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author | Joey Castillo <jose.castillo@gmail.com> | 2021-08-28 12:50:18 -0400 |
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committer | Joey Castillo <jose.castillo@gmail.com> | 2021-08-28 12:50:18 -0400 |
commit | 39a5c822a2a2e798e2e39ff8a98b7af84253026c (patch) | |
tree | fa157c98d3aea0d4f996e4415aa2a7ad1093ac05 /tinyusb/test/vendor/ceedling/docs/CMock_Summary.md | |
parent | c9e00b83bbdcb05058806d915ec4fff3cf4e596f (diff) | |
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diff --git a/tinyusb/test/vendor/ceedling/docs/CMock_Summary.md b/tinyusb/test/vendor/ceedling/docs/CMock_Summary.md new file mode 100755 index 00000000..87f9c00b --- /dev/null +++ b/tinyusb/test/vendor/ceedling/docs/CMock_Summary.md @@ -0,0 +1,603 @@ +CMock: A Summary +================ + +*[ThrowTheSwitch.org](http://throwtheswitch.org)* + +*This documentation is released under a Creative Commons 3.0 Attribution Share-Alike License* + + +What Exactly Are We Talking About Here? +--------------------------------------- + +CMock is a nice little tool which takes your header files and creates +a Mock interface for it so that you can more easily unit test modules +that touch other modules. For each function prototype in your +header, like this one: + + int DoesSomething(int a, int b); + + +...you get an automatically generated DoesSomething function +that you can link to instead of your real DoesSomething function. +By using this Mocked version, you can then verify that it receives +the data you want, and make it return whatever data you desire, +make it throw errors when you want, and more... Create these for +everything your latest real module touches, and you're suddenly +in a position of power: You can control and verify every detail +of your latest creation. + +To make that easier, CMock also gives you a bunch of functions +like the ones below, so you can tell that generated DoesSomething +function how to behave for each test: + + void DoesSomething_ExpectAndReturn(int a, int b, int toReturn); + void DoesSomething_ExpectAndThrow(int a, int b, EXCEPTION_T error); + void DoesSomething_StubWithCallback(CMOCK_DoesSomething_CALLBACK YourCallback); + void DoesSomething_IgnoreAndReturn(int toReturn); + + +You can pile a bunch of these back to back, and it remembers what +you wanted to pass when, like so: + + test_CallsDoesSomething_ShouldDoJustThat(void) + { + DoesSomething_ExpectAndReturn(1,2,3); + DoesSomething_ExpectAndReturn(4,5,6); + DoesSomething_ExpectAndThrow(7,8, STATUS_ERROR_OOPS); + + CallsDoesSomething( ); + } + + +This test will call CallsDoesSomething, which is the function +we are testing. We are expecting that function to call DoesSomething +three times. The first time, we check to make sure it's called +as DoesSomething(1, 2) and we'll magically return a 3. The second +time we check for DoesSomething(4, 5) and we'll return a 6. The +third time we verify DoesSomething(7, 8) and we'll throw an error +instead of returning anything. If CallsDoesSomething gets +any of this wrong, it fails the test. It will fail if you didn't +call DoesSomething enough, or too much, or with the wrong arguments, +or in the wrong order. + +CMock is based on Unity, which it uses for all internal testing. +It uses Ruby to do all the main work (versions 2.0.0 and above). + + +Installing +========== + +The first thing you need to do to install CMock is to get yourself +a copy of Ruby. If you're on linux or osx, you probably already +have it. You can prove it by typing the following: + + ruby --version + + +If it replied in a way that implies ignorance, then you're going to +need to install it. You can go to [ruby-lang](https://ruby-lang.org) +to get the latest version. You're also going to need to do that if it +replied with a version that is older than 2.0.0. Go ahead. We'll wait. + +Once you have Ruby, you have three options: + +* Clone the latest [CMock repo on github](https://github.com/ThrowTheSwitch/CMock/) +* Download the latest [CMock zip from github](https://github.com/ThrowTheSwitch/CMock/) +* Install Ceedling (which has it built in!) through your commandline using `gem install ceedling`. + + +Generated Mock Module Summary +============================= + +In addition to the mocks themselves, CMock will generate the +following functions for use in your tests. The expect functions +are always generated. The other functions are only generated +if those plugins are enabled: + + +Expect: +------- + +Your basic staple Expects which will be used for most of your day +to day CMock work. By calling this, you are telling CMock that you +expect that function to be called during your test. It also specifies +which arguments you expect it to be called with, and what return +value you want returned when that happens. You can call this function +multiple times back to back in order to queue