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author | Joey Castillo <jose.castillo@gmail.com> | 2021-08-28 12:50:18 -0400 |
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committer | Joey Castillo <jose.castillo@gmail.com> | 2021-08-28 12:50:18 -0400 |
commit | 39a5c822a2a2e798e2e39ff8a98b7af84253026c (patch) | |
tree | fa157c98d3aea0d4f996e4415aa2a7ad1093ac05 /tinyusb/test/vendor/ceedling/docs/CException.md | |
parent | c9e00b83bbdcb05058806d915ec4fff3cf4e596f (diff) | |
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add tinyusb
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diff --git a/tinyusb/test/vendor/ceedling/docs/CException.md b/tinyusb/test/vendor/ceedling/docs/CException.md new file mode 100755 index 00000000..c3718191 --- /dev/null +++ b/tinyusb/test/vendor/ceedling/docs/CException.md @@ -0,0 +1,292 @@ + +CException +========== + +CException is a basic exception framework for C, suitable for use in +embedded applications. It provides an exception framework similar in +use to C++, but with much less overhead. + + +CException uses C standard library functions `setjmp` and `longjmp` to +operate. As long as the target system has these two functions defined, +this library should be useable with very little configuration. It +even supports environments where multiple program flows are in use, +such as real-time operating systems. + + +There are about a gabillion exception frameworks using a similar +setjmp/longjmp method out there... and there will probably be more +in the future. Unfortunately, when we started our last embedded +project, all those that existed either (a) did not support multiple +tasks (therefore multiple stacks) or (b) were way more complex than +we really wanted. CException was born. + + +*Why use CException?* + + +0. It's ANSI C, and it beats passing error codes around. +1. You want something simple... CException throws a single id. You can + define those ID's to be whatever you like. You might even choose which + type that number is for your project. But that's as far as it goes. + We weren't interested in passing objects or structs or strings... + just simple error codes. +2. Performance... CException can be configured for single tasking or + multitasking. In single tasking, there is very little overhead past + the setjmp/longjmp calls (which are already fast). In multitasking, + your only additional overhead is the time it takes you to determine + a unique task id 0 - num_tasks. + + +For the latest version, go to [ThrowTheSwitch.org](http://throwtheswitch.org) + + +CONTENTS OF THIS DOCUMENT +========================= + +* Usage +* Limitations +*API +* Configuration +* Testing +* License + + +Usage +----- + +Code that is to be protected are wrapped in `Try { } Catch { }` blocks. +The code directly following the Try call is "protected", meaning that +if any Throws occur, program control is directly transferred to the +start of the Catch block. + + +A numerical exception ID is included with Throw, and is made accessible +from the Catch block. + + +Throws can occur from within function calls (nested as deeply as you +like) or directly from within the function itself. + + + +Limitations +----------- + + +This library was made to be as fast as possible, and provide basic +exception handling. It is not a full-blown exception library. Because +of this, there are a few limitations that should be observed in order +to successfully utilize this library: + +1. Do not directly "return" from within a `Try` block, nor `goto` + into or out of a `Try` block. + + *Why?* + + The `Try` macro allocates some local memory and alters a global + pointer. These are cleaned up at the top of the `Catch` macro. + Gotos and returns would bypass some of these steps, resulting in + memory leaks or unpredictable behavior. + + +2. If (a) you change local (stack) variables within your `Try` block, + AND (b) wish to make use of the updated values after an exception + is thrown, those variables should be made `volatile`. Note that this + is ONLY for locals and ONLY when you need access to them after a + `Throw`. + + *Why?* + + Compilers optimize. There is no way to guarantee that the actual + memory location was updated and not just a register unless the + variable is marked volatile. + + +3. Memory which is `malloc`'d or `new`'d is not automatically released + when an error is thrown. This will sometimes be desirable, and + othertimes may not. It will be the responsibility of the `Catch` + block to perform this kind of cleanup. + + *Why?