diff options
Diffstat (limited to 'movement/movement.c')
-rw-r--r-- | movement/movement.c | 62 |
1 files changed, 36 insertions, 26 deletions
diff --git a/movement/movement.c b/movement/movement.c index 0e40d462..2f4bec7f 100644 --- a/movement/movement.c +++ b/movement/movement.c @@ -293,31 +293,31 @@ void movement_request_wake() { _movement_reset_inactivity_countdown(); } +void end_buzzing() { + movement_state.is_buzzing = false; +} + +void end_buzzing_and_disable_buzzer(void) { + end_buzzing(); + watch_disable_buzzer(); +} + void movement_play_signal(void) { - watch_enable_buzzer(); - watch_buzzer_play_sequence(signal_tune, watch_disable_buzzer); + void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer; + if (watch_is_buzzer_or_led_enabled()) { + maybe_disable_buzzer = end_buzzing; + } else { + watch_enable_buzzer(); + } + movement_state.is_buzzing = true; + watch_buzzer_play_sequence(signal_tune, maybe_disable_buzzer); if (movement_state.le_mode_ticks == -1) { - // This is somewhat of a hack. In order to play a sequence, we need to - // be awake. We should ideally be able to tell movement that we need to - // be awake for a given amount of time, but there's no good way to do - // this, so we block instead. This might be bad in the case that a - // watch face has housekeeping to do after calling this, since it could - // in theory do that housekeeping concurrently, but alas. - // - // You might wonder, why not just put the instruction to go back to - // sleep in the callback? It's a good idea, but I can't figure out how - // to get it to work - you're basically kicking the can down the road, - // since at some point movement will be done doing what it's doing and - // have to wait. At that point, you're delaying anyways, but it's - // harder to figure out how much time to delay for, since you don't - // know how much time has elapsed since starting the sequence. I'd - // rather this block than have to read from the RTC to figure that - // out. - // - // Don't ask me what the +50ms is doing. The sequence gets cut short - // with the exact time, I have no idea why. 50 extra millisecons seems - // like a safe value. - delay_ms(sequence_length(signal_tune) * 1000 / 64 + 50); + // the watch is asleep. wake it up for "1" round through the main loop. + // the sleep_mode_app_loop will notice the is_buzzing and note that it + // only woke up to beep and then it will spinlock until the callback + // turns off the is_buzzing flag. + movement_state.needs_wake = true; + movement_state.le_mode_ticks = 1; } } @@ -450,6 +450,7 @@ static void _sleep_mode_app_loop(void) { } bool app_loop(void) { + bool woke_up_for_buzzer = false; if (movement_state.watch_face_changed) { if (movement_state.settings.bit.button_should_sound) { // low note for nonzero case, high note for return to watch_face 0 @@ -493,7 +494,11 @@ bool app_loop(void) { // _sleep_mode_app_loop takes over at this point and loops until le_mode_ticks is reset by the extwake handler, // or wake is requested using the movement_request_wake function. _sleep_mode_app_loop(); - // as soon as _sleep_mode_app_loop returns, we reactivate ourselves. + // as soon as _sleep_mode_app_loop returns, we prepare to reactivate + // ourselves, but first, we check to see if we woke up for the buzzer: + if (movement_state.is_buzzing) { + woke_up_for_buzzer = true; + } event.event_type = EVENT_ACTIVATE; // this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks. // need to figure out if there's a better heuristic for determining how we woke up. @@ -575,8 +580,13 @@ bool app_loop(void) { // if the watch face changed, we can't sleep because we need to update the display. if (movement_state.watch_face_changed) can_sleep = false; - // if the buzzer or the LED is on, we need to stay awake to keep the TCC running. - if (movement_state.is_buzzing || movement_state.light_ticks != -1) can_sleep = false; + // if we woke up for the buzzer, stay awake until it's finished. + if (woke_up_for_buzzer) { + while(watch_is_buzzer_or_led_enabled()); + } + + // if the LED is on, we need to stay awake to keep the TCC running. + if (movement_state.light_ticks != -1) can_sleep = false; return can_sleep; } |