diff options
Diffstat (limited to 'movement/movement.c')
-rw-r--r-- | movement/movement.c | 65 |
1 files changed, 50 insertions, 15 deletions
diff --git a/movement/movement.c b/movement/movement.c index 8c58b202..f313bd79 100644 --- a/movement/movement.c +++ b/movement/movement.c @@ -50,6 +50,11 @@ #include "alt_fw/deep_space_now.h" #endif +// Default to no secondary face behaviour. +#ifndef MOVEMENT_SECONDARY_FACE_INDEX +#define MOVEMENT_SECONDARY_FACE_INDEX 0 +#endif + #if __EMSCRIPTEN__ #include <emscripten.h> #endif @@ -159,6 +164,10 @@ static void _movement_handle_scheduled_tasks(void) { scheduled_tasks[i].reg = 0; movement_event_t background_event = { EVENT_BACKGROUND_TASK, 0 }; watch_faces[i].loop(background_event, &movement_state.settings, watch_face_contexts[i]); + // check if loop scheduled a new task + if (scheduled_tasks[i].reg) { + num_active_tasks++; + } } else { num_active_tasks++; } @@ -203,19 +212,33 @@ void movement_move_to_face(uint8_t watch_face_index) { } void movement_move_to_next_face(void) { - movement_move_to_face((movement_state.current_watch_face + 1) % MOVEMENT_NUM_FACES); + uint16_t face_max; + if (MOVEMENT_SECONDARY_FACE_INDEX) { + face_max = (movement_state.current_watch_face < (int16_t)MOVEMENT_SECONDARY_FACE_INDEX) ? MOVEMENT_SECONDARY_FACE_INDEX : MOVEMENT_NUM_FACES; + } else { + face_max = MOVEMENT_NUM_FACES; + } + movement_move_to_face((movement_state.current_watch_face + 1) % face_max); } void movement_schedule_background_task(watch_date_time date_time) { + movement_schedule_background_task_for_face(movement_state.current_watch_face, date_time); +} + +void movement_cancel_background_task(void) { + movement_cancel_background_task_for_face(movement_state.current_watch_face); +} + +void movement_schedule_background_task_for_face(uint8_t watch_face_index, watch_date_time date_time) { watch_date_time now = watch_rtc_get_date_time(); if (date_time.reg > now.reg) { movement_state.has_scheduled_background_task = true; - scheduled_tasks[movement_state.current_watch_face].reg = date_time.reg; + scheduled_tasks[watch_face_index].reg = date_time.reg; } } -void movement_cancel_background_task(void) { - scheduled_tasks[movement_state.current_watch_face].reg = 0; +void movement_cancel_background_task_for_face(uint8_t watch_face_index) { + scheduled_tasks[watch_face_index].reg = 0; bool other_tasks_scheduled = false; for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) { if (scheduled_tasks[i].reg != 0) { @@ -238,11 +261,16 @@ void movement_play_signal(void) { } void movement_play_alarm(void) { + movement_play_alarm_beeps(5, BUZZER_NOTE_C8); +} + +void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note) { + if (rounds == 0) rounds = 1; + if (rounds > 20) rounds = 20; movement_request_wake(); - // alarm length: 75 ticks short of 5 seconds, or 4.414 seconds: - // our tone is 0.375 seconds of beep and 0.625 of silence, repeated five times. - // so 4.375 + a few ticks to wake up from sleep mode. - movement_state.alarm_ticks = 128 * 5 - 75; + movement_state.alarm_note = alarm_note; + // our tone is 0.375 seconds of beep and 0.625 of silence, repeated as given. + movement_state.alarm_ticks = 128 * rounds - 75; _movement_enable_fast_tick_if_needed(); } @@ -409,14 +437,18 @@ bool app_loop(void) { can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); // Long-pressing MODE brings one back to the first face, provided that the watch face hasn't decided to send them elsewhere - // (and we're not currently on the first face). + // (and we're not currently on the first face). If we're currently on the first face, a long press + // of MODE sends us to the secondary faces (if defined). // Note that it's the face's responsibility to provide some way to get to the next face, so if EVENT_MODE_BUTTON_* is // used for face functionality EVENT_MODE_LONG_PRESS should probably be handled and next_face() triggered in the face // (which would effectively disable the normal 'long press to face 0' behaviour). if (event.event_type == EVENT_MODE_LONG_PRESS - && movement_state.current_watch_face > 0 && !movement_state.watch_face_changed) { - movement_move_to_face(0); + if (movement_state.current_watch_face != 0) { + movement_move_to_face(0); + } else if (MOVEMENT_SECONDARY_FACE_INDEX) { + movement_move_to_face(MOVEMENT_SECONDARY_FACE_INDEX); + } } event.event_type = EVENT_NONE; } @@ -441,10 +473,13 @@ bool app_loop(void) { if (movement_state.alarm_ticks >= 0) { uint8_t buzzer_phase = (movement_state.alarm_ticks + 80) % 128; if(buzzer_phase == 127) { + // failsafe: buzzer could have been disabled in the meantime + if (!watch_is_buzzer_or_led_enabled()) watch_enable_buzzer(); + // play 4 beeps plus pause for(uint8_t i = 0; i < 4; i++) { // TODO: This method of playing the buzzer blocks the UI while it's beeping. // It might be better to time it with the fast tick. - watch_buzzer_play_note(BUZZER_NOTE_C8, (i != 3) ? 50 : 75); + watch_buzzer_play_note(movement_state.alarm_note, (i != 3) ? 50 : 75); if (i != 3) watch_buzzer_play_note(BUZZER_NOTE_REST, 50); } } @@ -501,7 +536,7 @@ static movement_event_type_t _figure_out_button_event(bool pin_level, movement_e *down_timestamp = movement_state.fast_ticks + 1; return button_down_event_type; } else { - // this line is hack but it handles the situation where the light button was held for more than 10 seconds. + // this line is hack but it handles the situation where the light button was held for more than 20 seconds. // fast tick is disabled by then, and the LED would get stuck on since there's no one left decrementing light_ticks. if (movement_state.light_ticks == 1) movement_state.light_ticks = 0; // now that that's out of the way, handle falling edge @@ -546,8 +581,8 @@ void cb_fast_tick(void) { if (movement_state.light_ticks > 0) movement_state.light_ticks--; if (movement_state.alarm_ticks > 0) movement_state.alarm_ticks--; // this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes. - // but if for whatever reason it isn't, this forces the fast tick off after 10 seconds. - if (movement_state.fast_ticks >= 1280) watch_rtc_disable_periodic_callback(128); + // but if for whatever reason it isn't, this forces the fast tick off after 20 seconds. + if (movement_state.fast_ticks >= 128 * 20) watch_rtc_disable_periodic_callback(128); } void cb_tick(void) { |