diff options
-rw-r--r-- | .devcontainer/Dockerfile | 50 | ||||
-rw-r--r-- | .devcontainer/devcontainer.json | 17 | ||||
-rwxr-xr-x | movement/make/Makefile | 1 | ||||
-rw-r--r-- | movement/movement_faces.h | 1 | ||||
-rw-r--r-- | movement/watch_faces/complication/probability_face.c | 182 | ||||
-rw-r--r-- | movement/watch_faces/complication/probability_face.h | 51 |
6 files changed, 302 insertions, 0 deletions
diff --git a/.devcontainer/Dockerfile b/.devcontainer/Dockerfile new file mode 100644 index 00000000..55565a07 --- /dev/null +++ b/.devcontainer/Dockerfile @@ -0,0 +1,50 @@ +FROM ubuntu:22.10 + +# TODO: install emscripten (https://emscripten.org/docs/getting_started/downloads.html) + +# TODO: Clean this up once buildkit is supported gracefully in devcontainers +# https://github.com/microsoft/vscode-remote-release/issues/1409 + +ARG X86_64_TOOLCHAIN_FILENAME="gcc-arm-none-eabi-10.3-2021.07-x86_64-linux.tar.bz2" +ARG X86_64_TOOLCHAIN="https://developer.arm.com/-/media/Files/downloads/gnu-rm/10.3-2021.07/gcc-arm-none-eabi-10.3-2021.07-x86_64-linux.tar.bz2" +ARG X86_64_TOOLCHAIN_CHECKSUM="b56ae639d9183c340f065ae114a30202" + +ARG AARCH64_TOOLCHAIN_FILENAME="gcc-arm-none-eabi-10.3-2021.07-aarch64-linux.tar.bz2" +ARG AARCH64_TOOLCHAIN="https://developer.arm.com/-/media/Files/downloads/gnu-rm/10.3-2021.07/gcc-arm-none-eabi-10.3-2021.07-aarch64-linux.tar.bz2" +ARG AARCH64_TOOLCHAIN_CHECKSUM="c20b0535d01f8d4418341d893c62a782" + +WORKDIR /setup + +# Install required packages +RUN apt-get update \ + && apt-get install -y --no-install-recommends \ + # make is used as the build system + make \ + # git is used for fetching submodules & interactive development + git \ + # bzip2 is required to extract the Arm toolchain + bzip2 \ + # ca certs need to be available for fetching git submodules + ca-certificates \ + # python is used to convert binaries to uf2 files + python3 python-is-python3 + +# Download and verify both x86-64 and aarch64 toolchains. This is unfortunate and +# slows down the build, but it's a clean-ish option until buildkit can be used. +ADD $X86_64_TOOLCHAIN $X86_64_TOOLCHAIN_FILENAME +ADD $AARCH64_TOOLCHAIN $AARCH64_TOOLCHAIN_FILENAME + +RUN echo "${X86_64_TOOLCHAIN_CHECKSUM} ${X86_64_TOOLCHAIN_FILENAME}" | md5sum --check +RUN echo "${AARCH64_TOOLCHAIN_CHECKSUM} ${AARCH64_TOOLCHAIN_FILENAME}" | md5sum --check + +# Extract toolchain directly into /usr +RUN /bin/sh -c 'set -ex && \ + ARCH=`uname -m` && \ + if [ "$ARCH" = "x86_64" ]; then \ + tar --strip-components=1 -C /usr -xjf $X86_64_TOOLCHAIN_FILENAME ; \ + else \ + tar --strip-components=1 -C /usr -xjf $AARCH64_TOOLCHAIN_FILENAME ; \ + fi' + +RUN rm $X86_64_TOOLCHAIN_FILENAME +RUN rm $AARCH64_TOOLCHAIN_FILENAME
\ No newline at end of file diff --git a/.devcontainer/devcontainer.json b/.devcontainer/devcontainer.json new file mode 100644 index 00000000..a71a0f22 --- /dev/null +++ b/.devcontainer/devcontainer.json @@ -0,0 +1,17 @@ +// For format details, see https://aka.ms/devcontainer.json. For config options, see the README at: +// https://github.com/microsoft/vscode-dev-containers/tree/v0.231.6/containers/docker-existing-dockerfile +{ + "name": "GNU Arm Embedded Environment", + // Sets the run context to one level up instead of the .devcontainer folder. + "context": "..", + // Set the location of the dockerfile to use + "dockerFile": "Dockerfile", + // Set *default* container specific settings.json values on container create. + "settings": {}, + // Add the IDs of extensions you want installed when the container is created. + "extensions": [ + "ms-vscode.cpptools" + ] + // Uncomment to connect as a non-root user if you've added one. See https://aka.ms/vscode-remote/containers/non-root. + // "remoteUser": "vscode" +}
