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-rwxr-xr-xtinyusb/test/vendor/ceedling/docs/CeedlingPacket.md2060
-rwxr-xr-xtinyusb/test/vendor/ceedling/docs/ThrowTheSwitchCodingStandard.md206
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-rwxr-xr-xtinyusb/test/vendor/ceedling/docs/UnityAssertionsReference.md779
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diff --git a/tinyusb/test/vendor/ceedling/docs/CException.md b/tinyusb/test/vendor/ceedling/docs/CException.md
deleted file mode 100755
index c3718191..00000000
--- a/tinyusb/test/vendor/ceedling/docs/CException.md
+++ /dev/null
@@ -1,292 +0,0 @@
-
-CException
-==========
-
-CException is a basic exception framework for C, suitable for use in
-embedded applications. It provides an exception framework similar in
-use to C++, but with much less overhead.
-
-
-CException uses C standard library functions `setjmp` and `longjmp` to
-operate. As long as the target system has these two functions defined,
-this library should be useable with very little configuration. It
-even supports environments where multiple program flows are in use,
-such as real-time operating systems.
-
-
-There are about a gabillion exception frameworks using a similar
-setjmp/longjmp method out there... and there will probably be more
-in the future. Unfortunately, when we started our last embedded
-project, all those that existed either (a) did not support multiple
-tasks (therefore multiple stacks) or (b) were way more complex than
-we really wanted. CException was born.
-
-
-*Why use CException?*
-
-
-0. It's ANSI C, and it beats passing error codes around.
-1. You want something simple... CException throws a single id. You can
- define those ID's to be whatever you like. You might even choose which
- type that number is for your project. But that's as far as it goes.
- We weren't interested in passing objects or structs or strings...
- just simple error codes.
-2. Performance... CException can be configured for single tasking or
- multitasking. In single tasking, there is very little overhead past
- the setjmp/longjmp calls (which are already fast). In multitasking,
- your only additional overhead is the time it takes you to determine
- a unique task id 0 - num_tasks.
-
-
-For the latest version, go to [ThrowTheSwitch.org](http://throwtheswitch.org)
-
-
-CONTENTS OF THIS DOCUMENT
-=========================
-
-* Usage
-* Limitations
-*API
-* Configuration
-* Testing
-* License
-
-
-Usage
------
-
-Code that is to be protected are wrapped in `Try { } Catch { }` blocks.
-The code directly following the Try call is "protected", meaning that
-if any Throws occur, program control is directly transferred to the
-start of the Catch block.
-
-
-A numerical exception ID is included with Throw, and is made accessible
-from the Catch block.
-
-
-Throws can occur from within function calls (nested as deeply as you
-like) or directly from within the function itself.
-
-
-
-Limitations
------------
-
-
-This library was made to be as fast as possible, and provide basic
-exception handling. It is not a full-blown exception library. Because
-of this, there are a few limitations that should be observed in order
-to successfully utilize this library:
-
-1. Do not directly "return" from within a `Try` block, nor `goto`
- into or out of a `Try` block.
-
- *Why?*
-
- The `Try` macro allocates some local memory and alters a global
- pointer. These are cleaned up at the top of the `Catch` macro.
- Gotos and returns would bypass some of these steps, resulting in
- memory leaks or unpredictable behavior.
-
-
-2. If (a) you change local (stack) variables within your `Try` block,
- AND (b) wish to make use of the updated values after an exception
- is thrown, those variables should be made `volatile`. Note that this
- is ONLY for locals and ONLY when you need access to them after a
- `Throw`.
-
- *Why?*
-
- Compilers optimize. There is no way to guarantee that the actual
- memory location was updated and not just a register unless the
- variable is marked volatile.
-
-
-3. Memory which is `malloc`'d or `new`'d is not automatically released
- when an error is thrown. This will sometimes be desirable, and
- othertimes may not. It will be the responsibility of the `Catch`
- block to perform this kind of cleanup.
-
- *Why?*
-
- There's just no easy way to track `malloc`'d memory, etc., without
- replacing or wrapping malloc calls or something like that. This
- is a light framework, so these options were not desirable.
-
-
-
-API
----
-
-###Try
-
-`Try` is a macro which starts a protected block. It MUST be followed by
-a pair of braces or a single protected line (similar to an 'if'),
-enclosing the data that is to be protected. It **must** be followed by a
-`Catch` block (don't worry, you'll get compiler errors to let you know if
-you mess any of that up).
-
-
-###Catch(e)
-
-`Catch` is a macro which ends the `Try` block and starts the error handling
-block. The `Catch` block is called if and only if an exception was thrown
-while within the `Try` block. This error was thrown by a `Throw` call
-somewhere within `Try` (or within a function called within `Try`, or a function
-called by a function called within `Try`, etc).
-
-The single parameter `e` is filled with the error code which was thrown.
-This can be used for reporting, conditional cleanup, etc. (or you can just
-ignore it if you really want... people ignore return codes all the time,
-right?). `e` should be of type `EXCEPTION_T`
-
-
-###Throw(e)
-
-This is the method of throwing an error. A `Throw` should only occur from within a
-protected (`Try` ... `Catch`) block, though it may easily be nested many function
-calls deep without an impact on performance or functionality. `Throw` takes
-a single argument, which is an exception id which will be passed to `Catch`
-as the reason for the error.
-
-If you wish to rethrow an error, this can be done by calling `Throw(e)` with
-the error code you just caught. It **is** valid to throw from a catch block.
-
-
-###ExitTry()
-
-On rare occasion, you might want to immediately exit your current `Try` block
-but **not** treat this as an error. Don't run the `Catch`. Just start executing
-from after the `Catch` as if nothing had happened... That's what `ExitTry` is
-for.
-
-
-CONFIGURATION
--------------
-
-CException is a mostly portable library. It has one universal
-dependency, and some macros which are required if working in a
-multi-tasking environment.
-
-1. The standard C library setjmp must be available. Since this is part
- of the standard library, chances are good that you'll be fine.
-
-2. If working in a multitasking environment, methods for obtaining an
- index into an array of frames and to get the overall number of
- id's are required. If the OS supports a method to retrieve Task
- ID's, and those Tasks are number 0, 1, 2... you are in an ideal
- situation. Otherwise, a more creative mapping function may be
- required. Note that this function is likely to be called twice
- for each protected block and once during a throw. This is the
- only overhead in the system.
-
-
-Exception.h
------------
-
-By convention, most projects include `Exception.h` which defines any
-further requirements, then calls `CException.h` to do the gruntwork. All
-of these are optional. You could directly include `CException.h` if
-you wanted and just use the defaults provided.
-
-* `EXCEPTION_T`
- * Set this to the type you want your exception id's to be. Defaults to 'unsigned int'.
-
-* `EXCEPTION_NONE`
- * Set this to a number which will never be an exception id in your system. Defaults to `0x5a5a5a5a`.
-
-* `EXCEPTION_GET_ID`
- * If in a multi-tasking environment, this should be
- set to be a call to the function described in #2 above.
- Defaults to just return `0` all the time (good for
- single tasking environments)
-
-* `EXCEPTION_NUM_ID`
- * If in a multi-tasking environment, this should be set
- to the number of ID's required (usually the number of
- tasks in the system). Defaults to `1` (for single
- tasking environments).
-
-* `CEXCEPTION_NO_CATCH_HANDLER(id)`
- * This macro can be optionally specified.
- It allows you to specify code to be called when a Throw
- is made outside of `Try` ... `Catch` protection. Consider
- this the emergency fallback plan for when something has
- gone terribly wrong.
-
-
-You may also want to include any header files which will commonly be
-needed by the rest of your application where it uses exception handling
-here. For example, OS header files or exception codes would be useful.
-
-
-Finally, there are some hook macros which you can implement to inject
-your own target-specific code in particular places. It is a rare instance
-where you will need these, but they are here if you need them:
-
-
-* `CEXCEPTION_HOOK_START_TRY`
- * called immediately before the Try block
-
-* `CEXCEPTION_HOOK_HAPPY_TRY`
- * called immediately after the Try block if no exception was thrown
-
-* `CEXCEPTION_HOOK_AFTER_TRY`
- * called immediately after the Try block OR before an exception is caught
-
-* `CEXCEPTION_HOOK_START_CATCH`
- * called immediately before the catch
-
-
-
-TESTING
--------
-
-
-If you want to validate that CException works with your tools or that
-it works with your custom configuration, you may want to run the test
-suite.
-
-
-The test suite included makes use of the `Unity` Test Framework. It will
-require a native C compiler. The example makefile uses MinGW's gcc.
-Modify the makefile to include the proper paths to tools, then run `make`
-to compile and run the test application.
-
-* `C_COMPILER`
- * The C compiler to use to perform the tests
-
-* `C_LIBS`
- * The path to the C libraries (including setjmp)
-
-* `UNITY_DIR`
- * The path to the Unity framework (required to run tests)
- (get it at [ThrowTheSwitch.org](http://throwtheswitch.org))
-
-
-
-LICENSE
--------
-
-This software is licensed under the MIT License
-
-Copyright (c) 2007-2017 Mark VanderVoord
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
diff --git a/tinyusb/test/vendor/ceedling/docs/CMock_Summary.md b/tinyusb/test/vendor/ceedling/docs/CMock_Summary.md
deleted file mode 100755
index 87f9c00b..00000000
--- a/tinyusb/test/vendor/ceedling/docs/CMock_Summary.md
+++ /dev/null
@@ -1,603 +0,0 @@
-CMock: A Summary
-================
-
-*[ThrowTheSwitch.org](http://throwtheswitch.org)*
-
-*This documentation is released under a Creative Commons 3.0 Attribution Share-Alike License*
-
-
-What Exactly Are We Talking About Here?
----------------------------------------
-
-CMock is a nice little tool which takes your header files and creates
-a Mock interface for it so that you can more easily unit test modules
-that touch other modules. For each function prototype in your
-header, like this one:
-
- int DoesSomething(int a, int b);
-
-
-...you get an automatically generated DoesSomething function
-that you can link to instead of your real DoesSomething function.
-By using this Mocked version, you can then verify that it receives
-the data you want, and make it return whatever data you desire,
-make it throw errors when you want, and more... Create these for
-everything your latest real module touches, and you're suddenly
-in a position of power: You can control and verify every detail
-of your latest creation.
-
-To make that easier, CMock also gives you a bunch of functions
-like the ones below, so you can tell that generated DoesSomething
-function how to behave for each test:
-
- void DoesSomething_ExpectAndReturn(int a, int b, int toReturn);
- void DoesSomething_ExpectAndThrow(int a, int b, EXCEPTION_T error);
- void DoesSomething_StubWithCallback(CMOCK_DoesSomething_CALLBACK YourCallback);
- void DoesSomething_IgnoreAndReturn(int toReturn);
-
-
-You can pile a bunch of these back to back, and it remembers what
-you wanted to pass when, like so:
-
- test_CallsDoesSomething_ShouldDoJustThat(void)
- {
- DoesSomething_ExpectAndReturn(1,2,3);
- DoesSomething_ExpectAndReturn(4,5,6);
- DoesSomething_ExpectAndThrow(7,8, STATUS_ERROR_OOPS);
-
- CallsDoesSomething( );
- }
-
-
-This test will call CallsDoesSomething, which is the function
-we are testing. We are expecting that function to call DoesSomething
-three times. The first time, we check to make sure it's called
-as DoesSomething(1, 2) and we'll magically return a 3. The second
-time we check for DoesSomething(4, 5) and we'll return a 6. The
-third time we verify DoesSomething(7, 8) and we'll throw an error
-instead of returning anything. If CallsDoesSomething gets
-any of this wrong, it fails the test. It will fail if you didn't
-call DoesSomething enough, or too much, or with the wrong arguments,
-or in the wrong order.
-
-CMock is based on Unity, which it uses for all internal testing.
-It uses Ruby to do all the main work (versions 2.0.0 and above).
-
-
-Installing
-==========
-
-The first thing you need to do to install CMock is to get yourself
-a copy of Ruby. If you're on linux or osx, you probably already
-have it. You can prove it by typing the following:
-
- ruby --version
-
-
-If it replied in a way that implies ignorance, then you're going to
-need to install it. You can go to [ruby-lang](https://ruby-lang.org)
-to get the latest version. You're also going to need to do that if it
-replied with a version that is older than 2.0.0. Go ahead. We'll wait.
-
-Once you have Ruby, you have three options:
-
-* Clone the latest [CMock repo on github](https://github.com/ThrowTheSwitch/CMock/)
-* Download the latest [CMock zip from github](https://github.com/ThrowTheSwitch/CMock/)
-* Install Ceedling (which has it built in!) through your commandline using `gem install ceedling`.
-
-
-Generated Mock Module Summary
-=============================
-
-In addition to the mocks themselves, CMock will generate the
-following functions for use in your tests. The expect functions
-are always generated. The other functions are only generated
-if those plugins are enabled:
-
-
-Expect:
--------
-
-Your basic staple Expects which will be used for most of your day
-to day CMock work. By calling this, you are telling CMock that you
-expect that function to be called during your test. It also specifies
-which arguments you expect it to be called with, and what return
-value you want returned when that happens. You can call this function
-multiple times back to back in order to queue up multiple calls.
-
-* `void func(void)` => `void func_Expect(void)`
-* `void func(params)` => `void func_Expect(expected_params)`
-* `retval func(void)` => `void func_ExpectAndReturn(retval_to_return)`
-* `retval func(params)` => `void func_ExpectAndReturn(expected_params, retval_to_return)`
-
-
-ExpectAnyArgs:
---------------
-
-This behaves just like the Expects calls, except that it doesn't really
-care what the arguments are that the mock gets called with. It still counts
-the number of times the mock is called and it still handles return values
-if there are some.
-
-* `void func(void)` => `void func_ExpectAnyArgs(void)`
-* `void func(params)` => `void func_ExpectAnyArgs(void)`
-* `retval func(void)` => `void func_ExpectAnyArgsAndReturn(retval_to_return)`
-* `retval func(params)` => `void func_ExpectAnyArgsAndReturn(retval_to_return)`
-
-
-Array:
-------
-
-An ExpectWithArray is another variant of Expect. Like expect, it cares about
-the number of times a mock is called, the arguments it is called with, and the
-values it is to return. This variant has another feature, though. For anything
-that resembles a pointer or array, it breaks the argument into TWO arguments.
-The first is the original pointer. The second specify the number of elements
-it is to verify of that array. If you specify 1, it'll check one object. If 2,
-it'll assume your pointer is pointing at the first of two elements in an array.
-If you specify zero elements, it will check just the pointer if
-`:smart` mode is configured or fail if `:compare_data` is set.
-
-* `void func(void)` => (nothing. In fact, an additional function is only generated if the params list contains pointers)
-* `void func(ptr * param, other)` => `void func_ExpectWithArray(ptr* param, int param_depth, other)`
-* `retval func(void)` => (nothing. In fact, an additional function is only generated if the params list contains pointers)
-* `retval func(other, ptr* param)` => `void func_ExpectWithArrayAndReturn(other, ptr* param, int param_depth, retval_to_return)`
-
-
-Ignore:
--------
-
-Maybe you don't care about the number of times a particular function is called or
-the actual arguments it is called with. In that case, you want to use Ignore. Ignore
-only needs to be called once per test. It will then ignore any further calls to that
-particular mock. The IgnoreAndReturn works similarly, except that it has the added
-benefit of knowing what to return when that call happens. If the mock is called more
-times than IgnoreAndReturn was called, it will keep returning the last value without
-complaint. If it's called less times, it will also ignore that. You SAID you didn't
-care how many times it was called, right?
-
-* `void func(void)` => `void func_Ignore(void)`
-* `void func(params)` => `void func_Ignore(void)`
-* `retval func(void)` => `void func_IgnoreAndReturn(retval_to_return)`
-* `retval func(params)` => `void func_IgnoreAndReturn(retval_to_return)`
-
-
-Ignore Arg:
-------------
-
-Maybe you overall want to use Expect and its similar variations, but you don't care
-what is passed to a particular argument. This is particularly useful when that argument
-is a pointer to a value that is supposed to be filled in by the function. You don't want
-to use ExpectAnyArgs, because you still care about the other arguments. Instead, before
-any of your Expect calls are made, you can call this function. It tells CMock to ignore
-a particular argument for the rest of this test, for this mock function.
-
-* `void func(params)` => `void func_IgnoreArg_paramName(void)`
-
-
-ReturnThruPtr:
---------------
-
-Another option which operates on a particular argument of a function is the ReturnThruPtr
-plugin. For every argument that resembles a pointer or reference, CMock generates an
-instance of this function. Just as the AndReturn functions support injecting one or more
-return values into a queue, this function lets you specify one or more return values which
-are queued up and copied into the space being pointed at each time the mock is called.
-
-* `void func(param1)` => `void func_ReturnThruPtr_paramName(val_to_return)`
-* => `void func_ReturnArrayThruPtr_paramName(cal_to_return, len)`
-* => `void func_ReturnMemThruPtr_paramName(val_to_return, size)`
-
-
-Callback:
----------
-
-If all those other options don't work, and you really need to do something custom, you
-still have a choice. As soon as you stub a callback in a test, it will call the callback
-whenever the mock is encountered and return the retval returned from the callback (if any)
-instead of performing the usual expect checks. It can be configured to check the arguments
-first (like expects) or just jump directly to the callback.
-
-* `void func(void)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
-where `CMOCK_func_CALLBACK` looks like: `void func(int NumCalls)`
-* `void func(params)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
-where `CMOCK_func_CALLBACK` looks like: `void func(params, int NumCalls)`
-* `retval func(void)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
-where `CMOCK_func_CALLBACK` looks like: `retval func(int NumCalls)`
-* `retval func(params)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
-where `CMOCK_func_CALLBACK` looks like: `retval func(params, int NumCalls)`
-
-
-Cexception:
------------
-
-Finally, if you are using Cexception for error handling, you can use this to throw errors
-from inside mocks. Like Expects, it remembers which call was supposed to throw the error,
-and it still checks parameters first.
-
-* `void func(void)` => `void func_ExpectAndThrow(value_to_throw)`
-* `void func(params)` => `void func_ExpectAndThrow(expected_params, value_to_throw)`
-* `retval func(void)` => `void func_ExpectAndThrow(value_to_throw)`
-* `retval func(params)` => `void func_ExpectAndThrow(expected_params, value_to_throw)`
-
-
-
-Running CMock
-=============
-
-CMock is a Ruby script and class. You can therefore use it directly
-from the command line, or include it in your own scripts or rakefiles.
-
-
-Mocking from the Command Line
------------------------------
-
-After unpacking CMock, you will find cmock.rb in the 'lib' directory.
-This is the file that you want to run. It takes a list of header files
-to be mocked, as well as an optional yaml file for a more detailed
-configuration (see config options below).
-
-For example, this will create three mocks using the configuration
-specified in MyConfig.yml:
-
- ruby cmock.rb -oMyConfig.yml super.h duper.h awesome.h
-
-And this will create two mocks using the default configuration:
-
- ruby cmock.rb ../mocking/stuff/is/fun.h ../try/it/yourself.h
-
-
-Mocking From Scripts or Rake
-----------------------------
-
-CMock can be used directly from your own scripts or from a rakefile.
-Start by including cmock.rb, then create an instance of CMock.
-When you create your instance, you may initialize it in one of
-three ways.
-
-You may specify nothing, allowing it to run with default settings:
-
- require 'cmock.rb'
- cmock = CMock.new
-
-You may specify a YAML file containing the configuration options
-you desire:
-
- cmock = CMock.new('../MyConfig.yml')
-
-You may specify the options explicitly:
-
- cmock = Cmock.new(:plugins => [:cexception, :ignore], :mock_path => 'my/mocks/')
-
-
-Config Options:
----------------
-
-The following configuration options can be specified in the
-yaml file or directly when instantiating.
-
-Passed as Ruby, they look like this:
-
- { :attributes => [“__funky”, “__intrinsic”], :when_ptr => :compare }
-
-Defined in the yaml file, they look more like this:
-
- :cmock:
- :attributes:
- - __funky
- - __intrinsic
- :when_ptr: :compare
-
-In all cases, you can just include the things that you want to override
-from the defaults. We've tried to specify what the defaults are below.
