diff options
Diffstat (limited to 'movement/movement.c')
-rw-r--r-- | movement/movement.c | 108 |
1 files changed, 68 insertions, 40 deletions
diff --git a/movement/movement.c b/movement/movement.c index f7c522e7..50f5f0fe 100644 --- a/movement/movement.c +++ b/movement/movement.c @@ -84,9 +84,9 @@ #define MOVEMENT_DEFAULT_TIMEOUT_INTERVAL 0 #endif -// Default to switch to low energy mode after 1 hour +// Default to switch to low energy mode after 2 hours #ifndef MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL -#define MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL 1 +#define MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL 2 #endif // Default to 1 second led duration @@ -101,7 +101,7 @@ movement_state_t movement_state; void * watch_face_contexts[MOVEMENT_NUM_FACES]; watch_date_time scheduled_tasks[MOVEMENT_NUM_FACES]; -const int32_t movement_le_inactivity_deadlines[8] = {INT_MAX, 3600, 7200, 21600, 43200, 86400, 172800, 604800}; +const int32_t movement_le_inactivity_deadlines[8] = {INT_MAX, 600, 3600, 7200, 21600, 43200, 86400, 604800}; const int16_t movement_timeout_inactivity_deadlines[4] = {60, 120, 300, 1800}; movement_event_t event; @@ -257,7 +257,7 @@ bool movement_default_loop_handler(movement_event_t event, movement_settings_t * movement_illuminate_led(); break; case EVENT_MODE_LONG_PRESS: - if (MOVEMENT_SECONDARY_FACE_INDEX && movement_state.current_watch_face == 0) { + if (MOVEMENT_SECONDARY_FACE_INDEX && movement_state.current_face_idx == 0) { movement_move_to_face(MOVEMENT_SECONDARY_FACE_INDEX); } else { movement_move_to_face(0); @@ -272,25 +272,25 @@ bool movement_default_loop_handler(movement_event_t event, movement_settings_t * void movement_move_to_face(uint8_t watch_face_index) { movement_state.watch_face_changed = true; - movement_state.next_watch_face = watch_face_index; + movement_state.next_face_idx = watch_face_index; } void movement_move_to_next_face(void) { uint16_t face_max; if (MOVEMENT_SECONDARY_FACE_INDEX) { - face_max = (movement_state.current_watch_face < (int16_t)MOVEMENT_SECONDARY_FACE_INDEX) ? MOVEMENT_SECONDARY_FACE_INDEX : MOVEMENT_NUM_FACES; + face_max = (movement_state.current_face_idx < (int16_t)MOVEMENT_SECONDARY_FACE_INDEX) ? MOVEMENT_SECONDARY_FACE_INDEX : MOVEMENT_NUM_FACES; } else { face_max = MOVEMENT_NUM_FACES; } - movement_move_to_face((movement_state.current_watch_face + 1) % face_max); + movement_move_to_face((movement_state.current_face_idx + 1) % face_max); } void movement_schedule_background_task(watch_date_time date_time) { - movement_schedule_background_task_for_face(movement_state.current_watch_face, date_time); + movement_schedule_background_task_for_face(movement_state.current_face_idx, date_time); } void movement_cancel_background_task(void) { - movement_cancel_background_task_for_face(movement_state.current_watch_face); + movement_cancel_background_task_for_face(movement_state.current_face_idx); } void movement_schedule_background_task_for_face(uint8_t watch_face_index, watch_date_time date_time) { @@ -318,25 +318,31 @@ void movement_request_wake() { _movement_reset_inactivity_countdown(); } -void movement_play_signal(void) { - bool buzzer_enabled = watch_is_buzzer_or_led_enabled(); - if (!buzzer_enabled) { - watch_enable_buzzer(); - } - watch_buzzer_play_note(BUZZER_NOTE_C8, 75); - watch_buzzer_play_note(BUZZER_NOTE_REST, 100); - watch_buzzer_play_note(BUZZER_NOTE_C8, 100); - if (!buzzer_enabled) { - watch_disable_buzzer(); - } +void end_buzzing() { + movement_state.is_buzzing = false; } -void movement_play_tune(void) { - if (!watch_is_buzzer_or_led_enabled()) { - watch_enable_buzzer(); - watch_buzzer_play_sequence(signal_tune, watch_disable_buzzer); +void end_buzzing_and_disable_buzzer(void) { + end_buzzing(); + watch_disable_buzzer(); +} + +void movement_play_signal(void) { + void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer; + if (watch_is_buzzer_or_led_enabled()) { + maybe_disable_buzzer = end_buzzing; } else { - watch_buzzer_play_sequence(signal_tune, NULL); + watch_enable_buzzer(); + } + movement_state.is_buzzing = true; + watch_buzzer_play_sequence(signal_tune, maybe_disable_buzzer); + if (movement_state.le_mode_ticks == -1) { + // the watch is asleep. wake it up for "1" round through the main loop. + // the sleep_mode_app_loop will notice the is_buzzing and note that it + // only woke up to beep and then it will spinlock until the callback + // turns off the is_buzzing flag. + movement_state.needs_wake = true; + movement_state.le_mode_ticks = 1; } } @@ -441,7 +447,7 @@ void app_setup(void) { watch_faces[i].setup(&movement_state.settings, i, &watch_face_contexts[i]); } - watch_faces[movement_state.current_watch_face].activate(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); + watch_faces[movement_state.current_face_idx].activate(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]); event.subsecond = 0; event.event_type = EVENT_ACTIVATE; } @@ -461,7 +467,7 @@ static void _sleep_mode_app_loop(void) { if (movement_state.needs_background_tasks_handled) _movement_handle_background_tasks(); event.event_type = EVENT_LOW_ENERGY_UPDATE; - watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); + watch_faces[movement_state.current_face_idx].