ -417,13 +417,7 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void
case EVENT_BACKGROUND_TASK:
// play alarm
if (state->alarm[state->alarm_playing_idx].beeps == 0) {
- // short beep
- if (watch_is_buzzer_or_led_enabled()) {
- _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
- } else {
- // play beep
- _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
- }
+ _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
} else {
// regular alarm beeps
movement_play_alarm_beeps((state->alarm[state->alarm_playing_idx].beeps == (ALARM_MAX_BEEP_ROUNDS - 1) ? 20 : state->alarm[state->alarm_playing_idx].beeps),
@@ -450,4 +444,4 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void
}
return true;
-} \ No newline at end of file
+}