-
-* `:attributes`:
- These are attributes that CMock should ignore for you for testing
- purposes. Custom compiler extensions and externs are handy things to
- put here. If your compiler is choking on some extended syntax, this
- is often a good place to look.
-
- * defaults: ['__ramfunc', '__irq', '__fiq', 'register', 'extern']
- * **note:** this option will reinsert these attributes onto the mock's calls.
- If that isn't what you are looking for, check out :strippables.
-
-* `:c_calling_conventions`:
- Similarly, CMock may need to understand which C calling conventions
- might show up in your codebase. If it encounters something it doesn't
- recognize, it's not going to mock it. We have the most common covered,
- but there are many compilers out there, and therefore many other options.
-
- * defaults: ['__stdcall', '__cdecl', '__fastcall']
- * **note:** this option will reinsert these attributes onto the mock's calls.
- If that isn't what you are looking for, check out :strippables.
-
-* `:callback_after_arg_check`:
- Tell `:callback` plugin to do the normal argument checking **before** it
- calls the callback function by setting this to true. When false, the
- callback function is called **instead** of the argument verification.
-
- * default: false
-
-* `:callback_include_count`:
- Tell `:callback` plugin to include an extra parameter to specify the
- number of times the callback has been called. If set to false, the
- callback has the same interface as the mocked function. This can be
- handy when you're wanting to use callback as a stub.
-
- * default: true
-
-* `:cexception_include`:
- Tell `:cexception` plugin where to find CException.h... You only need to
- define this if it's not in your build path already... which it usually
- will be for the purpose of your builds.
-
- * default: *nil*
-
-* `:enforce_strict_ordering`:
- CMock always enforces the order that you call a particular function,
- so if you expect GrabNabber(int size) to be called three times, it
- will verify that the sizes are in the order you specified. You might
- *also* want to make sure that all different functions are called in a
- particular order. If so, set this to true.
-
- * default: false
-
-* `:framework`:
- Currently the only option is `:unity.` Eventually if we support other
- unity test frameworks (or if you write one for us), they'll get added
- here.
-
- : default: :unity
-
-* `:includes`:
- An array of additional include files which should be added to the
- mocks. Useful for global types and definitions used in your project.
- There are more specific versions if you care WHERE in the mock files
- the includes get placed. You can define any or all of these options.
-
- * `:includes`
- * `:includes_h_pre_orig_header`
- * `:includes_h_post_orig_header`
- * `:includes_c_pre_header`
- * `:includes_c_post_header`
- * default: nil #for all 5 options
-
-* `:memcmp_if_unknown`:
- C developers create a lot of types, either through typedef or preprocessor
- macros. CMock isn't going to automatically know what you were thinking all
- the time (though it tries its best). If it comes across a type it doesn't
- recognize, you have a choice on how you want it to handle it. It can either
- perform a raw memory comparison and report any differences, or it can fail
- with a meaningful message. Either way, this feature will only happen after
- all other mechanisms have failed (The thing encountered isn't a standard
- type. It isn't in the :treat_as list. It isn't in a custom unity_helper).
-
- * default: true
-
-* `:mock_path`:
- The directory where you would like the mock files generated to be
- placed.
-
- * default: mocks
-
-* `:mock_prefix`:
- The prefix to prepend to your mock files. For example, if it's “Mock”, a file
- “USART.h” will get a mock called “MockUSART.c”. This CAN be used with a suffix
- at the same time.
-
- * default: Mock
-
-* `:mock_suffix`:
- The suffix to append to your mock files. For example, it it's "_Mock", a file
- "USART.h" will get a mock called "USART_Mock.h". This CAN be used with a prefix
- at the same time.
-
- * default: ""
-
-* `:plugins`:
- An array of which plugins to enable. ':expect' is always active. Also
- available currently:
-
- * `:ignore`
- * `:ignore_arg`
- * `:expect_any_args`
- * `:array`
- * `:cexception`
- * `:callback`
- * `:return_thru_ptr`
-
-* `:strippables`:
- An array containing a list of items to remove from the header
- before deciding what should be mocked. This can be something simple
- like a compiler extension CMock wouldn't recognize, or could be a
- regex to reject certain function name patterns. This is a great way to
- get rid of compiler extensions when your test compiler doesn't support
- them. For example, use `:strippables: ['(?:functionName\s*\(+.*?\)+)']`
- to prevent a function `functionName` from being mocked. By default, it
- is ignoring all gcc attribute extensions.
-
- * default: ['(?:__attribute__\s*\(+.*?\)+)']
-
-* `:subdir`:
- This is a relative subdirectory for your mocks. Set this to e.g. "sys" in
- order to create a mock for `sys/types.h` in `(:mock_path)/sys/`.
-
- * default: ""
-
-* `:treat_as`:
- The `:treat_as` list is a shortcut for when you have created typedefs
- of standard types. Why create a custom unity helper for UINT16 when
- the unity function TEST_ASSERT_EQUAL_HEX16 will work just perfectly?
- Just add 'UINT16' => 'HEX16' to your list (actually, don't. We already
- did that one for you). Maybe you have a type that is a pointer to an
- array of unsigned characters? No problem, just add 'UINT8_T*' =>
- 'HEX8*'
-
- * NOTE: unlike the other options, your specifications MERGE with the
- default list. Therefore, if you want to override something, you must
- reassign it to something else (or to *nil* if you don't want it)
-
- * default:
- * 'int': 'INT'
- * 'char': 'INT8'
- * 'short': 'INT16'
- * 'long': 'INT'
- * 'int8': 'INT8'
- * 'int16': 'INT16'
- * 'int32': 'INT'
- * 'int8_t': 'INT8'
- * 'int16_t': 'INT16'
- * 'int32_t': 'INT'
- * 'INT8_T': 'INT8'
- * 'INT16_T': 'INT16'
- * 'INT32_T': 'INT'
- * 'bool': 'INT'
- * 'bool_t': 'INT'
- * 'BOOL': 'INT'
- * 'BOOL_T': 'INT'
- * 'unsigned int': 'HEX32'
- * 'unsigned long': 'HEX32'
- * 'uint32': 'HEX32'
- * 'uint32_t': 'HEX32'
- * 'UINT32': 'HEX32'
- * 'UINT32_T': 'HEX32'
- * 'void*': 'HEX8_ARRAY'
- * 'unsigned short': 'HEX16'
- * 'uint16': 'HEX16'
- * 'uint16_t': 'HEX16'
- * 'UINT16': 'HEX16'
- * 'UINT16_T': 'HEX16'
- * 'unsigned char': 'HEX8'
- * 'uint8': 'HEX8'
- * 'uint8_t': 'HEX8'
- * 'UINT8': 'HEX8'
- * 'UINT8_T': 'HEX8'
- * 'char*': 'STRING'
- * 'pCHAR': 'STRING'
- * 'cstring': 'STRING'
- * 'CSTRING': 'STRING'
- * 'float': 'FLOAT'
- * 'double': 'FLOAT'
-
-* `:treat_as_void`:
- We've seen "fun" legacy systems typedef 'void' with a custom type,
- like MY_VOID. Add any instances of those to this list to help CMock
- understand how to deal with your code.
-
- * default: []
-
-* `:treat_externs`:
- This specifies how you want CMock to handle functions that have been
- marked as extern in the header file. Should it mock them?
-
- * `:include` will mock externed functions
- * `:exclude` will ignore externed functions (default).
-
-* `:unity_helper_path`:
- If you have created a header with your own extensions to unity to
- handle your own types, you can set this argument to that path. CMock
- will then automagically pull in your helpers and use them. The only
- trick is that you make sure you follow the naming convention:
- `UNITY_TEST_ASSERT_EQUAL_YourType`. If it finds macros of the right
- shape that match that pattern, it'll use them.
-
- * default: []
-
-* `:verbosity`:
- How loud should CMock be?
-
- * 0 for errors only
- * 1 for errors and warnings
- * 2 for normal (default)
- * 3 for verbose
-
-* `:weak`:
- When set this to some value, the generated mocks are defined as weak
- symbols using the configured format. This allows them to be overridden
- in particular tests.
-
- * Set to '__attribute ((weak))' for weak mocks when using GCC.
- * Set to any non-empty string for weak mocks when using IAR.
- * default: ""
-
-* `:when_no_prototypes`:
- When you give CMock a header file and ask it to create a mock out of
- it, it usually contains function prototypes (otherwise what was the
- point?). You can control what happens when this isn't true. You can
- set this to `:warn,` `:ignore,` or `:error`
-
- * default: :warn
-
-* `:when_ptr`:
- You can customize how CMock deals with pointers (c strings result in
- string comparisons... we're talking about **other** pointers here). Your
- options are `:compare_ptr` to just verify the pointers are the same,
- `:compare_data` or `:smart` to verify that the data is the same.
- `:compare_data` and `:smart` behaviors will change slightly based on
- if you have the array plugin enabled. By default, they compare a
- single element of what is being pointed to. So if you have a pointer
- to a struct called ORGAN_T, it will compare one ORGAN_T (whatever that
- is).
-
- * default: :smart
-
-* `:fail_on_unexpected_calls`:
- By default, CMock will fail a test if a mock is called without _Expect and _Ignore
- called first. While this forces test writers to be more explicit in their expectations,
- it can clutter tests with _Expect or _Ignore calls for functions which are not the focus
- of the test. While this is a good indicator that this module should be refactored, some
- users are not fans of the additional noise.
-
- Therefore, :fail_on_unexpected_calls can be set to false to force all mocks to start with
- the assumption that they are operating as _Ignore unless otherwise specified.
-
- * default: true
- * **note:**
- If this option is disabled, the mocked functions will return
- a default value (0) when called (and only if they have to return something of course).
-
-
-Compiled Options:
------------------
-
-A number of #defines also exist for customizing the cmock experience.
-Feel free to pass these into your compiler or whatever is most
-convenient. CMock will otherwise do its best to guess what you want
-based on other settings, particularly Unity's settings.
-
-* `CMOCK_MEM_STATIC` or `CMOCK_MEM_DYNAMIC`
- Define one of these to determine if you want to dynamically add
- memory during tests as required from the heap. If static, you
- can control the total footprint of Cmock. If dynamic, you will
- need to make sure you make some heap space available for Cmock.
-
-* `CMOCK_MEM_SIZE`
- In static mode this is the total amount of memory you are allocating
- to Cmock. In Dynamic mode this is the size of each chunk allocated
- at once (larger numbers grab more memory but require less mallocs).
-
-* `CMOCK_MEM_ALIGN`
- The way to align your data to. Not everything is as flexible as
- a PC, as most embedded designers know. This defaults to 2, meaning
- align to the closest 2^2 -> 4 bytes (32 bits). You can turn off alignment
- by setting 0, force alignment to the closest uint16 with 1 or even
- to the closest uint64 with 3.
-
-* `CMOCK_MEM_PTR_AS_INT`
- This is used internally to hold pointers... it needs to be big
- enough. On most processors a pointer is the same as an unsigned
- long... but maybe that's not true for yours?
-
-* `CMOCK_MEM_INDEX_TYPE`
- This needs to be something big enough to point anywhere in Cmock's
- memory space... usually it's an unsigned int.
-
-Examples
-========
-
-You can look in the [examples directory](/examples/) for a couple of examples on how
-you might tool CMock into your build process. You may also want to consider
-using [Ceedling](https://throwtheswitch.org/ceedling). Please note that
-these examples are meant to show how the build process works. They have
-failing tests ON PURPOSE to show what that would look like. Don't be alarmed. ;)
-
diff --git a/tinyusb/test/vendor/ceedling/docs/CeedlingPacket.md b/tinyusb/test/vendor/ceedling/docs/CeedlingPacket.md
deleted file mode 100755
index 88cd0202..00000000
--- a/tinyusb/test/vendor/ceedling/docs/CeedlingPacket.md
+++ /dev/null
@@ -1,2060 +0,0 @@
-[All code is copyright © 2010-2012 Ceedling Project
-by Mike Karlesky, Mark VanderVoord, and Greg Williams.
-
-This Documentation Is Released Under a
-Creative Commons 3.0 Attribution Share-Alike License]
-
-What the What?
-
-Assembling build environments for C projects - especially with
-automated unit tests - is a pain. Whether it's Make or Rake or Premake
-or what-have-you, set up with an all-purpose build environment
-tool is tedious and requires considerable glue code to pull together
-the necessary tools and libraries. Ceedling allows you to generate
-an entire test and build environment for a C project from a single
-YAML configuration file. Ceedling is written in Ruby and works
-with the Rake build tool plus other goodness like Unity and CMock
-- the unit testing and mocking frameworks for C. Ceedling and
-its complementary tools can support the tiniest of embedded
-processors, the beefiest 64 bit power houses available, and
-everything in between.
-
-For a build project including unit tests and using the default
-toolchain gcc, the configuration file could be as simple as this:
-
-```yaml
-:project:
- :build_root: project/build/
- :release_build: TRUE
-
-:paths:
- :test:
- - tests/**
- :source:
- - source/**
-```
-
-From the command line, to build the release version of your project,
-you would simply run `ceedling release`. To run all your unit tests,
-you would run `ceedling test:all`. That's it!
-
-Of course, many more advanced options allow you to configure
-your project with a variety of features to meet a variety of needs.
-Ceedling can work with practically any command line toolchain
-and directory structure – all by way of the configuration file.
-Further, because Ceedling piggy backs on Rake, you can add your
-own Rake tasks to accomplish project tasks outside of testing
-and release builds. A facility for plugins also allows you to
-extend Ceedling's capabilities for needs such as custom code
-metrics reporting and coverage testing.
-
-What's with this Name?
-
-Glad you asked. Ceedling is tailored for unit tested C projects
-and is built upon / around Rake (Rake is a Make replacement implemented
-in the Ruby scripting language). So, we've got C, our Rake, and
-the fertile soil of a build environment in which to grow and tend
-your project and its unit tests. Ta da - _Ceedling_.
-
-What Do You Mean "tailored for unit tested C projects"?
-
-Well, we like to write unit tests for our C code to make it lean and
-mean (that whole [Test-Driven Development][tdd]
-thing). Along the way, this style of writing C code spawned two
-tools to make the job easier: a unit test framework for C called
-_Unity_ and a mocking library called _CMock_. And, though it's
-not directly related to testing, a C framework for exception
-handling called _CException_ also came along.
-
-[tdd]: http://en.wikipedia.org/wiki/Test-driven_development
-
-These tools and frameworks are great, but they require quite
-a bit of environment support to pull them all together in a convenient,
-usable fashion. We started off with Rakefiles to assemble everything.
-These ended up being quite complicated and had to be hand-edited
-or created anew for each new project. Ceedling replaces all that
-tedium and rework with a configuration file that ties everything
-together.
-
-Though Ceedling is tailored for unit testing, it can also go right ahead
-and build your final binary release artifact for you as well. Or,
-Ceedling and your tests can live alongside your existing release build
-setup. That said, Ceedling is more powerful as a unit test build
-environment than it is a general purpose release build environment;
-complicated projects including separate bootloaders or multiple library
-builds, etc. are not its strong suit.
-
-Hold on. Back up. Ruby? Rake? YAML? Unity? CMock? CException?
-
-Seem overwhelming? It's not bad at all, and for the benefits tests
-bring us, it's all worth it.
-
-[Ruby][] is a handy scripting
-language like Perl or Python. It's a modern, full featured language
-that happens to be quite handy for accomplishing tasks like code
-generation or automating one's workflow while developing in
-a compiled language such as C.
-
-[Ruby]: http://www.ruby-lang.org/en/
-
-[Rake][] is a utility written in Ruby
-for accomplishing dependency tracking and task automation
-common to building software. It's a modern, more flexible replacement
-for [Make][]).
-Rakefiles are Ruby files, but they contain build targets similar
-in nature to that of Makefiles (but you can also run Ruby code in
-your Rakefile).
-
-[Rake]: http://rubyrake.org/
-[Make]: http://en.wikipedia.org/wiki/Make_(software)
-
-[YAML][] is a "human friendly data serialization standard for all
-programming languages." It's kinda like a markup language, but don't
-call it that. With a YAML library, you can [serialize][] data structures
-to and from the file system in a textual, human readable form. Ceedling
-uses a serialized data structure as its configuration input.
-
-[YAML]: http://en.wikipedia.org/wiki/Yaml
-[serialize]: http://en.wikipedia.org/wiki/Serialization
-
-[Unity] is a [unit test framework][test] for C. It provides facilities
-for test assertions, executing tests, and collecting / reporting test
-results. Unity derives its name from its implementation in a single C
-source file (plus two C header files) and from the nature of its
-implementation - Unity will build in any C toolchain and is configurable
-for even the very minimalist of processors.
-
-[Unity]: http://github.com/ThrowTheSwitch/Unity
-[test]: http://en.wikipedia.org/wiki/Unit_testing
-
-[CMock] is a tool written in Ruby able to generate entire
-[mock functions][mock] in C code from a given C header file. Mock
-functions are invaluable in [interaction-based unit testing][ut].
-CMock's generated C code uses Unity.
-
-[CMock]: http://github.com/ThrowTheSwitch/CMock
-[mock]: http://en.wikipedia.org/wiki/Mock_object
-[ut]: http://martinfowler.com/articles/mocksArentStubs.html
-
-[CException] is a C source and header file that provide a simple
-[exception mechanism][exn] for C by way of wrapping up the
-[setjmp / longjmp][setjmp] standard library calls. Exceptions are a much
-cleaner and preferable alternative to managing and passing error codes
-up your return call trace.
-
-[CException]: http://github.com/ThrowTheSwitch/CException
-[exn]: http://en.wikipedia.org/wiki/Exception_handling
-[setjmp]: http://en.wikipedia.org/wiki/Setjmp.h
-
-Notes
------
-
-* YAML support is included with Ruby - requires no special installation
- or configuration.
-
-* Unity, CMock, and CException are bundled with Ceedling, and
- Ceedling is designed to glue them all together for your project
- as seamlessly as possible.
-
-
-Installation & Setup: What Exactly Do I Need to Get Started?
-------------------------------------------------------------
-
-As a [Ruby gem](http://docs.rubygems.org/read/chapter/1):
-
-1. [Download and install Ruby](http://www.ruby-lang.org/en/downloads/)
-
-2. Use Ruby's command line gem package manager to install Ceedling:
- `gem install ceedling`
- (Unity, CMock, and CException come along with Ceedling for free)
-
-3. Execute Ceedling at command line to create example project
- or an empty Ceedling project in your filesystem (executing
- `ceedling help` first is, well, helpful).
-
-Gem install notes:
-
-1. Steps 1-2 are a one time affair for your local environment.
- When steps 1-2 are completed once, only step 3 is needed for
- each new project.
-
-
-
-General notes:
-
-1. Certain advanced features of Ceedling rely on gcc and cpp
- as preprocessing tools. In most *nix systems, these tools
- are already available. For Windows environments, we recommend
- the [mingw project](http://www.mingw.org/) (Minimalist
- GNU for Windows). This represents an optional, additional
- setup / installation step to complement the list above. Upon
- installing mingw ensure your system path is updated or set
- [:environment][:path] in your `project.yml` file (see
- environment section later in this document).
-
-2. To use a project file name other than the default `project.yml`
- or place the project file in a directory other than the one
- in which you'll run Rake, create an environment variable
- `CEEDLING_MAIN_PROJECT_FILE` with your desired project
- file path.
-
-3. To better understand Rake conventions, Rake execution,
- and Rakefiles, consult the [Rake tutorial, examples, and
- user guide](http://rubyrake.org/).
-
-4. When using Ceedling in Windows environments, a test file name may
- not include the sequences “patch” or “setup”. The Windows Installer
- Detection Technology (part of UAC), requires administrator
- privileges to execute file names with these strings.
-
-
-
-Now What? How Do I Make It GO?
-------------------------------
-
-We're getting a little ahead of ourselves here, but it's good
-context on how to drive this bus. Everything is done via the command
-line. We'll cover conventions and how to actually configure
-your project in later sections.
-
-To run tests, build your release artifact, etc., you will be interacting
-with Rake on the command line. Ceedling works with Rake to present
-you with named tasks that coordinate the file generation and
-build steps needed to accomplish something useful. You can also
-add your own independent Rake tasks or create plugins to extend
-Ceedling (more on this later).
