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Diffstat (limited to 'launcher/launcher.h')
-rw-r--r-- | launcher/launcher.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/launcher/launcher.h b/launcher/launcher.h new file mode 100644 index 00000000..888d1adb --- /dev/null +++ b/launcher/launcher.h @@ -0,0 +1,74 @@ +#ifndef LAUNCHER_H_ +#define LAUNCHER_H_ +#include <stdio.h> +#include <stdbool.h> + +// TODO: none of this is implemented +typedef union { + struct { + uint32_t reserved : 1; + uint32_t clock_mode_24h : 1; // determines whether display should use 12 or 24 hour mode. + uint32_t signal_should_sound : 1; // if true, a double beep is played at the top of each hour. + uint32_t alarm_should_sound : 1; // if true, the alarm interrupt plays a song. + uint32_t note_index : 7; // the index of the tone to play, or 0x7F for no tone. + uint32_t snapback_enabled : 1; // if true, snaps back to the main screen after 5 minutes + uint32_t sleep_interval : 3; // 0 to disable sleep, or a number of days to sleep after. + uint32_t sleep_blanks_screen : 1; // blank screen or display "SLEEP" when asleep + uint32_t led_red_color : 8; // for general purpose illumination, the red LED value + uint32_t led_green_color : 8; // for general purpose illumination, the green LED value + } bit; + uint32_t value; +} LauncherSettings; + +typedef enum LauncherEvent { + EVENT_NONE = 0, // There is no event to report. + EVENT_ACTIVATE, // Your widget is entering the foreground. + EVENT_TICK, // Most common event type. Your widget is being called from the tick callback. + EVENT_LOOP, // The app did not sleep, and is going into another invocation of the run loop. + EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released. + EVENT_LIGHT_BUTTON_UP, // The light button was pressed and released. + EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released. + EVENT_MODE_BUTTON_DOWN, // The mode button has been pressed, but not yet released. + EVENT_MODE_BUTTON_UP, // The mode button was pressed and released. + EVENT_MODE_LONG_PRESS, // The mode button was held for >2 seconds, and released. + EVENT_ALARM_BUTTON_DOWN, // The alarm button has been pressed, but not yet released. + EVENT_ALARM_BUTTON_UP, // The alarm button was pressed and released. + EVENT_ALARM_LONG_PRESS, // The alarm button was held for >2 seconds, and released. +} LauncherEvent; + +typedef void (*launcher_widget_setup)(LauncherSettings *settings, void ** context_ptr); +typedef void (*launcher_widget_enter_foreground)(LauncherSettings *settings, void *context); +typedef bool (*launcher_widget_loop)(LauncherEvent event, LauncherSettings *settings, void *context); +typedef void (*launcher_widget_enter_background)(LauncherSettings *settings, void *context); + +typedef struct WatchWidget { + launcher_widget_setup setup; + launcher_widget_enter_foreground enter_foreground; + launcher_widget_loop loop; + launcher_widget_enter_background enter_background; +} WatchWidget; + +typedef struct LauncherState { + // properties stored in BACKUP register + LauncherSettings launcherSettings; + + // transient properties + int16_t current_widget; + bool widget_changed; + + // LED stuff + uint8_t light_ticks; + bool led_on; + + // button tracking for long press + uint8_t light_down_timestamp; + uint8_t mode_down_timestamp; + uint8_t alarm_down_timestamp; +} LauncherState; + +void cb_mode_pressed(); +void cb_light_pressed(); +void cb_alarm_pressed(); +void cb_tick(); + +#endif // LAUNCHER_H_ |