diff options
Diffstat (limited to 'movement/movement.c')
-rw-r--r-- | movement/movement.c | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/movement/movement.c b/movement/movement.c index d43285e1..6576bd75 100644 --- a/movement/movement.c +++ b/movement/movement.c @@ -7,7 +7,8 @@ movement_state_t movement_state; void * watch_face_contexts[MOVEMENT_NUM_FACES]; -const int32_t movement_inactivity_deadlines[8] = {INT_MAX, 3600, 7200, 21600, 43200, 86400, 172800, 604800}; +const int32_t movement_le_inactivity_deadlines[8] = {INT_MAX, 3600, 7200, 21600, 43200, 86400, 172800, 604800}; +const int32_t movement_timeout_inactivity_deadlines[4] = {60, 120, 300, 1800}; movement_event_t event; void cb_mode_btn_interrupt(); @@ -18,8 +19,10 @@ void cb_alarm_fired(); void cb_tick(); static inline void _movement_reset_inactivity_countdown() { - // for testing, make the timeout happen 60x faster. - movement_state.le_mode_ticks = movement_inactivity_deadlines[movement_state.settings.bit.le_inactivity_interval] / 60; + // for testing, make the low energy timeout happen 60x faster. + movement_state.le_mode_ticks = movement_le_inactivity_deadlines[movement_state.settings.bit.le_inactivity_interval] / 60; + // for testing, make the inactivity timeout happen 4x faster. + movement_state.timeout_ticks = movement_timeout_inactivity_deadlines[movement_state.settings.bit.to_inactivity_interval] / 4; } void movement_request_tick_frequency(uint8_t freq) { @@ -130,6 +133,11 @@ bool app_loop() { } } + // if we have timed out of our timeout countdown, give the app a hint that they can resign. + if (movement_state.timeout_ticks == 0) { + event.event_type = EVENT_TIMEOUT; + } + // if we have timed out of our low energy mode countdown, enter low energy mode. if (movement_state.le_mode_ticks == 0) { movement_state.le_mode_ticks = -1; @@ -210,6 +218,7 @@ void cb_tick() { if (date_time.unit.second != movement_state.last_second) { if (movement_state.light_ticks) movement_state.light_ticks--; if (movement_state.settings.bit.le_inactivity_interval && movement_state.le_mode_ticks > 0) movement_state.le_mode_ticks--; + if (movement_state.timeout_ticks > 0) movement_state.timeout_ticks--; movement_state.last_second = date_time.unit.second; movement_state.subsecond = 0; |