-
-
-* `ceedling [no arguments]`:
-
- Run the default Rake task (conveniently recognized by the name default
- by Rake). Neither Rake nor Ceedling provide a default task. Rake will
- abort if run without arguments when no default task is defined. You can
- conveniently define a default task in the Rakefile discussed in the
- preceding setup & installation section of this document.
-
-* `ceedling -T`:
-
- List all available Rake tasks with descriptions (Rake tasks without
- descriptions are not listed). -T is a command line switch for Rake and
- not the same as tasks that follow.
-
-* `ceedling <tasks...> --trace`:
-
- For advanced users troubleshooting a confusing build error, debug
- Ceedling or a plugin, --trace provides a stack trace of dependencies
- walked during task execution and any Ruby failures along the way. Note
- that --trace is a command line switch for Rake and is not the same as
- tasks that follow.
-
-* `ceedling environment`:
-
- List all configured environment variable names and string values. This
- task is helpful in verifying the evaluatio of any Ruby expressions in
- the [:environment] section of your config file.`: Note: Ceedling may
- set some convenience environment variables by default.
-
-* `ceedling paths:*`:
-
- List all paths collected from [:paths] entries in your YAML config
- file where * is the name of any section contained in [:paths]. This
- task is helpful in verifying the expansion of path wildcards / globs
- specified in the [:paths] section of your config file.
-
-* `ceedling files:assembly`
-* `ceedling files:header`
-* `ceedling files:source`
-* `ceedling files:test`
-
- List all files and file counts collected from the relevant search
- paths specified by the [:paths] entries of your YAML config file. The
- files:assembly task will only be available if assembly support is
- enabled in the [:release_build] section of your configuration file.
-
-* `ceedling options:*`:
-
- Load and merge configuration settings into the main project
- configuration. Each task is named after a *.yml file found in the
- configured options directory. See documentation for the configuration
- setting [:project][:options_path] and for options files in advanced
- topics.
-
-* `ceedling test:all`:
-
- Run all unit tests (rebuilding anything that's changed along the way).
-
-* `ceedling test:delta`:
-
- Run only those unit tests for which the source or test files have
- changed (i.e. incremental build). Note: with the
- [:project][:use_test_preprocessor] configuration file option set,
- runner files are always regenerated limiting the total efficiency this
- text execution option can afford.
-
-* `ceedling test:*`:
-
- Execute the named test file or the named source file that has an
- accompanying test. No path. Examples: ceedling test:foo.c or ceed
- test:test_foo.c
-
-* `ceedling test:pattern[*]`:
-
- Execute any tests whose name and/or path match the regular expression
- pattern (case sensitive). Example: ceedling "test:pattern[(I|i)nit]" will
- execute all tests named for initialization testing. Note: quotes may
- be necessary around the ceedling parameter to distinguish regex characters
- from command line operators.
-
-* `ceedling test:path[*]`:
-
- Execute any tests whose path contains the given string (case
- sensitive). Example: ceedling test:path[foo/bar] will execute all tests
- whose path contains foo/bar. Note: both directory separator characters
- / and \ are valid.
-
-* `ceedling release`:
-
- Build all source into a release artifact (if the release build option
- is configured).
-
-* `ceedling release:compile:*`:
-
- Sometimes you just need to compile a single file dagnabit. Example:
- ceedling release:compile:foo.c
-
-* `ceedling release:assemble:*`:
-
- Sometimes you just need to assemble a single file doggonit. Example:
- ceedling release:assemble:foo.s
-
-* `ceedling module:create[Filename]`:
-* `ceedling module:create[<Path:>Filename]`:
-
- It's often helpful to create a file automatically. What's better than
- that? Creating a source file, a header file, and a corresponding test
- file all in one step!
-
- There are also patterns which can be specified to automatically generate
- a bunch of files. Try `ceedling module:create[Poodles,mch]` for example!
-
- The module generator has several options you can configure.
- F.e. Generating the source/header/test file in a subdirectory (by adding <Path> when calling module:create).
- For more info, refer to the [Module Generator](https://github.com/ThrowTheSwitch/Ceedling/blob/master/docs/CeedlingPacket.md#module-generator) section.
-
-* `ceedling logging <tasks...>`:
-
- Enable logging to <build path>/logs. Must come before test and release
- tasks to log their steps and output. Log names are a concatenation of
- project, user, and option files loaded. User and option files are
- documented in the advanced topics section of this document.
-
-* `ceedling verbosity[x] <tasks...>`:
-
- Change the default verbosity level. [x] ranges from 0 (quiet) to 4
- (obnoxious). Level [3] is the default. The verbosity task must precede
- all tasks in the command line list for which output is desired to be
- seen. Verbosity settings are generally most meaningful in conjunction
- with test and release tasks.
-
-* `ceedling summary`:
-
- If plugins are enabled, this task will execute the summary method of
- any plugins supporting it. This task is intended to provide a quick
- roundup of build artifact metrics without re-running any part of the
- build.
-
-* `ceedling clean`:
-
- Deletes all toolchain binary artifacts (object files, executables),
- test results, and any temporary files. Clean produces no output at the
- command line unless verbosity has been set to an appreciable level.
-
-* `ceedling clobber`:
-
- Extends clean task's behavior to also remove generated files: test
- runners, mocks, preprocessor output. Clobber produces no output at the
- command line unless verbosity has been set to an appreciable level.
-
-To better understand Rake conventions, Rake execution, and
-Rakefiles, consult the [Rake tutorial, examples, and user guide][guide].
-
-[guide]: http://rubyrake.org/
-
-At present, none of Ceedling's commands provide persistence.
-That is, they must each be specified at the command line each time
-they are needed. For instance, Ceedling's verbosity command
-only affects output at the time it's run.
-
-Individual test and release file tasks
-are not listed in `-T` output. Because so many files may be present
-it's unwieldy to list them all.
-
-Multiple rake tasks can be executed at the command line (order
-is executed as provided). For example, `ceed
-clobber test:all release` will removed all generated files;
-build and run all tests; and then build all source - in that order.
-If any Rake task fails along the way, execution halts before the
-next task.
-
-The `clobber` task removes certain build directories in the
-course of deleting generated files. In general, it's best not
-to add to source control any Ceedling generated directories
-below the root of your top-level build directory. That is, leave
-anything Ceedling & its accompanying tools generate out of source
-control (but go ahead and add the top-level build directory that
-holds all that stuff). Also, since Ceedling is pretty smart about
-what it rebuilds and regenerates, you needn't clobber often.
-
-Important Conventions
-=====================
-
-Directory Structure, Filenames & Extensions
--------------------------------------------
-
-Much of Ceedling's functionality is driven by collecting files
-matching certain patterns inside the paths it's configured
-to search. See the documentation for the [:extensions] section
-of your configuration file (found later in this document) to
-configure the file extensions Ceedling uses to match and collect
-files. Test file naming is covered later in this section.
-
-Test files and source files must be segregated by directories.
-Any directory structure will do. Tests can be held in subdirectories
-within source directories, or tests and source directories
-can be wholly separated at the top of your project's directory
-tree.
-
-Search Path Order
------------------
-
-When Ceedling searches for files (e.g. looking for header files
-to mock) or when it provides search paths to any of the default
-gcc toolchain executables, it organizes / prioritizes its search
-paths. The order is always: test paths, support paths, source
-paths, and then include paths. This can be useful, for instance,
-in certain testing scenarios where we desire Ceedling or a compiler
-to find a stand-in header file in our support directory before
-the actual source header file of the same name.
-
-This convention only holds when Ceedling is using its default
-tool configurations and / or when tests are involved. If you define
-your own tools in the configuration file (see the [:tools] section
-documented later in this here document), you have complete control
-over what directories are searched and in what order. Further,
-test and support directories are only searched when appropriate.
-That is, when running a release build, test and support directories
-are not used at all.
-
-Source Files & Binary Release Artifacts
----------------------------------------
-
-Your binary release artifact results from the compilation and
-linking of all source files Ceedling finds in the specified source
-directories. At present only source files with a single (configurable)
-extension are recognized. That is, *.c and *.cc files will not
-both be recognized - only one or the other. See the configuration
-options and defaults in the documentation for the [:extensions]
-sections of your configuration file (found later in this document).
-
-Test Files & Executable Test Fixtures
--------------------------------------
-
-Ceedling builds each individual test file with its accompanying
-source file(s) into a single, monolithic test fixture executable.
-Test files are recognized by a naming convention: a (configurable)
-prefix such as "`test_`" in the file name with the same file extension
-as used by your C source files. See the configuration options
-and defaults in the documentation for the [:project] and [:extensions]
-sections of your configuration file (found later in this document).
-Depending on your configuration options, Ceedling can recognize
-a variety of test file naming patterns in your test search paths.
-For example: `test_some_super_functionality.c`, `TestYourSourceFile.cc`,
-or `testing_MyAwesomeCode.C` could each be valid test file
-names. Note, however, that Ceedling can recognize only one test
-file naming convention per project.
-
-Ceedling knows what files to compile and link into each individual
-test executable by way of the #include list contained in each
-test file. Any C source files in the configured search directories
-that correspond to the header files included in a test file will
-be compiled and linked into the resulting test fixture executable.
-From this same #include list, Ceedling knows which files to mock
-and compile and link into the test executable (if you use mocks
-in your tests). That was a lot of clauses and information in a very
-few sentences; the example that follows in a bit will make it clearer.
-
-By naming your test functions according to convention, Ceedling
-will extract and collect into a runner C file calls to all your
-test case functions. This runner file handles all the execution
-minutiae so that your test file can be quite simple and so that
-you never forget to wire up a test function to be executed. In this
-generated runner lives the `main()` entry point for the resulting
-test executable. There are no configuration options for the
-naming convention of your test case functions. A test case function
-signature must have these three elements: void return, void
-parameter list, and the function name prepended with lowercase
-"`test`". In other words, a test function signature should look
-like this: `void test``[any name you like]``(void)`.
-
-A commented sample test file follows on the next page. Also, see
-the sample project contained in the Ceedling documentation
-bundle.
-
-```c
-// test_foo.c -----------------------------------------------
-#include "unity.h" // compile/link in Unity test framework
-#include "types.h" // header file with no *.c file -- no compilation/linking
-#include "foo.h" // source file foo.c under test
-#include "mock_bar.h" // bar.h will be found and mocked as mock_bar.c + compiled/linked in;
- // foo.c includes bar.h and uses functions declared in it
-#include "mock_baz.h" // baz.h will be found and mocked as mock_baz.c + compiled/linked in
- // foo.c includes baz.h and uses functions declared in it
-
-
-void setUp(void) {} // every test file requires this function;
- // setUp() is called by the generated runner before each test case function
-
-void tearDown(void) {} // every test file requires this function;
- // tearDown() is called by the generated runner before each test case function
-
-// a test case function
-void test_Foo_Function1_should_Call_Bar_AndGrill(void)
-{
- Bar_AndGrill_Expect(); // setup function from mock_bar.c that instructs our
- // framework to expect Bar_AndGrill() to be called once
- TEST_ASSERT_EQUAL(0xFF, Foo_Function1()); // assertion provided by Unity
- // Foo_Function1() calls Bar_AndGrill() & returns a byte
-}
-
-// another test case function
-void test_Foo_Function2_should_Call_Baz_Tec(void)
-{
- Baz_Tec_ExpectAnd_Return(1); // setup function provided by mock_baz.c that instructs our
- // framework to expect Baz_Tec() to be called once and return 1
- TEST_ASSERT_TRUE(Foo_Function2()); // assertion provided by Unity
-}
-
-// end of test_foo.c ----------------------------------------
-```
-
-From the test file specified above Ceedling will generate `test_foo_runner.c`;
-this runner file will contain `main()` and call both of the example
-test case functions.
-
-The final test executable will be `test_foo.exe` (for Windows
-machines or `test_foo.out` for *nix systems - depending on default
-or configured file extensions). Based on the #include list above,
-the test executable will be the output of the linker having processed
-`unity.o`, `foo.o`, `mock_bar.o`, `mock_baz.o`, `test_foo.o`,
-and `test_foo_runner.o`. Ceedling finds the files, generates
-mocks, generates a runner, compiles all the files, and links
-everything into the test executable. Ceedling will then run
-the test executable and collect test results from it to be reported
-to the developer at the command line.
-
-For more on the assertions and mocks shown, consult the documentation
-for Unity and CMock.
-
-The Magic of Dependency Tracking
---------------------------------
-
-Ceedling is pretty smart in using Rake to build up your project's
-dependencies. This means that Ceedling automagically rebuilds
-all the appropriate files in your project when necessary: when
-your configuration changes, Ceedling or any of the other tools
-are updated, or your source or test files change. For instance,
-if you modify a header file that is mocked, Ceedling will ensure
-that the mock is regenerated and all tests that use that mock are
-rebuilt and re-run when you initiate a relevant testing task.
-When you see things rebuilding, it's for a good reason. Ceedling
-attempts to regenerate and rebuild only what's needed for a given
-execution of a task. In the case of large projects, assembling
-dependencies and acting upon them can cause some delay in executing
-tasks.
-
-With one exception, the trigger to rebuild or regenerate a file
-is always a disparity in timestamps between a target file and
-its source - if an input file is newer than its target dependency,
-the target is rebuilt or regenerated. For example, if the C source
-file from which an object file is compiled is newer than that object
-file on disk, recompilation will occur (of course, if no object
-file exists on disk, compilation will always occur). The one
-exception to this dependency behavior is specific to your input
-configuration. Only if your logical configuration changes
-will a system-wide rebuild occur. Reorganizing your input configuration
-or otherwise updating its file timestamp without modifying
-the values within the file will not trigger a rebuild. This behavior
-handles the various ways in which your input configuration can
-change (discussed later in this document) without having changed
-your actual project YAML file.
-
-Ceedling needs a bit of help to accomplish its magic with deep
-dependencies. Shallow dependencies are straightforward:
-a mock is dependent on the header file from which it's generated,
-a test file is dependent upon the source files it includes (see
-the preceding conventions section), etc. Ceedling handles
-these "out of the box." Deep dependencies are specifically a
-C-related phenomenon and occur as a consequence of include statements
-within C source files. Say a source file includes a header file
-and that header file in turn includes another header file which
-includes still another header file. A change to the deepest header
-file should trigger a recompilation of the source file, a relinking
-of all the object files comprising a test fixture, and a new execution
-of that test fixture.
-
-Ceedling can handle deep dependencies but only with the help
-of a C preprocessor. Ceedling is quite capable, but a full C preprocessor
-it ain't. Your project can be configured to use a C preprocessor
-or not. Simple projects or large projects constructed so as to
-be quite flat in their include structure generally don't need
-deep dependency preprocessing - and can enjoy the benefits of
-faster execution. Legacy code, on the other hand, will almost
-always want to be tested with deep preprocessing enabled. Set
-up of the C preprocessor is covered in the documentation for the
-[:project] and [:tools] section of the configuration file (later
-in this document). Ceedling contains all the configuration
-necessary to use the gcc preprocessor by default. That is, as
-long as gcc is in your system search path, deep preprocessing
-of deep dependencies is available to you by simply enabling it
-in your project configuration file.
-
-Ceedling's Build Output
------------------------
-
-Ceedling requires a top-level build directory for all the stuff
-that it, the accompanying test tools, and your toolchain generate.
-That build directory's location is configured in the [:project]
-section of your configuration file (discussed later). There
-can be a ton of generated files. By and large, you can live a full
-and meaningful life knowing absolutely nothing at all about
-the files and directories generated below the root build directory.
-
-As noted already, it's good practice to add your top-level build
-directory to source control but nothing generated beneath it.
-You'll spare yourself headache if you let Ceedling delete and
-regenerate files and directories in a non-versioned corner
-of your project's filesystem beneath the top-level build directory.
-
-The `artifacts` directory is the one and only directory you may
-want to know about beneath the top-level build directory. The
-subdirectories beneath `artifacts` will hold your binary release
-target output (if your project is configured for release builds)
-and will serve as the conventional location for plugin output.
-This directory structure was chosen specifically because it
-tends to work nicely with Continuous Integration setups that
-recognize and list build artifacts for retrieval / download.
-
-The Almighty Project Configuration File (in Glorious YAML)
-----------------------------------------------------------
-
-Please consult YAML documentation for the finer points of format
-and to understand details of our YAML-based configuration file.
-We recommend [Wikipedia's entry on YAML](http://en.wikipedia.org/wiki/Yaml)
-for this. A few highlights from that reference page:
-
-* YAML streams are encoded using the set of printable Unicode
- characters, either in UTF-8 or UTF-16
-
-* Whitespace indentation is used to denote structure; however
- tab characters are never allowed as indentation
-
-* Comments begin with the number sign ( # ), can start anywhere
- on a line, and continue until the end of the line unless enclosed
- by quotes
-
-* List members are denoted by a leading hyphen ( - ) with one member
- per line, or enclosed in square brackets ( [ ] ) and separated
- by comma space ( , )
-
-* Hashes are represented using the colon space ( : ) in the form
- key: value, either one per line or enclosed in curly braces
- ( { } ) and separated by comma space ( , )
-
-* Strings (scalars) are ordinarily unquoted, but may be enclosed
- in double-quotes ( " ), or single-quotes ( ' )
-
-* YAML requires that colons and commas used as list separators
- be followed by a space so that scalar values containing embedded
- punctuation can generally be represented without needing
- to be enclosed in quotes
-
-* Repeated nodes are initially denoted by an ampersand ( & ) and
- thereafter referenced with an asterisk ( * )
-
-
-Notes on what follows:
-
-* Each of the following sections represent top-level entries
- in the YAML configuration file.
-
-* Unless explicitly specified in the configuration file, default
- values are used by Ceedling.
-
-* These three settings, at minimum, must be specified:
- * [:project][:build_root]
- * [:paths][:source]
- * [:paths][:test]
-
-* As much as is possible, Ceedling validates your settings in
- properly formed YAML.
-
-* Improperly formed YAML will cause a Ruby error when the YAML
- is parsed. This is usually accompanied by a complaint with
- line and column number pointing into the project file.
-
-* Certain advanced features rely on gcc and cpp as preprocessing
- tools. In most *nix systems, these tools are already available.
- For Windows environments, we recommend the [mingw project](http://www.mingw.org/)
- (Minimalist GNU for Windows).
-
-* Ceedling is primarily meant as a build tool to support automated
- unit testing. All the heavy lifting is involved there. Creating
- a simple binary release build artifact is quite trivial in
- comparison. Consequently, most default options and the construction
- of Ceedling itself is skewed towards supporting testing though
- Ceedling can, of course, build your binary release artifact
- as well. Note that complex binary release artifacts (e.g.
- application + bootloader or multiple libraries) are beyond
- Ceedling's release build ability.
-
-
-Conventions / features of Ceedling-specific YAML:
-
-* Any second tier setting keys anywhere in YAML whose names end
- in `_path` or `_paths` are automagically processed like all
- Ceedling-specific paths in the YAML to have consistent directory
- separators (i.e. "/") and to take advantage of inline Ruby
- string expansion (see [:environment] setting below for further
- explanation of string expansion).
-
-
-**Let's Be Careful Out There:** Ceedling performs validation
-on the values you set in your configuration file (this assumes
-your YAML is correct and will not fail format parsing, of course).
-That said, validation is limited to only those settings Ceedling
-uses and those that can be reasonably validated. Ceedling does
-not limit what can exist within your configuration file. In this
-way, you can take full advantage of YAML as well as add sections
-and values for use in your own custom plugins (documented later).
-The consequence of this is simple but important. A misspelled
-configuration section name or value name is unlikely to cause
-Ceedling any trouble. Ceedling will happily process that section
-or value and simply use the properly spelled default maintained
-internally - thus leading to unexpected behavior without warning.
-
-project: global project settings
-
-
-* `build_root`:
-
- Top level directory into which generated path structure and files are
- placed. Note: this is one of the handful of configuration values that
- must be set. The specified path can be absolute or relative to your
- working directory.
