diff options
Diffstat (limited to 'tinyusb/test/vendor/ceedling/docs/UnityGettingStartedGuide.md')
-rwxr-xr-x | tinyusb/test/vendor/ceedling/docs/UnityGettingStartedGuide.md | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/tinyusb/test/vendor/ceedling/docs/UnityGettingStartedGuide.md b/tinyusb/test/vendor/ceedling/docs/UnityGettingStartedGuide.md new file mode 100755 index 00000000..5e4427ce --- /dev/null +++ b/tinyusb/test/vendor/ceedling/docs/UnityGettingStartedGuide.md @@ -0,0 +1,192 @@ +# Unity - Getting Started + +## Welcome + +Congratulations. You're now the proud owner of your very own pile of bits! What +are you going to do with all these ones and zeros? This document should be able +to help you decide just that. + +Unity is a unit test framework. The goal has been to keep it small and +functional. The core Unity test framework is three files: a single C file and a +couple header files. These team up to provide functions and macros to make +testing easier. + +Unity was designed to be cross-platform. It works hard to stick with C standards +while still providing support for the many embedded C compilers that bend the +rules. Unity has been used with many compilers, including GCC, IAR, Clang, +Green Hills, Microchip, and MS Visual Studio. It's not much work to get it to +work with a new target. + + +### Overview of the Documents + +#### Unity Assertions reference + +This document will guide you through all the assertion options provided by +Unity. This is going to be your unit testing bread and butter. You'll spend more +time with assertions than any other part of Unity. + + +#### Unity Assertions Cheat Sheet + +This document contains an abridged summary of the assertions described in the +previous document. It's perfect for printing and referencing while you +familiarize yourself with Unity's options. + + +#### Unity Configuration Guide + +This document is the one to reference when you are going to use Unity with a new +target or compiler. It'll guide you through the configuration options and will +help you customize your testing experience to meet your needs. + + +#### Unity Helper Scripts + +This document describes the helper scripts that are available for simplifying +your testing workflow. It describes the collection of optional Ruby scripts +included in the auto directory of your Unity installation. Neither Ruby nor +these scripts are necessary for using Unity. They are provided as a convenience +for those who wish to use them. + + +#### Unity License + +What's an open source project without a license file? This brief document +describes the terms you're agreeing to when you use this software. Basically, we +want it to be useful to you in whatever context you want to use it, but please +don't blame us if you run into problems. + + +### Overview of the Folders + +If you have obtained Unity through Github or something similar, you might be +surprised by just how much stuff you suddenly have staring you in the face. +Don't worry, Unity itself is very small. The rest of it is just there to make +your life easier. You can ignore it or use it at your convenience. Here's an +overview of everything in the project. + +- `src` - This is the code you care about! This folder contains a C file and two +header files. These three files _are_ Unity. +- `docs` - You're reading this document, so it's possible you have found your way +into this folder already. This is where all the handy documentation can be +found. +- `examples` - This contains a few examples of using Unity. +- `extras` - These are optional add ons to Unity that are not part of the core +project. If you've reached us through James Grenning's book, you're going to +want to look here. +- `test` - This is how Unity and its scripts are all tested. If you're just using +Unity, you'll likely never need to go in here. If you are the lucky team member +who gets to port Unity to a new toolchain, this is a good place to verify +everything is configured properly. +- `auto` - Here you will find helpful Ruby scripts for simplifying your test +workflow. They are purely optional and are not required to make use of Unity. + + +## How to Create A Test File + +Test files are C files. Most often you will create a single test file for each C +module that you want to test. The test file should include unity.h and the +header for your C module to be tested. + +Next, a test file will include a `setUp()` and `tearDown()` function. The setUp +function can contain anything you would like to run before each test. The +tearDown function can contain anything you would like to run after each test. +Both functions accept no arguments and return nothing. You may leave either or +both of these blank if you have no need for them. If you're using a compiler +that is configured to make these functions optional, you may leave them off +completely. Not sure? Give it a try. If you compiler complains that it can't +find setUp or tearDown when it links, you'll know you need to at least include +an empty function for these. + +The majority of the file will be a series of test functions. Test functions +follow the convention of starting with the word "test_" or "spec_". You don't HAVE +to name them this way, but it makes it clear what functions are tests for other +developers. Also, the automated scripts that come with Unity or Ceedling will default +to looking for test functions to be prefixed this way. Test functions take no arguments +and return nothing. All test accounting is handled internally in Unity. + +Finally, at the bottom of your test file, you will write a `main()` function. +This function will call `UNITY_BEGIN()`, then `RUN_TEST` for each test, and +finally `UNITY_END()`.This is what will actually trigger each of those test +functions to run, so it is important that each function gets its own `RUN_TEST` +call. + +Remembering to add each test to the main function can get to be tedious. If you +enjoy using helper scripts in your build process, you might consider making use +of our handy generate_test_runner.rb script. This will create the main function +and all the calls for you, assuming that you have followed the suggested naming +conventions. In this case, there is no need for you to include the main function +in your test file at all. + +When you're done, your test file will look something like this: + +```C +#include "unity.h" +#include "file_to_test.h" + +void setUp(void) { + // set stuff up here +} + +void tearDown(void) { + // clean stuff up here +} + +void test_function_should_doBlahAndBlah(void) { + //test stuff +} + +void test_function_should_doAlsoDoBlah(void) { + //more test stuff +} + +int main(void) { + UNITY_BEGIN(); + RUN_TEST(test_function_should_doBlahAndBlah); + RUN_TEST(test_function_should_doAlsoDoBlah); + return UNITY_END(); +} +``` + +It's possible that you will need more customization than this, eventually. +For that sort of thing, you're going to want to look at the configuration guide. +This should be enough to get you going, though. + + +## How to Build and Run A Test File + +This is the single biggest challenge to picking up a new unit testing framework, +at least in a language like C or C++. These languages are REALLY good at getting +you "close to the metal" (why is the phrase metal? Wouldn't it be more accurate +to say "close to the silicon"?). While this feature is usually a good thing, it +can make testing more challenging. + +You have two really good options for toolchains. Depending on where you're +coming from, it might surprise you that neither of these options is running the +unit tests on your hardware. +There are many reasons for this, but here's a short version: +- On hardware, you have too many constraints (processing power, memory, etc), +- On hardware, you don't have complete control over all registers, +- On hardware, unit testing is more challenging, +- Unit testing isn't System testing. Keep them separate. + +Instead of running your tests on your actual hardware, most developers choose to +develop them as native applications (using gcc or MSVC for example) or as +applications running on a simulator. Either is a good option. Native apps have +the advantages of being faster and easier to set up. Simulator apps have the +advantage of working with the same compiler as your target application. The +options for configuring these are discussed in the configuration guide. + +To get either to work, you might need to make a few changes to the file +containing your register set (discussed later). + +In either case, a test is built by linking unity, the test file, and the C +file(s) being tested. These files create an executable which can be run as the +test set for that module. Then, this process is repeated for the next test file. +This flexibility of separating tests into individual executables allows us to +much more thoroughly unit test our system and it keeps all the test code out of +our final release! + + +*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)* |