diff options
Diffstat (limited to 'movement/movement.h')
-rw-r--r-- | movement/movement.h | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/movement/movement.h b/movement/movement.h new file mode 100644 index 00000000..cb162b95 --- /dev/null +++ b/movement/movement.h @@ -0,0 +1,190 @@ +#ifndef MOVEMENT_H_ +#define MOVEMENT_H_ +#include <stdio.h> +#include <stdbool.h> + +// TODO: none of this is implemented +typedef union { + struct { + uint32_t reserved : 14; + uint32_t button_should_sound : 1; // if true, pressing a button emits a sound. + uint32_t to_interval : 2; // an inactivity interval for asking the active face to resign. + uint32_t le_interval : 3; // 0 to disable low energy mode, or an inactivity interval for going into low energy mode. + uint32_t led_duration : 2; // how many seconds to shine the LED for (x2), or 0 to disable it. + uint32_t led_red_color : 4; // for general purpose illumination, the red LED value (0-15) + uint32_t led_green_color : 4; // for general purpose illumination, the green LED value (0-15) + + // while Movement itself doesn't implement a clock or display units, it may make sense to include some + // global settings for watch faces to check. The 12/24 hour preference could inform a clock or a + // time-oriented complication like a sunrise/sunset timer, and a simple locale preference could tell an + // altimeter to display feet or meters as easily as it tells a thermometer to display degrees in F or C. + uint32_t clock_mode_24h : 1; // indicates whether clock should use 12 or 24 hour mode. + uint32_t use_imperial_units : 1; // indicates whether to use metric units (the default) or imperial. + } bit; + uint32_t value; +} movement_settings_t; + +typedef enum { + EVENT_NONE = 0, // There is no event to report. + EVENT_ACTIVATE, // Your watch face is entering the foreground. + EVENT_TICK, // Most common event type. Your watch face is being called from the tick callback. + EVENT_LOW_ENERGY_UPDATE, // If the watch is in low energy mode and you are in the foreground, you will get a chance to update the display once per minute. + EVENT_BACKGROUND_TASK, // Your watch face is being invoked to perform a background task. Don't update the display here; you may not be in the foreground. + EVENT_TIMEOUT, // Your watch face has been inactive for a while. You may want to resign, depending on your watch face's intended use case. + EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released. + EVENT_LIGHT_BUTTON_UP, // The light button was pressed and released. + EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released. + EVENT_MODE_BUTTON_DOWN, // The mode button has been pressed, but not yet released. + EVENT_MODE_BUTTON_UP, // The mode button was pressed and released. + EVENT_MODE_LONG_PRESS, // The mode button was held for >2 seconds, and released. + EVENT_ALARM_BUTTON_DOWN, // The alarm button has been pressed, but not yet released. + EVENT_ALARM_BUTTON_UP, // The alarm button was pressed and released. + EVENT_ALARM_LONG_PRESS, // The alarm button was held for >2 seconds, and released. +} movement_event_type_t; + +typedef struct { + uint8_t event_type; + uint8_t subsecond; +} movement_event_t; + +/** @brief Perform setup for your watch face. + * @details It's tempting to say this is 'one-time' setup, but technically this function is called more than + * once. When the watch first boots, this function is called with a NULL context_ptr, indicating + * that it is the first run. At this time you should set context_ptr to something non-NULL if you + * need to keep track of any state in your watch face. If your watch face requires any other setup, + * like configuring a pin mode or a peripheral, you may want to do that here too. + * This function will be called again after waking from sleep mode, since sleep mode disables all + * of the device's pins and peripherals. + * @param settings A pointer to the global Movement settings. You can use this to inform how you present your + * display to the user (i.e. taking into account whether they have silenced the buttons, or if + * they prefer 12 or 24-hour mode). You can also change these settings if you like. + * @param context_ptr A pointer to a pointer; at first invocation, this value will be NULL, and you can set it + * to any value you like. Subsequent invocations will pass in whatever value you previously + * set. You may want to check if this is NULL and if so, allocate some space to store any + * data required for your watch face. + * + */ +typedef void (*watch_face_setup)(movement_settings_t *settings, void ** context_ptr); + +/** @brief Prepare to go on-screen. + * @details This function is called just before your watch enters the foreground. If your watch face has any + * segments or text that is always displayed, you may want to set that here. In addition, if your + * watch face depends on data from a peripheral (like an I2C sensor), you will likely want to enable + * that peripheral here. In addition, if your watch face requires an update frequncy other than 1 Hz, + * you may want to request that here using the movement_request_tick_frequency function. + * @param settings A pointer to the global Movement settings. @see watch_face_setup. + * @param context A pointer to your watch face's context. @see watch_face_setup. + * + */ +typedef void (*watch_face_activate)(movement_settings_t *settings, void *context); + +/** @brief Handle events and update the display. + * @details This function is called in response to an event. You should set up a switch statement that handles, + * at the very least, the EVENT_TICK and EVENT_MODE_BUTTON_UP event types. The tick event happens once + * per second (or more frequently if you asked for a faster tick with movement_request_tick_frequency). + * The mode button up event occurs when the user presses the MODE button. **Your loop function SHOULD + * call the movement_move_to_next_face function in response to this event.