-
- **Default**: (none)
-
-* `use_exceptions`:
-
- Configures the build environment to make use of CException. Note that
- if you do not use exceptions, there's no harm in leaving this as its
- default value.
-
- **Default**: TRUE
-
-* `use_mocks`:
-
- Configures the build environment to make use of CMock. Note that if
- you do not use mocks, there's no harm in leaving this setting as its
- default value.
-
- **Default**: TRUE
-
-* `use_test_preprocessor`:
-
- This option allows Ceedling to work with test files that contain
- conditional compilation statements (e.g. #ifdef) and header files you
- wish to mock that contain conditional preprocessor statements and/or
- macros.
-
- Ceedling and CMock are advanced tools with sophisticated parsers.
- However, they do not include entire C language preprocessors.
- Consequently, with this option enabled, Ceedling will use gcc's
- preprocessing mode and the cpp preprocessor tool to strip down /
- expand test files and headers to their applicable content which can
- then be processed by Ceedling and CMock.
-
- With this option enabled, the gcc & cpp tools must exist in an
- accessible system search path and test runner files are always
- regenerated.
-
- **Default**: FALSE
-
-* `use_deep_dependencies`:
-
- The base rules and tasks that Ceedling creates using Rake capture most
- of the dependencies within a standard project (e.g. when the source
- file accompanying a test file changes, the corresponding test fixture
- executable will be rebuilt when tests are re-run). However, deep
- dependencies cannot be captured this way. If a typedef or macro
- changes in a header file three levels of #include statements deep,
- this option allows the appropriate incremental build actions to occur
- for both test execution and release builds.
-
- This is accomplished by using the dependencies discovery mode of gcc.
- With this option enabled, gcc must exist in an accessible system
- search path.
-
- **Default**: FALSE
-
-* `generate_deep_dependencies`:
-
- When `use_deep_dependencies` is set to TRUE, Ceedling will run a separate
- build step to generate the deep dependencies. If you are using gcc as your
- primary compiler, or another compiler that can generate makefile rules as
- a side effect of compilation, then you can set this to FALSE to avoid the
- extra build step but still use the deep dependencies data when deciding
- which source files to rebuild.
-
- **Default**: TRUE
-
-* `test_file_prefix`:
-
- Ceedling collects test files by convention from within the test file
- search paths. The convention includes a unique name prefix and a file
- extension matching that of source files.
-
- Why not simply recognize all files in test directories as test files?
- By using the given convention, we have greater flexibility in what we
- do with C files in the test directories.
-
- **Default**: "test_"
-
-* `options_paths`:
-
- Just as you may have various build configurations for your source
- codebase, you may need variations of your project configuration.
-
- By specifying options paths, Ceedling will search for other project
- YAML files, make command line tasks available (ceedling options:variation
- for a variation.yml file), and merge the project configuration of
- these option files in with the main project file at runtime. See
- advanced topics.
-
- Note these Rake tasks at the command line - like verbosity or logging
- control - must come before the test or release task they are meant to
- modify.
-
- **Default**: [] (empty)
-
-* `release_build`:
-
- When enabled, a release Rake task is exposed. This configuration
- option requires a corresponding release compiler and linker to be
- defined (gcc is used as the default).
-
- More release configuration options are available in the release_build
- section.
-
- **Default**: FALSE
-
-
-Example `[:project]` YAML blurb
-
-```yaml
-:project:
- :build_root: project_awesome/build
- :use_exceptions: FALSE
- :use_test_preprocessor: TRUE
- :use_deep_dependencies: TRUE
- :options_paths:
- - project/options
- - external/shared/options
- :release_build: TRUE
-```
-
-Ceedling is primarily concerned with facilitating the somewhat
-complicated mechanics of automating unit tests. The same mechanisms
-are easily capable of building a final release binary artifact
-(i.e. non test code; the thing that is your final working software
-that you execute on target hardware).
-
-
-* `output`:
-
- The name of your release build binary artifact to be found in <build
- path>/artifacts/release. Ceedling sets the default artifact file
- extension to that as is explicitly specified in the [:extensions]
- section or as is system specific otherwise.
-
- **Default**: `project.exe` or `project.out`
-
-* `use_assembly`:
-
- If assembly code is present in the source tree, this option causes
- Ceedling to create appropriate build directories and use an assembler
- tool (default is the GNU tool as - override available in the [:tools]
- section.
-
- **Default**: FALSE
-
-* `artifacts`:
-
- By default, Ceedling copies to the <build path>/artifacts/release
- directory the output of the release linker and (optionally) a map
- file. Many toolchains produce other important output files as well.
- Adding a file path to this list will cause Ceedling to copy that file
- to the artifacts directory. The artifacts directory is helpful for
- organizing important build output files and provides a central place
- for tools such as Continuous Integration servers to point to build
- output. Selectively copying files prevents incidental build cruft from
- needlessly appearing in the artifacts directory. Note that inline Ruby
- string replacement is available in the artifacts paths (see discussion
- in the [:environment] section).
-
- **Default**: [] (empty)
-
-Example `[:release_build]` YAML blurb
-
-```yaml
-:release_build:
- :output: top_secret.bin
- :use_assembly: TRUE
- :artifacts:
- - build/release/out/c/top_secret.s19
-```
-
-**paths**: options controlling search paths for source and header
-(and assembly) files
-
-* `test`:
-
- All C files containing unit test code. Note: this is one of the
- handful of configuration values that must be set.
-
- **Default**: [] (empty)
-
-* `source`:
-
- All C files containing release code (code to be tested). Note: this is
- one of the handful of configuration values that must be set.
-
- **Default**: [] (empty)
-
-* `support`:
-
- Any C files you might need to aid your unit testing. For example, on
- occasion, you may need to create a header file containing a subset of
- function signatures matching those elsewhere in your code (e.g. a
- subset of your OS functions, a portion of a library API, etc.). Why?
- To provide finer grained control over mock function substitution or
- limiting the size of the generated mocks.
-
- **Default**: [] (empty)
-
-* `include`:
-
- Any header files not already in the source search path. Note there's
- no practical distinction between this search path and the source
- search path; it's merely to provide options or to support any
- peculiar source tree organization.
-
- **Default**: [] (empty)
-
-* `test_toolchain_include`:
-
- System header files needed by the test toolchain - should your
- compiler be unable to find them, finds the wrong system include search
- path, or you need a creative solution to a tricky technical problem.
- Note that if you configure your own toolchain in the [:tools] section,
- this search path is largely meaningless to you. However, this is a
- convenient way to control the system include path should you rely on
- the default gcc tools.
-
- **Default**: [] (empty)
-
-* `release_toolchain_include`:
-
- Same as preceding albeit related to the release toolchain.
-
- **Default**: [] (empty)
-
-* `<custom>`
-
- Any paths you specify for custom list. List is available to tool
- configurations and/or plugins. Note a distinction. The preceding names
- are recognized internally to Ceedling and the path lists are used to
- build collections of files contained in those paths. A custom list is
- just that - a custom list of paths.
-
-Notes on path grammar within the [:paths] section:
-
-* Order of search paths listed in [:paths] is preserved when used by an
- entry in the [:tools] section
-
-* Wherever multiple path lists are combined for use Ceedling prioritizes
- path groups as follows:
- test paths, support paths, source paths, include paths.
-
- This can be useful, for instance, in certain testing scenarios where
- we desire Ceedling or the compiler to find a stand-in header file before
- the actual source header file of the same name.
-
-* Paths:
-
- 1. can be absolute or relative
-
- 2. can be singly explicit - a single fully specified path
-
- 3. can include a glob operator (more on this below)
-
- 4. can use inline Ruby string replacement (see [:environment]
- section for more)
-
- 5. default as an addition to a specific search list (more on this
- in the examples)
-
- 6. can act to subtract from a glob included in the path list (more
- on this in the examples)
-
-
-[Globs](http://ruby.about.com/od/beginningruby/a/dir2.htm)
-as used by Ceedling are wildcards for specifying directories
-without the need to list each and every required search path.
-Ceedling globs operate just as Ruby globs except that they are
-limited to matching directories and not files. Glob operators
-include the following * ** ? [-] {,} (note: this list is space separated
-and not comma separated as commas are used within the bracket
-operators).
-
-* `*`:
-
- All subdirectories of depth 1 below the parent path and including the
- parent path
-
-* `**`:
-
- All subdirectories recursively discovered below the parent path and
- including the parent path
-
-* `?`:
-
- Single alphanumeric character wildcard
-
-* `[x-y]`:
-
- Single alphanumeric character as found in the specified range
-
-* `{x,y}`:
-
- Single alphanumeric character from the specified list
-
-Example [:paths] YAML blurbs
-
-```yaml
-:paths:
- :source: #together the following comprise all source search paths
- - project/source/* #expansion yields all subdirectories of depth 1 plus parent directory
- - project/lib #single path
- :test: #all test search paths
- - project/**/test? #expansion yields any subdirectory found anywhere in the project that
- #begins with "test" and contains 5 characters
-
-:paths:
- :source: #all source search paths
- - +:project/source/** #all subdirectories recursively discovered plus parent directory
- - -:project/source/os/generated #subtract os/generated directory from expansion of above glob
- #note that '+:' notation is merely aesthetic; default is to add
-
- :test: #all test search paths
- - project/test/bootloader #explicit, single search paths (searched in the order specified)
- - project/test/application
- - project/test/utilities
-
- :custom: #custom path list
- - "#{PROJECT_ROOT}/other" #inline Ruby string expansion
-```
-
-Globs and inline Ruby string expansion can require trial and
-error to arrive at your intended results. Use the `ceedling paths:*`
-command line options (documented in preceding section) to verify
-your settings.
-
-Ceedling relies on file collections automagically assembled
-from paths, globs, and file extensions. File collections greatly
-simplify project set up. However, sometimes you need to remove
-from or add individual files to those collections.
-
-
-* `test`:
-
- Modify the collection of unit test C files.
-
- **Default**: [] (empty)
-
-* `source`:
-
- Modify the collection of all source files used in unit test builds and release builds.
-
- **Default**: [] (empty)
-
-* `assembly`:
-
- Modify the (optional) collection of assembly files used in release builds.
-
- **Default**: [] (empty)
-
-* `include`:
-
- Modify the collection of all source header files used in unit test builds (e.g. for mocking) and release builds.
-
- **Default**: [] (empty)
-
-* `support`:
-
- Modify the collection of supporting C files available to unit tests builds.
-
- **Default**: [] (empty)
-
-
-Note: All path grammar documented in [:paths] section applies
-to [:files] path entries - albeit at the file path level and not
-the directory level.
-
-Example [:files] YAML blurb
-
-```yaml
-:files:
- :source:
- - callbacks/comm.c # entry defaults to file addition
- - +:callbacks/comm*.c # add all comm files matching glob pattern
- - -:source/board/atm134.c # not our board
- :test:
- - -:test/io/test_output_manager.c # remove unit tests from test build
-```
-
-**environment:** inserts environment variables into the shell
-instance executing configured tools
-
-Ceedling creates environment variables from any key / value
-pairs in the environment section. Keys become an environment
-variable name in uppercase. The values are strings assigned
-to those environment variables. These value strings are either
-simple string values in YAML or the concatenation of a YAML array.
-
-Ceedling is able to execute inline Ruby string substitution
-code to set environment variables. This evaluation occurs when
-the project file is first processed for any environment pair's
-value string including the Ruby string substitution pattern
-`#{…}`. Note that environment value strings that _begin_ with
-this pattern should always be enclosed in quotes. YAML defaults
-to processing unquoted text as a string; quoting text is optional.
-If an environment pair's value string begins with the Ruby string
-substitution pattern, YAML will interpret the string as a Ruby
-comment (because of the `#`). Enclosing each environment value
-string in quotes is a safe practice.
-
-[:environment] entries are processed in the configured order
-(later entries can reference earlier entries).
-
-Special case: PATH handling
-
-In the specific case of specifying an environment key named _path_,
-an array of string values will be concatenated with the appropriate
-platform-specific path separation character (e.g. ':' on *nix,
-';' on Windows). All other instances of environment keys assigned
-YAML arrays use simple concatenation.
-
-Example [:environment] YAML blurb
-
-```yaml
-:environment:
- - :license_server: gizmo.intranet #LICENSE_SERVER set with value "gizmo.intranet"
- - :license: "#{`license.exe`}" #LICENSE set to string generated from shelling out to
- #execute license.exe; note use of enclosing quotes
-
- - :path: #concatenated with path separator (see special case above)
- - Tools/gizmo/bin #prepend existing PATH with gizmo path
- - "#{ENV['PATH']}" #pattern #{…} triggers ruby evaluation string substitution
- #note: value string must be quoted because of '#'
-
- - :logfile: system/logs/thingamabob.log #LOGFILE set with path for a log file
-```
-
-**extension**: configure file name extensions used to collect lists of files searched in [:paths]
-
-* `header`:
-
- C header files
-
- **Default**: .h
-
-* `source`:
-
- C code files (whether source or test files)
-
- **Default**: .c
-
-* `assembly`:
-
- Assembly files (contents wholly assembly instructions)
-
- **Default**: .s
-
-* `object`:
-
- Resulting binary output of C code compiler (and assembler)
-
- **Default**: .o
-
-* `executable`:
-
- Binary executable to be loaded and executed upon target hardware
-
- **Default**: .exe or .out (Win or *nix)
-
-* `testpass`:
-
- Test results file (not likely to ever need a new value)
-
- **Default**: .pass
-
-* `testfail`:
-
- Test results file (not likely to ever need a new value)
-
- **Default**: .fail
-
-* `dependencies`:
-
- File containing make-style dependency rules created by gcc preprocessor
-
- **Default**: .d
-
-
-Example [:extension] YAML blurb
-
- :extension:
- :source: .cc
- :executable: .bin
-
-**defines**: command line defines used in test and release compilation by configured tools
-
-* `test`:
-
- Defines needed for testing. Useful for:
-
- 1. test files containing conditional compilation statements (i.e.
- tests active in only certain contexts)
-
- 2. testing legacy source wherein the isolation of source under test
- afforded by Ceedling and its complementary tools leaves certain
- symbols unset when source files are compiled in isolation
-
- **Default**: [] (empty)
-
-* `test_preprocess`:
-
- If [:project][:use_test_preprocessor] or
- [:project][:use_deep_dependencies] is set and code is structured in a
- certain way, the gcc preprocessor may need symbol definitions to
- properly preprocess files to extract function signatures for mocking
- and extract deep dependencies for incremental builds.
-
- **Default**: [] (empty)
-
-* `release`:
-
- Defines needed for the release build binary artifact.
-
- **Default**: [] (empty)
-
-* `release_preprocess`:
-
- If [:project][:use_deep_dependencies] is set and code is structured in
- a certain way, the gcc preprocessor may need symbol definitions to
- properly preprocess files for incremental release builds due to deep
- dependencies.
-
- **Default**: [] (empty)
-
-
-Example [:defines] YAML blurb
-
-```yaml
-:defines:
- :test:
- - UNIT_TESTING #for select cases in source to allow testing with a changed behavior or interface
- - OFF=0
- - ON=1
- - FEATURE_X=ON
- :source:
- - FEATURE_X=ON
-```
-
-
-**libraries**: command line defines used in test and release compilation by configured tools
-
-Ceedling allows you to pull in specific libraries for the purpose of release and test builds.
-It has a few levels of support for this. Start by adding a :libraries main section in your
-configuration. In this section, you can optionally have the following subsections:
-
-* `test`:
-
- Library files that should be injected into your tests when linking occurs.
- These can be specified as either relative or absolute paths. These files MUST
- exist when the test attempts to build.
-
-* `source`:
-
- Library files that should be injected into your release when linking occurs. These
- can be specified as either relative or absolute paths. These files MUST exist when
- the release attempts to build UNLESS you are using the subprojects plugin. In that
- case, it will attempt to build that library for you as a dynamic dependency.
-
-* `system`:
-
- These libraries are assumed to be in the tool path somewhere and shouldn't need to be
- specified. The libraries added here will be injected into releases and tests.
-
-* `flag`:
-
- This is the method of adding an argument for each library. For example, gcc really likes
- it when you specify “-l${1}”
-
-Notes:
-
-* If you've specified your own link step, you are going to want to add ${4} to your argument
-list in the place where library files should be added to the command call. For gcc, this is
-often the very end. Other tools may vary.
-
-
-**flags**: configure per-file compilation and linking flags
-
-Ceedling tools (see later [:tools] section) are used to configure
-compilation and linking of test and source files. These tool
-configurations are a one-size-fits-all approach. Should individual files
-require special compilation or linking flags, the settings in the
-[:flags] section work in conjunction with tool definitions by way of
-argument substitution to achieve this.
-
-* `release`:
-
- [:compile] or [:link] flags for release build
-
-* `test`:
-
- [:compile] or [:link] flags for test build
-
-Notes:
-
-* Ceedling works with the [:release] and [:test] build contexts
- as-is; plugins can add additional contexts
-
-* Only [:compile] and [:link] are recognized operations beneath
- a context
-
-* File specifiers do not include a path or file extension
-
-* File specifiers are case sensitive (must match original file
- name)
-
-* File specifiers do support regular expressions if encased in quotes
-
-* '*' is a special (optional) file specifier to provide flags
- to all files not otherwise specified
-
-
-Example [:flags] YAML blurb
-
-```yaml
-:flags:
- :release:
- :compile:
- :main: # add '-Wall' to compilation of main.c
- - -Wall
- :fan: # add '--O2' to compilation of fan.c
- - --O2
- :'test_.+': # add '-pedantic' to all test-files
- - -pedantic
- :*: # add '-foo' to compilation of all files not main.c or fan.c
- - -foo
- :test:
- :compile:
- :main: # add '--O1' to compilation of main.c as part of test builds including main.c
- - --O1
- :link:
- :test_main: # add '--bar --baz' to linking of test_main.exe
- - --bar
- - --baz
-```
-
-Ceedling sets values for a subset of CMock settings. All CMock
-options are available to be set, but only those options set by
-Ceedling in an automated fashion are documented below. See CMock
-documentation.
-
-**cmock**: configure CMock's code generation options and set symbols used to modify CMock's compiled features
-Ceedling sets values for a subset of CMock settings. All CMock options are available to be set, but only those options set by Ceedling in an automated fashion are documented below. See CMock documentation.
-
-* `enforce_strict_ordering`:
-
- Tests fail if expected call order is not same as source order
-
- **Default**: TRUE
-
-* `mock_path`:
-
- Path for generated mocks
-
- **Default**: <build path>/tests/mocks
-
-* `defines`:
-
- List of conditional compilation symbols used to configure CMock's
- compiled features. See CMock documentation to understand available
- options. No symbols must be set unless defaults are inappropriate for
- your specific environment. All symbols are used only by Ceedling to
- compile CMock C code; contents of [:defines] are ignored by CMock's
- Ruby code when instantiated.
-
- **Default**: [] (empty)
-
-* `verbosity`:
-
- If not set, defaults to Ceedling's verbosity level
-
-* `plugins`:
-
- If [:project][:use_exceptions] is enabled, the internal plugins list is pre-populated with 'cexception'.
-
- Whether or not you have included [:cmock][:plugins] in your
- configuration file, Ceedling automatically adds 'cexception' to the
- plugin list if exceptions are enabled. To add to the list Ceedling
- provides CMock, simply add [:cmock][:plugins] to your configuration
- and specify your desired additional plugins.
-
-* `includes`:
-
- If [:cmock][:unity_helper] set, pre-populated with unity_helper file
- name (no path).
-
- The [:cmock][:includes] list works identically to the plugins list
- above with regard to adding additional files to be inserted within
- mocks as #include statements.
-
-
-The last four settings above are directly tied to other Ceedling
-settings; hence, why they are listed and explained here. The
-first setting above, [:enforce_strict_ordering], defaults
-to FALSE within CMock. It is set to TRUE by default in Ceedling
-as our way of encouraging you to use strict ordering. It's a teeny
-bit more expensive in terms of code generated, test execution
-time, and complication in deciphering test failures. However,
-it's good practice. And, of course, you can always disable it
-by overriding the value in the Ceedling YAML configuration file.
