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authorTheOnePerson <a.nebinger@web.de>2022-10-23 13:08:22 +0200
committerTheOnePerson <a.nebinger@web.de>2022-10-23 13:08:22 +0200
commitcdd9f737e629b0eb563d0b7c12382dd59e8e0be7 (patch)
tree2d0b18e12a81f94755e2183f3f16fdd83ee18c81
parent1a80003775ca96343cc8047cabadf899e1273b9b (diff)
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alarm face: adjust quick cycling logic to new movement behavior regarding long press event
-rw-r--r--movement/watch_faces/complication/alarm_face.c399
-rw-r--r--movement/watch_faces/complication/alarm_face.h79
2 files changed, 478 insertions, 0 deletions
diff --git a/movement/watch_faces/complication/alarm_face.c b/movement/watch_faces/complication/alarm_face.c
new file mode 100644
index 00000000..bbba40c0
--- /dev/null
+++ b/movement/watch_faces/complication/alarm_face.c
@@ -0,0 +1,399 @@
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+//-----------------------------------------------------------------------------
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "alarm_face.h"
+#include "watch.h"
+#include "watch_utility.h"
+#include "watch_private_display.h"
+
+/*
+ Implements 16 alarm slots on the sensor watch
+
+ Usage:
+ - In normal mode, the alarm button cycles through all 16 alarms.
+ - Long pressing the alarm button in normal mode toggles the corresponding alarm on or off.
+ - Pressing the light button enters setting mode and cycles through the settings of each alarm.
+ - In setting mode an alarm slot is selected by pressing the alarm button when the slot number
+ in the upper right corner is blinking.
+ - For each alarm slot, you can select the day. These are the day modes:
+ - ED = the alarm rings every day
+ - 1t = the alarm fires only one time and is erased afterwards
+ - MF = the alarm fires Mondays to Fridays
+ - WN = the alarm fires on weekends (Sa/Su)
+ - MO to SU = the alarm fires only on the given day of week
+ - You can fast cycle through hour or minute setting via long press of the alarm button.
+ - You can select the tone in which the alarm is played. (Three pitch levels available.)
+ - You can select how many "beep rounds" are played for each alarm. 1 to 9 rounds, plus extra
+ long ('L') and extra short ('o') alarms.
+ - The simple watch face indicates any alarm set by showing the bell indicator.
+*/
+
+typedef enum {
+ alarm_setting_idx_alarm,
+ alarm_setting_idx_day,
+ alarm_setting_idx_hour,
+ alarm_setting_idx_minute,
+ alarm_setting_idx_pitch,
+ alarm_setting_idx_beeps
+} alarm_setting_idx_t;
+
+static const char _dow_strings[ALARM_DAY_STATES + 1][2] ={"AL", "MO", "TU", "WE", "TH", "FR", "SA", "SO", "ED", "1t", "MF", "WN"};
+static const uint8_t _blink_idx[ALARM_SETTING_STATES] = {2, 0, 4, 6, 8, 9};
+static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9};
+static const BuzzerNote _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8};
+static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}};
+
+static uint8_t _get_weekday_idx(watch_date_time date_time) {
+ date_time.unit.year += 20;
+ if (date_time.unit.month <= 2) {
+ date_time.unit.month += 12;
+ date_time.unit.year--;
+ }
+ return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7;
+}
+
+static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
+ char buf[12];
+
+ uint8_t i = 0;
+ if (state->is_setting) {
+ // display the actual day indicating string for the current alarm
+ i = state->alarm[state->alarm_idx].day + 1;
+ }
+ //handle am/pm for hour display
+ uint8_t h = state->alarm[state->alarm_idx].hour;
+ if (!settings->bit.clock_mode_24h) {
+ if (h > 12) {
+ watch_set_indicator(WATCH_INDICATOR_PM);
+ h -= 12;
+ } else {
+ watch_clear_indicator(WATCH_INDICATOR_PM);
+ }
+ }
+ sprintf(buf, "%c%c%2d%2d%02d ",
+ _dow_strings[i][0], _dow_strings[i][1],
+ (state->alarm_idx + 1),
+ h,
+ state->alarm[state->alarm_idx].minute);
+ // blink items if in settings mode
