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+#include <stdio.h>
+#include <string.h>
+#include "watch.h"
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// This section sets up types and storage for our application state.
+// You can tear this out and replace it with whatever you want.
+typedef enum ApplicationMode {
+ MODE_HELLO = 0,
+ MODE_THERE
+} ApplicationMode;
+
+typedef enum LightColor {
+ COLOR_RED = 0,
+ COLOR_GREEN,
+ COLOR_YELLOW
+} LightColor;
+
+typedef struct ApplicationState {
+ ApplicationMode mode;
+ LightColor color;
+ bool light_on;
+ bool beep;
+ uint8_t wake_count;
+ bool enter_sleep_mode;
+} ApplicationState;
+
+ApplicationState application_state;
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// This section defines the callbacks for our button press events (implemented at bottom).
+// Add any other callbacks you may need either here or in another file.
+void cb_light_pressed();
+void cb_mode_pressed();
+void cb_alarm_pressed();
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// This section contains the required functions for any watch app. You should tear out
+// all the code in these functions when writing your app, but you must implement all
+// of the functions, even if they are empty stubs. You can also replace the documentation
+// lines with documentation that describes what your functions do!
+
+/**
+ * @brief the app_init function is called before anything else. Use it to set up any
+ * internal data structures or application state required by your app.
+ */
+void app_init() {
+ memset(&application_state, 0, sizeof(application_state));
+}
+
+/**
+ * @brief the app_wake_from_backup function is only called if your app is waking from
+ * the ultra-low power BACKUP sleep mode. You may have chosen to store some state in the
+ * RTC's backup registers prior to entering this mode. You may restore that state here.
+ *
+ * @see watch_enter_deep_sleep()
+ */
+void app_wake_from_backup() {
+ // This app does not support BACKUP mode.
+}
+
+/**
+ * @brief the app_setup function is like setup() in Arduino. It is called once when the
+ * program begins. You should set pin modes and enable any peripherals you want to
+ * set up (real-time clock, I2C, etc.) Depending on your application, you may or may not
+ * want to configure sensors on your sensor board here. For example, a low-power
+ * accelerometer that will run at all times should be configured here, whereas you may
+ * want to enable a more power-hungry environmental sensor only when you need it.
+ *
+ * @note If your app enters the Sleep or Deep Sleep modes, this function will be called
+ * again on wake, since those modes will have disabled all pins and peripherals; you'll
+ * likely need to set them up again. This function will also be called again if your app
+ * entered the ultra-low power BACKUP mode, since BACKUP mode will have done all that and
+ * also wiped out the system RAM. Note that when this is called after waking from sleep,
+ * the RTC will still be configured with the correct date and time.
+ */
+void app_setup() {
+ watch_enable_leds();
+ watch_enable_buzzer();
+
+ watch_enable_external_interrupts();
+ // This starter app demonstrates three different ways of using the button interrupts.
+ // The BTN_MODE interrupt only triggers on a rising edge, so the mode changes once per press.
+ watch_register_interrupt_callback(BTN_MODE, cb_mode_pressed, INTERRUPT_TRIGGER_RISING);
+ // The BTN_LIGHT interrupt triggers on both rising and falling edges. The callback then checks
+ // the pin state when triggered: on a button down event, it increments the color and turns the
+ // LED on, whereas on a button up event, it turns the light off.
+ watch_register_interrupt_callback(BTN_LIGHT, cb_light_pressed, INTERRUPT_TRIGGER_BOTH);
+ // The BTN_ALARM callback is on an external wake pin; we can avoid using the EIC for this pin
+ // by using the extwake interrupt — but note that it can only trigger on either a rising or
+ // a falling edge, not both.
+ watch_register_extwake_callback(BTN_ALARM, cb_alarm_pressed, true);
+
+ watch_enable_display();
+}
+
+/**
+ * @brief the app_prepare_for_standby function is called before the watch goes into STANDBY mode.
+ * In STANDBY mode, most peripherals are shut down, and no code will run until the watch receives
+ * an interrupt (generally either the 1Hz tick or a press on one of the buttons).
+ */
+void app_prepare_for_standby() {
+}
+
+/**
+ * @brief the app_wake_from_standby function is called after the watch wakes from STANDBY mode,
+ * but before your main app_loop.
+ */
+void app_wake_from_standby() {
+ application_state.wake_count++;
+}
+
+/**
+ * @brief the app_loop function is called once on app startup and then again each time the
+ * watch exits STANDBY mode.
+ */
+bool app_loop() {
+ if (application_state.beep) {
+ watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
+ application_state.beep = false;
+ }
+
+ // set the LED to a color
+ if (application_state.light_on) {
+ switch (application_state.color) {
+ case COLOR_RED:
+ watch_set_led_red();
+ break;
+ case COLOR_GREEN:
+ watch_set_led_green();
+ break;
+ case COLOR_YELLOW:
+ watch_set_led_yellow();
+ break;
+ }
+ } else {
+ watch_set_led_off();
+ }
+
+ // Display the number of times we've woken up (modulo 32 to fit in 2 digits at top right)
+ char buf[3] = {0};
+ sprintf(buf, "%2d", application_state.wake_count % 32);
+ watch_display_string(buf, 2);
+
+ // display "Hello there" text
+ switch (application_state.mode) {
+ case MODE_HELLO:
+ watch_display_string("Hello", 5);
+ break;
+ case MODE_THERE:
+ watch_display_string("there", 5);
+ break;
+ }
+
+ if (application_state.enter_sleep_mode) {
+ // wait a moment for the user's finger to be off the button
+ delay_ms(250);
+
+ // nap time :)
+ watch_enter_deep_sleep_mode();
+
+ // we just woke up; wait a moment again for the user's finger to be off the button...
+ delay_ms(250);
+
+ // and prevent ourselves from going right back to sleep.
+ application_state.enter_sleep_mode = false;
+
+ // finally, after sleep, return false so that our app loop runs again and updates the display.
+ return false;
+ }
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Implementations for our callback functions. Replace these with whatever functionality
+// your app requires.
+void cb_light_pressed() {
+ // always turn the light off when the pin goes low
+ if (watch_get_pin_level(BTN_LIGHT) == 0) {
+ application_state.light_on = false;
+ return;
+ }
+ application_state.color = (application_state.color + 1) % 3;
+ application_state.light_on = true;
+}
+
+void cb_mode_pressed() {
+ application_state.mode = (application_state.mode + 1) % 2;
+ application_state.beep = true;
+}
+
+void cb_alarm_pressed() {
+ application_state.enter_sleep_mode = true;
+}