-
-
-**cexception**: configure symbols used to modify CException's compiled features
-
-* `defines`:
-
- List of conditional compilation symbols used to configure CException's
- features in its source and header files. See CException documentation
- to understand available options. No symbols must be set unless the
- defaults are inappropriate for your specific environment.
-
- **Default**: [] (empty)
-
-
-**unity**: configure symbols used to modify Unity's compiled features
-
-* `defines`:
-
- List of conditional compilation symbols used to configure Unity's
- features in its source and header files. See Unity documentation to
- understand available options. No symbols must be set unless the
- defaults are inappropriate for your specific environment. Most Unity
- defines can be easily configured through the YAML file.
-
- **Default**: [] (empty)
-
-Example [:unity] YAML blurbs
-```yaml
-:unity: #itty bitty processor & toolchain with limited test execution options
- :defines:
- - UNITY_INT_WIDTH=16 #16 bit processor without support for 32 bit instructions
- - UNITY_EXCLUDE_FLOAT #no floating point unit
-
-:unity: #great big gorilla processor that grunts and scratches
- :defines:
- - UNITY_SUPPORT_64 #big memory, big counters, big registers
- - UNITY_LINE_TYPE=\"unsigned int\" #apparently we're using really long test files,
- - UNITY_COUNTER_TYPE=\"unsigned int\" #and we've got a ton of test cases in those test files
- - UNITY_FLOAT_TYPE=\"double\" #you betcha
-```
-
-
-Notes on Unity configuration:
-
-* **Verification** - Ceedling does no verification of your configuration
- values. In a properly configured setup, your Unity configuration
- values are processed, collected together with any test define symbols
- you specify elsewhere, and then passed to your toolchain during test
- compilation. Unity's conditional compilation statements, your
- toolchain's preprocessor, and/or your toolchain's compiler will
- complain appropriately if your specified configuration values are
- incorrect, incomplete, or incompatible.
-
-* **Routing $stdout** - Unity defaults to using `putchar()` in C's
- standard library to display test results. For more exotic environments
- than a desktop with a terminal (e.g. running tests directly on a
- non-PC target), you have options. For example, you could create a
- routine that transmits a character via RS232 or USB. Once you have
- that routine, you can replace `putchar()` calls in Unity by overriding
- the function-like macro `UNITY_OUTPUT_CHAR`. Consult your toolchain
- and shell documentation. Eventhough this can also be defined in the YAML file
- most shell environments do not handle parentheses as command line arguments
- very well. To still be able to add this functionality all necessary
- options can be defined in the `unity_config.h`. Unity needs to be told to look for
- the `unity_config.h` in the YAML file, though.
-
-Example [:unity] YAML blurbs
-```yaml
-:unity:
- :defines:
- - UNITY_INCLUDE_CONFIG_H
-```
-
-Example unity_config.h
-```
-#ifndef UNITY_CONFIG_H
-#define UNITY_CONFIG_H
-
-#include "uart_output.h" //Helper library for your custom environment
-
-#define UNITY_INT_WIDTH 16
-#define UNITY_OUTPUT_START() uart_init(F_CPU, BAUD) //Helperfunction to init UART
-#define UNITY_OUTPUT_CHAR(a) uart_putchar(a) //Helperfunction to forward char via UART
-#define UNITY_OUTPUT_COMPLETE() uart_complete() //Helperfunction to inform that test has ended
-
-#endif
-```
-
-
-**tools**: a means for representing command line tools for use under
-Ceedling's automation framework
-
-Ceedling requires a variety of tools to work its magic. By default,
-the GNU toolchain (gcc, cpp, as) are configured and ready for
-use with no additions to the project configuration YAML file.
-However, as most work will require a project-specific toolchain,
-Ceedling provides a generic means for specifying / overriding
-tools.
-
-* `test_compiler`:
-
- Compiler for test & source-under-test code
- ${1}: input source ${2}: output object ${3}: optional output list ${4}: optional output dependencies file
-
- **Default**: gcc
-
-* `test_linker`:
-
- Linker to generate test fixture executables
- ${1}: input objects ${2}: output binary ${3}: optional output map ${4}: optional library list
-
- **Default**: gcc
-
-* `test_fixture`:
-
- Executable test fixture
- ${1}: simulator as executable with ${1} as input binary file argument or native test executable
-
- **Default**: ${1}
-
-* `test_includes_preprocessor`:
-
- Extractor of #include statements
- ${1}: input source file
-
- **Default**: cpp
-
-* `test_file_preprocessor`:
-
- Preprocessor of test files (macros, conditional compilation statements)
- ${1}: input source file ${2}: preprocessed output source file
-
- **Default**: gcc
-
-* `test_dependencies_generator`:
-
- Discovers deep dependencies of source & test (for incremental builds)
- ${1}: input source file ${2}: compiled object filepath ${3}: output dependencies file
-
- **Default**: gcc
-
-* `release_compiler`:
-
- Compiler for release source code
- ${1}: input source ${2}: output object ${3}: optional output list ${4}: optional output dependencies file
-
- **Default**: gcc
-
-* `release_assembler`:
-
- Assembler for release assembly code
- ${1}: input assembly source file ${2}: output object file
-
- **Default**: as
-
-* `release_linker`:
-
- Linker for release source code
- ${1}: input objects ${2}: output binary ${3}: optional output map ${4}: optional library list
-
- **Default**: gcc
-
-* `release_dependencies_generator`:
-
- Discovers deep dependencies of source files (for incremental builds)
- ${1}: input source file ${2}: compiled object filepath ${3}: output dependencies file
-
- **Default**: gcc
-
-
-A Ceedling tool has a handful of configurable elements:
-
-1. [:executable] (required) - Command line executable having
- the form of:
-
-2. [:arguments] (required) - List of command line arguments
- and substitutions
-
-3. [:name] - Simple name (e.g. "nickname") of tool beyond its
- executable name (if not explicitly set then Ceedling will
- form a name from the tool's YAML entry name)
-
-4. [:stderr_redirect] - Control of capturing $stderr messages
- {:none, :auto, :win, :unix, :tcsh}.
- Defaults to :none if unspecified; create a custom entry by
- specifying a simple string instead of any of the available
- symbols.
-
-5. [:background_exec] - Control execution as background process
- {:none, :auto, :win, :unix}.
- Defaults to :none if unspecified.
-
-
-Tool Element Runtime Substitution
----------------------------------
-
-To accomplish useful work on multiple files, a configured tool will most
-often require that some number of its arguments or even the executable
-itself change for each run. Consequently, every tool's argument list and
-executable field possess two means for substitution at runtime. Ceedling
-provides two kinds of inline Ruby execution and a notation for
-populating elements with dynamically gathered values within the build
-environment.
-
-Tool Element Runtime Substitution: Inline Ruby Execution
---------------------------------------------------------
-
-In-line Ruby execution works similarly to that demonstrated for the
-[:environment] section except that substitution occurs as the tool is
-executed and not at the time the configuration file is first scanned.
-
-* `#{...}`:
-
- Ruby string substitution pattern wherein the containing string is
- expanded to include the string generated by Ruby code between the
- braces. Multiple instances of this expansion can occur within a single
- tool element entry string. Note that if this string substitution
- pattern occurs at the very beginning of a string in the YAML
- configuration the entire string should be enclosed in quotes (see the
- [:environment] section for further explanation on this point).
-
-* `{...} `:
-
- If an entire tool element string is enclosed with braces, it signifies
- that Ceedling should execute the Ruby code contained within those
- braces. Say you have a collection of paths on disk and some of those
- paths include spaces. Further suppose that a single tool that must use
- those paths requires those spaces to be escaped, but all other uses of
- those paths requires the paths to remain unchanged. You could use this
- Ceedling feature to insert Ruby code that iterates those paths and
- escapes those spaces in the array as used by the tool of this example.
-
-Tool Element Runtime Substitution: Notational Substitution
-----------------------------------------------------------
-
-A Ceedling tool's other form of dynamic substitution relies on a '$'
-notation. These '$' operators can exist anywhere in a string and can be
-decorated in any way needed. To use a literal '$', escape it as '\\$'.
-
-* `$`:
-
- Simple substitution for value(s) globally available within the runtime
- (most often a string or an array).
-
-* `${#}`:
-
- When a Ceedling tool's command line is expanded from its configured
- representation and used within Ceedling Ruby code, certain calls to
- that tool will be made with a parameter list of substitution values.
- Each numbered substitution corresponds to a position in a parameter
- list. Ceedling Ruby code expects that configured compiler and linker
- tools will contain ${1} and ${2} replacement arguments. In the case of
- a compiler ${1} will be a C code file path, and ${2} will be the file
- path of the resulting object file. For a linker ${1} will be an array
- of object files to link, and ${2} will be the resulting binary
- executable. For an executable test fixture ${1} is either the binary
- executable itself (when using a local toolchain such as gcc) or a
- binary input file given to a simulator in its arguments.
-
-
-Example [:tools] YAML blurbs
-
-```yaml
-:tools:
- :test_compiler:
- :executable: compiler #exists in system search path
- :name: 'acme test compiler'
- :arguments:
- - -I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE #expands to -I search paths
- - -I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR #expands to -I search paths
- - -D$: COLLECTION_DEFINES_TEST_AND_VENDOR #expands to all -D defined symbols
- - --network-license #simple command line argument
- - -optimize-level 4 #simple command line argument
- - "#{`args.exe -m acme.prj`}" #in-line ruby sub to shell out & build string of arguments
- - -c ${1} #source code input file (Ruby method call param list sub)
- - -o ${2} #object file output (Ruby method call param list sub)
- :test_linker:
- :executable: /programs/acme/bin/linker.exe #absolute file path
- :name: 'acme test linker'
- :arguments:
- - ${1} #list of object files to link (Ruby method call param list sub)
- - -l$-lib: #inline yaml array substitution to link in foo-lib and bar-lib
- - foo
- - bar
- - -o ${2} #executable file output (Ruby method call param list sub)
- :test_fixture:
- :executable: tools/bin/acme_simulator.exe #relative file path to command line simulator
- :name: 'acme test fixture'
- :stderr_redirect: :win #inform Ceedling what model of $stderr capture to use
- :arguments:
- - -mem large #simple command line argument
- - -f "${1}" #binary executable input file to simulator (Ruby method call param list sub)
-```
-
-Resulting command line constructions from preceding example [:tools] YAML blurbs
-
- > compiler -I"/usr/include” -I”project/tests”
- -I"project/tests/support” -I”project/source” -I”project/include”
- -DTEST -DLONG_NAMES -network-license -optimize-level 4 arg-foo
- arg-bar arg-baz -c project/source/source.c -o
- build/tests/out/source.o
-
-[notes: (1.) "arg-foo arg-bar arg-baz" is a fabricated example
-string collected from $stdout as a result of shell execution
-of args.exe
-(2.) the -c and -o arguments are
-fabricated examples simulating a single compilation step for
-a test; ${1} & ${2} are single files]
-
- > \programs\acme\bin\linker.exe thing.o unity.o
- test_thing_runner.o test_thing.o mock_foo.o mock_bar.o -lfoo-lib
- -lbar-lib -o build\tests\out\test_thing.exe
-
-[note: in this scenario ${1} is an array of all the object files
-needed to link a test fixture executable]
-
- > tools\bin\acme_simulator.exe -mem large -f "build\tests\out\test_thing.bin 2>&1”
-
-[note: (1.) :executable could have simply been ${1} - if we were compiling
-and running native executables instead of cross compiling (2.) we're using
-$stderr redirection to allow us to capture simulator error messages to
-$stdout for display at the run's conclusion]
-
-
-Notes:
-
-* The upper case names are Ruby global constants that Ceedling
- builds
-
-* "COLLECTION_" indicates that Ceedling did some work to assemble
- the list. For instance, expanding path globs, combining multiple
- path globs into a convenient summation, etc.
-
-* At present, $stderr redirection is primarily used to capture
- errors from test fixtures so that they can be displayed at the
- conclusion of a test run. For instance, if a simulator detects
- a memory access violation or a divide by zero error, this notice
- might go unseen in all the output scrolling past in a terminal.
-
-* The preprocessing tools can each be overridden with non-gcc
- equivalents. However, this is an advanced feature not yet
- documented and requires that the replacement toolchain conform
- to the same conventions used by gcc.
-
-**Ceedling Collection Used in Compilation**:
-
-* `COLLECTION_PATHS_TEST`:
-
- All test paths
-
-* `COLLECTION_PATHS_SOURCE`:
-
- All source paths
-
-* `COLLECTION_PATHS_INCLUDE`:
-
- All include paths
-
-* `COLLECTION_PATHS_SUPPORT`:
-
- All test support paths
-
-* `COLLECTION_PATHS_SOURCE_AND_INCLUDE`:
-
- All source and include paths
-
-* `COLLECTION_PATHS_SOURCE_INCLUDE_VENDOR`:
-
- All source and include paths + applicable vendor paths (e.g.
- CException's source path if exceptions enabled)
-
-* `COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE`:
-
- All test toolchain include paths
-
-* `COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE`:
-
- All test, source, and include paths
-
-* `COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR`:
-
- All test, source, include, and applicable vendor paths (e.g. Unity's
- source path plus CMock and CException's source paths if mocks and
- exceptions are enabled)
-
-* `COLLECTION_PATHS_RELEASE_TOOLCHAIN_INCLUDE`:
-
- All release toolchain include paths
-
-* `COLLECTION_DEFINES_TEST_AND_VENDOR`:
-
- All symbols specified in [:defines][:test] + symbols defined for
- enabled vendor tools - e.g. [:unity][:defines], [:cmock][:defines],
- and [:cexception][:defines]
-
-* `COLLECTION_DEFINES_RELEASE_AND_VENDOR`:
-
- All symbols specified in [:defines][:release] plus symbols defined by
-[:cexception][:defines] if exceptions are ena bled
-
-
-Notes:
-
-* Other collections exist within Ceedling. However, they are
- only useful for advanced features not yet documented.
-
-* Wherever multiple path lists are combined for use Ceedling prioritizes
- path groups as follows: test paths, support paths, source paths, include
- paths.
- This can be useful, for instance, in certain testing scenarios
- where we desire Ceedling or the compiler to find a stand-in header file
- before the actual source header file of the same name.
-
-
-**plugins**: Ceedling extensions
-
-* `load_paths`:
-
- Base paths to search for plugin subdirectories or extra ruby functionalit
-
- **Default**: [] (empty)
-
-* `enabled`:
-
- List of plugins to be used - a plugin's name is identical to the
- subdirectory that contains it (and the name of certain files within
- that subdirectory)
-
- **Default**: [] (empty)
-
-
-Plugins can provide a variety of added functionality to Ceedling. In
-general use, it's assumed that at least one reporting plugin will be
-used to format test results. However, if no reporting plugins are
-specified, Ceedling will print to `$stdout` the (quite readable) raw
-test results from all test fixtures executed.
-
-Example [:plugins] YAML blurb
-
-```yaml
-:plugins:
- :load_paths:
- - project/tools/ceedling/plugins #home to your collection of plugin directories
- - project/support #maybe home to some ruby code your custom plugins share
- :enabled:
- - stdout_pretty_tests_report #nice test results at your command line
- - our_custom_code_metrics_report #maybe you needed line count and complexity metrics, so you
- #created a plugin to scan all your code and collect that info
-```
-
-* `stdout_pretty_tests_report`:
-
- Prints to $stdout a well-formatted list of ignored and failed tests,
- final test counts, and any extraneous output (e.g. printf statements
- or simulator memory errors) collected from executing the test
- fixtures. Meant to be used with runs at the command line.
-
-* `stdout_ide_tests_report`:
-
- Prints to $stdout simple test results formatted such that an IDE
- executing test-related Rake tasks can recognize file paths and line
- numbers in test failures, etc. Thus, you can click a test result in
- your IDE's execution window and jump to the failure (or ignored test)
- in your test file (obviously meant to be used with an [IDE like
- Eclipse][ide], etc).
-
- [ide]: http://throwtheswitch.org/white-papers/using-with-ides.html
-
-* `xml_tests_report`:
-
- Creates an XML file of test results in the xUnit format (handy for
- Continuous Integration build servers or as input to other reporting
- tools). Produces a file report.xml in <build root>/artifacts/tests.
-
-* `bullseye`:
-
- Adds additional Rake tasks to execute tests with the commercial code
- coverage tool provided by [Bullseye][]. See readme.txt inside the bullseye
- plugin directory for configuration and use instructions. Note:
- Bullseye only works with certain compilers and linkers (healthy list
- of supported toolchains though).
-
- [bullseye]: http://www.bullseye.com
-
-* `gcov`:
-
- Adds additional Rake tasks to execute tests with the GNU code coverage
- tool [gcov][]. See readme.txt inside the gcov directory for configuration
- and use instructions. Only works with GNU compiler and linker.
-
- [gcov]: http://gcc.gnu.org/onlinedocs/gcc/Gcov.html
-
-* `warnings_report`:
-
- Scans compiler and linker `$stdout / $stderr` output for the word
- 'warning' (case insensitive). All code warnings (or tool warnings) are
- logged to a file warnings.log in the appropriate `<build
- root>/artifacts` directory (e.g. test/ for test tasks, `release/` for a
- release build, or even `bullseye/` for bullseye runs).
-
-Module Generator
-========================
-Ceedling includes a plugin called module_generator that will create a source, header and test file for you.
-There are several possibilities to configure this plugin through your project.yml to suit your project's needs.
-
-Directory Structure
--------------------------------------------
-
-The default configuration for directory/project structure is:
-```yaml
-:module_generator:
- :project_root: ./
- :source_root: src/
- :test_root: test/
-```
-You can change these variables in your project.yml file to comply with your project's directory structure.
-
-If you call `ceedling module:create`, it will create three files:
-1. A source file in the source_root
-2. A header file in the source_root
-3. A test file in the test_root
-
-If you want your header file to be in another location,
-you can specify the ':inc_root:" in your project.yml file:
-```yaml
-:module_generator:
- :inc_root: inc/
-```
-The module_generator will then create the header file in your defined ':inc_root:'.
-By default, ':inc_root:' is not defined so the module_generator will use the source_root.
-
-Sometimes, your project can't be divided into a single src, inc, and test folder. You have several directories
-with sources/..., something like this for example:
-<project_root>
- - myDriver
- - src
- - inc
- - test
- - myOtherDriver
- - src
- - inc
- - test
- - ...
-
-Don't worry, you don't have to manually create the source/header/test files.
-The module_generator can accept a path to create a source_root/inc_root/test_root folder with your files:
-`ceedling module:create[<module_root_path>:<module_name>]`
-
-F.e., applied to the above project structure:
-`ceedling module:create[myOtherDriver:driver]`
-This will make the module_generator run in the subdirectory 'myOtherDriver' and generate the module files
-for you in that directory. So, this command will generate the following files:
-1. A source file 'driver.c' in <project_root>/myOtherDriver/<source_root>
-2. A header file 'driver.h' in <project_root>/myOtherDriver/<source_root> (or <inc_root> if specified)
-3. A test file 'test_driver.c' in <project_root>/myOtherDriver/<test_root>
-
-Naming
--------------------------------------------
-By default, the module_generator will generate your files in lowercase.
-`ceedling module:create[mydriver]` and `ceedling module:create[myDriver]`(note the uppercase) will generate the same files:
-1. mydriver.c
-2. mydriver.h
-3. test_mydriver.c
-
-You can configure the module_generator to use a differect naming mechanism through the project.yml:
-```yaml
-:module_generator:
- :naming: "camel"
-```
-There are other possibilities as well (bumpy, camel, snake, caps).
-Refer to the unity module generator for more info (the unity module generator is used under the hood by module_generator).
-
-Advanced Topics (Coming)
-========================
-
-Modifying Your Configuration without Modifying Your Project File: Option Files & User Files
--------------------------------------------------------------------------------------------
-
-Modifying your project file without modifying your project file
-
-Debugging and/or printf()
--------------------------
-
-When you gotta get your hands dirty...
-
-Ceedling Plays Nice with Others - Using Ceedling for Tests Alongside Another Release Build Setup
-------------------------------------------------------------------------------------------------
-
-You've got options.
-
-Adding Handy Rake Tasks for Your Project (without Fancy Pants Custom Plugins)
------------------------------------------------------------------------------
-
-Simple as snot.