** If you have a good reason + * to override this behavior (e.g. your user interface requires all three buttons), your watch face MUST + * call the movement_move_to_next_face function in response to the EVENT_MODE_LONG_PRESS event. If you + * fail to do this, the user will become stuck on your watch face. + * @param event A struct containing information about the event, including its type. @see movement_event_type_t + * for a list of all possible event types. + * @param settings A pointer to the global Movement settings. @see watch_face_setup. + * @param context A pointer to your application's context. @see watch_face_setup. + * @return true if Movement can enter STANDBY mode; false to keep it awake. You should almost always return true. + * @note There are two event types that require some extra thought: + The EVENT_LOW_ENERGY_UPDATE event type is a special case. If you are in the foreground when the watch + goes into low energy mode, you will receive this tick once a minute (at the top of the minute) so that + you can update the screen. Great! But! When you receive this event, all pins and peripherals other than + the RTC will have been disabled to save energy. If your display is clock or calendar oriented, this is + fine. But if your display requires polling an I2C sensor or reading a value with the ADC, you won't be + able to do this. You should either display the name of the watch face in response to the low power tick, + or ensure that you resign before low power mode triggers, (e.g. by calling movement_move_to_face(0)). + **Your watch face MUST NOT wake up peripherals in response to a low power tick.** The purpose of this + mode is to consume as little energy as possible during the (potentially long) intervals when it's + unlikely the user is wearing or looking at the watch. + EVENT_BACKGROUND_TASK is also a special case. @see watch_face_wants_background_task for details. + */ +typedef bool (*watch_face_loop)(movement_event_t event, movement_settings_t *settings, void *context); + +/** @brief Prepare to go off-screen. + * @details This function is called before your watch face enters the background. If you requested a tick + * frequency other than the standard 1 Hz, **you must call movement_request_tick_frequency(1) here** + * to reset to 1 Hz. You should also disable any peripherals you enabled when you entered the foreground. + * @param settings A pointer to the global Movement settings. @see watch_face_setup. + * @param context A pointer to your application's context. @see watch_face_setup. + */ +typedef void (*watch_face_resign)(movement_settings_t *settings, void *context); + +/** @brief OPTIONAL. Request an opportunity to run a background task. + * @warning NOT YET IMPLEMENTED. + * @details Most apps will not need this function, but if you provide it, Movement will call it once per minute in + * both active and low power modes, regardless of whether your app is in the foreground. You can check the + * current time to determine whether you require a background task. If you return true here, Movement will + * immediately call your loop function with an EVENT_BACKGROUND_TASK event. Note that it will not call your + * activate or deactivate functions, since you are not going on screen. + * + * Examples of background tasks: + * - Wake and play a sound when an alarm or timer has been triggered. + * - Check the state of an RTC interrupt pin or the timestamp of an RTC interrupt event. + * - Log a data point from a sensor, and then return to sleep mode. + * + * Guidelines for background tasks: + * - Assume all peripherals and pins other than the RTC will be disabled when you get an EVENT_BACKGROUND_TASK. + * - Even if your background task involves only the RTC peripheral, try to request background tasks sparingly. + * - If your background task involves an external pin or peripheral, request background tasks no more than once per hour. + * - If you need to enable a pin or a peripheral to perform your task, return it to its original state afterwards. + * + * @param settings A pointer to the global Movement settings. @see watch_face_setup. + * @param context A pointer to your application's context. @see watch_face_setup. + * @return true to request a background task; false otherwise. + */ +typedef bool (*watch_face_wants_background_task)(movement_settings_t *settings, void *context); + +typedef struct { + watch_face_setup setup; + watch_face_activate activate; + watch_face_loop loop; + watch_face_resign resign; + watch_face_wants_background_task wants_background_task; +} watch_face_t; + +typedef struct { + // properties stored in BACKUP register + movement_settings_t settings; + + // transient properties + int16_t current_watch_face; + int16_t next_watch_face; + bool watch_face_changed; + + // LED stuff + uint8_t light_ticks; + bool led_on; + + // button tracking for long press + uint8_t light_down_timestamp; + uint8_t mode_down_timestamp; + uint8_t alarm_down_timestamp; + + // background task handling + bool needs_background_tasks_handled; + + // low energy mode countdown + int32_t le_mode_ticks; + + // app resignation countdown (TODO: consolidate with LE countdown?) + int16_t timeout_ticks; + + // stuff for subsecond tracking + uint8_t tick_frequency; + uint8_t last_second; + uint8_t subsecond; +} movement_state_t; + +void movement_move_to_face(uint8_t watch_face_index); +void movement_move_to_next_face(); +void movement_illuminate_led(); +void movement_request_tick_frequency(uint8_t freq); + +#endif // MOVEMENT_H_ |