#ifndef SIMPLE_CLOCK_FACE_H_ #define SIMPLE_CLOCK_FACE_H_ #include "movement.h" void simple_clock_face_setup(LauncherSettings *settings, void ** context_ptr); void simple_clock_face_activate(LauncherSettings *settings, void *context); bool simple_clock_face_loop(LauncherEvent event, LauncherSettings *settings, void *context); void simple_clock_face_resign(LauncherSettings *settings, void *context); uint8_t simple_clock_face_get_weekday(uint16_t day, uint16_t month, uint16_t year); #define simple_clock_face { \ simple_clock_face_setup, \ simple_clock_face_activate, \ simple_clock_face_loop, \ simple_clock_face_resign, \ } #endif // FAKE_FACE_H_