* + + There's just no easy way to track `malloc`'d memory, etc., without + replacing or wrapping malloc calls or something like that. This + is a light framework, so these options were not desirable. + + + +API +--- + +###Try + +`Try` is a macro which starts a protected block. It MUST be followed by +a pair of braces or a single protected line (similar to an 'if'), +enclosing the data that is to be protected. It **must** be followed by a +`Catch` block (don't worry, you'll get compiler errors to let you know if +you mess any of that up). + + +###Catch(e) + +`Catch` is a macro which ends the `Try` block and starts the error handling +block. The `Catch` block is called if and only if an exception was thrown +while within the `Try` block. This error was thrown by a `Throw` call +somewhere within `Try` (or within a function called within `Try`, or a function +called by a function called within `Try`, etc). + +The single parameter `e` is filled with the error code which was thrown. +This can be used for reporting, conditional cleanup, etc. (or you can just +ignore it if you really want... people ignore return codes all the time, +right?). `e` should be of type `EXCEPTION_T` + + +###Throw(e) + +This is the method of throwing an error. A `Throw` should only occur from within a +protected (`Try` ... `Catch`) block, though it may easily be nested many function +calls deep without an impact on performance or functionality. `Throw` takes +a single argument, which is an exception id which will be passed to `Catch` +as the reason for the error. + +If you wish to rethrow an error, this can be done by calling `Throw(e)` with +the error code you just caught. It **is** valid to throw from a catch block. + + +###ExitTry() + +On rare occasion, you might want to immediately exit your current `Try` block +but **not** treat this as an error. Don't run the `Catch`. Just start executing +from after the `Catch` as if nothing had happened... That's what `ExitTry` is +for. + + +CONFIGURATION +------------- + +CException is a mostly portable library. It has one universal +dependency, and some macros which are required if working in a +multi-tasking environment. + +1. The standard C library setjmp must be available. Since this is part + of the standard library, chances are good that you'll be fine. + +2. If working in a multitasking environment, methods for obtaining an + index into an array of frames and to get the overall number of + id's are required. If the OS supports a method to retrieve Task + ID's, and those Tasks are number 0, 1, 2... you are in an ideal + situation. Otherwise, a more creative mapping function may be + required. Note that this function is likely to be called twice + for each protected block and once during a throw. This is the + only overhead in the system. + + +Exception.h +----------- + +By convention, most projects include `Exception.h` which defines any +further requirements, then calls `CException.h` to do the gruntwork. All +of these are optional. You could directly include `CException.h` if +you wanted and just use the defaults provided. + +* `EXCEPTION_T` + * Set this to the type you want your exception id's to be. Defaults to 'unsigned int'. + +* `EXCEPTION_NONE` + * Set this to a number which will never be an exception id in your system. Defaults to `0x5a5a5a5a`. + +* `EXCEPTION_GET_ID` + * If in a multi-tasking environment, this should be + set to be a call to the function described in #2 above. + Defaults to just return `0` all the time (good for + single tasking environments) + +* `EXCEPTION_NUM_ID` + * If in a multi-tasking environment, this should be set + to the number of ID's required (usually the number of + tasks in the system). Defaults to `1` (for single + tasking environments). + +* `CEXCEPTION_NO_CATCH_HANDLER(id)` + * This macro can be optionally specified. + It allows you to specify code to be called when a Throw + is made outside of `Try` ... `Catch` protection. Consider + this the emergency fallback plan for when something has + gone terribly wrong. + + +You may also want to include any header files which will commonly be +needed by the rest of your application where it uses exception handling +here. For example, OS header files or exception codes would be useful. + + +Finally, there are some hook macros which you can implement to inject +your own target-specific code in particular places. It is a rare instance +where you will need these, but they are here if you need them: + + +* `CEXCEPTION_HOOK_START_TRY` + * called immediately before the Try block + +* `CEXCEPTION_HOOK_HAPPY_TRY` + * called immediately after the Try block if no exception was thrown + +* `CEXCEPTION_HOOK_AFTER_TRY` + * called immediately after the Try block OR before an exception is caught + +* `CEXCEPTION_HOOK_START_CATCH` + * called immediately before the catch + + + +TESTING +------- + + +If you want to validate that CException works with your tools or that +it works with your custom configuration, you may want to run the test +suite. + + +The test suite included makes use of the `Unity` Test Framework. It will +require a native C compiler. The example makefile uses MinGW's gcc. +Modify the makefile to include the proper paths to tools, then run `make` +to compile and run the test application. + +* `C_COMPILER` + * The C compiler to use to perform the tests + +* `C_LIBS` + * The path to the C libraries (including setjmp) + +* `UNITY_DIR` + * The path to the Unity framework (required to run tests) + (get it at [ThrowTheSwitch.org](http://throwtheswitch.org)) + + + +LICENSE +------- + +This software is licensed under the MIT License + +Copyright (c) 2007-2017 Mark VanderVoord + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. |