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-rw-r--r--movement/watch_faces/complication/counter_face.c76
1 files changed, 59 insertions, 17 deletions
diff --git a/movement/watch_faces/complication/counter_face.c b/movement/watch_faces/complication/counter_face.c
index 14f68629..1ebcb42d 100644
--- a/movement/watch_faces/complication/counter_face.c
+++ b/movement/watch_faces/complication/counter_face.c
@@ -27,6 +27,8 @@
#include "counter_face.h"
#include "watch.h"
+bool beep_on = true;
+
void counter_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
@@ -38,6 +40,9 @@ void counter_face_setup(movement_settings_t *settings, uint8_t watch_face_index,
void counter_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
+ if (beep_on) {
+ watch_set_indicator(WATCH_INDICATOR_SIGNAL);
+ }
(void) context;
}
@@ -48,12 +53,24 @@ bool counter_face_loop(movement_event_t event, movement_settings_t *settings, vo
switch (event.event_type) {
case EVENT_ALARM_BUTTON_UP:
+ watch_buzzer_abort_sequence(); //abort running buzzer sequence when counting fast
state->counter_idx++; // increment counter index
if (state->counter_idx>99) { //0-99
state->counter_idx=0;//reset counter index
}
print_counter(state);
- beep_counter(state);
+ if (beep_on) {
+ beep_counter(state);
+ }
+ break;
+ case EVENT_LIGHT_LONG_PRESS:
+ watch_buzzer_abort_sequence();
+ beep_on = !beep_on;
+ if (beep_on) {
+ watch_set_indicator(WATCH_INDICATOR_SIGNAL);
+ } else {
+ watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
+ }
break;
case EVENT_ALARM_LONG_PRESS:
state->counter_idx=0; // reset counter index
@@ -75,22 +92,47 @@ bool counter_face_loop(movement_event_t event, movement_settings_t *settings, vo
// beep counter index times
void beep_counter(counter_state_t *state) {
-
- int low_count = state->counter_idx/5;
- int high_count = state->counter_idx - low_count * 5;
-
- for (int i=0; i<low_count; i++) {
- watch_buzzer_play_note(BUZZER_NOTE_A6, 50);
- watch_buzzer_play_note(BUZZER_NOTE_REST, 100);
- }
-
- //sleep between high and low
- watch_buzzer_play_note(BUZZER_NOTE_REST, 200);
-
- for (int i=0; i<high_count; i++) {
- watch_buzzer_play_note(BUZZER_NOTE_B6, 50);
- watch_buzzer_play_note(BUZZER_NOTE_REST, 100);
- }
+ int low_count = state->counter_idx/5;
+ int high_count = state->counter_idx - low_count * 5;
+ static int8_t sound_seq[15];
+ memset(sound_seq, 0, 15);
+ int i = 0;
+ if (low_count > 0) {
+ sound_seq[i] = BUZZER_NOTE_A6;
+ i++;
+ sound_seq[i] = 3;
+ i++;
+ sound_seq[i] = BUZZER_NOTE_REST;
+ i++;
+ sound_seq[i] = 6;
+ i++;
+ if (low_count > 1) {
+ sound_seq[i] = -2;
+ i++;
+ sound_seq[i] = low_count-1;
+ i++;
+ }
+ sound_seq[i] = BUZZER_NOTE_REST;
+ i++;
+ sound_seq[i] = 6;
+ i++;
+ }
+ if (high_count > 0) {
+ sound_seq[i] = BUZZER_NOTE_B6;
+ i++;
+ sound_seq[i] = 3;
+ i++;
+ sound_seq[i] = BUZZER_NOTE_REST;
+ i++;
+ sound_seq[i] = 6;
+ i++;
+ }
+ if (high_count > 1) {
+ sound_seq[i] = -2;
+ i++;
+ sound_seq[i] = high_count-1;
+ }
+ watch_buzzer_play_sequence((int8_t *)sound_seq, NULL);
}