-
-Working with Non-Desktop Testing Environments
----------------------------------------------
-
-For those crazy platforms lacking command line simulators and for which
-cross-compiling on the desktop just ain't gonna get it done.
-
-Creating Custom Plugins
------------------------
-
-Oh boy. This is going to take some explaining.
diff --git a/tinyusb/test/vendor/ceedling/docs/ThrowTheSwitchCodingStandard.md b/tinyusb/test/vendor/ceedling/docs/ThrowTheSwitchCodingStandard.md
deleted file mode 100755
index bf4c099b..00000000
--- a/tinyusb/test/vendor/ceedling/docs/ThrowTheSwitchCodingStandard.md
+++ /dev/null
@@ -1,206 +0,0 @@
-# ThrowTheSwitch.org Coding Standard
-
-Hi. Welcome to the coding standard for ThrowTheSwitch.org. For the most part,
-we try to follow these standards to unify our contributors' code into a cohesive
-unit (puns intended). You might find places where these standards aren't
-followed. We're not perfect. Please be polite where you notice these discrepancies
-and we'll try to be polite when we notice yours.
-
-;)
-
-
-## Why Have A Coding Standard?
-
-Being consistent makes code easier to understand. We've tried to keep
-our standard simple because we also believe that we can only expect someone to
-follow something that is understandable. Please do your best.
-
-
-## Our Philosophy
-
-Before we get into details on syntax, let's take a moment to talk about our
-vision for these tools. We're C developers and embedded software developers.
-These tools are great to test any C code, but catering to embedded software has
-made us more tolerant of compiler quirks. There are a LOT of quirky compilers
-out there. By quirky I mean "doesn't follow standards because they feel like
-they have a license to do as they wish."
-
-Our philosophy is "support every compiler we can". Most often, this means that
-we aim for writing C code that is standards compliant (often C89... that seems
-to be a sweet spot that is almost always compatible). But it also means these
-tools are tolerant of things that aren't common. Some that aren't even
-compliant. There are configuration options to override the size of standard
-types. There are configuration options to force Unity to not use certain
-standard library functions. A lot of Unity is configurable and we have worked
-hard to make it not TOO ugly in the process.
-
-Similarly, our tools that parse C do their best. They aren't full C parsers
-(yet) and, even if they were, they would still have to accept non-standard
-additions like gcc extensions or specifying `@0x1000` to force a variable to
-compile to a particular location. It's just what we do, because we like
-everything to Just Work™.
-
-Speaking of having things Just Work™, that's our second philosophy. By that, we
-mean that we do our best to have EVERY configuration option have a logical
-default. We believe that if you're working with a simple compiler and target,
-you shouldn't need to configure very much... we try to make the tools guess as
-much as they can, but give the user the power to override it when it's wrong.
-
-
-## Naming Things
-
-Let's talk about naming things. Programming is all about naming things. We name
-files, functions, variables, and so much more. While we're not always going to
-find the best name for something, we actually put a bit of effort into
-finding *What Something WANTS to be Called*™.
-
-When naming things, we follow this hierarchy, the first being the
-most important to us (but we do all four when possible):
-1. Readable
-2. Descriptive
-3. Consistent
-4. Memorable
-
-
-#### Readable
-
-We want to read our code. This means we like names and flow that are more
-naturally read. We try to avoid double negatives. We try to avoid cryptic
-abbreviations (sticking to ones we feel are common).
-
-
-#### Descriptive
-
-We like descriptive names for things, especially functions and variables.
-Finding the right name for something is an important endeavor. You might notice
-from poking around our code that this often results in names that are a little
-longer than the average. Guilty. We're okay with a bit more typing if it
-means our code is easier to understand.
-
-There are two exceptions to this rule that we also stick to as religiously as
-possible:
-
-First, while we realize hungarian notation (and similar systems for encoding
-type information into variable names) is providing a more descriptive name, we
-feel that (for the average developer) it takes away from readability and is to be avoided.
-
-Second, loop counters and other local throw-away variables often have a purpose
-which is obvious. There's no need, therefore, to get carried away with complex
-naming. We find i, j, and k are better loop counters than loopCounterVar or
-whatnot. We only break this rule when we see that more description could improve
-understanding of an algorithm.
-
-
-#### Consistent
-
-We like consistency, but we're not really obsessed with it. We try to name our
-configuration macros in a consistent fashion... you'll notice a repeated use of
-UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros. This helps users avoid having to
-remember each macro's details.
-
-
-#### Memorable
-
-Where ever it doesn't violate the above principles, we try to apply memorable
-names. Sometimes this means using something that is simply descriptive, but
-often we strive for descriptive AND unique... we like quirky names that stand
-out in our memory and are easier to search for. Take a look through the file
-names in Ceedling and you'll get a good idea of what we are talking about here.
-Why use preprocess when you can use preprocessinator? Or what better describes a
-module in charge of invoking tasks during releases than release_invoker? Don't
-get carried away. The names are still descriptive and fulfill the above
-requirements, but they don't feel stale.
-
-
-## C and C++ Details
-
-We don't really want to add to the style battles out there. Tabs or spaces?
-How many spaces? Where do the braces go? These are age-old questions that will
-never be answered... or at least not answered in a way that will make everyone
-happy.
-
-We've decided on our own style preferences. If you'd like to contribute to these
-projects (and we hope that you do), then we ask if you do your best to follow
-the same. It will only hurt a little. We promise.
-
-
-#### Whitespace
-
-Our C-style is to use spaces and to use 4 of them per indent level. It's a nice
-power-of-2 number that looks decent on a wide-screen. We have no more reason
-than that. We break that rule when we have lines that wrap (macros or function
-arguments or whatnot). When that happens, we like to indent further to line
-things up in nice tidy columns.
-
-```C
- if (stuff_happened)
- {
- do_something();
- }
-```
-
-
-#### Case
-
-- Files - all lower case with underscores.
-- Variables - all lower case with underscores
-- Macros - all caps with underscores.
-- Typedefs - all caps with underscores. (also ends with _T).
-- Functions - camel cased. Usually named ModuleName_FuncName
-- Constants and Globals - camel cased.
-
-
-#### Braces
-
-The left brace is on the next line after the declaration. The right brace is
-directly below that. Everything in between in indented one level. If you're
-catching an error and you have a one-line, go ahead and to it on the same line.
-
-```C
- while (blah)
- {
- //Like so. Even if only one line, we use braces.
- }
-```
-
-
-#### Comments
-
-Do you know what we hate? Old-school C block comments. BUT, we're using them
-anyway. As we mentioned, our goal is to support every compiler we can,
-especially embedded compilers. There are STILL C compilers out there that only
-support old-school block comments. So that is what we're using. We apologize. We
-think they are ugly too.
-
-
-## Ruby Details
-
-Is there really such thing as a Ruby coding standard? Ruby is such a free form
-language, it seems almost sacrilegious to suggest that people should comply to
-one method! We'll keep it really brief!
-
-
-#### Whitespace
-
-Our Ruby style is to use spaces and to use 2 of them per indent level. It's a
-nice power-of-2 number that really grooves with Ruby's compact style. We have no
-more reason than that. We break that rule when we have lines that wrap. When
-that happens, we like to indent further to line things up in nice tidy columns.
-
-
-#### Case
-
-- Files - all lower case with underscores.
-- Variables - all lower case with underscores
-- Classes, Modules, etc - Camel cased.
-- Functions - all lower case with underscores
-- Constants - all upper case with underscores
-
-
-## Documentation
-
-Egad. Really? We use mark down and we like pdf files because they can be made to
-look nice while still being portable. Good enough?
-
-
-*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
diff --git a/tinyusb/test/vendor/ceedling/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf b/tinyusb/test/vendor/ceedling/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf
deleted file mode 100755
index 28f0c321..00000000
--- a/tinyusb/test/vendor/ceedling/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf
+++ /dev/null
Binary files differ
diff --git a/tinyusb/test/vendor/ceedling/docs/UnityAssertionsReference.md b/tinyusb/test/vendor/ceedling/docs/UnityAssertionsReference.md
deleted file mode 100755
index eb855f3c..00000000
--- a/tinyusb/test/vendor/ceedling/docs/UnityAssertionsReference.md
+++ /dev/null
@@ -1,779 +0,0 @@
-# Unity Assertions Reference
-
-## Background and Overview
-
-### Super Condensed Version
-
-- An assertion establishes truth (i.e. boolean True) for a single condition.
-Upon boolean False, an assertion stops execution and reports the failure.
-- Unity is mainly a rich collection of assertions and the support to gather up
-and easily execute those assertions.
-- The structure of Unity allows you to easily separate test assertions from
-source code in, well, test code.
-- Unity's assertions:
-- Come in many, many flavors to handle different C types and assertion cases.
-- Use context to provide detailed and helpful failure messages.
-- Document types, expected values, and basic behavior in your source code for
-free.
-
-
-### Unity Is Several Things But Mainly It's Assertions
-
-One way to think of Unity is simply as a rich collection of assertions you can
-use to establish whether your source code behaves the way you think it does.
-Unity provides a framework to easily organize and execute those assertions in
-test code separate from your source code.
-
-
-### What's an Assertion?
-
-At their core, assertions are an establishment of truth - boolean truth. Was this
-thing equal to that thing? Does that code doohickey have such-and-such property
-or not? You get the idea. Assertions are executable code (to appreciate the big
-picture on this read up on the difference between
-[link:Dynamic Verification and Static Analysis]). A failing assertion stops
-execution and reports an error through some appropriate I/O channel (e.g.
-stdout, GUI, file, blinky light).
-
-Fundamentally, for dynamic verification all you need is a single assertion
-mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h)
-is for. So why not just use it? Well, we can do far better in the reporting
-department. C's `assert()` is pretty dumb as-is and is particularly poor for
-handling common data types like arrays, structs, etc. And, without some other
-support, it's far too tempting to litter source code with C's `assert()`'s. It's
-generally much cleaner, manageable, and more useful to separate test and source
-code in the way Unity facilitates.
-
-
-### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
-
-Asserting a simple truth condition is valuable, but using the context of the
-assertion is even more valuable. For instance, if you know you're comparing bit
-flags and not just integers, then why not use that context to give explicit,
-readable, bit-level feedback when an assertion fails?
-
-That's what Unity's collection of assertions do - capture context to give you
-helpful, meaningful assertion failure messages. In fact, the assertions
-themselves also serve as executable documentation about types and values in your
-source code. So long as your tests remain current with your source and all those
-tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
-your source code. And due to a wondrous mystery, well-tested code usually tends
-to be well designed code.
-
-
-## Assertion Conventions and Configurations
-
-### Naming and Parameter Conventions
-
-The convention of assertion parameters generally follows this order:
-
- TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
-
-The very simplest assertion possible uses only a single "actual" parameter (e.g.
-a simple null check).
-
-"Actual" is the value being tested and unlike the other parameters in an
-assertion construction is the only parameter present in all assertion variants.
-"Modifiers" are masks, ranges, bit flag specifiers, floating point deltas.
-"Expected" is your expected value (duh) to compare to an "actual" value; it's
-marked as an optional parameter because some assertions only need a single
-"actual" parameter (e.g. null check).
-"Size/count" refers to string lengths, number of array elements, etc.
-
-Many of Unity's assertions are clear duplications in that the same data type
-is handled by several assertions. The differences among these are in how failure
-messages are presented. For instance, a `_HEX` variant of an assertion prints
-the expected and actual values of that assertion formatted as hexadecimal.
-
-
-#### TEST_ASSERT_X_MESSAGE Variants
-
-_All_ assertions are complemented with a variant that includes a simple string
-message as a final parameter. The string you specify is appended to an assertion
-failure message in Unity output.
-
-For brevity, the assertion variants with a message parameter are not listed
-below. Just tack on `_MESSAGE` as the final component to any assertion name in
-the reference list below and add a string as the final parameter.
-
-_Example:_
-
- TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
-
-becomes messageified like thus...
-
- TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
-
-Notes:
-- The `_MESSAGE` variants intentionally do not support `printf` style formatting
- since many embedded projects don't support or avoid `printf` for various reasons.
- It is possible to use `sprintf` before the assertion to assemble a complex fail
- message, if necessary.
-- If you want to output a counter value within an assertion fail message (e.g. from
- a loop) , building up an array of results and then using one of the `_ARRAY`
- assertions (see below) might be a handy alternative to `sprintf`.
-
-
-#### TEST_ASSERT_X_ARRAY Variants
-
-Unity provides a collection of assertions for arrays containing a variety of
-types. These are documented in the Array section below. These are almost on par
-with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity
-type assertion you can tack on `_ARRAY` and run assertions on an entire block of
-memory.
-
- TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
-
-"Expected" is an array itself.
-"Size/count" is one or two parameters necessary to establish the number of array
-elements and perhaps the length of elements within the array.
-
-Notes:
-- The `_MESSAGE` variant convention still applies here to array assertions. The
-`_MESSAGE` variants of the `_ARRAY` assertions have names ending with
-`_ARRAY_MESSAGE`.
-- Assertions for handling arrays of floating point values are grouped with float
-and double assertions (see immediately following section).
-
-
-### TEST_ASSERT_EACH_EQUAL_X Variants
-
-Unity provides a collection of assertions for arrays containing a variety of
-types which can be compared to a single value as well. These are documented in
-the Each Equal section below. these are almost on par with the `_MESSAGE`
-variants of Unity's Asserts in that for pretty much any Unity type assertion you
-can inject _EACH_EQUAL and run assertions on an entire block of memory.
-
- TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
-
-"Expected" is a single value to compare to.
-"Actual" is an array where each element will be compared to the expected value.
-"Size/count" is one of two parameters necessary to establish the number of array
-elements and perhaps the length of elements within the array.
-
-Notes:
-- The `_MESSAGE` variant convention still applies here to Each Equal assertions.
-- Assertions for handling Each Equal of floating point values are grouped with
-float and double assertions (see immediately following section).
-
-
-### Configuration
-
-#### Floating Point Support Is Optional
-
-Support for floating point types is configurable. That is, by defining the
-appropriate preprocessor symbols, floats and doubles can be individually enabled
-or disabled in Unity code. This is useful for embedded targets with no floating
-point math support (i.e. Unity compiles free of errors for fixed point only
-platforms). See Unity documentation for specifics.
-
-
-#### Maximum Data Type Width Is Configurable
-
-Not all targets support 64 bit wide types or even 32 bit wide types. Define the
-appropriate preprocessor symbols and Unity will omit all operations from
-compilation that exceed the maximum width of your target. See Unity
-documentation for specifics.
-
-
-## The Assertions in All Their Blessed Glory
-
-### Basic Fail and Ignore
-
-##### `TEST_FAIL()`
-
-This fella is most often used in special conditions where your test code is
-performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
-will always be found inside a conditional code block.
-
-_Examples:_
-- Executing a state machine multiple times that increments a counter your test
-code then verifies as a final step.
-- Triggering an exception and verifying it (as in Try / Catch / Throw - see the
-[CException](https://github.com/ThrowTheSwitch/CException) project).
-
-##### `TEST_IGNORE()`
-
-Marks a test case (i.e. function meant to contain test assertions) as ignored.
-Usually this is employed as a breadcrumb to come back and implement a test case.
-An ignored test case has effects if other assertions are in the enclosing test
-case (see Unity documentation for more).
-
-### Boolean
-
-##### `TEST_ASSERT (condition)`
-
-##### `TEST_ASSERT_TRUE (condition)`
-
-##### `TEST_ASSERT_FALSE (condition)`
-
-##### `TEST_ASSERT_UNLESS (condition)`
-
-A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
-`TEST_ASSERT_UNLESS` aid readability in certain test constructions or
-conditional statements.
-
-##### `TEST_ASSERT_NULL (pointer)`
-
-##### `TEST_ASSERT_NOT_NULL (pointer)`
-
-
-### Signed and Unsigned Integers (of all sizes)
-
-Large integer sizes can be disabled for build targets that do not support them.
-For example, if your target only supports up to 16 bit types, by defining the
-appropriate symbols Unity can be configured to omit 32 and 64 bit operations
-that would break compilation (see Unity documentation for more). Refer to
-Advanced Asserting later in this document for advice on dealing with other word
-sizes.
-
-##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL (expected, actual)`
-
-##### `TEST_ASSERT_NOT_EQUAL (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
-
-
-### Unsigned Integers (of all sizes) in Hexadecimal
-
-All `_HEX` assertions are identical in function to unsigned integer assertions
-but produce failure messages with the `expected` and `actual` values formatted
-in hexadecimal. Unity output is big endian.
-
-##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
-
-##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
-
-
-### Masked and Bit-level Assertions
-
-Masked and bit-level assertions produce output formatted in hexadecimal. Unity
-output is big endian.
-
-
-##### `TEST_ASSERT_BITS (mask, expected, actual)`
-
-Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
-
-
-##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
-
-Asserts the masked bits of the `actual` parameter are high.
-
-
-##### `TEST_ASSERT_BITS_LOW (mask, actual)`
-
-Asserts the masked bits of the `actual` parameter are low.
-
-
-##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
-
-Asserts the specified bit of the `actual` parameter is high.
-
-
-##### `TEST_ASSERT_BIT_LOW (bit, actual)`
-
-Asserts the specified bit of the `actual` parameter is low.
-
-### Integer Less Than / Greater Than
-
-These assertions verify that the `actual` parameter is less than or greater
-than `threshold` (exclusive). For example, if the threshold value is 0 for the
-greater than assertion will fail if it is 0 or less.
-
-##### `TEST_ASSERT_GREATER_THAN (threshold, actual)`
-
-##### `TEST_ASSERT_GREATER_THAN_INT (threshold, actual)`
-
-##### `TEST_ASSERT_GREATER_THAN_INT8 (threshold, actual)`
-
-##### `TEST_ASSERT_GREATER_THAN_INT16 (threshold, actual)`
-
-##### `TEST_ASSERT_GREATER_THAN_INT32 (threshold, actual)`
-
-##### `TEST_ASSERT_GREATER_THAN_UINT (threshold, actual)`
-
-##### `TEST_ASSERT_GREATER_THAN_UINT8 (threshold, actual)`
-
-##### `TEST_ASSERT_GREATER_THAN_UINT16 (threshold, actual)`
-
-##### `TEST_ASSERT_GREATER_THAN_UINT32 (threshold, actual)`
-
-##### `TEST_ASSERT_GREATER_THAN_HEX8 (threshold, actual)`
-
-##### `TEST_ASSERT_GREATER_THAN_HEX16 (threshold, actual)`
-
-##### `TEST_ASSERT_GREATER_THAN_HEX32 (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN_INT (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN_INT8 (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN_INT16 (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN_INT32 (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN_UINT (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN_UINT8 (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN_UINT16 (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN_UINT32 (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN_HEX8 (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN_HEX16 (threshold, actual)`
-
-##### `TEST_ASSERT_LESS_THAN_HEX32 (threshold, actual)`
-
-
-### Integer Ranges (of all sizes)
-
-These assertions verify that the `expected` parameter is within +/- `delta`
-(inclusive) of the `actual` parameter. For example, if the expected value is 10
-and the delta is 3 then the assertion will fail for any value outside the range
-of 7 - 13.
-
-##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
-
-##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
-
-
-### Structs and Strings
-
-##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
-
-Asserts that the pointers point to the same memory location.
-
-
-##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
-
-Asserts that the null terminated (`'\0'`)strings are identical. If strings are
-of different lengths or any portion of the strings before their terminators
-differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
-equivalent.
-
-
-##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
-
-Asserts that the contents of the memory specified by the `expected` and `actual`
-pointers is identical. The size of the memory blocks in bytes is specified by
-the `len` parameter.
-
-
-### Arrays
-
-`expected` and `actual` parameters are both arrays. `num_elements` specifies the
-number of elements in the arrays to compare.
-
-`_HEX` assertions produce failure messages with expected and actual array
-contents formatted in hexadecimal.
-
-For array of strings comparison behavior, see comments for
-`TEST_ASSERT_EQUAL_STRING` in the preceding section.
-
-Assertions fail upon the first element in the compared arrays found not to
-match. Failure messages specify the array index of the failed comparison.
-
-##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
-
-##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
-
-`len` is the memory in bytes to be compared at each array element.