up multiple calls. + +* `void func(void)` => `void func_Expect(void)` +* `void func(params)` => `void func_Expect(expected_params)` +* `retval func(void)` => `void func_ExpectAndReturn(retval_to_return)` +* `retval func(params)` => `void func_ExpectAndReturn(expected_params, retval_to_return)` + + +ExpectAnyArgs: +-------------- + +This behaves just like the Expects calls, except that it doesn't really +care what the arguments are that the mock gets called with. It still counts +the number of times the mock is called and it still handles return values +if there are some. + +* `void func(void)` => `void func_ExpectAnyArgs(void)` +* `void func(params)` => `void func_ExpectAnyArgs(void)` +* `retval func(void)` => `void func_ExpectAnyArgsAndReturn(retval_to_return)` +* `retval func(params)` => `void func_ExpectAnyArgsAndReturn(retval_to_return)` + + +Array: +------ + +An ExpectWithArray is another variant of Expect. Like expect, it cares about +the number of times a mock is called, the arguments it is called with, and the +values it is to return. This variant has another feature, though. For anything +that resembles a pointer or array, it breaks the argument into TWO arguments. +The first is the original pointer. The second specify the number of elements +it is to verify of that array. If you specify 1, it'll check one object. If 2, +it'll assume your pointer is pointing at the first of two elements in an array. +If you specify zero elements, it will check just the pointer if +`:smart` mode is configured or fail if `:compare_data` is set. + +* `void func(void)` => (nothing. In fact, an additional function is only generated if the params list contains pointers) +* `void func(ptr * param, other)` => `void func_ExpectWithArray(ptr* param, int param_depth, other)` +* `retval func(void)` => (nothing. In fact, an additional function is only generated if the params list contains pointers) +* `retval func(other, ptr* param)` => `void func_ExpectWithArrayAndReturn(other, ptr* param, int param_depth, retval_to_return)` + + +Ignore: +------- + +Maybe you don't care about the number of times a particular function is called or +the actual arguments it is called with. In that case, you want to use Ignore. Ignore +only needs to be called once per test. It will then ignore any further calls to that +particular mock. The IgnoreAndReturn works similarly, except that it has the added +benefit of knowing what to return when that call happens. If the mock is called more +times than IgnoreAndReturn was called, it will keep returning the last value without +complaint. If it's called less times, it will also ignore that. You SAID you didn't +care how many times it was called, right? + +* `void func(void)` => `void func_Ignore(void)` +* `void func(params)` => `void func_Ignore(void)` +* `retval func(void)` => `void func_IgnoreAndReturn(retval_to_return)` +* `retval func(params)` => `void func_IgnoreAndReturn(retval_to_return)` + + +Ignore Arg: +------------ + +Maybe you overall want to use Expect and its similar variations, but you don't care +what is passed to a particular argument. This is particularly useful when that argument +is a pointer to a value that is supposed to be filled in by the function. You don't want +to use ExpectAnyArgs, because you still care about the other arguments. Instead, before +any of your Expect calls are made, you can call this function. It tells CMock to ignore +a particular argument for the rest of this test, for this mock function. + +* `void func(params)` => `void func_IgnoreArg_paramName(void)` + + +ReturnThruPtr: +-------------- + +Another option which operates on a particular argument of a function is the ReturnThruPtr +plugin. For every argument that resembles a pointer or reference, CMock generates an +instance of this function. Just as the AndReturn functions support injecting one or more +return values into a queue, this function lets you specify one or more return values which +are queued up and copied into the space being pointed at each time the mock is called. + +* `void func(param1)` => `void func_ReturnThruPtr_paramName(val_to_return)` +* => `void func_ReturnArrayThruPtr_paramName(cal_to_return, len)` +* => `void func_ReturnMemThruPtr_paramName(val_to_return, size)` + + +Callback: +--------- + +If all those other options don't work, and you really need to do something custom, you +still have a choice. As soon as you stub a callback in a test, it will call the callback +whenever the mock is encountered and return the retval returned from the callback (if any) +instead of performing the usual expect checks. It can be configured to check the arguments +first (like expects) or just jump directly to the callback. + +* `void func(void)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)` +where `CMOCK_func_CALLBACK` looks like: `void func(int NumCalls)` +* `void