+ if (state->is_setting && subsecond % 2 && state->setting_state < alarm_setting_idx_pitch && !state->alarm_quick_ticks) {
+ buf[_blink_idx[state->setting_state]] = buf[_blink_idx2[state->setting_state]] = ' ';
+ }
+ watch_display_string(buf, 0);
+
+ if (state->is_setting) {
+ // draw pitch level indicator
+ if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_pitch)) {
+ for (i = 0; i <= state->alarm[state->alarm_idx].pitch && i < 3; i++)
+ watch_set_pixel(_buzzer_segdata[i][0], _buzzer_segdata[i][1]);
+ }
+ // draw beep rounds indicator
+ if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_beeps)) {
+ if (state->alarm[state->alarm_idx].beeps == ALARM_MAX_BEEP_ROUNDS - 1)
+ watch_display_character('L', _blink_idx[alarm_setting_idx_beeps]);
+ else {
+ if (state->alarm[state->alarm_idx].beeps == 0)
+ watch_display_character('o', _blink_idx[alarm_setting_idx_beeps]);
+ else
+ watch_display_character(state->alarm[state->alarm_idx].beeps + 48, _blink_idx[alarm_setting_idx_beeps]);
+ }
+ }
+ }
+
+ // set bell indicator
+ if (state->alarm[state->alarm_idx].enabled)
+ watch_set_indicator(WATCH_INDICATOR_BELL);
+ else
+ watch_clear_indicator(WATCH_INDICATOR_BELL);
+
+}
+
+static void _alarm_initiate_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
+ state->is_setting = true;
+ state->setting_state = 0;
+ movement_request_tick_frequency(4);
+ _alarm_face_draw(settings, state, subsecond);
+}
+
+static void _alarm_resume_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
+ state->is_setting = false;
+ movement_request_tick_frequency(1);
+ _alarm_face_draw(settings, state, subsecond);
+}
+
+static void _alarm_update_alarm_enabled(movement_settings_t *settings, alarm_state_t *state) {
+ // save indication for active alarms to movement settings
+ bool active_alarms = false;
+ for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
+ if (state->alarm[i].enabled) {
+ active_alarms = true;
+ break;
+ }
+ }
+ settings->bit.alarm_enabled = active_alarms;
+}
+
+static void _alarm_play_short_beep(uint8_t pitch_idx) {
+ // play a short double beep
+ watch_buzzer_play_note(_buzzer_notes[pitch_idx], 50);
+ watch_buzzer_play_note(BUZZER_NOTE_REST, 50);
+ watch_buzzer_play_note(_buzzer_notes[pitch_idx], 70);
+}
+
+static void _alarm_indicate_beep(alarm_state_t *state) {
+ // play an example for the current beep setting
+ if (state->alarm[state->alarm_idx].beeps == 0) {
+ // short double beep
+ _alarm_play_short_beep(state->alarm[state->alarm_idx].pitch);
+ } else {
+ // regular alarm beep
+ movement_play_alarm_beeps(1, _buzzer_notes[state->alarm[state->alarm_idx].pitch]);
+ }
+}
+
+static void _abort_quick_ticks(alarm_state_t *state) {
+ // abort counting quick ticks
+ if (state->alarm_quick_ticks) {
+ state->alarm[state->alarm_idx].enabled = true;
+ state->alarm_quick_ticks = false;
+ movement_request_tick_frequency(4);
+ }
+}
+
+void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) {
+ (void) settings;
+ (void) watch_face_index;
+
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(alarm_state_t));
+ alarm_state_t *state = (alarm_state_t *)*context_ptr;
+ memset(*context_ptr, 0, sizeof(alarm_state_t));
+ // initialize the default alarm values
+ for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
+ state->alarm[i].day = ALARM_DAY_EACH_DAY;
+ state->alarm[i].beeps = 5;
+ state->alarm[i].pitch = 1;
+ }
+ state->alarm_handled_minute = -1;
+ }
+}
+
+void alarm_face_activate(movement_settings_t *settings, void *context) {
+ (void) settings;
+ (void) context;
+ watch_display_string(" ", 8);
+ watch_clear_indicator(WATCH_INDICATOR_LAP); // may be unnecessary, but who knows
+ watch_set_colon();
+}
+
+void alarm_face_resign(movement_settings_t *settings, void *context) {
+ alarm_state_t *state = (alarm_state_t *)context;
+ state->is_setting = false;
+ _alarm_update_alarm_enabled(settings, state);
+ watch_set_led_off();
+ watch_store_backup_data(settings->reg, 0);
+ state->alarm_quick_ticks = false;
+ movement_request_tick_frequency(1);
+}
+