-
-
-### Each Equal (Arrays to Single Value)
-
-`expected` are single values and `actual` are arrays. `num_elements` specifies
-the number of elements in the arrays to compare.
-
-`_HEX` assertions produce failure messages with expected and actual array
-contents formatted in hexadecimal.
-
-Assertions fail upon the first element in the compared arrays found not to
-match. Failure messages specify the array index of the failed comparison.
-
-#### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
-
-#### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
-
-`len` is the memory in bytes to be compared at each array element.
-
-
-### Floating Point (If enabled)
-
-##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
-
-Asserts that the `actual` value is within +/- `delta` of the `expected` value.
-The nature of floating point representation is such that exact evaluations of
-equality are not guaranteed.
-
-
-##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
-
-Asserts that the ?actual?value is "close enough to be considered equal" to the
-`expected` value. If you are curious about the details, refer to the Advanced
-Asserting section for more details on this. Omitting a user-specified delta in a
-floating point assertion is both a shorthand convenience and a requirement of
-code generation conventions for CMock.
-
-
-##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
-
-See Array assertion section for details. Note that individual array element
-float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
-specified delta comparison values requires a custom-implemented floating point
-array assertion.
-
-
-##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
-
-Asserts that `actual` parameter is equivalent to positive infinity floating
-point representation.
-
-
-##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
-
-Asserts that `actual` parameter is equivalent to negative infinity floating
-point representation.
-
-
-##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
-
-Asserts that `actual` parameter is a Not A Number floating point representation.
-
-
-##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
-
-Asserts that ?actual?parameter is a floating point representation usable for
-mathematical operations. That is, the `actual` parameter is neither positive
-infinity nor negative infinity nor Not A Number floating point representations.
-
-
-##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
-
-Asserts that `actual` parameter is a value other than positive infinity floating
-point representation.
-
-
-##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
-
-Asserts that `actual` parameter is a value other than negative infinity floating
-point representation.
-
-
-##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
-
-Asserts that `actual` parameter is a value other than Not A Number floating
-point representation.
-
-
-##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
-
-Asserts that `actual` parameter is not usable for mathematical operations. That
-is, the `actual` parameter is either positive infinity or negative infinity or
-Not A Number floating point representations.
-
-
-### Double (If enabled)
-
-##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
-
-Asserts that the `actual` value is within +/- `delta` of the `expected` value.
-The nature of floating point representation is such that exact evaluations of
-equality are not guaranteed.
-
-
-##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
-
-Asserts that the `actual` value is "close enough to be considered equal" to the
-`expected` value. If you are curious about the details, refer to the Advanced
-Asserting section for more details. Omitting a user-specified delta in a
-floating point assertion is both a shorthand convenience and a requirement of
-code generation conventions for CMock.
-
-
-##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
-
-See Array assertion section for details. Note that individual array element
-double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user
-specified delta comparison values requires a custom implemented double array
-assertion.
-
-
-##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
-
-Asserts that `actual` parameter is equivalent to positive infinity floating
-point representation.
-
-
-##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
-
-Asserts that `actual` parameter is equivalent to negative infinity floating point
-representation.
-
-
-##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
-
-Asserts that `actual` parameter is a Not A Number floating point representation.
-
-
-##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
-
-Asserts that `actual` parameter is a floating point representation usable for
-mathematical operations. That is, the ?actual?parameter is neither positive
-infinity nor negative infinity nor Not A Number floating point representations.
-
-
-##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
-
-Asserts that `actual` parameter is a value other than positive infinity floating
-point representation.
-
-
-##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
-
-Asserts that `actual` parameter is a value other than negative infinity floating
-point representation.
-
-
-##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
-
-Asserts that `actual` parameter is a value other than Not A Number floating
-point representation.
-
-
-##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
-
-Asserts that `actual` parameter is not usable for mathematical operations. That
-is, the `actual` parameter is either positive infinity or negative infinity or
-Not A Number floating point representations.
-
-
-## Advanced Asserting: Details On Tricky Assertions
-
-This section helps you understand how to deal with some of the trickier
-assertion situations you may run into. It will give you a glimpse into some of
-the under-the-hood details of Unity's assertion mechanisms. If you're one of
-those people who likes to know what is going on in the background, read on. If
-not, feel free to ignore the rest of this document until you need it.
-
-
-### How do the EQUAL assertions work for FLOAT and DOUBLE?
-
-As you may know, directly checking for equality between a pair of floats or a
-pair of doubles is sloppy at best and an outright no-no at worst. Floating point
-values can often be represented in multiple ways, particularly after a series of
-operations on a value. Initializing a variable to the value of 2.0 is likely to
-result in a floating point representation of 2 x 20,but a series of
-mathematical operations might result in a representation of 8 x 2-2
-that also evaluates to a value of 2. At some point repeated operations cause
-equality checks to fail.
-
-So Unity doesn't do direct floating point comparisons for equality. Instead, it
-checks if two floating point values are "really close." If you leave Unity
-running with defaults, "really close" means "within a significant bit or two."
-Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
-with the `delta` parameter calculated on the fly. For single precision, delta is
-the expected value multiplied by 0.00001, producing a very small proportional
-range around the expected value.
-
-If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
-any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
-works out to be roughly a single bit of range for a single-precision number, and
-that's just about as tight a tolerance as you can reasonably get from a floating
-point value.
-
-So what happens when it's zero? Zero - even more than other floating point
-values - can be represented many different ways. It doesn't matter if you have
-0 x 20 or 0 x 263.It's still zero, right? Luckily, if you
-subtract these values from each other, they will always produce a difference of
-zero, which will still fall between 0 plus or minus a delta of 0. So it still
-works!
-
-Double precision floating point numbers use a much smaller multiplier, again
-approximating a single bit of error.
-
-If you don't like these ranges and you want to make your floating point equality
-assertions less strict, you can change these multipliers to whatever you like by
-defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
-documentation for more.
-
-
-### How do we deal with targets with non-standard int sizes?
-
-It's "fun" that C is a standard where something as fundamental as an integer
-varies by target. According to the C standard, an `int` is to be the target's
-natural register size, and it should be at least 16-bits and a multiple of a
-byte. It also guarantees an order of sizes:
-
-```C
-char <= short <= int <= long <= long long
-```
-
-Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
-16-bits. There are rare microcontrollers out there that have 24-bit integers,
-and this remains perfectly standard C.
-
-To make things even more interesting, there are compilers and targets out there
-that have a hard choice to make. What if their natural register size is 10-bits
-or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least
-16-bits AND the requirement to match the natural register size. In these
-situations, they often choose the natural register size, leaving us with
-something like this:
-
-```C
-char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
-```
-
-Um... yikes. It's obviously breaking a rule or two... but they had to break SOME
-rules, so they made a choice.
-
-When the C99 standard rolled around, it introduced alternate standard-size types.
-It also introduced macros for pulling in MIN/MAX values for your integer types.
-It's glorious! Unfortunately, many embedded compilers can't be relied upon to
-use the C99 types (Sometimes because they have weird register sizes as described
-above. Sometimes because they don't feel like it?).
-
-A goal of Unity from the beginning was to support every combination of
-microcontroller or microprocessor and C compiler. Over time, we've gotten really
-close to this. There are a few tricks that you should be aware of, though, if
-you're going to do this effectively on some of these more idiosyncratic targets.
-
-First, when setting up Unity for a new target, you're going to want to pay
-special attention to the macros for automatically detecting types
-(where available) or manually configuring them yourself. You can get information
-on both of these in Unity's documentation.
-
-What about the times where you suddenly need to deal with something odd, like a
-24-bit `int`? The simplest solution is to use the next size up. If you have a
-24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
-`int`, configure Unity to use 16 bits. There are two ways this is going to
-affect you:
-
-1. When Unity displays errors for you, it's going to pad the upper unused bits
-with zeros.
-2. You're going to have to be careful of assertions that perform signed
-operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap
-your `int` in the wrong place, and you could experience false failures. You can
-always back down to a simple `TEST_ASSERT` and do the operations yourself.
-
-
-*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
diff --git a/tinyusb/test/vendor/ceedling/docs/UnityConfigurationGuide.md b/tinyusb/test/vendor/ceedling/docs/UnityConfigurationGuide.md
deleted file mode 100755
index dace20c5..00000000
--- a/tinyusb/test/vendor/ceedling/docs/UnityConfigurationGuide.md
+++ /dev/null
@@ -1,433 +0,0 @@
-# Unity Configuration Guide
-
-## C Standards, Compilers and Microcontrollers
-
-The embedded software world contains its challenges. Compilers support different
-revisions of the C Standard. They ignore requirements in places, sometimes to
-make the language more usable in some special regard. Sometimes it's to simplify
-their support. Sometimes it's due to specific quirks of the microcontroller they
-are targeting. Simulators add another dimension to this menagerie.
-
-Unity is designed to run on almost anything that is targeted by a C compiler. It
-would be awesome if this could be done with zero configuration. While there are
-some targets that come close to this dream, it is sadly not universal. It is
-likely that you are going to need at least a couple of the configuration options
-described in this document.
-
-All of Unity's configuration options are `#defines`. Most of these are simple
-definitions. A couple are macros with arguments. They live inside the
-unity_internals.h header file. We don't necessarily recommend opening that file
-unless you really need to. That file is proof that a cross-platform library is
-challenging to build. From a more positive perspective, it is also proof that a
-great deal of complexity can be centralized primarily to one place to
-provide a more consistent and simple experience elsewhere.
-
-
-### Using These Options
-
-It doesn't matter if you're using a target-specific compiler and a simulator or
-a native compiler. In either case, you've got a couple choices for configuring
-these options:
-
-1. Because these options are specified via C defines, you can pass most of these
-options to your compiler through command line compiler flags. Even if you're
-using an embedded target that forces you to use their overbearing IDE for all
-configuration, there will be a place somewhere in your project to configure
-defines for your compiler.
-2. You can create a custom `unity_config.h` configuration file (present in your
-toolchain's search paths). In this file, you will list definitions and macros
-specific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and
-Unity will rely on `unity_config.h` for any further definitions it may need.
-
-
-## The Options
-
-### Integer Types
-
-If you've been a C developer for long, you probably already know that C's
-concept of an integer varies from target to target. The C Standard has rules
-about the `int` matching the register size of the target microprocessor. It has
-rules about the `int` and how its size relates to other integer types. An `int`
-on one target might be 16 bits while on another target it might be 64. There are
-more specific types in compilers compliant with C99 or later, but that's
-certainly not every compiler you are likely to encounter. Therefore, Unity has a
-number of features for helping to adjust itself to match your required integer
-sizes. It starts off by trying to do it automatically.
-
-
-##### `UNITY_EXCLUDE_STDINT_H`
-
-The first thing that Unity does to guess your types is check `stdint.h`.
-This file includes defines like `UINT_MAX` that Unity can use to
-learn a lot about your system. It's possible you don't want it to do this
-(um. why not?) or (more likely) it's possible that your system doesn't
-support `stdint.h`. If that's the case, you're going to want to define this.
-That way, Unity will know to skip the inclusion of this file and you won't
-be left with a compiler error.
-
-_Example:_
- #define UNITY_EXCLUDE_STDINT_H
-
-
-##### `UNITY_EXCLUDE_LIMITS_H`
-
-The second attempt to guess your types is to check `limits.h`. Some compilers
-that don't support `stdint.h` could include `limits.h` instead. If you don't
-want Unity to check this file either, define this to make it skip the inclusion.
-
-_Example:_
- #define UNITY_EXCLUDE_LIMITS_H
-
-
-If you've disabled both of the automatic options above, you're going to have to
-do the configuration yourself. Don't worry. Even this isn't too bad... there are
-just a handful of defines that you are going to specify if you don't like the
-defaults.
-
-
-##### `UNITY_INT_WIDTH`
-
-Define this to be the number of bits an `int` takes up on your system. The
-default, if not autodetected, is 32 bits.
-
-_Example:_
- #define UNITY_INT_WIDTH 16
-
-
-##### `UNITY_LONG_WIDTH`
-
-Define this to be the number of bits a `long` takes up on your system. The
-default, if not autodetected, is 32 bits. This is used to figure out what kind
-of 64-bit support your system can handle. Does it need to specify a `long` or a
-`long long` to get a 64-bit value. On 16-bit systems, this option is going to be
-ignored.
-
-_Example:_
- #define UNITY_LONG_WIDTH 16
-
-
-##### `UNITY_POINTER_WIDTH`
-
-Define this to be the number of bits a pointer takes up on your system. The
-default, if not autodetected, is 32-bits. If you're getting ugly compiler
-warnings about casting from pointers, this is the one to look at.
-
-_Example:_
- #define UNITY_POINTER_WIDTH 64
-
-
-##### `UNITY_SUPPORT_64`
-
-Unity will automatically include 64-bit support if it auto-detects it, or if
-your `int`, `long`, or pointer widths are greater than 32-bits. Define this to
-enable 64-bit support if none of the other options already did it for you. There
-can be a significant size and speed impact to enabling 64-bit support on small
-targets, so don't define it if you don't need it.
-
-_Example:_
- #define UNITY_SUPPORT_64
-
-
-### Floating Point Types
-
-In the embedded world, it's not uncommon for targets to have no support for
-floating point operations at all or to have support that is limited to only
-single precision. We are able to guess integer sizes on the fly because integers
-are always available in at least one size. Floating point, on the other hand, is
-sometimes not available at all. Trying to include `float.h` on these platforms
-would result in an error. This leaves manual configuration as the only option.
-
-
-##### `UNITY_INCLUDE_FLOAT`
-
-##### `UNITY_EXCLUDE_FLOAT`
-
-##### `UNITY_INCLUDE_DOUBLE`
-
-##### `UNITY_EXCLUDE_DOUBLE`
-
-By default, Unity guesses that you will want single precision floating point
-support, but not double precision. It's easy to change either of these using the
-include and exclude options here. You may include neither, either, or both, as
-suits your needs. For features that are enabled, the following floating point
-options also become available.
-
-_Example:_
-
- //what manner of strange processor is this?
- #define UNITY_EXCLUDE_FLOAT
- #define UNITY_INCLUDE_DOUBLE
-
-
-##### `UNITY_EXCLUDE_FLOAT_PRINT`
-
-Unity aims for as small of a footprint as possible and avoids most standard
-library calls (some embedded platforms don’t have a standard library!). Because
-of this, its routines for printing integer values are minimalist and hand-coded.
-Therefore, the display of floating point values during a failure are optional.
-By default, Unity will print the actual results of floating point assertion
-failure (e.g. ”Expected 4.56 Was 4.68”). To not include this extra support, you
-can use this define to instead respond to a failed assertion with a message like
-”Values Not Within Delta”. If you would like verbose failure messages for floating
-point assertions, use these options to give more explicit failure messages.
-
-_Example:_
- #define UNITY_EXCLUDE_FLOAT_PRINT
-
-
-##### `UNITY_FLOAT_TYPE`
-
-If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
-floats. If your compiler supports a specialty floating point type, you can
-always override this behavior by using this definition.
-
-_Example:_
- #define UNITY_FLOAT_TYPE float16_t
-
-
-##### `UNITY_DOUBLE_TYPE`
-
-If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C
-doubles. If you would like to change this, you can specify something else by
-using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long double`
-could enable gargantuan floating point types on your 64-bit processor instead of
-the standard `double`.
-
-_Example:_
- #define UNITY_DOUBLE_TYPE long double
-
-
-##### `UNITY_FLOAT_PRECISION`
-
-##### `UNITY_DOUBLE_PRECISION`
-
-If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
-documented in the big daddy Unity Assertion Guide, you will learn that they are
-not really asserting that two values are equal but rather that two values are
-"close enough" to equal. "Close enough" is controlled by these precision
-configuration options. If you are working with 32-bit floats and/or 64-bit
-doubles (the normal on most processors), you should have no need to change these
-options. They are both set to give you approximately 1 significant bit in either
-direction. The float precision is 0.00001 while the double is 10-12.
-For further details on how this works, see the appendix of the Unity Assertion
-Guide.
-
-_Example:_
- #define UNITY_FLOAT_PRECISION 0.001f
-
-
-### Toolset Customization
-
-In addition to the options listed above, there are a number of other options
-which will come in handy to customize Unity's behavior for your specific
-toolchain. It is possible that you may not need to touch any of these... but
-certain platforms, particularly those running in simulators, may need to jump
-through extra hoops to run properly. These macros will help in those
-situations.
-
-
-##### `UNITY_OUTPUT_CHAR(a)`
-
-##### `UNITY_OUTPUT_FLUSH()`
-
-##### `UNITY_OUTPUT_START()`
-
-##### `UNITY_OUTPUT_COMPLETE()`
-
-By default, Unity prints its results to `stdout` as it runs. This works
-perfectly fine in most situations where you are using a native compiler for
-testing. It works on some simulators as well so long as they have `stdout`
-routed back to the command line. There are times, however, where the simulator
-will lack support for dumping results or you will want to route results
-elsewhere for other reasons. In these cases, you should define the
-`UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time (as
-an `int`, since this is the parameter type of the standard C `putchar` function
-most commonly used). You may replace this with whatever function call you like.
-
-_Example:_
-Say you are forced to run your test suite on an embedded processor with no
-`stdout` option. You decide to route your test result output to a custom serial
-`RS232_putc()` function you wrote like thus:
- #include "RS232_header.h"
- ...
- #define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
- #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
- #define UNITY_OUTPUT_FLUSH() RS232_flush()
- #define UNITY_OUTPUT_COMPLETE() RS232_close()
-
-_Note:_
-`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by
-specifying `UNITY_USE_FLUSH_STDOUT`. No other defines are required.
-
-
-##### `UNITY_WEAK_ATTRIBUTE`
-
-##### `UNITY_WEAK_PRAGMA`
-
-##### `UNITY_NO_WEAK`
-
-For some targets, Unity can make the otherwise required setUp() and tearDown()
-functions optional. This is a nice convenience for test writers since setUp and
-tearDown don’t often actually do anything. If you’re using gcc or clang, this
-option is automatically defined for you. Other compilers can also support this
-behavior, if they support a C feature called weak functions. A weak function is
-a function that is compiled into your executable unless a non-weak version of
-the same function is defined elsewhere. If a non-weak version is found, the weak
-version is ignored as if it never existed. If your compiler supports this feature,
-you can let Unity know by defining UNITY_WEAK_ATTRIBUTE or UNITY_WEAK_PRAGMA as
-the function attributes that would need to be applied to identify a function as
-weak. If your compiler lacks support for weak functions, you will always need to
-define setUp and tearDown functions (though they can be and often will be just
-empty). You can also force Unity to NOT use weak functions by defining
-UNITY_NO_WEAK. The most common options for this feature are:
-
-_Example:_
- #define UNITY_WEAK_ATTRIBUTE weak
- #define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
- #define UNITY_WEAK_PRAGMA
- #define UNITY_NO_WEAK
-
-
-##### `UNITY_PTR_ATTRIBUTE`
-
-Some compilers require a custom attribute to be assigned to pointers, like
-`near` or `far`. In these cases, you can give Unity a safe default for these by
-defining this option with the attribute you would like.
-
-_Example:_
- #define UNITY_PTR_ATTRIBUTE __attribute__((far))
- #define UNITY_PTR_ATTRIBUTE near
-
-
-##### `UNITY_PRINT_EOL`
-
-By default, Unity outputs \n at the end of each line of output. This is easy
-to parse by the scripts, by Ceedling, etc, but it might not be ideal for YOUR
-system. Feel free to override this and to make it whatever you wish.
-
-_Example:_
- #define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n') }
-
-
-
-##### `UNITY_EXCLUDE_DETAILS`
-
-This is an option for if you absolutely must squeeze every byte of memory out of
-your system. Unity stores a set of internal scratchpads which are used to pass
-extra detail information around. It's used by systems like CMock in order to
-report which function or argument flagged an error. If you're not using CMock and
-you're not using these details for other things, then you can exclude them.