func(params)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)` +where `CMOCK_func_CALLBACK` looks like: `void func(params, int NumCalls)` +* `retval func(void)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)` +where `CMOCK_func_CALLBACK` looks like: `retval func(int NumCalls)` +* `retval func(params)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)` +where `CMOCK_func_CALLBACK` looks like: `retval func(params, int NumCalls)` + + +Cexception: +----------- + +Finally, if you are using Cexception for error handling, you can use this to throw errors +from inside mocks. Like Expects, it remembers which call was supposed to throw the error, +and it still checks parameters first. + +* `void func(void)` => `void func_ExpectAndThrow(value_to_throw)` +* `void func(params)` => `void func_ExpectAndThrow(expected_params, value_to_throw)` +* `retval func(void)` => `void func_ExpectAndThrow(value_to_throw)` +* `retval func(params)` => `void func_ExpectAndThrow(expected_params, value_to_throw)` + + + +Running CMock +============= + +CMock is a Ruby script and class. You can therefore use it directly +from the command line, or include it in your own scripts or rakefiles. + + +Mocking from the Command Line +----------------------------- + +After unpacking CMock, you will find cmock.rb in the 'lib' directory. +This is the file that you want to run. It takes a list of header files +to be mocked, as well as an optional yaml file for a more detailed +configuration (see config options below). + +For example, this will create three mocks using the configuration +specified in MyConfig.yml: + + ruby cmock.rb -oMyConfig.yml super.h duper.h awesome.h + +And this will create two mocks using the default configuration: + + ruby cmock.rb ../mocking/stuff/is/fun.h ../try/it/yourself.h + + +Mocking From Scripts or Rake +---------------------------- + +CMock can be used directly from your own scripts or from a rakefile. +Start by including cmock.rb, then create an instance of CMock. +When you create your instance, you may initialize it in one of +three ways. + +You may specify nothing, allowing it to run with default settings: + + require 'cmock.rb' + cmock = CMock.new + +You may specify a YAML file containing the configuration options +you desire: + + cmock = CMock.new('../MyConfig.yml') + +You may specify the options explicitly: + + cmock = Cmock.new(:plugins => [:cexception, :ignore], :mock_path => 'my/mocks/') + + +Config Options: +--------------- + +The following configuration options can be specified in the +yaml file or directly when instantiating. + +Passed as Ruby, they look like this: + + { :attributes => [“__funky”, “__intrinsic”], :when_ptr => :compare } + +Defined in the yaml file, they look more like this: + + :cmock: + :attributes: + - __funky + - __intrinsic + :when_ptr: :compare + +In all cases, you can just include the things that you want to override +from the defaults. We've tried to specify what the defaults are below. + +* `:attributes`: + These are attributes that CMock should ignore for you for testing + purposes. Custom compiler extensions and externs are handy things to + put here. If your compiler is choking on some extended syntax, this + is often a good place to look. + + * defaults: ['__ramfunc', '__irq', '__fiq', 'register', 'extern'] + * **note:** this option will reinsert these attributes onto the mock's calls. + If that isn't what you are looking for, check out :strippables. + +* `:c_calling_conventions`: + Similarly, CMock may need to understand which C calling conventions + might show up in your codebase. If it encounters something it doesn't + recognize, it's not going to mock it. We have the most common covered, + but there are many compilers out there, and therefore many other options. + + * defaults: ['__stdcall', '__cdecl', '__fastcall'] + * **note:** this option will reinsert these attributes onto the mock's calls. + If that isn't what you are looking for, check out :strippables. + +* `:callback_after_arg_check`: + Tell `:callback` plugin to do the normal argument checking **before** it + calls the callback function by setting this to true. When false, the + callback function is called **instead** of the argument verification. + + * default: false + +* `:callback_include_count`: + Tell `:callback` plugin to include an extra parameter to specify the + number of times the callback has been called. If set to false, the + callback has the same interface as the mocked function. This can be + handy when you're wanting to use callback as a stub. + + * default: true + +* `:cexception_include`: + Tell `:cexception` plugin where to find CException.h... You only need to + define this if it's not in your build path already... which it usually + will be for the purpose of your builds. + + * default: *nil* + +* `:enforce_strict_ordering`: + CMock always enforces the order that you call a particular function, + so if you expect GrabNabber(int size) to be called three times, it + will verify that the sizes are in the order you specified. You might + *also* want to make sure that all different functions are called in a + particular order. If so, set this to true. + + * default: false + +* `:framework`: + Currently the only option is `:unity.