/* * MIT License * * Copyright (c) 2022 Joey Castillo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "simple_clock_face.h" #include "watch.h" #include "watch_utility.h" void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(simple_clock_state_t)); simple_clock_state_t *state = (simple_clock_state_t *)*context_ptr; state->signal_enabled = false; state->watch_face_index = watch_face_index; } } void simple_clock_face_activate(movement_settings_t *settings, void *context) { simple_clock_state_t *state = (simple_clock_state_t *)context; if (watch_tick_animation_is_running()) watch_stop_tick_animation(); if (settings->bit.clock_mode_24h) watch_set_indicator(WATCH_INDICATOR_24H); if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL); watch_set_colon(); // this ensures that none of the timestamp fields will match, so we can re-render them all. state->previous_date_time = 0xFFFFFFFF; } bool simple_clock_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { simple_clock_state_t *state = (simple_clock_state_t *)context; char buf[11]; uint8_t pos; watch_date_time date_time; uint32_t previous_date_time; switch (event.event_type) { case EVENT_ACTIVATE: case EVENT_TICK: case EVENT_LOW_ENERGY_UPDATE: date_time = watch_rtc_get_date_time(); previous_date_time = state->previous_date_time; state->previous_date_time = date_time.reg; if (date_time.reg >> 6 == previous_date_time >> 6 && event.event_type != EVENT_LOW_ENERGY_UPDATE) { // everything before seconds is the same, don't waste cycles setting those segments. pos = 8; sprintf(buf, "%02d", date_time.unit.second); } else if (date_time.reg >> 12 == previous_date_time >> 12 && event.event_type != EVENT_LOW_ENERGY_UPDATE) { // everything before minutes is the same. pos = 6; sprintf(buf, "%02d%02d", date_time.unit.minute, date_time.unit.second); } else { // other stuff changed; let's do it all. if (!settings->bit.clock_mode_24h) { // if we are in 12 hour mode, do some cleanup. if (date_time.unit.hour < 12) { watch_clear_indicator(WATCH_INDICATOR_PM); } else { watch_set_indicator(WATCH_INDICATOR_PM); } date_time.unit.hour %= 12; if (date_time.unit.hour == 0) date_time.unit.hour = 12; } pos = 0; if (event.event_type == EVENT_LOW_ENERGY_UPDATE) { if (!watch_tick_animation_is_running()) watch_start_tick_animation(500); sprintf(buf, "%s%2d%2d%02d ", watch_utility_get_weekday(date_time), date_time.unit.day, date_time.unit.hour, date_time.unit.minute); } else { sprintf(buf, "%s%2d%2d%02d%02d", watch_utility_get_weekday(date_time), date_time.unit.day, date_time.unit.hour, date_time.unit.minute, date_time.unit.second); } } watch_display_string(buf, pos); break; case EVENT_MODE_BUTTON_UP: movement_move_to_next_face(); return false; case EVENT_LIGHT_BUTTON_DOWN: movement_illuminate_led(); break; case EVENT_ALARM_LONG_PRESS: state->signal_enabled = !state->signal_enabled; if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL); else watch_clear_indicator(WATCH_INDICATOR_SIGNAL); break; case EVENT_BACKGROUND_TASK: // uncomment this line to snap back to the clock face when the hour signal sounds: // movement_move_to_face(state->watch_face_index); if (watch_is_buzzer_or_led_enabled()) { // if we are in the foreground, we can just beep. movement_play_signal(); } else { // if we were in the background, we need to enable the buzzer peripheral first, watch_enable_buzzer(); // beep quickly (this call blocks for 275 ms), movement_play_signal(); // and then turn the buzzer peripheral off again. watch_disable_buzzer(); } break; default: break; } return true; } void simple_clock_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; } bool simple_clock_face_wants_background_task(movement_settings_t *settings, void *context) { (void) settings; simple_clock_state_t *state = (simple_clock_state_t *)context; if (!state->signal_enabled) return false; watch_date_time date_time = watch_rtc_get_date_time(); return date_time.unit.minute == 0; }