+bool alarm_face_wants_background_task(movement_settings_t *settings, void *context) {
+ (void) settings;
+ alarm_state_t *state = (alarm_state_t *)context;
+ watch_date_time now = watch_rtc_get_date_time();
+ // just a failsafe: never fire more than one alarm within a minute
+ if (state->alarm_handled_minute == now.unit.minute) return false;
+ state->alarm_handled_minute = now.unit.minute;
+ // check the rest
+ for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
+ if (state->alarm[i].enabled) {
+ if (state->alarm[i].minute == now.unit.minute) {
+ if (state->alarm[i].hour == now.unit.hour) {
+ state->alarm_playing_idx = i;
+ if (state->alarm[i].day == ALARM_DAY_EACH_DAY) return true;
+ if (state->alarm[i].day == ALARM_DAY_ONE_TIME) {
+ // erase this alarm
+ state->alarm[i].day = ALARM_DAY_EACH_DAY;
+ state->alarm[i].minute = state->alarm[i].hour = 0;
+ state->alarm[i].enabled = false;
+ _alarm_update_alarm_enabled(settings, state);
+ return true;
+ }
+ uint8_t weekday_idx = _get_weekday_idx(now);
+ if (state->alarm[i].day == weekday_idx) return true;
+ if (state->alarm[i].day == ALARM_DAY_WORKDAY && weekday_idx < 5) return true;
+ if (state->alarm[i].day == ALARM_DAY_WEEKEND && weekday_idx >= 5) return true;
+ }
+ }
+ }
+ }
+ state->alarm_handled_minute = -1;
+ return false;
+}
+
+bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
+ (void) settings;
+ alarm_state_t *state = (alarm_state_t *)context;
+
+ switch (event.event_type) {
+ case EVENT_TICK:
+ if (state->alarm_quick_ticks) {
+ // we are in fast cycling mode
+ if (state->setting_state == alarm_setting_idx_hour) {
+ state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
+ } else if (state->setting_state == alarm_setting_idx_minute) {
+ state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
+ } else _abort_quick_ticks(state);
+ } else if (!state->is_setting) break; // no need to do anything when we are not in settings mode and no quick ticks are running
+ // otherwise fall through and draw the current face state
+ case EVENT_ACTIVATE:
+ _alarm_face_draw(settings, state, event.subsecond);
+ break;
+ case EVENT_LIGHT_BUTTON_UP:
+ if (!state->is_setting) {
+ movement_illuminate_led();
+ _alarm_initiate_setting(settings, state, event.subsecond);
+ break;
+ }
+ state->setting_state += 1;
+ if (state->setting_state >= ALARM_SETTING_STATES) {
+ // we have done a full settings cycle, so resume to normal
+ _alarm_resume_setting(settings, state, event.subsecond);
+ }
+ break;
+ case EVENT_LIGHT_LONG_PRESS:
+ if (state->is_setting) {
+ _alarm_resume_setting(settings, state, event.subsecond);
+ } else {
+ _alarm_initiate_setting(settings, state, event.subsecond);
+ }
+ break;
+ case EVENT_ALARM_BUTTON_UP:
+ if (!state->is_setting) {
+ // cycle through the alarms
+ state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
+ } else {
+ // handle the settings behaviour
+ switch (state->setting_state) {
+ case alarm_setting_idx_alarm:
+ // alarm selection
+ state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
+ break;
+ case alarm_setting_idx_day:
+ // day selection
+ state->alarm[state->alarm_idx].day = (state->alarm[state->alarm_idx].day + 1) % (ALARM_DAY_STATES);
+ break;
+ case alarm_setting_idx_hour:
+ // hour selection
+ _abort_quick_ticks(state);
+ state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
+ break;
+ case alarm_setting_idx_minute:
+ // minute selection
+ _abort_quick_ticks(state);
+ state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
+ break;
+ case alarm_setting_idx_pitch:
+ // pitch level
+ state->alarm[state->alarm_idx].pitch = (state->alarm[state->alarm_idx].pitch + 1) % 3;
+ // play sound to show user what this is for
+ _alarm_indicate_beep(state);
+ break;
+ case alarm_setting_idx_beeps:
+ // number of beeping rounds selection
+ state->alarm[state->alarm_idx].beeps = (state->alarm[state->alarm_idx].beeps + 1) % ALARM_MAX_BEEP_ROUNDS;
+ // play sounds when user reaches 'short' length and also one time on regular beep length