` Eventually if we support other + unity test frameworks (or if you write one for us), they'll get added + here. + + : default: :unity + +* `:includes`: + An array of additional include files which should be added to the + mocks. Useful for global types and definitions used in your project. + There are more specific versions if you care WHERE in the mock files + the includes get placed. You can define any or all of these options. + + * `:includes` + * `:includes_h_pre_orig_header` + * `:includes_h_post_orig_header` + * `:includes_c_pre_header` + * `:includes_c_post_header` + * default: nil #for all 5 options + +* `:memcmp_if_unknown`: + C developers create a lot of types, either through typedef or preprocessor + macros. CMock isn't going to automatically know what you were thinking all + the time (though it tries its best). If it comes across a type it doesn't + recognize, you have a choice on how you want it to handle it. It can either + perform a raw memory comparison and report any differences, or it can fail + with a meaningful message. Either way, this feature will only happen after + all other mechanisms have failed (The thing encountered isn't a standard + type. It isn't in the :treat_as list. It isn't in a custom unity_helper). + + * default: true + +* `:mock_path`: + The directory where you would like the mock files generated to be + placed. + + * default: mocks + +* `:mock_prefix`: + The prefix to prepend to your mock files. For example, if it's “Mock”, a file + “USART.h” will get a mock called “MockUSART.c”. This CAN be used with a suffix + at the same time. + + * default: Mock + +* `:mock_suffix`: + The suffix to append to your mock files. For example, it it's "_Mock", a file + "USART.h" will get a mock called "USART_Mock.h". This CAN be used with a prefix + at the same time. + + * default: "" + +* `:plugins`: + An array of which plugins to enable. ':expect' is always active. Also + available currently: + + * `:ignore` + * `:ignore_arg` + * `:expect_any_args` + * `:array` + * `:cexception` + * `:callback` + * `:return_thru_ptr` + +* `:strippables`: + An array containing a list of items to remove from the header + before deciding what should be mocked. This can be something simple + like a compiler extension CMock wouldn't recognize, or could be a + regex to reject certain function name patterns. This is a great way to + get rid of compiler extensions when your test compiler doesn't support + them. For example, use `:strippables: ['(?:functionName\s*\(+.*?\)+)']` + to prevent a function `functionName` from being mocked. By default, it + is ignoring all gcc attribute extensions. + + * default: ['(?:__attribute__\s*\(+.*?\)+)'] + +* `:subdir`: + This is a relative subdirectory for your mocks. Set this to e.g. "sys" in + order to create a mock for `sys/types.h` in `(:mock_path)/sys/`. + + * default: "" + +* `:treat_as`: + The `:treat_as` list is a shortcut for when you have created typedefs + of standard types. Why create a custom unity helper for UINT16 when + the unity function TEST_ASSERT_EQUAL_HEX16 will work just perfectly? + Just add 'UINT16' => 'HEX16' to your list (actually, don't. We already + did that one for you). Maybe you have a type that is a pointer to an + array of unsigned characters? No problem, just add 'UINT8_T*' => + 'HEX8*' + + * NOTE: unlike the other options, your specifications MERGE with the + default list. Therefore, if you want to override something, you must + reassign it to something else (or to *nil* if you don't want it) + + * default: + * 'int': 'INT' + * 'char': 'INT8' + * 'short': 'INT16' + * 'long': 'INT' + * 'int8': 'INT8' + * 'int16': 'INT16' + * 'int32': 'INT' + * 'int8_t': 'INT8' + * 'int16_t': 'INT16' + * 'int32_t': 'INT' + * 'INT8_T': 'INT8' + * 'INT16_T': 'INT16' + * 'INT32_T': 'INT' + * 'bool': 'INT' + * 'bool_t': 'INT' + * 'BOOL': 'INT' + * 'BOOL_T': 'INT' + * 'unsigned int': 'HEX32' + * 'unsigned long': 'HEX32' + * 'uint32': 'HEX32' + * 'uint32_t': 'HEX32' + * 'UINT32': 'HEX32' + * 'UINT32_T': 'HEX32' + * 'void*': 'HEX8_ARRAY' + * 'unsigned short': 'HEX16' + * 'uint16': 'HEX16' + * 'uint16_t': 'HEX16' + * 'UINT16': 'HEX16' + * 'UINT16_T': 'HEX16' + * 'unsigned char': 'HEX8' + * 'uint8': 'HEX8' + * 'uint8_t': 'HEX8' + * 'UINT8': 'HEX8' + * 'UINT8_T': 'HEX8' + * 'char*': 'STRING' + * 'pCHAR': 'STRING' + * 'cstring': 'STRING' + * 'CSTRING': 'STRING' + * 'float': 'FLOAT' + * 'double': 'FLOAT' + +* `:treat_as_void`: + We've seen "fun" legacy systems typedef 'void' with a custom type, + like MY_VOID. Add any instances of those to this list to help