From 38a2dff23491c4b22a8e55ffd6d096a198857c9f Mon Sep 17 00:00:00 2001 From: Joey Castillo Date: Wed, 20 Oct 2021 13:45:22 -0400 Subject: more accurate names for deep sleep and shallow sleep modes --- watch-library/watch/watch_slcd.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'watch-library/watch/watch_slcd.h') diff --git a/watch-library/watch/watch_slcd.h b/watch-library/watch/watch_slcd.h index 724d3dde..abe4d744 100644 --- a/watch-library/watch/watch_slcd.h +++ b/watch-library/watch/watch_slcd.h @@ -110,7 +110,7 @@ void watch_clear_all_indicators(); /** @brief Blinks a single character in position 7. Does not affect other positions. * @details Six of the seven segments in position 7 (and only position 7) are capable of autonomous * blinking. This blinking does not require any CPU resources, and will continue even in - * standby and shallow sleep mode (if the LCD remains on). + * STANDBY and Sleep mode (but not Deep Sleep mode, since that mode turns off the LCD). * @param character The character you wish to blink. * @param duration The duration of the on/off cycle in milliseconds, from 50 to ~4250 ms. * @note Segment B of position 7 cannot blink autonomously, so not all characters will work well. @@ -132,8 +132,8 @@ void watch_stop_blink(); * or backward in a shift register whose positions map to fixed segments on the LCD. Given * this constraint, an animation across all six segments does not make sense; so the watch * library offers only a simple "tick/tock" in segments D and E. This animation does not - * require any CPU resources, and will continue even in standby and shallow sleep mode - * (if the LCD remains on). + * require any CPU resources, and will continue even in STANDBY and Sleep mode (but not Deep + * Sleep mode, since that mode turns off the LCD). * @param duration The duration of each frame in ms. 500 milliseconds produces a classic tick/tock. */ void watch_start_tick_animation(uint32_t duration); -- cgit v1.2.3