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-rw-r--r--movement/movement.c15
1 files changed, 12 insertions, 3 deletions
diff --git a/movement/movement.c b/movement/movement.c
index d43285e1..6576bd75 100644
--- a/movement/movement.c
+++ b/movement/movement.c
@@ -7,7 +7,8 @@
movement_state_t movement_state;
void * watch_face_contexts[MOVEMENT_NUM_FACES];
-const int32_t movement_inactivity_deadlines[8] = {INT_MAX, 3600, 7200, 21600, 43200, 86400, 172800, 604800};
+const int32_t movement_le_inactivity_deadlines[8] = {INT_MAX, 3600, 7200, 21600, 43200, 86400, 172800, 604800};
+const int32_t movement_timeout_inactivity_deadlines[4] = {60, 120, 300, 1800};
movement_event_t event;
void cb_mode_btn_interrupt();
@@ -18,8 +19,10 @@ void cb_alarm_fired();
void cb_tick();
static inline void _movement_reset_inactivity_countdown() {
- // for testing, make the timeout happen 60x faster.
- movement_state.le_mode_ticks = movement_inactivity_deadlines[movement_state.settings.bit.le_inactivity_interval] / 60;
+ // for testing, make the low energy timeout happen 60x faster.
+ movement_state.le_mode_ticks = movement_le_inactivity_deadlines[movement_state.settings.bit.le_inactivity_interval] / 60;
+ // for testing, make the inactivity timeout happen 4x faster.
+ movement_state.timeout_ticks = movement_timeout_inactivity_deadlines[movement_state.settings.bit.to_inactivity_interval] / 4;
}
void movement_request_tick_frequency(uint8_t freq) {
@@ -130,6 +133,11 @@ bool app_loop() {
}
}
+ // if we have timed out of our timeout countdown, give the app a hint that they can resign.
+ if (movement_state.timeout_ticks == 0) {
+ event.event_type = EVENT_TIMEOUT;
+ }
+
// if we have timed out of our low energy mode countdown, enter low energy mode.
if (movement_state.le_mode_ticks == 0) {
movement_state.le_mode_ticks = -1;
@@ -210,6 +218,7 @@ void cb_tick() {
if (date_time.unit.second != movement_state.last_second) {
if (movement_state.light_ticks) movement_state.light_ticks--;
if (movement_state.settings.bit.le_inactivity_interval && movement_state.le_mode_ticks > 0) movement_state.le_mode_ticks--;
+ if (movement_state.timeout_ticks > 0) movement_state.timeout_ticks--;
movement_state.last_second = date_time.unit.second;
movement_state.subsecond = 0;