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-rw-r--r--movement/watch_faces/demos/hello_there_face.c34
1 files changed, 33 insertions, 1 deletions
diff --git a/movement/watch_faces/demos/hello_there_face.c b/movement/watch_faces/demos/hello_there_face.c
index e023b9d3..ad535533 100644
--- a/movement/watch_faces/demos/hello_there_face.c
+++ b/movement/watch_faces/demos/hello_there_face.c
@@ -4,18 +4,25 @@
#include "watch.h"
void hello_there_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
+ // These next two lines just silence the compiler warnings associated with unused parameters.
+ // We have no use for the settings or the watch_face_index, so we make that explicit here.
(void) settings;
(void) watch_face_index;
+ // At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context.
if (*context_ptr == NULL) {
+ // in this case, we allocate an area of memory sufficient to store the stuff we need to track.
*context_ptr = malloc(sizeof(hello_there_state_t));
- memset(*context_ptr, 0, sizeof(hello_there_state_t));
}
}
void hello_there_face_activate(movement_settings_t *settings, void *context) {
+ // same as above: silence the warning, we don't need to check the settings.
(void) settings;
+ // we do however need to set some things in our context. Here we cast it to the correct type...
hello_there_state_t *state = (hello_there_state_t *)context;
+ // ...and set the initial state of our watch face. We start out displaying the word 'Hello',
state->current_word = 0;
+ // and animate by default.
state->animating = true;
}
@@ -26,22 +33,45 @@ bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings
switch (event.event_type) {
case EVENT_ACTIVATE:
case EVENT_TICK:
+ // on activate and tick, if we are animating,
if (state->animating) {
+ // we display the current word,
if (state->current_word == 0) watch_display_string("Hello ", 4);
else watch_display_string(" there", 4);
+ // and increment it so that it will update on the next tick.
state->current_word = (state->current_word + 1) % 2;
}
break;
case EVENT_MODE_BUTTON_UP:
+ // when the user presses 'mode', we tell movement to move to the next watch face.
+ // movement will call our resign function, clear the screen, and transfer control
+ // to the next watch face in the list.
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_UP:
+ // when the user presses 'light', we illuminate the LED. We could override this if
+ // our UI needed an additional button for input, consuming the light button press
+ // but not illuminating the LED.
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_UP:
+ // when the user presses 'alarm', we toggle the state of the animation. If animating,
+ // we stop; if stopped, we resume.
state->animating = !state->animating;
break;
+ case EVENT_LOW_ENERGY_UPDATE:
+ // This low energy mode update occurs once a minute, if the watch face is in the
+ // foreground when Movement enters low energy mode. We have the option of supporting
+ // this mode, but since our watch face animates once a second, the "Hello there" face
+ // isn't very useful in this mode. So we choose not to support it. (continued below)
+ break;
case EVENT_TIMEOUT:
+ // ... Instead, we respond to the timeout event. This event happens after a configurable
+ // interval on screen (1-30 minutes). The watch will give us this event as a chance to
+ // resign control if we want to, and in this case, we do.
+ // This function will return the watch to the first screen (usually a simple clock),
+ // and it will do it long before the watch enters low energy mode. This ensures we
+ // won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above.
movement_move_to_face(0);
default:
break;
@@ -51,6 +81,8 @@ bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings
}
void hello_there_face_resign(movement_settings_t *settings, void *context) {
+ // our watch face, like most watch faces, has nothing special to do when resigning.
+ // watch faces that enable a peripheral or interact with a sensor may want to turn it off here.
(void) settings;
(void) context;
}