\ No newline at end of file diff --git a/movement/make/Makefile b/movement/make/Makefile index 0936a26c..7c7cf2d6 100755 --- a/movement/make/Makefile +++ b/movement/make/Makefile @@ -61,6 +61,7 @@ SRCS += \ ../watch_faces/complication/orrery_face.c \ ../watch_faces/complication/astronomy_face.c \ ../watch_faces/complication/tomato_face.c \ + ../watch_faces/complication/probability_face.c \ # New watch faces go above this line. # Leave this line at the bottom of the file; it has all the targets for making your project. diff --git a/movement/movement_faces.h b/movement/movement_faces.h index e7e78ff4..7c51b6ff 100644 --- a/movement/movement_faces.h +++ b/movement/movement_faces.h @@ -52,6 +52,7 @@ #include "orrery_face.h" #include "astronomy_face.h" #include "tomato_face.h" +#include "probability_face.h" // New includes go above this line. #endif // MOVEMENT_FACES_H_ diff --git a/movement/watch_faces/complication/probability_face.c b/movement/watch_faces/complication/probability_face.c new file mode 100644 index 00000000..7b056b33 --- /dev/null +++ b/movement/watch_faces/complication/probability_face.c @@ -0,0 +1,182 @@ +/* + * MIT License + * + * Copyright (c) 2022 Spencer Bywater + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +// Emulator only: need time() to seed the random number generator. +#if __EMSCRIPTEN__ +#include <time.h> +#endif + +#include <stdlib.h> +#include <string.h> +#include "probability_face.h" + +#define DEFAULT_DICE_SIDES 2 +#define PROBABILITY_ANIMATION_TICK_FREQUENCY 8 +const uint16_t NUM_DICE_TYPES = 8; // Keep this consistent with # of dice types below +const uint16_t DICE_TYPES[] = {2, 4, 6, 8, 10, 12, 20, 100}; + + +// -------------- +// Custom methods +// -------------- + +static void display_dice_roll(probability_state_t *state) { + char buf[8]; + if (state->rolled_value == 0) { + if (state->dice_sides == 100) { + sprintf(buf, " C "); + } else { + sprintf(buf, "%2d ", state->dice_sides); + } + } else if (state->dice_sides == 2) { + if (state->rolled_value == 1) { + sprintf(buf, "%2d H", state->dice_sides); + } else { + sprintf(buf, "%2d T", state->dice_sides); + } + } else if (state->dice_sides == 100) { + sprintf(buf, " C %3d", state->rolled_value); + } else { + sprintf(buf, "%2d %3d", state->dice_sides, state->rolled_value); + } + watch_display_string(buf, 4); +} + +static void generate_random_number(probability_state_t *state) { + // Emulator: use rand. Hardware: use arc4random. + #if __EMSCRIPTEN__ + state->rolled_value = rand() % state->dice_sides + 1; + #else + state->rolled_value = arc4random_uniform(state->dice_sides) + 1; + #endif +} + +static void display_dice_roll_animation(probability_state_t *state) { + if (state->is_rolling) { + if (state->animation_frame == 0) { + watch_display_string(" ", 7); + watch_set_pixel(1, 4); + watch_set_pixel(1, 6); + state->animation_frame = 1; + } else if (state->animation_frame == 1) { + watch_clear_pixel(1, 4); + watch_clear_pixel(1, 6); + watch_set_pixel(2, 4); + watch_set_pixel(0, 6); + state->animation_frame = 2; + } else if (state->animation_frame == 2) { + watch_clear_pixel(2, 4); + watch_clear_pixel(0, 6); + watch_set_pixel(2, 