-
-_Example:_
- #define UNITY_EXCLUDE_DETAILS
-
-
-
-##### `UNITY_EXCLUDE_SETJMP`
-
-If your embedded system doesn't support the standard library setjmp, you can
-exclude Unity's reliance on this by using this define. This dropped dependence
-comes at a price, though. You will be unable to use custom helper functions for
-your tests, and you will be unable to use tools like CMock. Very likely, if your
-compiler doesn't support setjmp, you wouldn't have had the memory space for those
-things anyway, though... so this option exists for those situations.
-
-_Example:_
- #define UNITY_EXCLUDE_SETJMP
-
-##### `UNITY_OUTPUT_COLOR`
-
-If you want to add color using ANSI escape codes you can use this define.
-t
-_Example:_
- #define UNITY_OUTPUT_COLOR
-
-
-
-## Getting Into The Guts
-
-There will be cases where the options above aren't quite going to get everything
-perfect. They are likely sufficient for any situation where you are compiling
-and executing your tests with a native toolchain (e.g. clang on Mac). These
-options may even get you through the majority of cases encountered in working
-with a target simulator run from your local command line. But especially if you
-must run your test suite on your target hardware, your Unity configuration will
-require special help. This special help will usually reside in one of two
-places: the `main()` function or the `RUN_TEST` macro. Let's look at how these
-work.
-
-
-##### `main()`
-
-Each test module is compiled and run on its own, separate from the other test
-files in your project. Each test file, therefore, has a `main` function. This
-`main` function will need to contain whatever code is necessary to initialize
-your system to a workable state. This is particularly true for situations where
-you must set up a memory map or initialize a communication channel for the
-output of your test results.
-
-A simple main function looks something like this:
-
- int main(void) {
- UNITY_BEGIN();
- RUN_TEST(test_TheFirst);
- RUN_TEST(test_TheSecond);
- RUN_TEST(test_TheThird);
- return UNITY_END();
- }
-
-You can see that our main function doesn't bother taking any arguments. For our
-most barebones case, we'll never have arguments because we just run all the
-tests each time. Instead, we start by calling `UNITY_BEGIN`. We run each test
-(in whatever order we wish). Finally, we call `UNITY_END`, returning its return
-value (which is the total number of failures).
-
-It should be easy to see that you can add code before any test cases are run or
-after all the test cases have completed. This allows you to do any needed
-system-wide setup or teardown that might be required for your special
-circumstances.
-
-
-##### `RUN_TEST`
-
-The `RUN_TEST` macro is called with each test case function. Its job is to
-perform whatever setup and teardown is necessary for executing a single test
-case function. This includes catching failures, calling the test module's
-`setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`. If
-using CMock or test coverage, there will be additional stubs in use here. A
-simple minimalist RUN_TEST macro looks something like this:
-
- #define RUN_TEST(testfunc) \
- UNITY_NEW_TEST(#testfunc) \
- if (TEST_PROTECT()) { \
- setUp(); \
- testfunc(); \
- } \
- if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
- tearDown(); \
- UnityConcludeTest();
-
-So that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity
-has to deal with for every single test case. For each test case, we declare that
-it is a new test. Then we run `setUp` and our test function. These are run
-within a `TEST_PROTECT` block, the function of which is to handle failures that
-occur during the test. Then, assuming our test is still running and hasn't been
-ignored, we run `tearDown`. No matter what, our last step is to conclude this
-test before moving on to the next.
-
-Let's say you need to add a call to `fsync` to force all of your output data to
-flush to a file after each test. You could easily insert this after your
-`UnityConcludeTest` call. Maybe you want to write an xml tag before and after
-each result set. Again, you could do this by adding lines to this macro. Updates
-to this macro are for the occasions when you need an action before or after
-every single test case throughout your entire suite of tests.
-
-
-## Happy Porting
-
-The defines and macros in this guide should help you port Unity to just about
-any C target we can imagine. If you run into a snag or two, don't be afraid of
-asking for help on the forums. We love a good challenge!
-
-
-*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
diff --git a/tinyusb/test/vendor/ceedling/docs/UnityGettingStartedGuide.md b/tinyusb/test/vendor/ceedling/docs/UnityGettingStartedGuide.md
deleted file mode 100755
index 5e4427ce..00000000
--- a/tinyusb/test/vendor/ceedling/docs/UnityGettingStartedGuide.md
+++ /dev/null
@@ -1,192 +0,0 @@
-# Unity - Getting Started
-
-## Welcome
-
-Congratulations. You're now the proud owner of your very own pile of bits! What
-are you going to do with all these ones and zeros? This document should be able
-to help you decide just that.
-
-Unity is a unit test framework. The goal has been to keep it small and
-functional. The core Unity test framework is three files: a single C file and a
-couple header files. These team up to provide functions and macros to make
-testing easier.
-
-Unity was designed to be cross-platform. It works hard to stick with C standards
-while still providing support for the many embedded C compilers that bend the
-rules. Unity has been used with many compilers, including GCC, IAR, Clang,
-Green Hills, Microchip, and MS Visual Studio. It's not much work to get it to
-work with a new target.
-
-
-### Overview of the Documents
-
-#### Unity Assertions reference
-
-This document will guide you through all the assertion options provided by
-Unity. This is going to be your unit testing bread and butter. You'll spend more
-time with assertions than any other part of Unity.
-
-
-#### Unity Assertions Cheat Sheet
-
-This document contains an abridged summary of the assertions described in the
-previous document. It's perfect for printing and referencing while you
-familiarize yourself with Unity's options.
-
-
-#### Unity Configuration Guide
-
-This document is the one to reference when you are going to use Unity with a new
-target or compiler. It'll guide you through the configuration options and will
-help you customize your testing experience to meet your needs.
-
-
-#### Unity Helper Scripts
-
-This document describes the helper scripts that are available for simplifying
-your testing workflow. It describes the collection of optional Ruby scripts
-included in the auto directory of your Unity installation. Neither Ruby nor
-these scripts are necessary for using Unity. They are provided as a convenience
-for those who wish to use them.
-
-
-#### Unity License
-
-What's an open source project without a license file? This brief document
-describes the terms you're agreeing to when you use this software. Basically, we
-want it to be useful to you in whatever context you want to use it, but please
-don't blame us if you run into problems.
-
-
-### Overview of the Folders
-
-If you have obtained Unity through Github or something similar, you might be
-surprised by just how much stuff you suddenly have staring you in the face.
-Don't worry, Unity itself is very small. The rest of it is just there to make
-your life easier. You can ignore it or use it at your convenience. Here's an
-overview of everything in the project.
-
-- `src` - This is the code you care about! This folder contains a C file and two
-header files. These three files _are_ Unity.
-- `docs` - You're reading this document, so it's possible you have found your way
-into this folder already. This is where all the handy documentation can be
-found.
-- `examples` - This contains a few examples of using Unity.
-- `extras` - These are optional add ons to Unity that are not part of the core
-project. If you've reached us through James Grenning's book, you're going to
-want to look here.
-- `test` - This is how Unity and its scripts are all tested. If you're just using
-Unity, you'll likely never need to go in here. If you are the lucky team member
-who gets to port Unity to a new toolchain, this is a good place to verify
-everything is configured properly.
-- `auto` - Here you will find helpful Ruby scripts for simplifying your test
-workflow. They are purely optional and are not required to make use of Unity.
-
-
-## How to Create A Test File
-
-Test files are C files. Most often you will create a single test file for each C
-module that you want to test. The test file should include unity.h and the
-header for your C module to be tested.
-
-Next, a test file will include a `setUp()` and `tearDown()` function. The setUp
-function can contain anything you would like to run before each test. The
-tearDown function can contain anything you would like to run after each test.
-Both functions accept no arguments and return nothing. You may leave either or
-both of these blank if you have no need for them. If you're using a compiler
-that is configured to make these functions optional, you may leave them off
-completely. Not sure? Give it a try. If you compiler complains that it can't
-find setUp or tearDown when it links, you'll know you need to at least include
-an empty function for these.
-
-The majority of the file will be a series of test functions. Test functions
-follow the convention of starting with the word "test_" or "spec_". You don't HAVE
-to name them this way, but it makes it clear what functions are tests for other
-developers. Also, the automated scripts that come with Unity or Ceedling will default
-to looking for test functions to be prefixed this way. Test functions take no arguments
-and return nothing. All test accounting is handled internally in Unity.
-
-Finally, at the bottom of your test file, you will write a `main()` function.
-This function will call `UNITY_BEGIN()`, then `RUN_TEST` for each test, and
-finally `UNITY_END()`.This is what will actually trigger each of those test
-functions to run, so it is important that each function gets its own `RUN_TEST`
-call.
-
-Remembering to add each test to the main function can get to be tedious. If you
-enjoy using helper scripts in your build process, you might consider making use
-of our handy generate_test_runner.rb script. This will create the main function
-and all the calls for you, assuming that you have followed the suggested naming
-conventions. In this case, there is no need for you to include the main function
-in your test file at all.
-
-When you're done, your test file will look something like this:
-
-```C
-#include "unity.h"
-#include "file_to_test.h"
-
-void setUp(void) {
- // set stuff up here
-}
-
-void tearDown(void) {
- // clean stuff up here
-}
-
-void test_function_should_doBlahAndBlah(void) {
- //test stuff
-}
-
-void test_function_should_doAlsoDoBlah(void) {
- //more test stuff
-}
-
-int main(void) {
- UNITY_BEGIN();
- RUN_TEST(test_function_should_doBlahAndBlah);
- RUN_TEST(test_function_should_doAlsoDoBlah);
- return UNITY_END();
-}
-```
-
-It's possible that you will need more customization than this, eventually.
-For that sort of thing, you're going to want to look at the configuration guide.
-This should be enough to get you going, though.
-
-
-## How to Build and Run A Test File
-
-This is the single biggest challenge to picking up a new unit testing framework,
-at least in a language like C or C++. These languages are REALLY good at getting
-you "close to the metal" (why is the phrase metal? Wouldn't it be more accurate
-to say "close to the silicon"?). While this feature is usually a good thing, it
-can make testing more challenging.
-
-You have two really good options for toolchains. Depending on where you're
-coming from, it might surprise you that neither of these options is running the
-unit tests on your hardware.
-There are many reasons for this, but here's a short version:
-- On hardware, you have too many constraints (processing power, memory, etc),
-- On hardware, you don't have complete control over all registers,
-- On hardware, unit testing is more challenging,
-- Unit testing isn't System testing. Keep them separate.
-
-Instead of running your tests on your actual hardware, most developers choose to
-develop them as native applications (using gcc or MSVC for example) or as
-applications running on a simulator. Either is a good option. Native apps have
-the advantages of being faster and easier to set up. Simulator apps have the
-advantage of working with the same compiler as your target application. The
-options for configuring these are discussed in the configuration guide.
-
-To get either to work, you might need to make a few changes to the file
-containing your register set (discussed later).
-
-In either case, a test is built by linking unity, the test file, and the C
-file(s) being tested. These files create an executable which can be run as the
-test set for that module. Then, this process is repeated for the next test file.
-This flexibility of separating tests into individual executables allows us to
-much more thoroughly unit test our system and it keeps all the test code out of
-our final release!
-
-
-*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
diff --git a/tinyusb/test/vendor/ceedling/docs/UnityHelperScriptsGuide.md b/tinyusb/test/vendor/ceedling/docs/UnityHelperScriptsGuide.md
deleted file mode 100755
index 12d68d30..00000000
--- a/tinyusb/test/vendor/ceedling/docs/UnityHelperScriptsGuide.md
+++ /dev/null
@@ -1,260 +0,0 @@
-# Unity Helper Scripts
-
-## With a Little Help From Our Friends
-
-Sometimes what it takes to be a really efficient C programmer is a little non-C.
-The Unity project includes a couple of Ruby scripts for making your life just a tad
-easier. They are completely optional. If you choose to use them, you'll need a
-copy of Ruby, of course. Just install whatever the latest version is, and it is
-likely to work. You can find Ruby at [ruby-lang.org](https://ruby-labg.org/).
-
-
-### `generate_test_runner.rb`
-
-Are you tired of creating your own `main` function in your test file? Do you
-keep forgetting to add a `RUN_TEST` call when you add a new test case to your
-suite? Do you want to use CMock or other fancy add-ons but don't want to figure
-out how to create your own `RUN_TEST` macro?
-
-Well then we have the perfect script for you!
-
-The `generate_test_runner` script processes a given test file and automatically
-creates a separate test runner file that includes ?main?to execute the test
-cases within the scanned test file. All you do then is add the generated runner
-to your list of files to be compiled and linked, and presto you're done!
-
-This script searches your test file for void function signatures having a
-function name beginning with "test" or "spec". It treats each of these
-functions as a test case and builds up a test suite of them. For example, the
-following includes three test cases:
-
-```C
-void testVerifyThatUnityIsAwesomeAndWillMakeYourLifeEasier(void)
-{
- ASSERT_TRUE(1);
-}
-void test_FunctionName_should_WorkProperlyAndReturn8(void) {
- ASSERT_EQUAL_INT(8, FunctionName());
-}
-void spec_Function_should_DoWhatItIsSupposedToDo(void) {
- ASSERT_NOT_NULL(Function(5));
-}
-```
-
-You can run this script a couple of ways. The first is from the command line:
-
-```Shell
-ruby generate_test_runner.rb TestFile.c NameOfRunner.c
-```
-
-Alternatively, if you include only the test file parameter, the script will copy
-the name of the test file and automatically append "_Runner" to the name of the
-generated file. The example immediately below will create TestFile_Runner.c.
-
-```Shell
-ruby generate_test_runner.rb TestFile.c
-```
-
-You can also add a [YAML](http://www.yaml.org/) file to configure extra options.
-Conveniently, this YAML file is of the same format as that used by Unity and
-CMock. So if you are using YAML files already, you can simply pass the very same
-file into the generator script.
-
-```Shell
-ruby generate_test_runner.rb TestFile.c my_config.yml
-```
-
-The contents of the YAML file `my_config.yml` could look something like the
-example below. If you're wondering what some of these options do, you're going
-to love the next section of this document.
-
-```YAML
-:unity:
- :includes:
- - stdio.h
- - microdefs.h
- :cexception: 1
- :suit_setup: "blah = malloc(1024);"
- :suite_teardown: "free(blah);"
-```
-
-If you would like to force your generated test runner to include one or more
-header files, you can just include those at the command line too. Just make sure
-these are _after_ the YAML file, if you are using one:
-
-```Shell
-ruby generate_test_runner.rb TestFile.c my_config.yml extras.h
-```
-
-Another option, particularly if you are already using Ruby to orchestrate your
-builds - or more likely the Ruby-based build tool Rake - is requiring this
-script directly. Anything that you would have specified in a YAML file can be
-passed to the script as part of a hash. Let's push the exact same requirement
-set as we did above but this time through Ruby code directly:
-
-```Ruby
-require "generate_test_runner.rb"
-options = {
- :includes => ["stdio.h", "microdefs.h"],
- :cexception => 1,
- :suite_setup => "blah = malloc(1024);",
- :suite_teardown => "free(blah);"
-}
-UnityTestRunnerGenerator.new.run(testfile, runner_name, options)
-```
-
-If you have multiple files to generate in a build script (such as a Rakefile),
-you might want to instantiate a generator object with your options and call it
-to generate each runner afterwards. Like thus:
-
-```Ruby
-gen = UnityTestRunnerGenerator.new(options)
-test_files.each do |f|
- gen.run(f, File.basename(f,'.c')+"Runner.c"
-end
-```
-
-#### Options accepted by generate_test_runner.rb:
-
-The following options are available when executing `generate_test_runner`. You
-may pass these as a Ruby hash directly or specify them in a YAML file, both of
-which are described above. In the `examples` directory, Example 3's Rakefile
-demonstrates using a Ruby hash.
-
-
-##### `:includes`
-
-This option specifies an array of file names to be `#include`'d at the top of
-your runner C file. You might use it to reference custom types or anything else
-universally needed in your generated runners.
-
-
-##### `:suite_setup`
-
-Define this option with C code to be executed _before any_ test cases are run.
-
-Alternatively, if your C compiler supports weak symbols, you can leave this
-option unset and instead provide a `void suiteSetUp(void)` function in your test
-suite. The linker will look for this symbol and fall back to a Unity-provided
-stub if it is not found.
-
-
-##### `:suite_teardown`
-
-Define this option with C code to be executed _after all_ test cases have
-finished. An integer variable `num_failures` is available for diagnostics.
-The code should end with a `return` statement; the value returned will become
-the exit code of `main`. You can normally just return `num_failures`.
-
-Alternatively, if your C compiler supports weak symbols, you can leave this
-option unset and instead provide a `int suiteTearDown(int num_failures)`
-function in your test suite. The linker will look for this symbol and fall
-back to a Unity-provided stub if it is not found.
-
-
-##### `:enforce_strict_ordering`
-
-This option should be defined if you have the strict order feature enabled in
-CMock (see CMock documentation). This generates extra variables required for
-everything to run smoothly. If you provide the same YAML to the generator as
-used in CMock's configuration, you've already configured the generator properly.
-
-##### `:mock_prefix` and `:mock_suffix`
-
-Unity automatically generates calls to Init, Verify and Destroy for every file
-included in the main test file that starts with the given mock prefix and ends
-with the given mock suffix, file extension not included. By default, Unity
-assumes a `Mock` prefix and no suffix.
-
-##### `:plugins`
-
-This option specifies an array of plugins to be used (of course, the array can
-contain only a single plugin). This is your opportunity to enable support for
-CException support, which will add a check for unhandled exceptions in each
-test, reporting a failure if one is detected. To enable this feature using Ruby:
-
-```Ruby
-:plugins => [ :cexception ]
-```
-
-Or as a yaml file:
-
-```YAML
-:plugins:
- -:cexception
-```
-
-If you are using CMock, it is very likely that you are already passing an array
-of plugins to CMock. You can just use the same array here. This script will just
-ignore the plugins that don't require additional support.
-
-
-### `unity_test_summary.rb`
-
-A Unity test file contains one or more test case functions. Each test case can
-pass, fail, or be ignored. Each test file is run individually producing results
-for its collection of test cases. A given project will almost certainly be
-composed of multiple test files. Therefore, the suite of tests is comprised of
-one or more test cases spread across one or more test files. This script
-aggregates individual test file results to generate a summary of all executed
-test cases. The output includes how many tests were run, how many were ignored,
-and how many failed. In addition, the output includes a listing of which
-specific tests were ignored and failed. A good example of the breadth and
-details of these results can be found in the `examples` directory. Intentionally
-ignored and failing tests in this project generate corresponding entries in the
-summary report.
-
-If you're interested in other (prettier?) output formats, check into the
-Ceedling build tool project (ceedling.sourceforge.net) that works with Unity and
-CMock and supports xunit-style xml as well as other goodies.
-
-This script assumes the existence of files ending with the extensions
-`.testpass` and `.testfail`.The contents of these files includes the test
-results summary corresponding to each test file executed with the extension set
-according to the presence or absence of failures for that test file. The script
-searches a specified path for these files, opens each one it finds, parses the
-results, and aggregates and prints a summary. Calling it from the command line
-looks like this:
-
-```Shell
-ruby unity_test_summary.rb build/test/
-```
-
-You can optionally specify a root path as well. This is really helpful when you
-are using relative paths in your tools' setup, but you want to pull the summary
-into an IDE like Eclipse for clickable shortcuts.
-
-```Shell
-ruby unity_test_summary.rb build/test/ ~/projects/myproject/
-```
-
-Or, if you're more of a Windows sort of person:
-
-```Shell
-ruby unity_test_summary.rb build\teat\ C:\projects\myproject\
-```
-
-When configured correctly, you'll see a final summary, like so:
-
-```Shell
---------------------------
-UNITY IGNORED TEST SUMMARY
---------------------------
-blah.c:22:test_sandwiches_should_HaveBreadOnTwoSides:IGNORE
-
--------------------------
-UNITY FAILED TEST SUMMARY
--------------------------
-blah.c:87:test_sandwiches_should_HaveCondiments:FAIL:Expected 1 was 0
-meh.c:38:test_soda_should_BeCalledPop:FAIL:Expected "pop" was "coke"
-
---------------------------
-OVERALL UNITY TEST SUMMARY
---------------------------
-45 TOTAL TESTS 2 TOTAL FAILURES 1 IGNORED
-```
-
-How convenient is that?
-
-
-*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*