CMock + understand how to deal with your code. + + * default: [] + +* `:treat_externs`: + This specifies how you want CMock to handle functions that have been + marked as extern in the header file. Should it mock them? + + * `:include` will mock externed functions + * `:exclude` will ignore externed functions (default). + +* `:unity_helper_path`: + If you have created a header with your own extensions to unity to + handle your own types, you can set this argument to that path. CMock + will then automagically pull in your helpers and use them. The only + trick is that you make sure you follow the naming convention: + `UNITY_TEST_ASSERT_EQUAL_YourType`. If it finds macros of the right + shape that match that pattern, it'll use them. + + * default: [] + +* `:verbosity`: + How loud should CMock be? + + * 0 for errors only + * 1 for errors and warnings + * 2 for normal (default) + * 3 for verbose + +* `:weak`: + When set this to some value, the generated mocks are defined as weak + symbols using the configured format. This allows them to be overridden + in particular tests. + + * Set to '__attribute ((weak))' for weak mocks when using GCC. + * Set to any non-empty string for weak mocks when using IAR. + * default: "" + +* `:when_no_prototypes`: + When you give CMock a header file and ask it to create a mock out of + it, it usually contains function prototypes (otherwise what was the + point?). You can control what happens when this isn't true. You can + set this to `:warn,` `:ignore,` or `:error` + + * default: :warn + +* `:when_ptr`: + You can customize how CMock deals with pointers (c strings result in + string comparisons... we're talking about **other** pointers here). Your + options are `:compare_ptr` to just verify the pointers are the same, + `:compare_data` or `:smart` to verify that the data is the same. + `:compare_data` and `:smart` behaviors will change slightly based on + if you have the array plugin enabled. By default, they compare a + single element of what is being pointed to. So if you have a pointer + to a struct called ORGAN_T, it will compare one ORGAN_T (whatever that + is). + + * default: :smart + +* `:fail_on_unexpected_calls`: + By default, CMock will fail a test if a mock is called without _Expect and _Ignore + called first. While this forces test writers to be more explicit in their expectations, + it can clutter tests with _Expect or _Ignore calls for functions which are not the focus + of the test. While this is a good indicator that this module should be refactored, some + users are not fans of the additional noise. + + Therefore, :fail_on_unexpected_calls can be set to false to force all mocks to start with + the assumption that they are operating as _Ignore unless otherwise specified. + + * default: true + * **note:** + If this option is disabled, the mocked functions will return + a default value (0) when called (and only if they have to return something of course). + + +Compiled Options: +----------------- + +A number of #defines also exist for customizing the cmock experience. +Feel free to pass these into your compiler or whatever is most +convenient. CMock will otherwise do its best to guess what you want +based on other settings, particularly Unity's settings. + +* `CMOCK_MEM_STATIC` or `CMOCK_MEM_DYNAMIC` + Define one of these to determine if you want to dynamically add + memory during tests as required from the heap. If static, you + can control the total footprint of Cmock. If dynamic, you will + need to make sure you make some heap space available for Cmock. + +* `CMOCK_MEM_SIZE` + In static mode this is the total amount of memory you are allocating + to Cmock. In Dynamic mode this is the size of each chunk allocated + at once (larger numbers grab more memory but require less mallocs). + +* `CMOCK_MEM_ALIGN` + The way to align your data to. Not everything is as flexible as + a PC, as most embedded designers know. This defaults to 2, meaning + align to the closest 2^2 -> 4 bytes (32 bits). You can turn off alignment + by setting 0, force alignment to the closest uint16 with 1 or even + to the closest uint64 with 3. + +* `CMOCK_MEM_PTR_AS_INT` + This is used internally to hold pointers... it needs to be big + enough. On most processors a pointer is the same as an unsigned + long... but maybe that's not true for yours? + +* `CMOCK_MEM_INDEX_TYPE` + This needs to be something big enough to point anywhere in Cmock's + memory space... usually it's an unsigned int. + +Examples +======== + +You can look in the [examples directory](/examples/) for a couple of examples on how +you might tool CMock into your build process. You may also want to consider +using [Ceedling](https://throwtheswitch.org/ceedling). Please note that +these examples are meant to show how the build process works. They have +failing tests ON PURPOSE to show what that would look like. Don't be alarmed. ;) + |