5); + watch_set_pixel(0, 5); + state->animation_frame = 3; + } else if (state->animation_frame == 3) { + state->animation_frame = 0; + state->is_rolling = false; + movement_request_tick_frequency(1); + display_dice_roll(state); + } + } +} + + +// --------------------------- +// Standard watch face methods +// --------------------------- +void probability_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { + (void) settings; + (void) watch_face_index; + if (*context_ptr == NULL) { + *context_ptr = malloc(sizeof(probability_state_t)); + memset(*context_ptr, 0, sizeof(probability_state_t)); + } + // Emulator only: Seed random number generator + #if __EMSCRIPTEN__ + srand(time(NULL)); + #endif +} + +void probability_face_activate(movement_settings_t *settings, void *context) { + (void) settings; + probability_state_t *state = (probability_state_t *)context; + + state->dice_sides = DEFAULT_DICE_SIDES; + state->rolled_value = 0; + watch_display_string("PR", 0); +} + +bool probability_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { + (void) settings; + probability_state_t *state = (probability_state_t *)context; + + if (state->is_rolling && event.event_type != EVENT_TICK) { + return true; + } + + switch (event.event_type) { + case EVENT_ACTIVATE: + display_dice_roll(state); + break; + case EVENT_TICK: + display_dice_roll_animation(state); + break; + case EVENT_MODE_BUTTON_UP: + movement_move_to_next_face(); + break; + case EVENT_LIGHT_BUTTON_UP: + // Change how many sides the die has + for (int i = 0; i < NUM_DICE_TYPES; i++) { + if (DICE_TYPES[i] == state->dice_sides) { + if (i == NUM_DICE_TYPES - 1) { + state->dice_sides = DICE_TYPES[0]; + } else { + state->dice_sides = DICE_TYPES[i + 1]; + } + break; + } + } + state->rolled_value = 0; + display_dice_roll(state); + break; + case EVENT_ALARM_BUTTON_UP: + // Roll the die + generate_random_number(state); + state->is_rolling = true; + // Dice rolling animation begins on next tick and new roll will be displayed on completion + movement_request_tick_frequency(PROBABILITY_ANIMATION_TICK_FREQUENCY); + break; + case EVENT_LOW_ENERGY_UPDATE: + watch_display_string("SLEEP ", 4); + break; + default: + break; + } + + return true; +} + +void probability_face_resign(movement_settings_t *settings, void *context) { + (void) settings; + (void) context; +} diff --git a/movement/watch_faces/complication/probability_face.h b/movement/watch_faces/complication/probability_face.h new file mode 100644 index 00000000..c6d3638f --- /dev/null +++ b/movement/watch_faces/complication/probability_face.h @@ -0,0 +1,51 @@ +/* + * MIT License + * + * Copyright (c) 2022 Spencer Bywater + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef PROBABILITY_FACE_H_ +#define PROBABILITY_FACE_H_ + +#include "movement.h" + +typedef struct { + uint8_t dice_sides; + uint8_t rolled_value; + uint8_t animation_frame; + bool is_rolling; +} probability_state_t; + +void probability_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); +void probability_face_activate(movement_settings_t *settings, void *context); +bool probability_face_loop(movement_event_t event, movement_settings_t *settings, void *context); +void probability_face_resign(movement_settings_t *settings, void *context); + +#define probability_face ((const watch_face_t){ \ + probability_face_setup, \ + probability_face_activate, \ + probability_face_loop, \ + probability_face_resign, \ + NULL, \ +}) + +#endif // PROBABILITY_FACE_H_ + |