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]); // if we need to wake immediately, do it! if (movement_state.needs_wake) return; @@ -471,16 +477,20 @@ static void _sleep_mode_app_loop(void) { } bool app_loop(void) { + const watch_face_t *wf = &watch_faces[movement_state.current_face_idx]; + bool woke_up_for_buzzer = false; if (movement_state.watch_face_changed) { if (movement_state.settings.bit.button_should_sound) { // low note for nonzero case, high note for return to watch_face 0 - watch_buzzer_play_note(movement_state.next_watch_face ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50); + watch_buzzer_play_note(movement_state.next_face_idx ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50); } - watch_faces[movement_state.current_watch_face].resign(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); - movement_state.current_watch_face = movement_state.next_watch_face; + wf->resign(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]); + movement_state.current_face_idx = movement_state.next_face_idx; + // we have just updated the face idx, so we must recache the watch face pointer. + wf = &watch_faces[movement_state.current_face_idx]; watch_clear_display(); movement_request_tick_frequency(1); - watch_faces[movement_state.current_watch_face].activate(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); + wf->activate(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]); event.subsecond = 0; event.event_type = EVENT_ACTIVATE; movement_state.watch_face_changed = false; @@ -514,18 +524,24 @@ bool app_loop(void) { // _sleep_mode_app_loop takes over at this point and loops until le_mode_ticks is reset by the extwake handler, // or wake is requested using the movement_request_wake function. _sleep_mode_app_loop(); - // as soon as _sleep_mode_app_loop returns, we reactivate ourselves. + // as soon as _sleep_mode_app_loop returns, we prepare to reactivate + // ourselves, but first, we check to see if we woke up for the buzzer: + if (movement_state.is_buzzing) { + woke_up_for_buzzer = true; + } event.event_type = EVENT_ACTIVATE; // this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks. // need to figure out if there's a better heuristic for determining how we woke up. app_setup(); } + // default to being allowed to sleep by the face. static bool can_sleep = true; if (event.event_type) { event.subsecond = movement_state.subsecond; - can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); + // the first trip through the loop overrides the can_sleep state + can_sleep = wf->loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]); event.event_type = EVENT_NONE; } @@ -537,9 +553,16 @@ bool app_loop(void) { event.event_type = EVENT_TIMEOUT; } event.subsecond = movement_state.subsecond; - watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); + // if we run through the loop again to time out, we need to reconsider whether or not we can sleep. + // if the first trip said true, but this trip said false, we need the false to override, thus + // we will be using boolean AND: + // + // first trip | can sleep | cannot sleep | can sleep | cannot sleep + // second trip | can sleep | cannot sleep | cannot sleep | can sleep + // && | can sleep | cannot sleep | cannot sleep | cannot sleep + can_sleep = can_sleep && wf->loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]); event.event_type = EVENT_NONE; - if (movement_state.settings.bit.to_always && movement_state.current_watch_face != 0) { + if (movement_state.settings.bit.to_always && movement_state.current_face_idx != 0) { // ...but if the user has "timeout always" set, give it the boot. movement_move_to_face(0); } @@ -596,8 +619,13 @@ bool app_loop(void) { // if the watch face changed, we can't sleep because we need to update the display. if (movement_state.watch_face_changed) can_sleep = false; - // if the buzzer or the LED is on, we need to stay awake to keep the TCC running. - if (movement_state.is_buzzing || movement_state.light_ticks != -1) can_sleep = false; + // if we woke up for the buzzer, stay awake until it's finished. + if (woke_up_for_buzzer) { + while(watch_is_buzzer_or_led_enabled()); + } + + // if the LED is on, we need to stay awake to keep the TCC running. + if (movement_state.light_ticks != -1) can_sleep = false; return can_sleep; } @@ -660,13 +688,13 @@ void cb_fast_tick(void) { // Notice: is it possible that two or more buttons have an identical timestamp? In this case // only one of these buttons would receive the long press event. Don't bother for now... if (movement_state.light_down_timestamp > 0) - if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1) + if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1) event.event_type = EVENT_LIGHT_LONG_PRESS; if (movement_state.mode_down_timestamp > 0) - if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1) + if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1) event.event_type = EVENT_MODE_LONG_PRESS; if (movement_state.alarm_down_timestamp > 0) - if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1) + if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1) event.event_type = EVENT_ALARM_LONG_PRESS; // this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes. // but if for whatever reason it isn't, this forces the fast tick off after 20 seconds. |