+ if (state->alarm[state->alarm_idx].beeps <= 1) _alarm_indicate_beep(state);
+ break;
+ default:
+ break;
+ }
+ // auto enable an alarm if user sets anything
+ if (state->setting_state > alarm_setting_idx_alarm) state->alarm[state->alarm_idx].enabled = true;
+ }
+ _alarm_face_draw(settings, state, event.subsecond);
+ break;
+ case EVENT_ALARM_LONG_PRESS:
+ if (!state->is_setting) {
+ // toggle the enabled flag for current alarm
+ state->alarm[state->alarm_idx].enabled ^= 1;
+ } else {
+ // handle the long press settings behaviour
+ switch (state->setting_state) {
+ case alarm_setting_idx_alarm:
+ // alarm selection
+ state->alarm_idx = 0;
+ break;
+ case alarm_setting_idx_minute:
+ case alarm_setting_idx_hour:
+ // initiate fast cycling for hour or minute settings
+ movement_request_tick_frequency(8);
+ state->alarm_quick_ticks = true;
+ break;
+ default:
+ break;
+ }
+ }
+ _alarm_face_draw(settings, state, event.subsecond);
+ break;
+ case EVENT_ALARM_LONG_UP:
+ if (state->is_setting) {
+ if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute)
+ _abort_quick_ticks(state);
+ }
+ break;
+ case EVENT_BACKGROUND_TASK:
+ // play alarm
+ if (state->alarm[state->alarm_playing_idx].beeps == 0) {
+ // short beep
+ if (watch_is_buzzer_or_led_enabled()) {
+ _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
+ } else {
+ // enable, play beep and disable buzzer again
+ watch_enable_buzzer();
+ _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
+ watch_disable_buzzer();
+ }
+ } else {
+ // regular alarm beeps
+ movement_play_alarm_beeps((state->alarm[state->alarm_idx].beeps == (ALARM_MAX_BEEP_ROUNDS - 1) ? 20 : state->alarm[state->alarm_playing_idx].beeps),
+ _buzzer_notes[state->alarm[state->alarm_playing_idx].pitch]);
+ }
+ break;
+ case EVENT_MODE_BUTTON_UP:
+ movement_move_to_next_face();
+ break;
+ case EVENT_TIMEOUT:
+ movement_move_to_face(0);
+ break;
+ default:
+ break;
+ }
+
+ return true;
+} \ No newline at end of file
diff --git a/movement/watch_faces/complication/alarm_face.h b/movement/watch_faces/complication/alarm_face.h
new file mode 100644
index 00000000..dafbee5e
--- /dev/null
+++ b/movement/watch_faces/complication/alarm_face.h
@@ -0,0 +1,79 @@
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+//-----------------------------------------------------------------------------
+
+#ifndef ALARM_FACE_H_
+#define ALARM_FACE_H_
+
+#include "movement.h"
+
+/*
+A face for setting various alarms
+*/
+
+#define ALARM_ALARMS 16 // no of available alarm slots (be aware: only 4 bits reserved for this value in struct below)
+#define ALARM_DAY_STATES 11 // no of different day settings
+#define ALARM_DAY_EACH_DAY 7
+#define ALARM_DAY_ONE_TIME 8
+#define ALARM_DAY_WORKDAY 9
+#define ALARM_DAY_WEEKEND 10
+#define ALARM_MAX_BEEP_ROUNDS 11 // maximum number of beeping rounds for an alarm slot (including short and long alarms)
+#define ALARM_SETTING_STATES 6
+
+typedef struct {
+ uint8_t day : 4; // day of week: 0=MO, 1=TU, 2=WE, 3=TH, 4=FR, 5=SA, 6=SU, 7=each day, 8=one time alarm, 9=Weekdays, 10=Weekend
+ uint8_t hour : 5;
+ uint8_t minute : 6;
+ uint8_t beeps : 4;
+ uint8_t pitch :2;
+ bool enabled : 1;
+} alarm_setting_t;
+
+typedef struct {
+ uint8_t alarm_idx : 4;
+ uint8_t alarm_playing_idx : 4;
+ uint8_t setting_state : 3;
+ int8_t alarm_handled_minute;
+ bool alarm_quick_ticks : 1;
+ bool is_setting : 1;
+ alarm_setting_t alarm[ALARM_ALARMS];
+} alarm_state_t;
+
+
+void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
+void alarm_face_activate(movement_settings_t *settings, void *context);
+bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
+void alarm_face_resign(movement_settings_t *settings, void *context);
+bool alarm_face_wants_background_task(movement_settings_t *settings, void *context);
+
+#define alarm_face ((const watch_face_t){ \
+ alarm_face_setup, \
+ alarm_face_activate, \
+ alarm_face_loop, \
+ alarm_face_resign, \
+ alarm_face_wants_background_task, \
+})
+
+#endif // ALARM_FACE_H_