diff options
Diffstat (limited to 'movement/movement.h')
-rw-r--r-- | movement/movement.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/movement/movement.h b/movement/movement.h index 3f3f0365..d116a6e0 100644 --- a/movement/movement.h +++ b/movement/movement.h @@ -6,9 +6,10 @@ // TODO: none of this is implemented typedef union { struct { - uint32_t reserved : 16; + uint32_t reserved : 14; uint32_t clock_mode_24h : 1; // determines whether clock should use 12 or 24 hour mode. uint32_t button_should_sound : 1; // if true, pressing a button emits a sound. + uint32_t to_inactivity_interval : 2;// an inactivity interval for asking the active face to resign. uint32_t le_inactivity_interval : 3;// 0 to disable low energy mode, or an inactivity interval for going into low energy mode. uint32_t led_duration : 3; // how many seconds to shine the LED for, or 0 to disable it. uint32_t led_red_color : 4; // for general purpose illumination, the red LED value (0-15) @@ -23,6 +24,7 @@ typedef enum { EVENT_TICK, // Most common event type. Your watch face is being called from the tick callback. EVENT_LOW_ENERGY_UPDATE, // If the watch is in low energy mode and you are in the foreground, you will get a chance to update the display once per minute. EVENT_BACKGROUND_TASK, // Your watch face is being invoked to perform a background task. Don't update the display here; you may not be in the foreground. + EVENT_TIMEOUT, // Your watch face has been inactive for a while. You may want to resign, depending on your watch face's intended use case. EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released. EVENT_LIGHT_BUTTON_UP, // The light button was pressed and released. EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released. @@ -162,6 +164,9 @@ typedef struct { // low energy mode countdown int32_t le_mode_ticks; + // app resignation countdown (TODO: consolidate with LE countdown?) + int16_t timeout_ticks; + // stuff for subsecond tracking uint8_t tick_frequency; uint8_t last_second; |